    {-# LANGUAGE FlexibleInstances, TypeSynonymInstances #-}

    -----------------------------------------------------------------------------
    -- |
    -- Module      :  XMonad.Actions.FlexibleManipulate
    -- Copyright   :  (c) Michael Sloan
    -- License     :  BSD3-style (see LICENSE)
    --
    -- Maintainer  :  <mgsloan@gmail.com>
    -- Stability   :  stable
    -- Portability :  unportable
    --
    -- Move and resize floating windows without warping the mouse.
    --
    -----------------------------------------------------------------------------

    -- Based on the FlexibleResize code by Lukas Mai (mauke).

    module XMonad.Actions.FlexibleManipulate (
            -- * Usage
            -- $usage
            mouseWindow, discrete, linear, resize, position
    ) where

    import XMonad
    import qualified Prelude as P
    import Prelude (($), (.), fst, snd, uncurry, const, id, Ord(..), Monad(..), fromIntegral, Double, Integer, map, round, otherwise)

    -- $usage
    -- First, add this import to your @~\/.xmonad\/xmonad.hs@:
    --
    -- > import qualified XMonad.Actions.FlexibleManipulate as Flex
    --
    -- Now set up the desired mouse binding, for example:
    --
    -- >     , ((modm, button1), (\w -> focus w >> Flex.mouseWindow Flex.linear w))
    --
    -- * Flex.'linear' indicates that positions between the edges and the
    --   middle indicate a combination scale\/position.
    --
    -- * Flex.'discrete' indicates that there are discrete pick
    --   regions. (The window is divided by thirds for each axis.)
    --
    -- * Flex.'resize' performs only a resize of the window, based on which
    --   quadrant the mouse is in.
    --
    -- * Flex.'position' is similar to the built-in
    --   'XMonad.Operations.mouseMoveWindow'.
    --
    -- You can also write your own function for this parameter. It should take
    -- a value between 0 and 1 indicating position, and return a value indicating
    -- the corresponding position if plain Flex.'linear' was used.
    --
    -- For detailed instructions on editing your mouse bindings, see
    -- "XMonad.Doc.Extending#Editing_mouse_bindings".

    discrete, linear, resize, position :: Double -> Double

    -- | Manipulate the window based on discrete pick regions; the window
    --   is divided into regions by thirds along each axis.
    discrete x | x < 0.33 = 0
               | x > 0.66 = 1
               | otherwise = 0.5

    -- | Scale\/reposition the window by factors obtained from the mouse
    --   position by linear interpolation. Dragging precisely on a corner
    --   resizes that corner; dragging precisely in the middle moves the
    --   window without resizing; anything else is an interpolation
    --   between the two.
    linear = id

    -- | Only resize the window, based on the window quadrant the mouse is in.
    resize x = if x < 0.5 then 0 else 1

    -- | Only reposition the window.
    position = const 0.5

    -- | Given an interpolation function, implement an appropriate window
    --   manipulation action.
    mouseWindow :: (Double -> Double) -> Window -> X ()
    mouseWindow f w = whenX (isClient w) $ withDisplay $ \d -> do
        io $ raiseWindow d w
        [wpos, wsize] <- io $ getWindowAttributes d w >>= return . winAttrs
        sh <- io $ getWMNormalHints d w
        pointer <- io $ queryPointer d w >>= return . pointerPos

        let uv = (pointer - wpos) / wsize
            fc = mapP f uv
            mul = mapP (\x -> 2 P.- 2 P.* P.abs(x P.- 0.5)) fc --Fudge factors: interpolation between 1 when on edge, 2 in middle
            atl = ((1, 1) - fc) * mul
            abr = fc * mul
        mouseDrag (\ex ey -> io $ do
            let offset = (fromIntegral ex, fromIntegral ey) - pointer
                npos = wpos + offset * atl
                nbr = (wpos + wsize) + offset * abr
                ntl = minP (nbr - (32, 32)) npos    --minimum size
                nwidth = applySizeHintsContents sh $ mapP (round :: Double -> Integer) (nbr - ntl)
            moveResizeWindow d w (round $ fst ntl) (round $ snd ntl) `uncurry` nwidth
            return ())
            (float w)

        float w

      where
        pointerPos (_,_,_,px,py,_,_,_) = (fromIntegral px,fromIntegral py) :: Pnt
        winAttrs :: WindowAttributes -> [Pnt]
        winAttrs x = pairUp $ map (fromIntegral . ($ x)) [wa_x, wa_y, wa_width, wa_height]

    -- I'd rather I didn't have to do this, but I hate writing component 2d math
    type Pnt = (Double, Double)

    pairUp :: [a] -> [(a,a)]
    pairUp [] = []
    pairUp [_] = []
    pairUp (x:y:xs) = (x, y) : (pairUp xs)

    mapP :: (a -> b) -> (a, a) -> (b, b)
    mapP f (x, y) = (f x, f y)
    zipP :: (a -> b -> c) -> (a,a) -> (b,b) -> (c,c)
    zipP f (ax,ay) (bx,by) = (f ax bx, f ay by)

    minP :: Ord a => (a,a) -> (a,a) -> (a,a)
    minP = zipP min

    infixl 6  +, -
    infixl 7  *, /

    (+), (-), (*) :: (P.Num a) => (a,a) -> (a,a) -> (a,a)
    (+) = zipP (P.+)
    (-) = zipP (P.-)
    (*) = zipP (P.*)
    (/) :: (P.Fractional a) => (a,a) -> (a,a) -> (a,a)
    (/) = zipP (P./)