## Index

camera
  Camera and viewing parameters
  antialiasing
    Common camera parameters
  aspect ratio
    Common camera parameters
  maximum ray depth
    Common camera parameters
  orientation
    Common camera parameters
  projection
    Camera projection modes
  viewing frustum
    Viewing frustum
  zoom
    Common camera parameters
command line parameters
  Running Tachyon
compiling on Unix systems
  Compiling Tachyon From Source
fog
  Fog
include files
  Including Files
interactive ray tracing
  Interactive ray tracing
lighting
  Lights
  attenuation
    Lights
  directional lights
    Lights
  point lights
    Lights
  spotlights
    Lights
objects
  Objects
  arbitrary quadrics
    Arbitrary Quadric Surfaces
  axis-aligned boxes
    Axis Aligned Boxes
  finite cylinders
    Finite Cylinders
  fractal landscapes
    Fractal Landscapes
  grids of scalar voxels
    Volume Rendered Scalar Voxels
  infinite cylinders
    Infinite Cylinders
  planes
    Infinite Planes
  rings
    Rings
  smoothed triangles
    Smoothed Triangles
  spheres
    Spheres
  triangles
    Triangles
performance tuning
  Performance tuning options
running
  Running Tachyon
running with MPI
  Tips for running MPI
scene description files
  Scene Description Files
scene file comments
  Scene File Comments