Roadmap:
--------

This file represents what I would like to be included, in more or less
a chronological time.

Between brackets its the time in X.
From 1 to 10: 1 short time, 10 lot of time.

for:

0.9.0 [released December 9th, 2001]
  * [100%] quit/rejoin the game (3)
  * [100%] scores (4)
  * [80%] use wfx's graphics in more dialogs
  * [100%] change the icon from the ballon to a real empanada

0.9.1
  * [100%] updated documentation

0.9.2
  * [100%] fix dialogs (status, gameover, etc)

0.9.3
  * non-blocking sockets, or similar (3)
     . Apply Benoit Rousseau's patch

0.9.4
  * a light-weight dice animation
     . show dice1.png -> dice2.png ... -> dice6.png simulating
       the roll ?

0.9.5
  * [20%] Metaserver (5)
     . Use the same protocol of GGZ metaserver
     . perhpas in python ?

0.9.6
  * New Score System
     . Implement a new score system
     . Document the new score system

0.9.7
  * Plugin for the bots to improve their vocabulary
     . Eliza ?


0.10.0
  * [100%] Add a CTF game option, based on an idea by Thomas R. Koll (7)
     . People only see threirs countries, and only see the enemy when
       they start the attack. If a player conquer the country with
       a flag, the player without the flag looses the game.


0.11.0
  * Improve robots (5)
    . Rewrite the algorithm

  * [50%] finish the 'deals' support (5)
    . finish the work that was started

  * [100%] a new way to show the teg_dialog (5)
    .perhaps with `teg_status_bar' on the left/right/top, or dont know.

  * a heavy-weight dice animation
    . use wfx's animation

0.12.0
  * port from gtk2/gnome to gt3 only

0.13.0
  * add a server test mode (single player only)
    where we can set all game data (to find bugs).

0.13.1
  * move the config from ~/.teg to ~/.config/teg
  * change all sf entries

0.14.0
  * save/resume the game (5)
  * add tools to view a game in fast forward and that


1.0.0
  * Configurable map, with different scenarios. Eg: Rome, Europe,
    and current war conflicts (9)
  * Different rules for the game, eg: Risk rules, TEG rules, 1914 rules,
    etc, defined in a script language (python?) (8)


riq.
