Package: wadc
Version: 3.1-1build1
Architecture: all
Maintainer: Ubuntu Developers <ubuntu-devel-discuss@lists.ubuntu.com>
Original-Maintainer: Jonathan Dowland <jmtd@debian.org>
Installed-Size: 1121
Depends: default-jre | java8-runtime, jarwrapper, libpicocli-java (>= 4.6.1)
Recommends: freedoom | doom-wad | boom-wad | game-data-packager, prboom-plus | boom-engine | doom-engine, zdbsp | doom-node-builder
Section: utils
Priority: optional
Homepage: https://jmtd.net/wadc/
Description: programming environment for creating Doom maps
 WadC (Wad Compiler) is an Integrated Development Environment and
 functional programming language for developing Doom-engine maps.
 It can be used to generate complex levels which can be saved in
 Doom's WAD format.
 .
 The IDE includes a text-editor component; a debug output
 pane and a 2D drawing pane which previews the current
 script's output. Also included is an experimental command line
 interface, wadccli.
 .
 An external nodes builder (such as zdbsp) is required before
 the resulting WAD file can be played by a doom-engine.
