Titanion(6)

NAME
titanion - strike down super high-velocity swooping insects

DESCRIPTION
Strike down super high-velocity swooping insects. Fixed shooter in the good old days, 'Titanion'.

Titanion is an abstract shooter game. While we fire with one button, the other one acts as a tractor ray to attract the enemies and take them to the combat line.

The game in itself is quite simple, but with such graphics and playability that it's a great experience to play.

OPTIONS
These command-line options are available:

-brightness n
    Set the brightness of the screen. (n = 0 - 100, default = 100)

-res x y
    Set the screen resolution to (x, y). (default = 640, 480)

-nosound
    Stop the sound.

-bgmvol n
    Set the volume of the background music. (n = 0 - 128, default = 100)

-sevol n
    Set the volume of the sound effects. (n = 0 - 128, default = 100)

-window
    Run in windowed mode.

-fullscreen
    Run in full-screen mode.

-exchange
    Exchange the shot button and the beam button.

-trail
    Add a trail effect to enemies.

-noslowdown
    Stop an intentional slowdown.

-randomized
    Attack patterns of enemies randomly change with each play.

USAGE
* How to start

At the title screen, you can select a game mode (CLASSIC, BASIC, MODERN) with the up/down key. Push a shot button to start a game.

CLASSIC mode
     - Sporadic firing.
     - Use a capture beam to make a friend of an enemy.
     - When your ship collides against an enemy, your ship is destroyed.

BASIC mode
     - Middle course.
     - You can use the capture beam anytime.
     - When your ship collides against an enemy, your ship is knocked away.

MODERN mode
     - Bullet hell.
     - Use a provocation beam to force an enemy to fire more bullets and earn a bullet multiplier bonus.
     - When your ship collides against an enemy, nothing happens. Your ship and an enemy go through each other.

* How to play

Avoid incoming bullets and strike down all enemies.

Controls:

Move
    Arrow / Num / [WASD] / [IJKL] / Stick

Shot
    [Z][L-Ctrl][R-Ctrl][.] / Button 1, 3, 5, 7, 9, 11

     Hold down a button to fire automatically.

     + MODERN mode

      - Hold a provocation beam button at the same time

        to slow down speed of your ship and fire intensively.

Capture beam / Provocation beam
    [X][L-Alt][R-Alt][L-Shift][R-Shift][/][Return] / Button 2, 4, 6, 8, 10, 12

     + CLASSIC mode - Capture beam
      You can capture enemies with the capture beam.
      To fire the capture beam, a capture beam energy (displayed in the left panel)
      should be full. The capture beam energy increased when you destroy an enemy.
      Captured enemies are lined up beside the player and
      counterattack to other enemies.
      Your ship is invincible when you are firing the capture beam.

     + BASIC mode - Capture beam
      You can use the capture beam anytime, but your ship isn't invincible
      while firing.

     + MODERN mode - Provocation beam

      The provocation beam forces an enemy to fire more bullets and
      you can earn more bullet multiplier bonus.
      You have to release the shot button to fire the provocation beam.

Pause
    [P]

Exit / Return to the title
    [ESC]

Multiplier:

A score multiplier is displayed in the upper right. It increases when you destroy a enemy and decreases slowly when the enemy is on the screen.

Proximity multiplier:

BASIC mode
    When you destroy an enemy at close range, you can get a proximity multiplier (Max x16).

Bullet multiplier:

MODERN mode
    When you destroy a pink midsize enemy, bullets flying side-by-side are changed into a bullet multiplier in a chain reaction. Use the provocation beam to the midsize enemy to get higher bonus.

Extra ship:

CLASSIC mode
    You earn an extra ship every 100,000 points.

BASIC mode
    You earn an extra ship every 1,000,000 points.

MODERN mode
    A score to earn the next extra ship is displayed in the upper left.

SEE ALSO
You can find more about the game on its homepage: http://www.asahi-net.or.jp/~cs8k-cyu/windows/ttn_e.html

AUTHOR
This game has been written by Kenta Cho <cs8k-cyu@asahi-net.or.jp>