# 6 SWIG and C++

- Comments on C++ Wrapping
- Approach
- Supported C++ features
- Command line options and compilation
- Proxy classes
  - Construction of proxy classes
  - Resource management in proxies
  - Language specific details
- Simple C++ wrapping
  - Constructors and destructors
  - Default constructors, copy constructors and implicit destructors
  - When constructor wrappers aren't created
  - Copy constructors
  - Member functions
  - Static members
  - Member data
- Protection
- Enums and constants
- Friends
  - Friend classes
  - Friend function definitions
  - Friend function declarations
  - Unqualified friend functions
- References and pointers
- Pass and return by value
- Inheritance
- A brief discussion of multiple inheritance, pointers, and type checking
- Default arguments
- Overloaded functions and methods
  - Dispatch function generation
  - Ambiguity in overloading
  - Renaming and ambiguity resolution
  - Comments on overloading
- Overloaded operators
- Class extension
  - Replacing class methods
- Templates
  - The %template directive
  - Function templates
  - Default template arguments
  - Template base classes
  - Empty template instantiation
  - Template specialization
  - Member templates
  - Scoping and templates
  - Template renaming
  - More on templates
- Namespaces
  - The nspace feature for namespaces
    - %nspace for mirroring namespace hierarchies
    - %nspacemove for modifying namespace hierarchies
    - More about the nspace feature
- Renaming templated types in namespaces
- Exception specifications
- Exception handling with %catches
- Pointers to Members
- Smart pointers and operator->()
- C++ reference counted objects - ref/unref feature
- Using declarations and inheritance
- Nested classes
- A brief rant about const-correctness
- Callbacks to the target language
  - Introduction to director classes
  - Using directors and target language callbacks
- Where to go for more information

This chapter describes SWIG's support for wrapping C++. It is mostly concerned about C++ as defined by the C++ 98 and 03 standards. For additions to the original C++ standard, please read the SWIG and C++11, SWIG and C++14, SWIG and C++17 and SWIG and C++20 chapters. As a prerequisite, you should first read the chapter SWIG Basics to see how SWIG wraps ISO C. Support for C++ builds upon ISO C wrapping and that material will be useful in understanding this chapter.

## 6.1 Comments on C++ Wrapping

Because of its complexity and the fact that C++ can be difficult to integrate with itself let alone other languages, SWIG only provides support for a subset of C++ features. Fortunately, this is now a rather large subset.

In part, the problem with C++ wrapping is that there is no semantically obvious (or automatic ) way to map many of its advanced features into other languages. As a simple example, consider the problem of wrapping C++ multiple inheritance to a target language with no such support. Similarly, the use of overloaded operators and overloaded functions can be problematic when no such capability exists in a target language.

A more subtle issue with C++ has to do with the way that some C++ programmers think about programming libraries. In the world of SWIG, you are really trying to create binary-level software components for use in other languages. In order for this to work, a "component" has to contain real executable instructions and there has to be some kind of binary linking mechanism for accessing its functionality. In contrast, C++ has increasingly relied upon generic programming and templates for much of its functionality. Although templates are a powerful feature, they are largely orthogonal to the whole notion of binary components and libraries. For example, an STL `vector` does not define any kind of binary object for which SWIG can just create a wrapper. To further complicate matters, these libraries often utilize a lot of behind the scenes magic in which the semantics of seemingly basic operations (e.g., pointer dereferencing, procedure call, etc.) can be changed in dramatic and sometimes non-obvious ways. Although this "magic" may present few problems in a C++-only universe, it greatly complicates the problem of crossing language boundaries and provides many opportunities to shoot yourself in the foot. You will just have to be careful.

## 6.2 Approach

To wrap C++, SWIG uses a layered approach to code generation. At the lowest level, SWIG generates a collection of procedural ISO C style wrappers. These wrappers take care of basic type conversion, type checking, error handling, and other low-level details of the C++ binding. These wrappers are also sufficient to bind C++ into any target language that supports built-in procedures. In some sense, you might view this layer of wrapping as providing a C library interface to C++. On top of the low-level procedural (flattened) interface, SWIG generates proxy classes that provide a natural object-oriented (OO) interface to the underlying code. The proxy classes are typically written in the target language itself. For instance, in Python, a real Python class is used to provide a wrapper around the underlying C++ object.

It is important to emphasize that SWIG takes a deliberately conservative and non-intrusive approach to C++ wrapping. SWIG does not encapsulate C++ classes inside a special C++ adaptor, it does not rely upon templates, nor does it add in additional C++ inheritance when generating wrappers. The last thing that most C++ programs need is even more compiler magic. Therefore, SWIG tries to maintain a very strict and clean separation between the implementation of your C++ application and the resulting wrapper code. You might say that SWIG has been written to follow the principle of least surprise--it does not play sneaky tricks with the C++ type system, it doesn't mess with your class hierarchies, and it doesn't introduce new semantics. Although this approach might not provide the most seamless integration with C++, it is safe, simple, portable, and debuggable.

This approach results in generated code that uses just the most basic of C and C++ features, no matter how complex the input C++ is. SWIG will not force a newer standard of C++ to be required as the generated code complies with ISO standard C++98. However, there are a few features in later C++ standards that can be advantageous to use. For example, C++11 move semantics are available to provide performance improvements. So in some instances, SWIG will use features from newer C++ standards provided they are available. This is made possible via the `__cplusplus` macro, which is set by the C++ compiler to an appropriate standards defined value. This means that if your compiler is configured to support say the C++11 standard, then there may be some C++11 benefits available in the generated code, such as C++11 move semantics.

Some of this chapter focuses on the low-level procedural interface to C++ that is used as the foundation for all language modules. Keep in mind that the target languages also provide the high-level OO interface via proxy classes. More detailed coverage can be found in the documentation for each target language.

## 6.3 Supported C++ features

SWIG currently supports most C++ features including the following:

- Classes
- Constructors and destructors
- Virtual functions
- Public inheritance (including multiple inheritance)
- Static functions
- Function and method overloading
- Operator overloading for many standard operators
- References
- Templates (including specialization and member templates)
- Pointers to members
- Namespaces
- Default parameters
- Smart pointers

The following C++ features are not currently supported:

- Overloaded versions of certain operators (new, delete, etc.)

As a rule of thumb, SWIG should not be used on raw C++ source files, use header files only.

SWIG's C++ support is an ongoing project so some of these limitations may be lifted in future releases. However, we make no promises. Also, submitting a bug report is a very good way to get problems fixed (wink).

## 6.4 Command line options and compilation

When wrapping C++ code, it is critical that SWIG be called with the ``-c++`' option. This changes the way a number of critical features such as memory management are handled. It also enables the recognition of C++ keywords. Without the `-c++` flag, SWIG will either issue a warning or a large number of syntax errors if it encounters C++ code in an interface file.

When compiling and linking the resulting wrapper file, it is normal to use the C++ compiler. For example:

    $ swig -c++ -tcl example.i
    $ c++ -fPIC -c example_wrap.cxx
    $ c++ example_wrap.o $(OBJS) -o example.so

Unfortunately, the process varies slightly on each platform. Make sure you refer to the documentation on each target language for further details. The SWIG Wiki also has further details.

Compatibility Note: Early versions of SWIG generated just a flattened low-level C style API to C++ classes by default. The `-noproxy` commandline option is recognised by some target languages and will generate just this interface as in earlier versions.

## 6.5 Proxy classes

In order to provide a natural mapping from C++ classes to the target language classes, SWIG's target languages mostly wrap C++ classes with special proxy classes. These proxy classes are typically implemented in the target language itself. For example, if you're building a Python module, each C++ class is wrapped by a Python proxy class. Or if you're building a Java module, each C++ class is wrapped by a Java proxy class.

### 6.5.1 Construction of proxy classes

Proxy classes are always constructed as an extra layer of wrapping that uses low-level accessor functions. To illustrate, suppose you had a C++ class like this:

    class Foo {
      public:
        Foo();
        ~Foo();
        int  bar(int x);
        int  x;
    };

Using C++ as pseudocode, a proxy class looks something like this:

    class FooProxy {
      private:
        Foo    *self;
      public:
        FooProxy() {
          self = new_Foo();
        }
        ~FooProxy() {
          delete_Foo(self);
        }
        int bar(int x) {
          return Foo_bar(self, x);
        }
        int x_get() {
          return Foo_x_get(self);
        }
        void x_set(int x) {
          Foo_x_set(self, x);
        }
    };

Of course, always keep in mind that the real proxy class is written in the target language. For example, in Python, the proxy might look roughly like this:

    class Foo:
        def __init__(self):
            self.this = new_Foo()
        def __del__(self):
            delete_Foo(self.this)
        def bar(self, x):
            return Foo_bar(self.this, x)
        def __getattr__(self, name):
            if name == 'x':
                return Foo_x_get(self.this)
            ...
        def __setattr__(self, name, value):
            if name == 'x':
                Foo_x_set(self.this, value)
            ...

Again, it's important to emphasize that the low-level accessor functions are always used by the proxy classes. Whenever possible, proxies try to take advantage of language features that are similar to C++. This might include operator overloading, exception handling, and other features.

### 6.5.2 Resource management in proxies

A major issue with proxies concerns the memory management of wrapped objects. Consider the following C++ code:

    class Foo {
    public:
      Foo();
      ~Foo();
      int bar(int x);
      int x;
    };

    class Spam {
    public:
      Foo *value;
      ...
    };

Consider some script code that uses these classes:

    f = Foo()               # Creates a new Foo
    s = Spam()              # Creates a new Spam
    s.value = f             # Stores a reference to f inside s
    g = s.value             # Returns stored reference
    g = 4                   # Reassign g to some other value
    del f                   # Destroy f

Now, ponder the resulting memory management issues. When objects are created in the script, the objects are wrapped by newly created proxy classes. That is, there is both a new proxy class instance and a new instance of the underlying C++ class. In this example, both `f` and `s` are created in this way. However, the statement `s.value` is rather curious---when executed, a pointer to `f` is stored inside another object. This means that the scripting proxy class AND another C++ class share a reference to the same object. To make matters even more interesting, consider the statement `g = s.value`. When executed, this creates a new proxy class `g` that provides a wrapper around the C++ object stored in `s.value`. In general, there is no way to know where this object came from---it could have been created by the script, but it could also have been generated internally. In this particular example, the assignment of `g` results in a second proxy class for `f`. In other words, a reference to `f` is now shared by two proxy classes and a C++ class.

Finally, consider what happens when objects are destroyed. In the statement, `g=4`, the variable `g` is reassigned. In many languages, this makes the old value of `g` available for garbage collection. Therefore, this causes one of the proxy classes to be destroyed. Later on, the statement `del f` destroys the other proxy class. Of course, there is still a reference to the original object stored inside another C++ object. What happens to it? Is the object still valid?

To deal with memory management problems, proxy classes provide an API for controlling ownership. In C++ pseudocode, ownership control might look roughly like this:

    class FooProxy {
      public:
        Foo    *self;
        int     thisown;

        FooProxy() {
          self = new_Foo();
          thisown = 1;       // Newly created object
        }
        ~FooProxy() {
          if (thisown) delete_Foo(self);
        }
        ...
        // Ownership control API
        void disown() {
          thisown = 0;
        }
        void acquire() {
          thisown = 1;
        }
    };

    class FooPtrProxy: public FooProxy {
    public:
      FooPtrProxy(Foo *s) {
        self = s;
        thisown = 0;
      }
    };

    class SpamProxy {
      ...
      FooProxy *value_get() {
        return FooPtrProxy(Spam_value_get(self));
      }
      void value_set(FooProxy *v) {
        Spam_value_set(self, v->self);
        v->disown();
      }
      ...
    };

Looking at this code, there are a few central features:

- Each proxy class keeps an extra flag to indicate ownership. C++ objects are only destroyed if the ownership flag is set.
- When new objects are created in the target language, the ownership flag is set.
- When a reference to an internal C++ object is returned, it is wrapped by a proxy class, but the proxy class does not have ownership.
- In certain cases, ownership is adjusted. For instance, when a value is assigned to the member of a class, ownership is lost.
- Manual ownership control is provided by special `disown()` and `acquire()` methods.

Given the tricky nature of C++ memory management, it is impossible for proxy classes to automatically handle every possible memory management problem. However, proxies do provide a mechanism for manual control that can be used (if necessary) to address some of the more tricky memory management problems.

### 6.5.3 Language specific details

Language specific details on proxy classes are contained in the chapters describing each target language. This chapter has merely introduced the topic in a very general way.

## 6.6 Simple C++ wrapping

The following code shows a SWIG interface file for a simple C++ class.

    %module list
    %{
    #include "list.h"
    %}

    // Very simple C++ example for linked list

    class List {
    public:
      List();
      ~List();
      int  search(char *value);
      void insert(char *);
      void remove(char *);
      char *get(int n);
      int  length;
    static void print(List *l);
    };

To generate wrappers for this class, SWIG first reduces the class to a collection of low-level C-style accessor functions which are then used by the proxy classes.

### 6.6.1 Constructors and destructors

C++ constructors and destructors are translated into accessor functions such as the following :

    List * new_List(void) {
      return new List;
    }
    void delete_List(List *l) {
      delete l;
    }

### 6.6.2 Default constructors, copy constructors and implicit destructors

Following the C++ rules for implicit constructor and destructors, SWIG will automatically assume there is one even when they are not explicitly declared in the class interface.

In general then:

- If a C++ class does not declare any explicit constructor, SWIG will automatically generate a wrapper for one.
- If a C++ class does not declare an explicit copy constructor, SWIG will automatically generate a wrapper for one if `%copyctor` is used.
- If a C++ class does not declare an explicit destructor, SWIG will automatically generate a wrapper for one.

And as in C++, a few rules that alters the previous behavior:

- A default constructor is not created if a class already defines a constructor with arguments.
- Default constructors are not generated for classes with pure virtual methods or for classes that inherit from an abstract class, but don't provide definitions for all of the pure methods.
- A default constructor is not created unless all base classes support a default constructor.
- Default constructors and implicit destructors are not created if a class defines them in a `private` or `protected` section.
- Default constructors and implicit destructors are not created if any base class defines a non-public default constructor or destructor.

SWIG should never generate a default constructor, copy constructor or default destructor wrapper for a class in which it is illegal to do so. In some cases, however, it could be necessary (if the complete class declaration is not visible from SWIG, and one of the above rules is violated) or desired (to reduce the size of the final interface) by manually disabling the implicit constructor/destructor generation.

To manually disable these, the `%nodefaultctor` and `%nodefaultdtor` feature flag directives can be used. Note that these directives only affects the implicit generation, and they have no effect if the default/copy constructors or destructor are explicitly declared in the class interface.

For example:

    %nodefaultctor Foo;  // Disable the default constructor for class Foo.
    class Foo {          // No default constructor is generated, unless one is declared
    ...
    };
    class Bar {          // A default constructor is generated, if possible
    ...
    };

The directive `%nodefaultctor` can also be applied "globally", as in:

    %nodefaultctor; // Disable creation of default constructors
    class Foo {     // No default constructor is generated, unless one is declared
    ...
    };
    class Bar {
    public:
      Bar();        // The default constructor is generated, since one is declared
    };
    %clearnodefaultctor; // Enable the creation of default constructors again

The corresponding `%nodefaultdtor` directive can be used to disable the generation of the default or implicit destructor, if needed. Be aware, however, that this could lead to memory leaks in the target language. Hence, it is recommended to use this directive only in well known cases. For example:

    %nodefaultdtor Foo;   // Disable the implicit/default destructor for class Foo.
    class Foo {           // No destructor is generated, unless one is declared
    ...
    };

Compatibility Note: The generation of default constructors/implicit destructors was made the default behavior in SWIG 1.3.7. This may break certain older modules, but the old behavior can be easily restored using `%nodefault`. Furthermore, in order for SWIG to properly generate (or not generate) default constructors, it must be able to gather information from both the `private` and `protected` sections (specifically, it needs to know if a private or protected constructor/destructor is defined). In older versions of SWIG, it was fairly common to simply remove or comment out the private and protected sections of a class due to parser limitations. However, this removal may now cause SWIG to erroneously generate constructors for classes that define a constructor in those sections. Consider restoring those sections in the interface or using `%nodefault` to fix the problem.

Note: The `%nodefault` directive described above, which disables both the default constructor and the implicit destructors, could lead to memory leaks, and so it is strongly recommended to not use it.

### 6.6.3 When constructor wrappers aren't created

If a class defines a constructor, SWIG normally tries to generate a wrapper for it. However, SWIG will not generate a constructor wrapper if it thinks that it will result in illegal wrapper code. There are really two cases where this might show up.

First, SWIG won't generate wrappers for protected or private constructors. For example:

    class Foo {
    protected:
      Foo();         // Not wrapped.
    public:
      ...
    };

Next, SWIG won't generate wrappers for a class if it appears to be abstract--that is, it has undefined pure virtual methods. Here are some examples:

    class Bar {
    public:
      Bar();               // Not wrapped.  Bar is abstract.
      virtual void spam(void) = 0;
    };

    class Grok : public Bar {
    public:
      Grok();              // Not wrapped. No implementation of abstract spam().
    };

Some users are surprised (or confused) to find missing constructor wrappers in their interfaces. In almost all cases, this is caused when classes are determined to be abstract. To see if this is the case, run SWIG with all of its warnings turned on:

    % swig -Wall -python module.i

In this mode, SWIG will issue a warning for all abstract classes. It is possible to force a class to be non-abstract using this:

    %feature("notabstract") Foo;

    class Foo : public Bar {
    public:
      Foo();    // Generated no matter what---not abstract.
      ...
    };

More information about `%feature` can be found in the Customization features chapter.

### 6.6.4 Copy constructors

If a class defines more than one constructor, its behavior depends on the capabilities of the target language. If overloading is supported, the copy constructor is accessible using the normal constructor function. For example, if you have this:

    class List {
    public:
      List();
      List(const List &);      // Copy constructor
      ...
    };

then the copy constructor can be used as follows:

    x = List()               # Create a list
    y = List(x)              # Copy list x

If the target language does not support overloading, then the copy constructor is available through a special function like this:

    List *copy_List(List *f) {
      return new List(*f);
    }

Note: For a class `X`, SWIG only treats a constructor as a copy constructor if it can be applied to an object of type `X` or `X *`. If more than one copy constructor is defined, only the first definition that appears is used as the copy constructor--other definitions will result in a name-clash. Constructors such as `X(const X &)`, `X(X &)`, and `X(X *)` are handled as copy constructors in SWIG.

Note: SWIG does not generate a copy constructor wrapper unless one is explicitly declared in the class. This differs from the treatment of default constructors and destructors. However, copy constructor wrappers can be generated if using the `copyctor` feature flag. For example:

    %copyctor List;

    class List {
    public:
      List();
    };

Will generate a copy constructor wrapper for `List`.

Compatibility note: Special support for copy constructors was not added until SWIG-1.3.12. In previous versions, copy constructors could be wrapped, but they had to be renamed. For example:

    %rename(CopyFoo) Foo::Foo(const Foo &);

    class Foo {
    public:
      Foo();
      Foo(const Foo &);
      ...
    };

For backwards compatibility, SWIG does not perform any special copy-constructor handling if the constructor has been manually renamed. For instance, in the above example, the name of the constructor is set to `new_CopyFoo()`. This is the same as in older versions.

### 6.6.5 Member functions

All member functions are roughly translated into accessor functions like this :

    int List_search(List *obj, char *value) {
      return obj->search(value);
    }

This translation is the same even if the member function has been declared as `virtual`.

It should be noted that SWIG does not actually create a C accessor function in the code it generates. Instead, member access such as `obj->search(value)` is directly inlined into the generated wrapper functions. However, the name and calling convention of the low-level procedural wrappers match the accessor function prototype described above.

### 6.6.6 Static members

Static member functions are called directly without making any special transformations. For example, the static member function `print(List *l)` directly invokes `List::print(List *l)` in the generated wrapper code.

### 6.6.7 Member data

Member data is handled in exactly the same manner as for C structures. A pair of accessor functions are effectively created. For example :

    int List_length_get(List *obj) {
      return obj->length;
    }
    int List_length_set(List *obj, int value) {
      obj->length = value;
      return value;
    }

A read-only member can be created using the `%immutable` and `%mutable` feature flag directive. For example, we probably wouldn't want the user to change the length of a list so we could do the following to make the value available, but read-only.

    class List {
    public:
    ...
    %immutable;
      int length;
    %mutable;
    ...
    };

Alternatively, you can specify an immutable member in advance like this:

    %immutable List::length;
    ...
    class List {
      ...
      int length;         // Immutable by above directive
      ...
    };

Similarly, all data attributes declared as `const` are wrapped as read-only members.

By default, SWIG uses the const reference typemaps for members that are primitive types. There are some subtle issues when wrapping data members that are not primitive types, such as classes. For instance, if you had another class like this,

    class Foo {
    public:
      List items;
      ...

then the low-level accessor to the `items` member actually uses pointers. For example:

    List *Foo_items_get(Foo *self) {
      return &self->items;
    }
    void Foo_items_set(Foo *self, List *value) {
      self->items = *value;
    }

More information about this can be found in the SWIG Basics chapter in the Structure data members and Creating read-only variables sections.

Additionally, any C++ type that is not assignable is also wrapped as a read-only member. Consider the class below which is non-assignable due to the private assignment operator:

    class NonAssignable {
    private:
      NonAssignable & operator=(const NonAssignable &);
    public:
      NonAssignable();
    };

    struct ImmutableVars {
      NonAssignable non_assignable;
    };

The `non_assignable` member variable is immutable by default as SWIG detects that `NonAssignable` is not assignable. SWIG must of course see the full type information in order to get this correct, otherwise you may have to use `%immutable` to make the variable read-only.

The wrapper code to generate the accessors for classes comes from the pointer typemaps. This can be somewhat unnatural for some types. For example, a user would expect the STL std::string class member variables to be wrapped as a string in the target language, rather than a pointer to this class. The const reference typemaps offer this type of marshalling, so there is a feature to tell SWIG to use the const reference typemaps rather than the pointer typemaps. It is the naturalvar feature and can be used to effectively change the way accessors are generated to the following:

    const List &Foo_items_get(Foo *self) {
      return self->items;
    }
    void Foo_items_set(Foo *self, const List &value) {
      self->items = value;
    }

The `%naturalvar` directive is a macro for, and hence equivalent to, `%feature("naturalvar")`. It can be used as follows:

    // All List variables will use const List& typemaps
    %naturalvar List;

    // Only Foo::myList will use const List& typemaps
    %naturalvar Foo::myList;
    struct Foo {
      List myList;
    };

    // All non-primitive types will use const reference typemaps
    %naturalvar;

The observant reader will notice that `%naturalvar` works like any other feature flag directive but with some extra flexibility. The first of the example usages above shows `%naturalvar` attaching to the `myList`'s variable type, that is the `List` class. The second usage shows `%naturalvar` attaching to the variable name. Hence the naturalvar feature can be used on either the variable's name or type. Note that using the naturalvar feature on a variable's name overrides any naturalvar feature attached to the variable's type.

It is generally a good idea to use this feature globally as the reference typemaps have extra NULL checking compared to the pointer typemaps. A pointer can be NULL, whereas a reference cannot, so the extra checking ensures that the target language user does not pass in a value that translates to a NULL pointer and thereby preventing any potential NULL pointer dereferences. The `%naturalvar` feature will apply to global variables in addition to member variables in some language modules, eg C# and Java.

The naturalvar behavior can also be turned on as a global setting via the `-naturalvar` commandline option or the module mode option, `%module(naturalvar=1)`. However, any use of `%feature("naturalvar")` will override the global setting.

Compatibility note: The `%naturalvar` feature was introduced in SWIG-1.3.28, prior to which it was necessary to manually apply the const reference typemaps, eg `%apply const std::string & { std::string * }`, but this example would also apply the typemaps to methods taking a `std::string` pointer.

Compatibility note: Prior to SWIG-1.3.12, all members of unknown type were wrapped into accessor functions using pointers. For example, if you had a structure like this

    struct Foo {
      size_t  len;
    };

and nothing was known about `size_t`, then accessors would be written to work with `size_t *`. Starting in SWIG-1.3.12, this behavior has been modified. Specifically, pointers will only be used if SWIG knows that a datatype corresponds to a structure or class. Therefore, the above code would be wrapped into accessors involving `size_t`. This change is subtle, but it smooths over a few problems related to structure wrapping and some of SWIG's customization features.

## 6.7 Protection

SWIG wraps class members that are public following the C++ conventions, i.e., by explicit public declaration or by the use of `using` declarations. In general, anything specified in a private or protected section will be ignored, although the internal code generator sometimes looks at the contents of the private and protected sections so that it can properly generate code for default constructors and destructors. Directors could also modify the way non-public virtual protected members are treated.

By default, members of a class definition are assumed to be private until you explicitly give a ``public:`' declaration (This is the same convention used by C++).

## 6.8 Enums and constants

Enumerations and constants are handled differently by the different language modules and are described in detail in the appropriate language chapter. However, many languages map enums and constants in a class definition into constants with the classname as a prefix. For example :

    class Swig {
    public:
      enum {ALE, LAGER, PORTER, STOUT};
    };

Generates the following set of constants in the target scripting language :

    Swig_ALE = Swig::ALE
    Swig_LAGER = Swig::LAGER
    Swig_PORTER = Swig::PORTER
    Swig_STOUT = Swig::STOUT

Members declared as `const` are wrapped as read-only members and do not create constants.

## 6.9 Friends

### 6.9.1 Friend classes

Friend classes are a C++ feature that do not affect SWIG wrappers. SWIG simply parses the friend class declarations, but they are effectively ignored as they have no meaningful effect for wrappers. An example of friend classes:

    class X;
    class Y;
    class C {
      // Friend classes have no effect on generated wrappers
      friend class X;
      friend Y;
      ...
    };

### 6.9.2 Friend function definitions

A friend function definition in a C++ class defines a non-member function of the class and simultaneously makes it a friend of the class. For example, if you have this code:

    class Buddy {
      int val;
      friend int blah(Buddy *b) { return b->val; }
    public:
      ...
    };

then the `friend` function definition results in wrapper code equivalent to one generated for the following:

    class Buddy {
      int val;
      friend int blah(Buddy *b);
    public:
      ...
    };

    int blah(Buddy *b) { return b->val; }

Access from target languages is thus as if `blah` was wrapped as a non-member function. The function is available and wrapped even if the friend is defined with private or protected access.

A friend definition, as in C++, is understood to be in the same scope that the class is defined in, hence the scoping required for SWIG directives, such as `%ignore`, is as follows:

    %ignore bar::blah(Buddy *b);
    // Not: %ignore bar::Buddy::blah(Buddy *b);

    namespace bar {
      class Buddy {
        int val;
        friend int blah(Buddy *b) { return b->val; }
      public:
        ...
      };
    }

and a wrapper for `blah` will not be generated.

### 6.9.3 Friend function declarations

A C++ class can specify friends via friend function declarations. These functions are allowed access to the private and protected members of a class. This is pure C++ functionality and these friend function declarations are hence quietly ignored by SWIG and do not result in any wrappers. Well, not always! The C++ rules for friends that SWIG needs to follow are not that simple. Technically, only qualified function declarations are silently ignored by SWIG. Below are some examples of qualified friend declarations in `A` that are quietly ignored:

    struct B {
      int f();
      B();
      ~B();
      ...
    };

    int g();

    class A {
    public:
      // The following friend function-declarations are silently ignored (including constructor and destructor friends)
      friend B::B();
      friend B::~B();
      friend int B::f();
      friend int ::g();
      ...
    };

In the example above, if SWIG parses the struct `B` and global function `g()`, then they are of course wrapped as normal.

### 6.9.4 Unqualified friend functions

Further clarification is required regarding both friend function definitions and declarations. In C++, friend function definitions can only be unqualified, whereas, friend function declarations can be either unqualified or qualified. Qualified friend function declarations are silently ignored by SWIG as covered in the previous section. SWIG does generate wrappers for any unqualified friend functions that it parses. This section goes through some of the complexities of wrapping unqualified friend functions.

Consider an unqualified friend function definition:

    class Chum {
      int val;
      friend int blah() { Chum c; c.private_function(); return c.val; }
      void private_function();
    public:
      ...
    };

The `Chum::blah()` friend is very similar to the `Buddy::blah(Buddy *)` friend presented earlier. However, the generated code to call `blah()` may not compile unlike the code to call `blah(Buddy *)`. The compiler error will be something like:

    error: 'blah' was not declared in this scope

The reason one works and the other doesn't is due to the rules around unqualified friend definitions/declarations. Broadly, friends are not visible for lookup except via argument dependent lookup that considers the class that the friend is defined/declared in, unless there is a matching declaration at namespace scope. This will probably only make sense if you are conversant with this C++ concept, which is covered quite well at Argument-dependent lookup. In our examples, `blah(Buddy *)` is visible via argument dependent lookup, but `blah()` is not. The solution is thus to provide a matching declaration in order to make the function visible to the compiler. Simply add:

    int blah();

SWIG does not have to parse it. In all likelihood, your code already has the matching declaration as it is required in order for the friend function definition to be usable from pure C++ code.

The same potential problem applies to unqualified friend function declarations, such as:

    class Mate {
      int val;
      friend int blah(); // Unqualified friend function declaration
      void private_function();
    public:
      ...
    };

Again, the actual function declaration needs to be visible to the compiler. Or just the actual function definition as shown below. This must be defined in the same scope as `Mate`. Of course the function definition is necessary in order to avoid linking issues too.

    int blah() { Mate m; m.private_function(); return m.val; }

## 6.10 References and pointers

C++ references are supported, but SWIG transforms them back into pointers. For example, a declaration like this :

    class Foo {
    public:
      double bar(double &a);
    }

has a low-level accessor

    double Foo_bar(Foo *obj, double *a) {
      obj->bar(*a);
    }

As a special case, most language modules pass `const` references to primitive datatypes (`int`, `short`, `float`, etc.) by value instead of pointers. For example, if you have a function like this,

    void foo(const int &x);

it is called from a script as follows:

    foo(3)              # Notice pass by value

Functions that return a reference are remapped to return a pointer instead. For example:

    class Bar {
    public:
      Foo &spam();
    };

Generates an accessor like this:

    Foo *Bar_spam(Bar *obj) {
      Foo &result = obj->spam();
      return &result;
    }

However, functions that return `const` references to primitive datatypes (`int`, `short`, etc.) normally return the result as a value rather than a pointer. For example, a function like this,

    const int &bar();

will return integers such as 37 or 42 in the target scripting language rather than a pointer to an integer.

Don't return references to objects allocated as local variables on the stack. SWIG doesn't make a copy of the objects so this will probably cause your program to crash.

Note: The special treatment for references to primitive datatypes is necessary to provide more seamless integration with more advanced C++ wrapping applications---especially related to templates and the STL. This was first added in SWIG-1.3.12.

## 6.11 Pass and return by value

Occasionally, a C++ program will pass and return class objects by value. For example, a function like this might appear:

    Vector cross_product(Vector a, Vector b);

If no information is supplied about `Vector`, SWIG creates a wrapper function similar to the following:

    Vector *wrap_cross_product(Vector *a, Vector *b) {
      Vector x;
      Vector y;
      Vector r;
      x = *a;
      y = *b;
      r = cross_product(x, y);
      return new Vector(r);
    }

In order for the wrapper code to compile, `Vector` must define a default constructor and a copy assignment operator (and/or a move assignment operator for C++11 and later). The Movable and move-only types section should be read regarding C++11 move semantics and return by value.

If `Vector` is defined as a class in the interface, but it does not support a default constructor and an assignment operator, SWIG changes the wrapper code by encapsulating the arguments inside a special C++ template wrapper class, through a process called the "Fulton Transform". This produces a wrapper that looks like this:

    Vector cross_product(Vector *a, Vector *b) {
      SwigValueWrapper<Vector> x;
      SwigValueWrapper<Vector> y;
      SwigValueWrapper<Vector> r;
      x = *a;
      y = *b;
      r = cross_product(x, y);
      return new Vector(r);
    }

This transformation is a little sneaky, but it provides support for pass-by-value even when a class is not default constructible nor assignable and it makes it possible to properly support a number of SWIG's customization options. The definition of `SwigValueWrapper` can be found by reading the SWIG wrapper code. This class is really nothing more than a thin wrapper around a pointer.

Although SWIG usually detects the classes to which the Fulton Transform should be applied, in some situations it's necessary to override it. That's done with `%feature("valuewrapper")` to ensure it is used and `%feature("novaluewrapper")` to ensure it is not used:

    %feature("novaluewrapper") A;
    class A;

    %feature("valuewrapper") B;
    struct B {
      B();
      // ....
    };

It is well worth considering turning this feature on for classes that do have a default constructor. It will remove a redundant constructor call at the point of the variable declaration in the wrapper, so will generate notably better performance for large objects or for classes with expensive construction. Alternatively consider returning a reference or a pointer.

Note: this transformation has no effect on typemaps or any other part of SWIG---it should be transparent except that you may see this code when reading the SWIG output file.

Note: This template transformation is new in SWIG-1.3.11 and may be refined in future SWIG releases. In practice, it is only absolutely necessary to do this for classes that don't define a default constructor.

Note: The use of this template only occurs when objects are passed or returned by value. It is not used for C++ pointers or references.

## 6.12 Inheritance

SWIG supports C++ inheritance of classes and allows both single and multiple inheritance, as limited or allowed by the target language. The SWIG type-checker knows about the relationship between base and derived classes and allows pointers to any object of a derived class to be used in functions of a base class. The type-checker properly casts pointer values and is safe to use with multiple inheritance.

SWIG treats private or protected inheritance as close to the C++ spirit, and target language capabilities, as possible. In most cases, this means that SWIG will parse the non-public inheritance declarations, but that will have no effect in the generated code, besides the implicit policies derived for constructors and destructors.

The following example shows how SWIG handles inheritance. For clarity, the full C++ code has been omitted.

    // shapes.i
    %module shapes
    %{
    #include "shapes.h"
    %}

    class Shape {
    public:
      double x, y;
      virtual double area() = 0;
      virtual double perimeter() = 0;
      void    set_location(double x, double y);
    };
    class Circle : public Shape {
    public:
      Circle(double radius);
      ~Circle();
      double area();
      double perimeter();
    };
    class Square : public Shape {
    public:
      Square(double size);
      ~Square();
      double area();
      double perimeter();
    }

When wrapped into Python, we can perform the following operations (shown using the low level Python accessors):

    $ python
    >>> import shapes
    >>> circle = shapes.new_Circle(7)
    >>> square = shapes.new_Square(10)
    >>> print(shapes.Circle_area(circle))
    153.93804004599999757
    >>> print(shapes.Shape_area(circle))
    153.93804004599999757
    >>> print(shapes.Shape_area(square))
    100.00000000000000000
    >>> shapes.Shape_set_location(square, 2, -3)
    >>> print(shapes.Shape_perimeter(square))
    40.00000000000000000
    >>>

In this example, Circle and Square objects have been created. Member functions can be invoked on each object by making calls to `Circle_area`, `Square_area`, and so on. However, the same results can be accomplished by simply using the `Shape_area` function on either object.

One important point concerning inheritance is that the low-level accessor functions are only generated for classes in which they are actually declared. For instance, in the above example, the method `set_location()` is only accessible as `Shape_set_location()` and not as `Circle_set_location()` or `Square_set_location()`. Of course, the `Shape_set_location()` function will accept any kind of object derived from Shape. Similarly, accessor functions for the attributes `x` and `y` are generated as `Shape_x_get()`, `Shape_x_set()`, `Shape_y_get()`, and `Shape_y_set()`. Functions such as `Circle_x_get()` are not available--instead you should use `Shape_x_get()`.

Note that there is a one to one correlation between the low-level accessor functions and the proxy methods and therefore there is also a one to one correlation between the C++ class methods and the generated proxy class methods.

Note: For the best results, SWIG requires all base classes to be defined in an interface. Otherwise, you may get a warning message like this:

    example.i:18: Warning 401: Nothing known about base class 'Foo'. Ignored.

If any base class is undefined, SWIG still generates correct type relationships. For instance, a function accepting a `Foo *` will accept any object derived from `Foo` regardless of whether or not SWIG actually wrapped the `Foo` class. If you really don't want to generate wrappers for the base class, but you want to silence the warning, you might consider using the `%import` directive to include the file that defines `Foo`. `%import` simply gathers type information, but doesn't generate wrappers. Alternatively, you could just define `Foo` as an empty class in the SWIG interface or use warning suppression.

Note: `typedef`-names can be used as base classes. For example:

    class Foo {
    ...
    };

    typedef Foo FooObj;
    class Bar : public FooObj {     // Ok.  Base class is Foo
    ...
    };

Similarly, `typedef` allows unnamed structures to be used as base classes. For example:

    typedef struct {
      ...
    } Foo;

    class Bar : public Foo {    // Ok.
    ...
    };

Compatibility Note: Starting in version 1.3.7, SWIG only generates low-level accessor wrappers for the declarations that are actually defined in each class. This differs from SWIG1.1 which used to inherit all of the declarations defined in base classes and regenerate specialized accessor functions such as `Circle_x_get()`, `Square_x_get()`, `Circle_set_location()`, and `Square_set_location()`. This behavior resulted in huge amounts of replicated code for large class hierarchies and made it awkward to build applications spread across multiple modules (since accessor functions are duplicated in every single module). It is also unnecessary to have such wrappers when advanced features like proxy classes are used. Note: Further optimizations are enabled when using the `-fvirtual` option, which avoids the regenerating of wrapper functions for virtual members that are already defined in a base class.

## 6.13 A brief discussion of multiple inheritance, pointers, and type checking

When a target scripting language refers to a C++ object, it normally uses a tagged pointer object that contains both the value of the pointer and a type string. For example, in Tcl, a C++ pointer might be encoded as a string like this:

    _808fea88_p_Circle

A somewhat common question is whether or not the type-tag could be safely removed from the pointer. For instance, to get better performance, could you strip all type tags and just use simple integers instead?

In general, the answer to this question is no. In the wrappers, all pointers are converted into a common data representation in the target language. Typically this is the equivalent of casting a pointer to `void *`. This means that any C++ type information associated with the pointer is lost in the conversion.

The problem with losing type information is that it is needed to properly support many advanced C++ features--especially multiple inheritance. For example, suppose you had code like this:

    class A {
    public:
      int x;
    };

    class B {
    public:
      int y;
    };

    class C : public A, public B {
    };

    int A_function(A *a) {
      return a->x;
    }

    int B_function(B *b) {
      return b->y;
    }

Now, consider the following code that uses `void *`.

    C *c = new C();
    void *p = (void *) c;
    ...
    int x = A_function((A *) p);
    int y = B_function((B *) p);

In this code, both `A_function()` and `B_function()` may legally accept an object of type `C *` (via inheritance). However, one of the functions will always return the wrong result when used as shown. The reason for this is that even though `p` points to an object of type `C`, the casting operation doesn't work like you would expect. Internally, this has to do with the data representation of `C`. With multiple inheritance, the data from each base class is stacked together. For example:

                 ------------    <--- (C *),  (A *)
                |     A      |
                |------------|   <--- (B *)
                |     B      |
                 ------------

Because of this stacking, a pointer of type `C *` may change value when it is converted to a `A *` or `B *`. However, this adjustment does not occur if you are converting from a `void *`.

The use of type tags marks all pointers with the real type of the underlying object. This extra information is then used by SWIG generated wrappers to correctly cast pointer values under inheritance (avoiding the above problem).

Some of the language modules are able to solve the problem by storing multiple instances of the pointer, for example, `A *`, in the A proxy class as well as `C *` in the C proxy class. The correct cast can then be made by choosing the correct `void *` pointer to use and is guaranteed to work as the cast to a void pointer and back to the same type does not lose any type information:

    C *c = new C();
    void *p = (void *) c;
    void *pA = (void *) c;
    void *pB = (void *) c;
    ...
    int x = A_function((A *) pA);
    int y = B_function((B *) pB);

In practice, the pointer is held as an integral number in the target language proxy class.

## 6.14 Default arguments

SWIG will wrap all types of functions that have default arguments. For example member functions:

    class Foo {
    public:
      void bar(int x, int y = 3, int z = 4);
    };

SWIG handles default arguments by generating an extra overloaded method for each defaulted argument. SWIG is effectively handling methods with default arguments as if it was wrapping the equivalent overloaded methods. Thus for the example above, it is as if we had instead given the following to SWIG:

    class Foo {
    public:
      void bar(int x, int y, int z);
      void bar(int x, int y);
      void bar(int x);
    };

The wrappers produced are exactly the same as if the above code was instead fed into SWIG. Details of this are covered in the next section Overloaded functions and methods. This approach allows SWIG to wrap all possible default arguments, but can be verbose. For example if a method has ten default arguments, then eleven wrapper methods are generated.

Please see the Features and default arguments section for more information on using `%feature` with functions with default arguments. The Renaming and ambiguity resolution section also deals with using `%rename` and `%ignore` on methods with default arguments. If you are writing your own typemaps for types used in methods with default arguments, you may also need to write a `typecheck` typemap. See the Typemaps and overloading section for details or otherwise use the `compactdefaultargs` feature flag as mentioned below.

For C# please see the C# named and optional arguments section for information on special handling of default arguments available specifically for C#.

Compatibility note: Versions of SWIG prior to SWIG-1.3.23 wrapped default arguments slightly differently. Instead a single wrapper method was generated and the default values were copied into the C++ wrappers so that the method being wrapped was then called with all the arguments specified. If the size of the wrappers are a concern then this approach to wrapping methods with default arguments can be re-activated by using the `compactdefaultargs` feature flag.

    %feature("compactdefaultargs") Foo::bar;
    class Foo {
    public:
      void bar(int x, int y = 3, int z = 4);
    };

This is great for reducing the size of the wrappers, but the caveat is it does not work for the statically typed languages, such as C# and Java, which don't have optional arguments in the language, Another restriction of this feature is that it cannot handle default arguments that are not public. The following example illustrates this:

    class Foo {
    private:
      static const int spam;
    public:
      void bar(int x, int y = spam);   // Won't work with %feature("compactdefaultargs") -
                                       // private default value
    };

This produces uncompilable wrapper code because default values in C++ are evaluated in the same scope as the member function whereas SWIG evaluates them in the scope of a wrapper function (meaning that the values have to be public).

The `compactdefaultargs` feature is automatically turned on when wrapping C code with default arguments. Some target languages will also automatically turn on this feature if the keyword arguments feature (kwargs) is specified for either C or C++ functions, and the target language supports kwargs, the `compactdefaultargs` feature is also automatically turned on. Keyword arguments are a language feature of some scripting languages, for example Ruby and Python. SWIG is unable to support kwargs when wrapping overloaded methods, so the default approach cannot be used.

## 6.15 Overloaded functions and methods

In many language modules, SWIG provides partial support for overloaded functions, methods, and constructors. For example, if you supply SWIG with overloaded functions like this:

    void foo(int x) {
      printf("x is %d\n", x);
    }
    void foo(char *x) {
      printf("x is '%s'\n", x);
    }

The function is used in a completely natural way. For example:

    >>> foo(3)
    x is 3
    >>> foo("hello")
    x is 'hello'
    >>>

Overloading works in a similar manner for methods and constructors. For example if you have this code,

    class Foo {
    public:
      Foo();
      Foo(const Foo &);   // Copy constructor
      void bar(int x);
      void bar(char *s, int y);
    };

it might be used like this

    >>> f = Foo()          # Create a Foo
    >>> f.bar(3)
    >>> g = Foo(f)         # Copy Foo
    >>> f.bar("hello", 2)

### 6.15.1 Dispatch function generation

The implementation of overloaded functions and methods is somewhat complicated due to the dynamic nature of scripting languages. Unlike C++, which binds overloaded methods at compile time, SWIG must determine the proper function as a runtime check for scripting language targets. This check is further complicated by the typeless nature of certain scripting languages. For instance, in Tcl, all types are simply strings. Therefore, if you have two overloaded functions like this,

    void foo(char *x);
    void foo(int x);

the order in which the arguments are checked plays a rather critical role.

For statically typed languages, SWIG uses the language's method overloading mechanism. To implement overloading for the scripting languages, SWIG generates a dispatch function that checks the number of passed arguments and their types. To create this function, SWIG first examines all of the overloaded methods and ranks them according to the following rules:

1. Number of required arguments. Methods are sorted by increasing number of required arguments.

2. Argument type precedence. All C++ datatypes are assigned a numeric type precedence value (which is determined by the language module).

       Type              Precedence
       ----------------  ----------
       TYPE *            0     (High)
       void *            20
       Integers          40
       Floating point    60
       char              80
       Strings           100   (Low)

   Using these precedence values, overloaded methods with the same number of required arguments are sorted in increased order of precedence values.

This may sound very confusing, but an example will help. Consider the following collection of overloaded methods:

    void foo(double);
    void foo(int);
    void foo(Bar *);
    void foo();
    void foo(int x, int y, int z, int w);
    void foo(int x, int y, int z = 3);
    void foo(double x, double y);
    void foo(double x, Bar *z);

The first rule simply ranks the functions by required argument count. This would produce the following list:

    rank
    -----
    [0]   foo()
    [1]   foo(double);
    [2]   foo(int);
    [3]   foo(Bar *);
    [4]   foo(int x, int y, int z = 3);
    [5]   foo(double x, double y)
    [6]   foo(double x, Bar *z)
    [7]   foo(int x, int y, int z, int w);

The second rule, simply refines the ranking by looking at argument type precedence values.

    rank
    -----
    [0]   foo()
    [1]   foo(Bar *);
    [2]   foo(int);
    [3]   foo(double);
    [4]   foo(int x, int y, int z = 3);
    [5]   foo(double x, Bar *z)
    [6]   foo(double x, double y)
    [7]   foo(int x, int y, int z, int w);

Finally, to generate the dispatch function, the arguments passed to an overloaded method are simply checked in the same order as they appear in this ranking.

If you're still confused, don't worry about it---SWIG is probably doing the right thing.

### 6.15.2 Ambiguity in overloading

Regrettably, SWIG is not able to support every possible use of valid C++ overloading. Consider the following example:

    void foo(int x);
    void foo(long x);

In C++, this is perfectly legal. However, in a scripting language, there is generally only one kind of integer object. Therefore, which one of these functions do you pick? Clearly, there is no way to truly make a distinction just by looking at the value of the integer itself (`int` and `long` may even be the same precision). Therefore, when SWIG encounters this situation, it may generate a warning message like this for scripting languages:

    example.i:4: Warning 509: Overloaded method foo(long) effectively ignored,
    example.i:3: Warning 509: as it is shadowed by foo(int).

or for statically typed languages like Java:

    example.i:4: Warning 516: Overloaded method foo(long) ignored,
    example.i:3: Warning 516: using foo(int) instead.

This means that the second overloaded function will be inaccessible from a scripting interface or the method won't be wrapped at all. This is done as SWIG does not know how to disambiguate it from an earlier method.

Ambiguity problems are known to arise in the following situations:

- Integer conversions. Datatypes such as `int`, `long`, and `short` cannot be disambiguated in some languages. Shown above.
- Floating point conversion. `float` and `double` can not be disambiguated in some languages.
- Pointers and references. For example, `Foo *` and `Foo &`.
- Pointers and arrays. For example, `Foo *` and `Foo [4]`.
- Pointers and instances. For example, `Foo` and `Foo *`. Note: SWIG converts all instances to pointers.
- Qualifiers. For example, `const Foo *` and `Foo *`.
- Default vs. non default arguments. For example, `foo(int a, int b)` and `foo(int a, int b = 3)`.

When an ambiguity arises, methods are checked in the same order as they appear in the interface file. Therefore, earlier methods will shadow methods that appear later.

When wrapping an overloaded function, there is a chance that you will get a warning message like this:

    example.i:3: Warning 467: Overloaded foo(int) not supported (incomplete type checking rule -
    no precedence level in typecheck typemap for 'int').

This error means that the target language module supports overloading, but for some reason there is no type-checking rule that can be used to generate a working dispatch function. The resulting behavior is then undefined. You should report this as a bug to the SWIG bug tracking database if this is due to one of the typemaps supplied with SWIG.

If you get an error message such as the following,

    foo.i:6. Overloaded declaration ignored.  Spam::foo(double )
    foo.i:5. Previous declaration is Spam::foo(int )
    foo.i:7. Overloaded declaration ignored.  Spam::foo(Bar *, Spam *, int )
    foo.i:5. Previous declaration is Spam::foo(int )

it means that the target language module has not yet implemented support for overloaded functions and methods. The only way to fix the problem is to read the next section.

### 6.15.3 Renaming and ambiguity resolution

If an ambiguity in overload resolution occurs or if a module doesn't allow overloading, there are a few strategies for dealing with the problem. First, you can tell SWIG to ignore one of the methods. This is easy---simply use the `%ignore` directive. For example:

    %ignore foo(long);

    void foo(int);
    void foo(long);       // Ignored.  Oh well.

The other alternative is to rename one of the methods. This can be done using `%rename`. For example:

    %rename("foo_short") foo(short);
    %rename(foo_long) foo(long);

    void foo(int);
    void foo(short);      // Accessed as foo_short()
    void foo(long);       // Accessed as foo_long()

Note that the quotes around the new name are optional, however, should the new name be a C/C++ keyword they would be essential in order to avoid a parsing error. The `%ignore` and `%rename` directives are both rather powerful in their ability to match declarations. When used in their simple form, they apply to both global functions and methods. For example:

    /* Forward renaming declarations */
    %rename(foo_i) foo(int);
    %rename(foo_d) foo(double);
    ...
    void foo(int);           // Becomes 'foo_i'
    void foo(char *c);       // Stays 'foo' (not renamed)

    class Spam {
    public:
      void foo(int);      // Becomes 'foo_i'
      void foo(double);   // Becomes 'foo_d'
      ...
    };

If you only want the renaming to apply to a certain scope, the C++ scope resolution operator (::) can be used. For example:

    %rename(foo_i) ::foo(int);      // Only rename foo(int) in the global scope.
                                    // (will not rename class members)

    %rename(foo_i) Spam::foo(int);  // Only rename foo(int) in class Spam

When a renaming operator is applied to a method in a class as in `Spam::foo(int)`, it is applied to the matching method in that class and all derived classes. This can be used to apply a consistent renaming across an entire class hierarchy with only a few declarations. For example:

    %rename(foo_i) Spam::foo(int);
    %rename(foo_d) Spam::foo(double);

    class Spam {
    public:
      virtual void foo(int);      // Renamed to foo_i
      virtual void foo(double);   // Renamed to foo_d
      ...
    };

    class Bar : public Spam {
    public:
      virtual void foo(int);      // Renamed to foo_i
      virtual void foo(double);   // Renamed to foo_d
      ...
    };

    class Grok : public Bar {
    public:
      virtual void foo(int);      // Renamed to foo_i
      virtual void foo(double);   // Renamed to foo_d
      ...
    };

It is also possible to include `%rename` specifications in the class definition itself. For example:

    class Spam {
      %rename(foo_i) foo(int);
      %rename(foo_d) foo(double);
    public:
      virtual void foo(int);      // Renamed to foo_i
      virtual void foo(double);   // Renamed to foo_d
      ...
    };

    class Bar : public Spam {
    public:
      virtual void foo(int);      // Renamed to foo_i
      virtual void foo(double);   // Renamed to foo_d
    ...
    };

In this case, the `%rename` directives still get applied across the entire inheritance hierarchy, but it's no longer necessary to explicitly specify the class prefix `Spam::`.

A special form of `%rename` can be used to apply a renaming just to class members (of all classes):

    %rename(foo_i) *::foo(int);   // Only rename foo(int) if it appears in a class.

Note: the `*::` syntax is non-standard C++, but the '*' is meant to be a wildcard that matches any class name (we couldn't think of a better alternative so if you have a better idea, send email to the swig-devel mailing list.

Although this discussion has primarily focused on `%rename` all of the same rules also apply to `%ignore`. For example:

    %ignore foo(double);          // Ignore all foo(double)
    %ignore Spam::foo;            // Ignore foo in class Spam (and foo in any derived classes)
    %ignore Spam::foo(double);    // Ignore foo(double) in class Spam (and foo in any derived classes)
    %ignore *::foo(double);       // Ignore foo(double) in all classes

When applied to a base class, `%ignore` forces all definitions in derived classes to disappear. For example, `%ignore Spam::foo(double)` will eliminate `foo(double)` in `Spam` and all classes derived from `Spam`.

Notes on %rename and %ignore:

- Since, the `%rename` declaration is used to declare a renaming in advance, it can be placed at the start of an interface file. This makes it possible to apply a consistent name resolution without having to modify header files. For example:

      %module foo

      /* Rename these overloaded functions */
      %rename(foo_i) foo(int);
      %rename(foo_d) foo(double);

      %include "header.h"

- The scope qualifier (::) can also be used on simple names. For example:

      %rename(bar) ::foo;       // Rename foo to bar in global scope only
      %rename(bar) Spam::foo;   // Rename foo to bar in class Spam only
      %rename(bar) *::foo;      // Rename foo in classes only

- Name matching tries to find the most specific match that is defined. A qualified name such as `Spam::foo` always has higher precedence than an unqualified name `foo`. `Spam::foo` has higher precedence than `*::foo` and `*::foo` has higher precedence than `foo`. A parameterized name has higher precedence than an unparameterized name within the same scope level. However, an unparameterized name with a scope qualifier has higher precedence than a parameterized name in global scope (e.g., a renaming of `Spam::foo` takes precedence over a renaming of `foo(int)`).

- Renaming a class member, using an unparameterized but qualified name, such as `Spam::foo`, also applies to members in all derived classes that have members with the same name. This can be used to simply rename a method, across an entire class hierarchy for all overloaded and non-overloaded methods. This also applies to methods introduced via `using` declarations, see Using declarations and inheritance. For example:

      %rename(foo_new) Spam::foo;

      class Spam {
      public:
        virtual void foo(int);      // Renamed to foo_new
      };

      class Bar : public Spam {
      public:
        virtual void foo(int);      // Renamed to foo_new
        void foo(bool, short, int); // Renamed to foo_new
      };

      class Grok : public Bar {
      public:
        virtual void foo(int);      // Renamed to foo_new
        void foo(bool, int);        // Renamed to foo_new
        void foo(const char *);     // Renamed to foo_new
        void foo(Bar *);            // Renamed to foo_new
      };

      class Spok : public Grok {
      public:
        void foo();                 // Renamed to foo_new
      };

      class Knock : public Spok {
      public:
        using Grok::foo;            // Introduced methods renamed to foo_new
      };

- The order in which `%rename` directives are defined does not matter as long as they appear before the declarations to be renamed. Thus, there is no difference between saying:

      %rename(bar) foo;
      %rename(foo_i) Spam::foo(int);
      %rename(Foo) Spam::foo;

  and this

      %rename(Foo) Spam::foo;
      %rename(bar) foo;
      %rename(foo_i) Spam::foo(int);

  (the declarations are not stored in a linked list and order has no importance). Of course, a repeated `%rename` directive will change the setting for a previous `%rename` directive if exactly the same name, scope, and parameters are supplied.

- For multiple inheritance where renaming rules are defined for multiple base classes, the first renaming rule found on a depth-first traversal of the class hierarchy is used.

- The name matching rules strictly follow member qualifier rules. For example, if you have a class and member with a member that is const qualified like this:

      class Spam {
      public:
        ...
        void bar() const;
        ...
      };

  the declaration

      %rename(name) Spam::bar();

  will not apply as there is no unqualified member `bar()`. The following will apply the rename as the qualifier matches correctly:

      %rename(name) Spam::bar() const;

  Similarly for combinations of cv-qualifiers and ref-qualifiers, all the qualifiers must be specified to match correctly:

      %rename(name) Jam::bar();          // will not match
      %rename(name) Jam::bar() &;        // will not match
      %rename(name) Jam::bar() const;    // will not match
      %rename(name) Jam::bar() const &;  // ok, will match

      class Jam {
      public:
        ...
        void bar() const &;
        ...
      };

  An often overlooked C++ feature is that classes can define two different overloaded members that differ only in their qualifiers, like this:

      class Spam {
      public:
        ...
        void bar();         // Unqualified member
        void bar() const;   // Qualified member
        ...
      };

  %rename can then be used to target each of the overloaded methods individually. For example we can give them separate names in the target language:

      %rename(name1) Spam::bar();
      %rename(name2) Spam::bar() const;

  Similarly, if you merely wanted to ignore one of the declarations, use `%ignore` with the full qualifier. For example, the following directive would tell SWIG to ignore the `const` version of `bar()` above:

      %ignore Spam::bar() const;   // Ignore bar() const, but leave other bar() alone

- Currently no resolution is performed in order to match function parameters. This means function parameter types must match exactly. For example, namespace qualifiers and typedefs will not work. The following usage of typedefs demonstrates this:

      typedef int Integer;

      %rename(foo_i) foo(int);

      class Spam {
      public:
        void foo(Integer);  // Stays 'foo' (not renamed)
      };
      class Ham {
      public:
        void foo(int);      // Renamed to foo_i
      };

- The name matching rules also use default arguments for finer control when wrapping methods that have default arguments. Recall that methods with default arguments are wrapped as if the equivalent overloaded methods had been parsed (Default arguments section). Let's consider the following example class:

      class Spam {
      public:
        ...
        void bar(int i=-1, double d=0.0);
        ...
      };

  The following `%rename` will match exactly and apply to all the target language overloaded methods because the declaration with the default arguments exactly matches the wrapped method:

      %rename(newbar) Spam::bar(int i=-1, double d=0.0);

  The C++ method can then be called from the target language with the new name no matter how many arguments are specified, for example: `newbar(2, 2.0)`, `newbar(2)` or `newbar()`. However, if the `%rename` does not contain the default arguments:

      %rename(newbar) Spam::bar(int i, double d);

  then only one of the three equivalent overloaded methods will be renamed and wrapped as if SWIG parsed:

      void Spam::newbar(int i, double d);
      void Spam::bar(int i);
      void Spam::bar();

  The C++ method must then be called from the target language with the new name `newbar(2, 2.0)` when both arguments are supplied or with the original name as `bar(2)` (one argument) or `bar()` (no arguments).

  In fact it is possible to use `%rename` on the equivalent overloaded methods, to rename all the equivalent overloaded methods:

      %rename(bar_2args)   Spam::bar(int i, double d);
      %rename(bar_1arg)    Spam::bar(int i);
      %rename(bar_default) Spam::bar();

  Similarly, the extra overloaded methods can be selectively ignored using `%ignore`.

  Compatibility note: The `%rename` directive introduced the default argument matching rules in SWIG-1.3.23 at the same time as the changes to wrapping methods with default arguments was introduced.

### 6.15.4 Comments on overloading

Support for overloaded methods was first added in SWIG-1.3.14. The implementation is somewhat unusual when compared to similar tools. For instance, the order in which declarations appear is largely irrelevant in SWIG. Furthermore, SWIG does not rely upon trial execution or exception handling to figure out which method to invoke.

Internally, the overloading mechanism is completely configurable by the target language module. Therefore, the degree of overloading support may vary from language to language. As a general rule, statically typed languages like Java are able to provide more support than dynamically typed languages like Perl, Python, Ruby, and Tcl.

## 6.16 Overloaded operators

C++ overloaded operator declarations can be wrapped. For example, consider a class like this:

    class Complex {
    private:
      double rpart, ipart;
    public:
      Complex(double r = 0, double i = 0) : rpart(r), ipart(i) { }
      Complex(const Complex &c) : rpart(c.rpart), ipart(c.ipart) { }
      Complex &operator=(const Complex &c) {
        rpart = c.rpart;
        ipart = c.ipart;
        return *this;
      }
      Complex operator+(const Complex &c) const {
        return Complex(rpart+c.rpart, ipart+c.ipart);
      }
      Complex operator-(const Complex &c) const {
        return Complex(rpart-c.rpart, ipart-c.ipart);
      }
      Complex operator*(const Complex &c) const {
        return Complex(rpart*c.rpart - ipart*c.ipart,
                       rpart*c.ipart + c.rpart*ipart);
      }
      Complex operator-() const {
        return Complex(-rpart, -ipart);
      }
      double re() const { return rpart; }
      double im() const { return ipart; }
    };

When operator declarations appear, they are handled in exactly the same manner as regular methods. However, the names of these methods are set to strings like "`operator +`" or "`operator -`". The problem with these names is that they are illegal identifiers in most scripting languages. For instance, you can't just create a method called "`operator +`" in Python--there won't be any way to call it.

Some language modules already know how to automatically handle certain operators (mapping them into operators in the target language). However, the underlying implementation of this is really managed in a very general way using the `%rename` directive. For example, in Python a declaration similar to this is used:

    %rename(__add__) Complex::operator+;

This binds the + operator to a method called `__add__` (which is conveniently the same name used to implement the Python + operator). Internally, the generated wrapper code for a wrapped operator will look something like this pseudocode:

    _wrap_Complex___add__(args) {
      ... get args ...
      obj->operator+(args);
      ...
    }

When used in the target language, it may now be possible to use the overloaded operator normally. For example:

    >>> a = Complex(3, 4)
    >>> b = Complex(5, 2)
    >>> c = a + b           # Invokes __add__ method

It is important to realize that there is nothing magical happening here. The `%rename` directive really only picks a valid method name. If you wrote this:

    %rename(add) operator+;

The resulting scripting interface might work like this:

    a = Complex(3, 4)
    b = Complex(5, 2)
    c = a.add(b)      # Call a.operator+(b)

All of the techniques described to deal with overloaded functions also apply to operators. For example:

    %ignore Complex::operator=;             // Ignore = in class Complex
    %ignore *::operator=;                   // Ignore = in all classes
    %ignore operator=;                      // Ignore = everywhere.

    %rename(__sub__) Complex::operator-;
    %rename(__neg__) Complex::operator-();  // Unary -

The last part of this example illustrates how multiple definitions of the `operator-` method might be handled.

Handling operators in this manner is mostly straightforward. However, there are a few subtle issues to keep in mind:

- In C++, it is fairly common to define different versions of the operators to account for different types. For example, a class might also include a friend function like this:

      class Complex {
      public:
        friend Complex operator+(Complex &, double);
      };
      Complex operator+(Complex &, double);

  SWIG simply ignores all `friend` declarations. Furthermore, it doesn't know how to associate the associated `operator+` with the class (because it's not a member of the class).

  It's still possible to make a wrapper for this operator, but you'll have to handle it like a normal function. For example:

      %rename(add_complex_double) operator+(Complex &, double);

- Certain operators are ignored by default. For instance, `new` and `delete` operators are ignored as well as conversion and index operators. A warning such as the one below is shown:

      example.i:12: Warning 503: Can't wrap 'operator []' unless renamed to a valid identifier.

- The index operator, `operator[]`, is particularly difficult to overload due to differences in C++ implementations. Specifically, the get and set operators in other languages typically are separated into two methods such that additional logic can be packed into the operations; C# uses `this[type key] { get { ... } set { ... }}`, Python uses `__getitem__` and `__setitem__`, etc. In C++ if the return type of `operator[]` is a reference and the method is const, it is often indicative of the setter, and the getter is usually a const function return an object by value. In the absence of any hard and fast rules and the fact that there may be multiple index operators, it is up to the user to choose the getter and setter to use by using %rename as shown earlier.

- The semantics of certain C++ operators may not match those in the target language.

## 6.17 Class extension

New methods can be added to a class using the `%extend` directive. This directive is primarily used in conjunction with proxy classes to add additional functionality to an existing class. For example :

    %module vector
    %{
    #include "vector.h"
    %}

    class Vector {
    public:
      double x, y, z;
      Vector();
      ~Vector();
      ... bunch of C++ methods ...
      %extend {
        char *__str__() {
          static char temp[256];
          sprintf(temp, "[ %g, %g, %g ]", $self->x, $self->y, $self->z);
          return &temp[0];
        }
      }
    };

This code adds a `__str__` method to our class for producing a string representation of the object. In Python, such a method would allow us to print the value of an object using the `print` command.

    >>>
    >>> v = Vector();
    >>> v.x = 3
    >>> v.y = 4
    >>> v.z = 0
    >>> print(v)
    [ 3.0, 4.0, 0.0 ]
    >>>

The C++ 'this' pointer is often needed to access member variables, methods etc. The `$self` special variable should be used wherever you could use 'this'. The example above demonstrates this for accessing member variables. Note that the members dereferenced by `$self` must be public members as the code is ultimately generated into a global function and so will not have any access to non-public members. The implicit 'this' pointer that is present in C++ methods is not present in `%extend` methods. In order to access anything in the extended class or its base class, an explicit 'this' is required. The following example shows how one could access base class members:

    struct Base {
      virtual void method(int v) {
        ...
      }
      int value;
    };
    struct Derived : Base {
    };
    %extend Derived {
      virtual void method(int v) {
        $self->Base::method(v); // akin to this->Base::method(v);
        $self->value = v;       // akin to this->value = v;
        ...
      }
    }

The following special variables are expanded if used within a %extend block: $name, $symname, $overname, $decl, $fulldecl, $parentclassname and $parentclasssymname. The Special variables section provides more information each of these special variables.

The `%extend` directive follows all of the same conventions as its use with C structures. Please refer to the Adding member functions to C structures section for further details.

### 6.17.1 Replacing class methods

Suppose there is a method in a class that you need to replace and keep the method name the same. This can be achieved combining the `%extend` and `%ignore` directives covered earlier. Here is an example to replace the `MyClass::mymethod()`:

    %extend MyClass {
      void mymethod() {
        std::cout << "swig mymethod" << std::endl;
      }
    }

    %ignore MyClass::mymethod;

    %inline %{
    class MyClass {
    public:
      void mymethod() {
        std::cout << "class mymethod" << std::endl;
      }
    };
    %}

Or if your code organization makes more sense to put the `%extend` after the class definition, you would need the following:

    %rename("") MyClass::mymethod; // unignores the method

before the `%extend` or SWIG will continue to ignore `mymethod()`, even in an `%extend`.

Note that you can call the class method from the method in `%extend`, just use `self->mymethod()` and it will call the class method, not the one in `%extend`.

## 6.18 Templates

Template type names may appear anywhere a type is expected in an interface file. For example:

    void foo(vector<int> *a, int n);
    void bar(std::array<int, 100> *x);

There are some restrictions on the use of non-type arguments. Simple literals are supported, and so are most constant expressions. However, there are some limitations on the use of '<' and '>' in constant expressions (but note that '<=' and '>=' are fully supported). For example:

    void bar(std::array<int, 100> *x);                // OK
    void bar(std::array<int, 2*50> *x);               // OK
    void bar(std::array<int, (1<2 ? 100 : 50)> *x)    // OK
    void bar(std::array<int, 1<2 ? 100 : 50> *x)      // Not supported
    void bar(std::array<int, (2>1 ? 100 : 50)> *x)    // Not supported

The type system is smart enough to figure out clever games you might try to play with `typedef`. For instance, consider this code:

    typedef int Integer;
    void foo(vector<int> *x, vector<Integer> *y);

In this case, `vector<Integer>` is exactly the same type as `vector<int>`. The wrapper for `foo()` will accept either variant.

### 6.18.1 The %template directive

There are a couple of important points about template wrapping. First, a bare C++ template does not define any sort of runnable object-code for which SWIG can normally create a wrapper. Therefore, in order to wrap a template, you need to give SWIG information about a particular template instantiation (e.g., `vector<int>`, `array<double>`, etc.). Second, an instantiation name such as `vector<int>` is generally not a valid identifier name in most target languages. Thus, you will need to give the template instantiation a more suitable name such as `intvector`.

To illustrate, consider the following class template definition:

    template<class T> class List {
    private:
      T *data;
      int nitems;
      int maxitems;
    public:
      List(int max) {
        data = new T [max];
        nitems = 0;
        maxitems = max;
      }
      ~List() {
        delete [] data;
      };
      void append(T obj) {
        if (nitems < maxitems) {
          data[nitems++] = obj;
        }
      }
      int length() {
        return nitems;
      }
      T get(int n) {
        return data[n];
      }
    };

By itself, this class template is useless--SWIG simply ignores it because it doesn't know how to generate any code unless a definition of `T` is provided. The `%template` directive is required to instantiate the template for use in a target language. The directive requires an identifier name for use in the target language plus the template for instantiation. The example below instantiates `List<int>` for use as a class named `intList`:

    %template(intList) List<int>;

The instantiation expands the template code as a C++ compiler would do and then makes it available under the given identifier name. Essentially it is the same as wrapping the following concept code where the class template definition has `T` expanded to `int` (note that this is not entirely valid syntax):

    %rename(intList) List<int>;       // Rename to a suitable identifier
    class List<int> {
    private:
      int *data;
      int nitems;
      int maxitems;
    public:
      List(int max);
      ~List();
      void append(int obj);
      int length();
      int get(int n);
    };

The argument to `%template()` is the name of the instantiation in the target language. The name you choose should not conflict with any other declarations in the interface file with one exception---it is okay for the template name to match that of a typedef declaration. For example:

    %template(intList) List<int>;
    ...
    typedef List<int> intList;    // OK

The `%template` directive must always appear after the definition of the template to be expanded, so the following will work:

    template<class T> class List { ... };
    %template(intList) List<int>;

but if %template is used before the template definition, such as:

    %template(intList) List<int>;
    template<class T> class List { ... };

SWIG will generate an error:

    example.i:3: Error: Template 'List' undefined.

Since the type system knows how to handle `typedef`, it is generally not necessary to instantiate different versions of a template for typenames that are equivalent. For instance, consider this code:

    %template(intList) List<int>;
    typedef int Integer;
    ...
    void foo(List<Integer> *x);

In this case, `List<Integer>` is exactly the same type as `List<int>`. Any use of `List<Integer>` is mapped back to the instantiation of `List<int>` created earlier. Therefore, it is not correct to instantiate a new class for the type `Integer`. An attempt to do so such as:

    %template(intList) List<int>;
    %template(IntegerList) List<Integer>;   // Ignored

will result in the duplicate instantiation being ignored with a warning:

    example.i:48: Warning 404: Duplicate template instantiation of 'List< Integer >' with name 'IntegerList' ignored,
    example.i:47: Warning 404: previous instantiation of 'List< int >' with name 'intList'.

The template provided to `%template` for instantiation must be the actual template and not a typedef to a template.

    typedef List<int> ListOfInt;

    %template(intList) List<int>; // ok
    %template(intList) ListOfInt; // illegal - Syntax error

### 6.18.2 Function templates

SWIG can also generate wrappers for function templates using a similar technique to that shown above for class templates. For example:

    // Function template
    template<class T> T max(T a, T b) { return a > b ? a : b; }

    // Make some different versions of this function
    %template(maxint) max<int>;
    %template(maxdouble) max<double>;

In this case, `maxint` and `maxdouble` become unique names for specific instantiations of the function.

SWIG even supports overloaded templated functions. As usual the `%template` directive is used to wrap templated functions. For example:

    template<class T> void foo(T x) { };
    template<class T> void foo(T x, T y) { };

    %template(foo) foo<int>;

This will generate two overloaded wrapper methods, the first will take a single integer as an argument and the second will take two integer arguments.

### 6.18.3 Default template arguments

The number of arguments supplied to `%template` should match that in the original template definition. Template default arguments are supported. For example:

    template <typename T, int max=100> class vector {
    ...
    };

    %template(intvec) vector<int>;            // OK
    %template(vec1000) vector<int, 1000>;     // OK

The `%template` directive should not be used to wrap the same template instantiation more than once. This also applies to default parameters where a template parameter specified in the instantiation is the same as the default parameter. For example:

    %template(vec) vector<double>;            // OK
    %template(vec100) vector<double, 100>;    // Ignored

will warn:

    example.i:59: Warning 404: Duplicate template instantiation of 'vector< double,100 >' with name 'vec100' ignored,
    example.i:58: Warning 404: previous instantiation of 'vector< double >' with name 'vec'.

If this was not ignored, the template expansion would result in two identical classes. An identical instantiation is only wrapped once in order to reduce code bloat.

Compatibility Note: Versions prior to SWIG-4.2.0 would sometimes not detect and prevent duplicate instantiations, such as when the wrapped name was different.

### 6.18.4 Template base classes

When a template is instantiated using `%template`, information about that class is saved by SWIG and used elsewhere in the program. For example, if you wrote code like this,

    ...
    %template(intList) List<int>;
    ...
    class UltraList : public List<int> {
      ...
    };

then SWIG knows that `List<int>` was already wrapped as a class called `intList` and arranges to handle the inheritance correctly. If, on the other hand, nothing is known about `List<int>`, you will get a warning message similar to this:

    example.h:42: Warning 401. Nothing known about class 'List< int >'. Ignored.
    example.h:42: Warning 401. Maybe you forgot to instantiate 'List< int >' using %template.

If a class template inherits from another class template, you need to make sure that base classes are instantiated before derived classes. For example:

    template<class T> class Foo {
    ...
    };

    template<class T> class Bar : public Foo<T> {
    ...
    };

    // Instantiate base classes first
    %template(intFoo) Foo<int>;
    %template(doubleFoo) Foo<double>;

    // Now instantiate derived classes
    %template(intBar) Bar<int>;
    %template(doubleBar) Bar<double>;

The order is important since SWIG uses the instantiation names to properly set up the inheritance hierarchy in the resulting wrapper code (and base classes need to be wrapped before derived classes). Don't worry--if you get the order wrong, SWIG should generate a warning message.

If you have to instantiate a lot of different classes for many different types, you might consider writing a SWIG macro. For example:

    %define TEMPLATE_WRAP(prefix, T...)
    %template(prefix ## Foo) Foo<T >;
    %template(prefix ## Bar) Bar<T >;
    ...
    %enddef

    TEMPLATE_WRAP(int, int)
    TEMPLATE_WRAP(double, double)
    TEMPLATE_WRAP(String, char *)
    TEMPLATE_WRAP(PairStringInt, std::pair<string, int>)
    ...

Note the use of a vararg macro for the type T. If this wasn't used, the comma in the templated type in the last example would not be possible.

### 6.18.5 Empty template instantiation

Occasionally, you may need to tell SWIG about classes that are defined by templates, but which aren't supposed to be wrapped. Since SWIG is not able to automatically instantiate templates for this purpose, you must do it manually. To do this, simply use `%template()`, that is the empty template instantiation that omits providing a name. For example:

    template<typename T> struct Traits {
      typedef T type;
    };
    %}

    %template() Traits<int>; // instantiate Traits<int>, but don't wrap it

    void traitor(Traits<int>::type val);

Without a template instantiation, SWIG does not know that the first parameter to the `traitor` function is type int and passing an integer to this function from any target language won't work. The empty template instantiation adds the appropriate type information into SWIG's type system, without forcing one to wrap the `Traits` class.

Duplicate template instantiation are not allowed, as described in the Default template arguments section above. There is one exception where a named template instantiation can be followed by an empty template instantiation. Duplicate empty template instantiations are silently ignored, unlike duplicate named template instantiations.

Unlike template class instantiations, template function instantiations must have a name. Consider the following:

    template<class T> T tfunc(T x) { };
    %template() tfunc<double>;

The empty template instantiation will be ignored with:

    example.i:9: Warning 519: %template() contains no name. Template method ignored: tfunc< double >(double)

### 6.18.6 Template specialization

The SWIG template mechanism does support specialization. For instance, if you define a class like this,

    template<> class List<int> {
    private:
      int *data;
      int nitems;
      int maxitems;
    public:
      List(int max);
      ~List();
      void append(int obj);
      int length();
      int get(int n);
    };

then SWIG will use this code whenever the user expands `List<int>`. In practice, this may have very little effect on the underlying wrapper code since specialization is often used to provide slightly modified method bodies (which are ignored by SWIG). However, special SWIG directives such as `%typemap`, `%extend`, and so forth can be attached to a specialization to provide customization for specific types.

Partial template specialization is partially supported by SWIG. For example, this code defines a template that is applied when the template argument is a pointer.

    template<class T> class List<T*> {
    private:
      T *data;
      int nitems;
      int maxitems;
    public:
      List(int max);
      ~List();
      void append(T obj);
      int length();
      T get(int n);
    };

SWIG supports both template explicit specialization and partial specialization. Consider:

    template<class T1, class T2> class Foo { };                     // (1) primary template
    template<>                   class Foo<double *, int *> { };    // (2) explicit specialization
    template<class T1, class T2> class Foo<T1, T2 *> { };           // (3) partial specialization

SWIG is able to properly match explicit instantiations:

    Foo<double *, int *>     // explicit specialization matching (2)

SWIG implements template argument deduction so that the following partial specialization examples work just like they would with a C++ compiler:

    Foo<int *, int *>        // partial specialization matching (3)
    Foo<int *, const int *>  // partial specialization matching (3)
    Foo<int *, int **>       // partial specialization matching (3)

### 6.18.7 Member templates

Member templates are supported. The underlying principle is the same as for normal templates--SWIG can't create a wrapper unless you provide more information about types. For example, a class with a member function template might look like this:

    class Foo {
    public:
      template<class T> void bar(T x, T y) { ... };
      ...
    };

To expand the template, simply use `%template` inside the class.

    class Foo {
    public:
      template<class T> void bar(T x, T y) { ... };
      ...
      %template(barint)    bar<int>;
      %template(bardouble) bar<double>;
    };

Or, if you want to leave the original class definition alone, just do this:

    class Foo {
    public:
      template<class T> void bar(T x, T y) { ... };
      ...
    };
    ...
    %extend Foo {
      %template(barint)    bar<int>;
      %template(bardouble) bar<double>;
    };

or simply

    class Foo {
    public:
      template<class T> void bar(T x, T y) { ... };
      ...
    };
    ...

    %template(bari) Foo::bar<int>;
    %template(bard) Foo::bar<double>;

In this case, the `%extend` directive is not needed, and `%template` does exactly the same job, i.e., it adds two new methods to the Foo class.

Now, if your target language supports overloading, you can even try

    %template(bar) Foo::bar<int>;
    %template(bar) Foo::bar<double>;

and since the two new wrapped methods have the same name 'bar', they will be overloaded, and when called, the correct method will be dispatched depending on the argument type.

When used with members, the `%template` directive may be placed in another class template. Here is a slightly perverse example:

    // A template
    template<class T> class Foo {
    public:
      // A member template
      template<class S> T bar(S x, S y) { ... };
      ...
    };

    // Expand a few member templates
    %extend Foo {
      %template(bari) bar<int>;
      %template(bard) bar<double>;
    }

    // Create some wrappers for the template
    %template(Fooi) Foo<int>;
    %template(Food) Foo<double>;

Miraculously, you will find that each expansion of `Foo` has member functions `bari()` and `bard()` added.

A common use of member templates is to define constructors for copies and conversions. For example:

    template<class T1, class T2> struct pair {
      T1 first;
      T2 second;
      pair() : first(T1()), second(T2()) { }
      pair(const T1 &x, const T2 &y) : first(x), second(y) { }
      template<class U1, class U2> pair(const pair<U1, U2> &x)
                                           : first(x.first), second(x.second) { }
    };

This declaration is perfectly acceptable to SWIG, but the constructor template will be ignored unless you explicitly expand it. To do that, you could expand a few versions of the constructor in the class template itself. For example:

    %extend pair {
      %template(pair) pair<T1, T2>;        // Generate default copy constructor
    };

When using `%extend` in this manner, notice how you can still use the template parameters in the original template definition.

Alternatively, you could expand the constructor template in selected instantiations. For example:

    // Instantiate a few versions
    %template(pairii) pair<int, int>;
    %template(pairdd) pair<double, double>;

    // Create a default constructor only
    %extend pair<int, int> {
      %template(paird) pair<int, int>;         // Default constructor
    };

    // Create default and conversion constructors
    %extend pair<double, double> {
      %template(paird) pair<double, double>;   // Default constructor
      %template(pairc) pair<int, int>;         // Conversion constructor
    };

And if your target language supports overloading, then you can try instead:

    // Create default and conversion constructors
    %extend pair<double, double> {
      %template(pair) pair<double, double>;   // Default constructor
      %template(pair) pair<int, int>;         // Conversion constructor
    };

In this case, the default and conversion constructors have the same name. Hence, SWIG will overload them and define an unique visible constructor, that will dispatch the proper call depending on the argument type.

### 6.18.8 Scoping and templates

The `%template` directive for a class template is the equivalent to an explicit instantiation of a C++ class template. The scope for a valid `%template` instantiation is the same as the scope required for a valid explicit instantiation of a C++ template. A definition of the template for the explicit instantiation must be in scope where the instantiation is declared and must not be enclosed within a different namespace.

For example, a few `%template` instantiations and C++ explicit instantiations are shown below:

    namespace N {
      template<typename T> class C {};
    }

    // valid
    %template(cin) N::C<int>;
    template class N::C<int>;

    // valid
    namespace N {
      %template(cin) C<int>;
      template class C<int>;
    }

    // valid
    using namespace N;
    %template(cin) C<int>;
    template class C<int>;

    // valid
    using N::C;
    %template(cin) C<int>;
    template class C<int>;

    // ill-formed
    namespace unrelated {
      using N::C;
      %template(cin) C<int>;
      template class C<int>;
    }

    // ill-formed
    namespace unrelated {
      using namespace N;
      %template(cin) C<int>;
      template class C<int>;
    }

    // ill-formed
    namespace unrelated {
      namespace N {
        %template(cin) C<int>;
        template class C<int>;
      }
    }

    // ill-formed
    namespace unrelated {
      %template(cin) N::C<int>;
      template class N::C<int>;
    }

When the scope is incorrect, such as for the ill-formed examples above, an error occurs:

    cpp_template_scope.i:34: Error: 'C' resolves to 'N::C' and was incorrectly instantiated
    in scope 'unrelated' instead of within scope 'N'.

A note for the C++ standard geeks out there; a valid instantiation is one which conforms to the C++03 standard as C++11 made a change to disallow using declarations and using directives to find a template.

    // valid C++03, ill-formed C++11
    using N::C;
    template class C<int>;

Compatibility Note: Versions prior to SWIG-4.0.0 did not error out with incorrectly scoped `%template` declarations, but this led to numerous subtle template scope problems.

### 6.18.9 Template renaming

The primary purpose of the `%template` directive is to instantiate a template and make it available in the target language. The identifier name for use from the target language is determined by the name provided to `%template`. However, if `%rename` is used, it will override the name given to `%template`. This is somewhat unusual but there are a couple of corner case uses.

In the case of overloaded template functions, the `%template` directive instantiates all the overloaded template functions and all the instantiations will have the same name. Consider the example below which uses `%rename` to rename just one of the overloaded templates:

    namespace Quirky {
      template<typename T> T funky(T a, T b) { return a+b; }
      template<typename T> T funky(T a) { return a; }
      template<typename T> void funky() {}
    }
    %}

    %rename(funky_void) Quirky::funky<int>(); // matches just the parameterless function
    %template(funky_int) Quirky::funky<int>;

Note that `%rename` is placed before `%template` in order to have any effect. The wrapped functions in Java are then:

    public static int funky_int(int a, int b) { ... }
    public static int funky_int(int a) { ... }
    public static void funky_void() { ... }

Advanced renaming support can be used to modify the C++ symbol for the target language by using format specifiers and special functions/regular expression with `%rename`. This type of advanced renaming is not possible solely with the name given to `%template`. However, `%rename` can be used to get the same effect. Using the same example above using the `uppercase` function:

    %rename("%(uppercase)s") Quirky::funky<bool>; // matches all 3 template methods
    %template() Quirky::funky<bool>;

Note that the empty template instantiation can be used - there is little point providing a name to `%template` if renaming all the instantiated templates with `%rename`. Normally empty template instantiations result in no wrapper, but providing a name via `%rename` will enable a wrapped function. The wrapped functions in Java are then:

    public static boolean FUNKY(boolean a, boolean b) { ... }
    public static boolean FUNKY(boolean a) { ... }
    public static void FUNKY() { ... }

### 6.18.10 More on templates

If all of this isn't quite enough and you really want to make someone's head explode, SWIG directives such as `%rename`, `%extend`, and `%typemap` can be included directly in template definitions. For example:

    // File : list.h
    template<class T> class List {
      ...
    public:
      %rename(__getitem__) get(int);
      List(int max);
      ~List();
      ...
      T get(int index);
      %extend {
        char *__str__() {
          /* Make a string representation */
          ...
        }
      }
    };

In this example, the extra SWIG directives are propagated to every template instantiation.

It is also possible to separate these declarations from the class template. For example:

    %rename(__getitem__) List::get;
    %extend List {
      char *__str__() {
        /* Make a string representation */
        ...
      }
      /* Make a copy */
      T *__copy__() {
        return new List<T>(*$self);
      }
    };

    ...
    template<class T> class List {
      ...
      public:
      List() { }
      T get(int index);
      ...
    };

When `%extend` is decoupled from the class definition, it is legal to use the same template parameters as provided in the class definition. These are replaced when the template is expanded. In addition, the `%extend` directive can be used to add additional methods to a specific instantiation. For example:

    %template(intList) List<int>;

    %extend List<int> {
      void blah() {
        printf("Hey, I'm an List<int>!\n");
      }
    };

It is even possible to extend a class via `%extend` with template methods, for example:

    %include <std_string.i>

    %inline %{
    class ExtendMe {
    public:
      template <typename T>
      T do_stuff_impl(int a, T b, double d) {
        return b;
      }
    };
    %}

    %extend ExtendMe {
      template<typename T>
      T do_overloaded_stuff(T b) {
        return $self->do_stuff_impl(0, b, 4.0);
      }
    }
    %template(do_overloaded_stuff) ExtendMe::do_overloaded_stuff<std::string>;
    %template(do_overloaded_stuff) ExtendMe::do_overloaded_stuff<double>;

The wrapped `ExtendMe` class will then have two (overloaded) methods called `do_overloaded_stuff`.

Compatibility Note: Extending a class with template methods was added in version 3.0.12

Needless to say, SWIG's template support provides plenty of opportunities to break the universe. That said, an important final point is that SWIG does not perform extensive error checking of templates! Specifically, SWIG does not perform type checking nor does it check to see if the actual contents of the template declaration make any sense. Since the C++ compiler checks this when it compiles the resulting wrapper file, there is no practical reason for SWIG to duplicate this functionality.

As SWIG's template support does not perform type checking `%template` can be used as early as after a template declaration. You can, and rarely have to, use `%template` before the template parameters have been declared. For example:

    template <class T> class OuterTemplateClass {};

    // The nested class OuterClass::InnerClass inherits from the class template
    // OuterTemplateClass<OuterClass::InnerStruct> and thus the template needs
    // to be expanded with %template before the OuterClass declaration.
    %template(OuterTemplateClass_OuterClass__InnerStruct)
      OuterTemplateClass<OuterClass::InnerStruct>

    // Don't forget to use %feature("flatnested") for OuterClass::InnerStruct and
    // OuterClass::InnerClass if the target language doesn't support nested classes.
    class OuterClass {
      public:
        // Forward declarations:
        struct InnerStruct;
        class InnerClass;
    };

    struct OuterClass::InnerStruct {};

    // Expanding the template at this point with %template is too late as the
    // OuterClass::InnerClass declaration is processed inside OuterClass.

    class OuterClass::InnerClass : public OuterTemplateClass<InnerStruct> {};

Compatibility Note: The first implementation of template support relied heavily on macro expansion in the preprocessor. Templates have been more tightly integrated into the parser and type system in SWIG-1.3.12 and the preprocessor is no longer used. Code that relied on preprocessing features in template expansion will no longer work. However, SWIG still allows the # operator to be used to generate a string from a template argument.

Compatibility Note: In earlier versions of SWIG, the `%template` directive introduced a new class name. This name could then be used with other directives. For example:

    %template(vectori) vector<int>;
    %extend vectori {
      void somemethod() { }
    };

This behavior is no longer supported. Instead, you should use the original template name as the class name. For example:

    %template(vectori) vector<int>;
    %extend vector<int> {
      void somemethod() { }
    };

Similar changes apply to typemaps and other customization features.

## 6.19 Namespaces

Support for C++ namespaces is comprehensive, but by default simple, however, some target languages can turn on more advanced namespace support via the nspace feature, described later. Code within unnamed namespaces is ignored as there is no external access to symbols declared within the unnamed namespace. Before detailing the default implementation for named namespaces, it is worth noting that the semantics of C++ namespaces is extremely non-trivial--especially with regard to the C++ type system and class machinery. At a most basic level, namespaces are sometimes used to encapsulate common functionality. For example:

    namespace math {
      double sin(double);
      double cos(double);

      class Complex {
        double im, re;
      public:
        ...
      };
      ...
    };

Members of the namespace are accessed in C++ by prepending the namespace prefix to names. For example:

    double x = math::sin(1.0);
    double magnitude(math::Complex *c);
    math::Complex c;
    ...

At this level, namespaces are relatively easy to manage. However, things start to get very ugly when you throw in the other ways a namespace can be used. For example, selective symbols can be exported from a namespace with a `using` declaration:

    using math::Complex;                // Using declaration
    double magnitude(Complex *c);       // Namespace prefix stripped

Similarly, the contents of an entire namespace can be made available via a `using` directive:

    using namespace math;               // Using directive
    double x = sin(1.0);
    double magnitude(Complex *c);

Alternatively, a namespace can be aliased:

    namespace M = math;
    double x = M::sin(1.0);
    double magnitude(M::Complex *c);

Using combinations of these features, it is possible to write head-exploding code like this:

    namespace A {
      class Foo {
      };
    }

    namespace B {
      namespace C {
        using namespace A;
      }
      typedef C::Foo FooClass;
    }

    namespace BIGB = B;

    namespace D {
      using BIGB::FooClass;
      class Bar : public FooClass {
      }
    };

    class Spam : public D::Bar {
    };

    void evil(A::Foo *a, B::FooClass *b, B::C::Foo *c, BIGB::FooClass *d,
              BIGB::C::Foo *e, D::FooClass *f);

Given the possibility for such perversion, it's hard to imagine how every C++ programmer might want such code wrapped into the target language. Clearly this code defines three different classes. However, one of those classes is accessible under at least six different names!

SWIG fully supports C++ namespaces in its internal type system and class handling code. If you feed SWIG the above code, it will be parsed correctly, it will generate compilable wrapper code, and it will produce a working scripting language module. However, the default wrapping behavior is to flatten namespaces in the target language. This means that the contents of all namespaces are merged together in the resulting scripting language module. For example, if you have code like this,

    %module foo
    namespace foo {
      void bar(int);
      void spam();
    }

    namespace bar {
      void blah();
    }

then SWIG simply creates three wrapper functions `bar()`, `spam()`, and `blah()` in the target language. SWIG does not prepend the names with a namespace prefix nor are the functions packaged in any kind of nested scope. Note that the default handling of flattening all the namespace scopes in the target language can be changed via the nspace feature.

There is some rationale for taking this approach. Since C++ namespaces are often used to define modules in C++, there is a natural correlation between the likely contents of a SWIG module and the contents of a namespace. For instance, it would not be unreasonable to assume that a programmer might make a separate extension module for each C++ namespace. In this case, it would be redundant to prepend everything with an additional namespace prefix when the module itself already serves as a namespace in the target language. Or put another way, if you want SWIG to keep namespaces separate, simply wrap each namespace with its own SWIG interface.

Because namespaces are flattened, it is possible for symbols defined in different namespaces to generate a name conflict in the target language. For example:

    namespace A {
      void foo(int);
    }
    namespace B {
      void foo(double);
    }

When this conflict occurs, you will get an error message that resembles this:

    example.i:26: Error: 'foo' is multiply defined in the generated target language module.
    example.i:23: Error: Previous declaration of 'foo'

To resolve this error, simply use `%rename` to disambiguate the declarations. For example:

    %rename(B_foo) B::foo;
    ...
    namespace A {
      void foo(int);
    }
    namespace B {
      void foo(double);     // Gets renamed to B_foo
    }

Similarly, `%ignore` can be used to ignore declarations.

C++ `using` directives and `using` declarations do not add any code to the generated wrapper code. However, there is an exception in one context, see Using declarations and inheritance for introducing members of a base class into a derived class definition. C++ `using` declarations and directives are used by the internal type system to track type-names. Therefore, if you have code like this:

    namespace A {
      typedef int Integer;
    }
    using namespace A;
    void foo(Integer x);

SWIG knows that `Integer` is the same as `A::Integer` which is the same as `int`.

Namespaces may be combined with templates. If necessary, the `%template` directive can be used to expand a template defined in a different namespace. For example:

    namespace foo {
      template<typename T> T max(T a, T b) { return a > b ? a : b; }
    }

    using foo::max;

    %template(maxint)   max<int>;           // Okay.
    %template(maxfloat) foo::max<float>;    // Okay (qualified name).

    namespace bar {
      using namespace foo;
      %template(maxdouble)  max<double>;    // Okay.
    }

The combination of namespaces and other SWIG directives may introduce subtle scope-related problems. The key thing to keep in mind is that all SWIG generated wrappers are produced in the global namespace. Symbols from other namespaces are always accessed using fully qualified names---names are never imported into the global space unless the interface happens to do so with a `using` declaration. In almost all cases, SWIG adjusts typenames and symbols to be fully qualified. However, this is not done in code fragments such as function bodies, typemaps, exception handlers, and so forth. For example, consider the following:

    namespace foo {
      typedef int Integer;
      class bar {
        public:
        ...
      };
    }

    %extend foo::bar {
      Integer add(Integer x, Integer y) {
        Integer r = x + y;        // Error. Integer not defined in this scope
        return r;
      }
    };

In this case, SWIG correctly resolves the added method parameters and return type to `foo::Integer`. However, since function bodies aren't parsed and such code is emitted in the global namespace, this code produces a compiler error about `Integer`. To fix the problem, make sure you use fully qualified names. For example:

    %extend foo::bar {
      Integer add(Integer x, Integer y) {
        foo::Integer r = x + y;        // Ok.
        return r;
      }
    };

Note: SWIG does not propagate `using` declarations to the resulting wrapper code. If these declarations appear in an interface, they should also appear in any header files that might have been included in a `%{ ... %}` section. In other words, don't insert extra `using` declarations into a SWIG interface unless they also appear in the underlying C++ code.

Note: Code inclusion directives such as `%{ ... %}` or `%inline %{ ... %}` should not be placed inside a namespace declaration. The code emitted by these directives will not be enclosed in a namespace and you may get very strange results. If you need to use namespaces with these directives, consider the following:

    // Good version
    %inline %{
    namespace foo {
      void bar(int) { ... }
      ...
    }
    %}

    // Bad version.  Emitted code not placed in namespace.
    namespace foo {
    %inline %{
      void bar(int) { ... }   /* I'm bad */
      ...
      %}
    }

Note: When the `%extend` directive is used inside a namespace, the namespace name is included in the generated functions. For example, if you have code like this,

    namespace foo {
      class bar {
        public:
          %extend {
            int blah(int x);
          };
      };
    }

the added method `blah()` is mapped to a function `int foo_bar_blah(foo::bar *self, int x)`. This function resides in the global namespace.

Note: Although namespaces are flattened in the target language, the SWIG generated wrapper code observes the same namespace conventions as used in the input file. Thus, if there are no symbol conflicts in the input, there will be no conflicts in the generated code.

Note: In the same way that no resolution is performed on parameters, a conversion operator name must match exactly to how it is defined. Do not change the qualification of the operator. For example, suppose you had an interface like this:

    namespace foo {
      class bar;
      class spam {
        public:
        ...
        operator bar();      // Conversion of spam -> bar
        ...
      };
    }

The following is how the feature is expected to be written for a successful match:

    %rename(tofoo) foo::spam::operator bar();

The following does not work as no namespace resolution is performed in the matching of conversion operator names:

    %rename(tofoo) foo::spam::operator foo::bar();

Note, however, that if the operator is defined using a qualifier in its name, then the feature must use it too...

    %rename(tofoo) foo::spam::operator bar();      // will not match
    %rename(tofoo) foo::spam::operator foo::bar(); // will match
    namespace foo {
      class bar;
      class spam {
        public:
        ...
        operator foo::bar();
        ...
      };
    }

Compatibility Note: Versions of SWIG prior to 1.3.32 were inconsistent in this approach. A fully qualified name was usually required, but would not work in some situations.

Note: The flattening of namespaces is only intended to serve as a basic namespace implementation. More advanced handling of namespaces is discussed next.

### 6.19.1 The nspace feature for namespaces

The `nspace` feature operates in two modes. Firstly, in a simple enable/disable mode to mirror the C++ namespaces into the target language specific concept of a C++ namespace. Secondly, a complex mode for modifying, renaming or moving the hierarchies of the language specific concept of a C++ namespace.

The types of symbols that the feature can be applied to are any class, struct, union or enum declared within a named namespace. This also includes templates of the aforementioned types. The feature wraps the type within the target language specific concept of a namespace, such as a Java package or C# namespace. Only some target languages provide support for the `nspace` feature. Please see the target language specific sections to see if the language you are interested in supports the nspace feature.

#### 6.19.1.1 %nspace for mirroring namespace hierarchies

In this simple mode the `nspace` feature works as a feature flag to enable or disable the feature for a given C++ symbol. As described earlier, all namespace are flattened by default, hence the `nspace` feature is disabled by default. When the feature is enabled, the C++ namespace hierarchies are mirrored into the target language concept of a namespace.

The feature flag is demonstrated below using the following example:

    %feature("nspace") MyWorld::Material::Color;
    %nspace MyWorld::Wrapping::Color; // %nspace is a macro for %feature("nspace")

    namespace MyWorld {
      namespace Material {
        class Color {
        ...
        };
      }
      namespace Wrapping {
        class Color {
        ...
        };
      }
    }

By default, without the above `nspace` feature flags (or an appropriate `%rename`), SWIG outputs the following warning resulting in just one of the `Color` classes being available for use from the target language:

    example.i:9: Error: 'Color' is multiply defined in the generated target language module.
    example.i:5: Error: Previous declaration of 'Color'

Let's consider C# as the target language. With the two `nspace` feature flags, the two C# `Color` proxy classes are generated into the equivalent C# namespaces that mirror the C++ namespace hierarchies. A fully qualified constructor call of each these two types in C# is then:

    var materialColor = new MyWorld.Material.Color();
    var wrappingColor = new MyWorld.Wrapping.Color();

Without the `nspace` feature flag, no namespaces are available in C# and the fully qualified constructor call of the type in C# would simply be:

    var materialColor = new Color();

Note that the `nspace` feature does not apply to variables and functions simply declared in a namespace. For example, the following symbols cannot co-exist in the target language without renaming. This may change in a future version.

    namespace MyWorld {
      namespace Material {
        int quantity;
        void dispatch();
      }
      namespace Wrapping {
        int quantity;
        void dispatch();
      }
    }

Compatibility Note: The simple `%nspace` feature flag was first introduced in SWIG-2.0.0.

#### 6.19.1.2 %nspacemove for modifying namespace hierarchies

The more complex mode for `nspace` provides the ability to move a type into a differently named target language equivalent of a namespace. This allows a fully flexible approach to mapping C++ namespaces into a target language equivalent of a namespace, such as:

- Renaming a namespace.
- Renaming any number of sub-namespaces of a namespace.
- Moving a type to a completely different namespace.
- Splitting many types in one namespace into multiple different namespaces.
- Adding nested sub-namespaces to a namespace.
- Removing nested sub-namespaces of namespace.
- Combinations of the above.

The `nspace` feature attaches to a C++ symbol and provides a target language namespace for that symbol to move to. The `%nspacemove` directive is a macro for the `nspace` feature as follows:

    #define %nspacemove(NAMESPACE) %feature("nspace", #NAMESPACE)

where the target namespace is provided in `NAMESPACE` and is specified in valid C++ syntax, such as `A::B::C`. Internally, SWIG converts the C++ namespace into a target language equivalent, so this might for example, result in a C# namespace called `A.B.C` or a Java package named `A.B.C`. Note that the target namespace does not have to actually exist in any of the C++ code that SWIG parses; it could be entirely made-up.

Either the `%nspacemove` macro or the more verbose `%feature` syntax can be used. Please see the Features and the %feature directive section for more details of SWIG features.

An example follows:

    // Enable the nspace feature flag for all symbols
    %nspace;

    // Override the nspace feature for a subset of symbols by moving them into different namespaces
    %nspacemove(A) A::B::C::Struct1;
    %feature("nspace", "A::B::X") A::B::C::Struct2;
    %nspacemove(A::B::C::D) A::B::C::Struct4;
    %nspacemove(Somewhere::Else) A::B::C::Struct5;

    %inline %{
    namespace A {
      namespace B {
        namespace C {
          struct Struct1 {
            // ...
          };
          struct Struct2 {
            // ...
          };
          struct Struct3 {
            // ...
          };
          struct Struct4 {
            // ...
          };
          struct Struct5 {
            // ...
          };
        }
      }
    }
    %}

The C# code below constructs each of the above classes. It shows the namespaces that the C# proxy classes have been moved into, noting though that `Struct4` merely exactly mirrors the C++ namespace hierarchy as it has the `nspace` feature flag attached to it.

    var s1 = new A.Struct1();
    var s2 = new A.B.X.Struct2();
    var s3 = new A.B.C.Struct3();
    var s4 = new A.B.C.D.Struct4();
    var s5 = new Somewhere.Else.Struct5();

#### 6.19.1.3 More about the nspace feature

When the `nspace` feature is attached to a class or enum, all contained symbols (members) are also automatically moved into the target language namespace. Contained symbols include all enum values, static and non-static class members as well as nested classes. There is no need for additional `nspace` features to be specified for all the contained symbols. Below is an example showing this. It also shows the nspace feature working for templates.

    // Easy way to move all the Structure template instantiations into a different namespace
    %nspacemove(A::Different::Space) Space::Structure;

    %inline %{
    namespace Space {
      template<typename T>
      struct Structure {
        static int Count;
        static void StaticMethod(T t) {
          // ...
        }
        struct NestedStruct {
          // ...
        };
      };
      template<typename T>
      int Structure<T>::Count = 0;
    }
    %}
    %template(StructureInt) Space::Structure<int>;
    %template(StructureString) Space::Structure<const char *>;

The C# code below shows the full C# namespace `A.Different.Space` being used as one would expect for all the contained symbols within a C# class.

    var s = new A.Different.Space.StructureInt();
    int count = A.Different.Space.StructureInt.Count;
    var n = new A.Different.Space.StructureInt.NestedStruct();
    A.Different.Space.StructureInt.StaticMethod(99);
    A.Different.Space.StructureString.StaticMethod("hi");

Any attempt to give a different namespace value to a nested class or enum will issue a warning. For example, adding the following to the above in an attempt to move one of the instantiated nested classes into another namespace like this:

    %nspacemove(Bad::Space) Space::Structure<int>::NestedStruct;
    ... rest of example above ...

will result in the following warning:

    Warning 406: Ignoring nspace setting (Bad::Space) for 'Space::Structure< int >::NestedStruct',
    Warning 406: as it conflicts with the nspace setting (A::Different::Space) for outer class 'Space::Structure< int >'.

Compatibility Note: Modifying namespace hierarchies via `%nspacemove` was first introduced in SWIG-4.3.0.

## 6.20 Renaming templated types in namespaces

As has been mentioned, when %rename includes parameters, the parameter types must match exactly (no typedef or namespace resolution is performed). SWIG treats templated types slightly differently and has an additional matching rule so unlike non-templated types, an exact match is not always required. If the fully qualified templated type is specified, it will have a higher precedence over the generic template type. In the example below, the generic template type is used to rename to `bbb` and the fully qualified type is used to rename to `ccc`.

    %rename(bbb) Space::ABC::aaa(T t);                     // will match but with lower precedence than ccc
    %rename(ccc) Space::ABC<Space::XYZ>::aaa(Space::XYZ t);// will match but with higher precedence
                                                           // than bbb

    namespace Space {
      class XYZ {};
      template<typename T> struct ABC {
        void aaa(T t) {}
      };
    }
    %template(ABCXYZ) Space::ABC<Space::XYZ>;

It should now be apparent that there are many ways to achieve a renaming with %rename. This is demonstrated by the following two examples, which are effectively the same as the above example. Below shows how %rename can be placed inside a namespace.

    namespace Space {
      %rename(bbb) ABC::aaa(T t);                     // will match but with lower precedence than ccc
      %rename(ccc) ABC<Space::XYZ>::aaa(Space::XYZ t);// will match but with higher precedence than bbb
      %rename(ddd) ABC<Space::XYZ>::aaa(XYZ t);       // will not match
    }

    namespace Space {
      class XYZ {};
      template<typename T> struct ABC {
        void aaa(T t) {}
      };
    }
    %template(ABCXYZ) Space::ABC<Space::XYZ>;

Note that `ddd` does not match as there is no namespace resolution for parameter types and the fully qualified type must be specified for template type expansion. The following example shows how %rename can be placed within %extend.

    namespace Space {
      %extend ABC {
        %rename(bbb) aaa(T t);         // will match but with lower precedence than ccc
      }
      %extend ABC<Space::XYZ> {
        %rename(ccc) aaa(Space::XYZ t);// will match but with higher precedence than bbb
        %rename(ddd) aaa(XYZ t);       // will not match
      }
    }

    namespace Space {
      class XYZ {};
      template<typename T> struct ABC {
        void aaa(T t) {}
      };
    }
    %template(ABCXYZ) Space::ABC<Space::XYZ>;

## 6.21 Exception specifications

When C++ programs utilize exceptions, exceptional behavior is sometimes specified as part of a function or method declaration. For example:

    class Error { };

    class Foo {
    public:
      ...
      void blah() throw(Error);
      ...
    };

If an exception specification is used, SWIG automatically generates wrapper code for catching the indicated exception and, when possible, rethrowing it into the target language, or converting it into an error in the target language otherwise. For example, in Python, you can write code like this:

    f = Foo()
    try:
        f.blah()
    except Error, e:
        # e is a wrapped instance of "Error"

Details of how to tailor code for handling the caught C++ exception and converting it into the target language's exception/error handling mechanism is outlined in the "throws" typemap section.

Since exception specifications are sometimes only used sparingly, this alone may not be enough to properly handle C++ exceptions. To do that, a different set of special SWIG directives are used. Consult the "Exception handling with %exception" section for details. The next section details a way of simulating an exception specification or replacing an existing one.

## 6.22 Exception handling with %catches

Exceptions are automatically handled for methods with an exception specification. Similar handling can be achieved for methods without exception specifications through the `%catches` feature. It is also possible to replace any declared exception specification using the `%catches` feature. In fact, `%catches` uses the same "throws" typemaps that SWIG uses for exception specifications in handling exceptions. The `%catches` feature must contain a list of possible types that can be thrown. For each type that is in the list, SWIG will generate a catch handler, in the same way that it would for types declared in the exception specification. Note that the list can also include the catch all specification "...". For example,

    struct EBase { virtual ~EBase(); };
    struct Error1 : EBase { };
    struct Error2 : EBase { };
    struct Error3 : EBase { };
    struct Error4 : EBase { };

    %catches(Error1, Error2, ...) Foo::bar();
    %catches(EBase) Foo::blah();

    class Foo {
    public:
      ...
      void bar();
      void blah() throw(Error1, Error2, Error3, Error4);
      ...
    };

For the `Foo::bar()` method, which can throw anything, SWIG will generate catch handlers for `Error1`, `Error2` as well as a catch all handler (...). Each catch handler will convert the caught exception and convert it into a target language error/exception. The catch all handler will convert the caught exception into an unknown error/exception.

Without the `%catches` feature being attached to `Foo::blah()`, SWIG will generate catch handlers for all of the types in the exception specification, that is, `Error1, Error2, Error3, Error4`. However, with the `%catches` feature above, just a single catch handler for the base class, `EBase` will be generated to convert the C++ exception into a target language error/exception.

## 6.23 Pointers to Members

Starting with SWIG-1.3.7, there is limited parsing support for pointers to C++ class members. For example:

    double do_op(Object *o, double (Object::*callback)(double, double));
    extern double (Object::*fooptr)(double, double);
    %constant double (Object::*FOO)(double, double) = &Object::foo;

Although these kinds of pointers can be parsed and represented by the SWIG type system, few language modules know how to handle them due to implementation differences from standard C pointers. Readers are strongly advised to consult an advanced text such as the "The Annotated C++ Manual" for specific details.

When pointers to members are supported, the pointer value might appear as a special string like this:

    >>> print(example.FOO)
    _ff0d54a800000000_m_Object__f_double_double__double
    >>>

In this case, the hexadecimal digits represent the entire value of the pointer which is usually the contents of a small C++ structure on most machines.

SWIG's type-checking mechanism is also more limited when working with member pointers. Normally SWIG tries to keep track of inheritance when checking types. However, no such support is currently provided for member pointers.

## 6.24 Smart pointers and operator->()

In some C++ programs, objects are often encapsulated by smart-pointers or proxy classes. This is sometimes done to implement automatic memory management (reference counting) or persistence. Typically a smart-pointer is defined by a class template where the `->` operator has been overloaded. This class is then wrapped around some other class. For example:

    // Smart-pointer class
    template<class T> class SmartPtr {
      T *pointee;
    public:
      SmartPtr(T *p) : pointee(p) { ... }
      T *operator->() {
        return pointee;
      }
      ...
    };

    // Ordinary class
    class Foo_Impl {
    public:
      int x;
      virtual void bar();
      ...
    };

    // Smart-pointer wrapper
    typedef SmartPtr<Foo_Impl> Foo;

    // Create smart pointer Foo
    Foo make_Foo() {
      return SmartPtr<Foo_Impl>(new Foo_Impl());
    }

    // Do something with smart pointer Foo
    void do_something(Foo f) {
      printf("x = %d\n", f->x);
      f->bar();
    }

    // Call the wrapped smart pointer proxy class in the target language 'Foo'
    %template(Foo) SmartPtr<Foo_Impl>;

A key feature of this approach is that by defining `operator->` the methods and attributes of the object wrapped by a smart pointer are transparently accessible. For example, expressions such as these (from the previous example),

    f->x
    f->bar()

are transparently mapped to the following

    (f.operator->())->x;
    (f.operator->())->bar();

When generating wrappers, SWIG tries to emulate this functionality to the extent that it is possible. To do this, whenever `operator->()` is encountered in a class, SWIG looks at its returned type and uses it to generate wrappers for accessing attributes of the underlying object. For example, wrapping the above code produces wrappers like this:

    int Foo_x_get(Foo *f) {
      return (*f)->x;
    }
    void Foo_x_set(Foo *f, int value) {
      (*f)->x = value;
    }
    void Foo_bar(Foo *f) {
      (*f)->bar();
    }

These wrappers take a smart-pointer instance as an argument, but dereference it in a way to gain access to the object returned by `operator->()`. You should carefully compare these wrappers to those in the first part of this chapter (they are slightly different).

The end result is that access looks very similar to C++. For example, you could do this in Python:

    >>> f = make_Foo()
    >>> print(f.x)
    0
    >>> f.bar()
    >>>

When generating wrappers through a smart-pointer, SWIG tries to generate wrappers for all methods and attributes that might be accessible through `operator->()`. This includes any methods that might be accessible through inheritance. However, there are a number of restrictions:

- Member variables and methods are wrapped through a smart pointer. Enumerations, constructors, and destructors are not wrapped.

- If the smart-pointer class and the underlying object both define a method or variable of the same name, then the smart-pointer version has precedence. For example, if you have this code

      class Foo {
      public:
        int x;
      };

      class Bar {
      public:
        int x;
        Foo *operator->();
      };

  then the wrapper for `Bar::x` accesses the `x` defined in `Bar`, and not the `x` defined in `Foo`.

If your intent is to only expose the smart-pointer class in the interface, it is not necessary to wrap both the smart-pointer class and the class for the underlying object. However, you must still tell SWIG about both classes if you want the technique described in this section to work. To only generate wrappers for the smart-pointer class, you can use the %ignore directive. For example:

    %ignore Foo;
    class Foo {       // Ignored
    };

    class Bar {
    public:
      Foo *operator->();
      ...
    };

Alternatively, you can import the definition of `Foo` from a separate file using `%import`.

Note: When a class defines `operator->()`, the operator itself is wrapped as a method `__deref__()`. For example:

    f = Foo()               # Smart-pointer
    p = f.__deref__()       # Raw pointer from operator->

Note: To disable the smart-pointer behavior, use `%ignore` to ignore `operator->()`. For example:

    %ignore Bar::operator->;

Note: Smart pointer support was first added in SWIG-1.3.14.

## 6.25 C++ reference counted objects - ref/unref feature

Another similar idiom in C++ is the use of reference counted objects. Consider for example:

    class RCObj  {
      // implement the ref counting mechanism
      int add_ref();
      int del_ref();
      int ref_count();

    public:
      virtual ~RCObj() = 0;

      int ref() const {
        return add_ref();
      }

      int unref() const {
        if (ref_count() == 0 || del_ref() == 0 ) {
          delete this;
          return 0;
        }
        return ref_count();
      }
    };

    class A : RCObj {
    public:
      A();
      int foo();
    };

    class B {
      A *_a;

    public:
      B(A *a) : _a(a) {
        a->ref();
      }

      ~B() {
        a->unref();
      }
    };

    int main() {
      A *a  = new A();       // (count: 0)
      a->ref();           // 'a' ref here (count: 1)

      B *b1 = new B(a);   // 'a' ref here (count: 2)
      if (1 + 1 == 2) {
        B *b2 = new B(a); // 'a' ref here (count: 3)
        delete b2;        // 'a' unref, but not deleted (count: 2)
      }

      delete b1;          // 'a' unref, but not deleted (count: 1)
      a->unref();         // 'a' unref and deleted (count: 0)
    }

In the example above, the 'A' class instance 'a' is a reference counted object, which can't be deleted arbitrarily since it is shared between the objects 'b1' and 'b2'. 'A' is derived from a Reference Counted Object 'RCObj', which implements the ref/unref idiom.

To tell SWIG that 'RCObj' and all its derived classes are reference counted objects, use the "ref" and "unref" features. These are also available as `%refobject` and `%unrefobject`, respectively. For example:

    %module example
    ...

    %feature("ref")   RCObj "$this->ref();"
    %feature("unref") RCObj "$this->unref();"

    %include "rcobj.h"
    %include "A.h"
    ...

where the code passed to the "ref" and "unref" features will be executed as needed whenever a new object is passed to Python, or when Python tries to release the proxy object instance, respectively.

On the Python side, the use of a reference counted object is no different to any other regular instance:

    def create_A():
        a = A()         # SWIG ref 'a' - new object is passed to Python (count: 1)
        b1 = B(a)       # C++ ref 'a (count: 2)
        if 1 + 1 == 2:
            b2 = B(a)   # C++ ref 'a' (count: 3)
        return a        # 'b1' and 'b2' are released and deleted, C++ unref 'a' twice (count: 1)

    a = create_A()      # (count: 1)
    exit                # 'a' is released, SWIG unref 'a' called in the destructor wrapper (count: 0)

Note that the user doesn't explicitly need to call 'a->ref()' nor 'a->unref()' (and neither 'delete a'). Instead, SWIG takes cares of executing the "ref" and "unref" calls as needed. If the user doesn't specify the "ref/unref" feature for a type, SWIG will produce code equivalent to defining these features:

    %feature("ref")   ""
    %feature("unref") "delete $this;"

In other words, SWIG will not do anything special when a new object is passed to Python, and it will always 'delete' the underlying object when Python releases the proxy instance.

The %newobject feature is designed to indicate to the target language that it should take ownership of the returned object. When used in conjunction with a type that has the "ref" feature associated with it, it additionally emits the code in the "ref" feature into the C++ wrapper. Consider wrapping the following factory function in addition to the above:

    %newobject AFactory;
    A *AFactory() {
      return new A();
    }

The `AFactory` function now acts much like a call to the `A` constructor with respect to memory handling:

    a = AFactory()    # SWIG ref 'a' due to %newobject (count: 1)
    exit              # 'a' is released, SWIG unref 'a' called in the destructor wrapper (count: 0)

## 6.26 Using declarations and inheritance

C++ `using` declarations are sometimes used to introduce members of base classes. For example:

    class Foo {
    public:
      int blah(int x);
    };

    class Bar {
    public:
      double blah(double x);
    };

    class FooBar : public Foo, public Bar {
    public:
      using Foo::blah;
      using Bar::blah;
      char *blah(const char *x);
    };

In this example, the `using` declarations make different versions of the overloaded `blah()` method accessible from the derived class. For example:

    FooBar *f;
    f->blah(3);         // Ok. Invokes Foo::blah(int)
    f->blah(3.5);       // Ok. Invokes Bar::blah(double)
    f->blah("hello");   // Ok. Invokes FooBar::blah(const char *);

SWIG emulates the same functionality when creating wrappers. For example, if you wrap this code in Python, the module works just like you would expect:

    >>> import example
    >>> f = example.FooBar()
    >>> f.blah(3)
    >>> f.blah(3.5)
    >>> f.blah("hello")

The C++11 standard supports using declarations for inheriting constructors and this is covered in Object construction improvement.

C++ `using` declarations can also be used to change access when applicable. For example, protected methods in a base class can be made public in a derived class:

    class Foo {
    protected:
      int x;
      int blah(int x);
    };

    class Bar : public Foo {
    public:
      using Foo::x;       // Make x public
      using Foo::blah;    // Make blah public
    };

This also works in SWIG---the exposed declarations will be wrapped normally.

When `using` declarations are used as shown in these examples, declarations from the base classes are copied into the derived class and wrapped normally. When copied, the declarations retain any properties that might have been attached using `%rename`, `%ignore`, or `%feature`. Thus, if a method is ignored in a base class, it will also be ignored by a `using` declaration.

Because a `using` declaration does not provide fine-grained control over the declarations that get imported, because a single `using` declaration may introduce multiple methods, it may be difficult to manage such declarations in applications that make heavy use of SWIG customization features. If you can't get `using` to work correctly, you can always modify the C++ code to handle SWIG differently such as:

    class FooBar : public Foo, public Bar {
    public:
    #ifndef SWIG
      using Foo::blah;
      using Bar::blah;
    #else
      int blah(int x);         // explicitly tell SWIG about other declarations
      double blah(double x);
    #endif

      char *blah(const char *x);
    };

If the C++ code being wrapped cannot be changed, make judicious usage of `%extend` and `%rename` to ignore and unignore declarations. The example below is effectively the same as above:

    %extend FooBar {
      int blah(int x) { return $self->Foo::blah(x); }
      double blah(double x) { return $self->Bar::blah(x); }
    }
    %ignore FooBar::blah; // ignore all FooBar::blah below
    %rename("") FooBar::blah(const char *x); // parameterized unignore

    class FooBar : public Foo, public Bar {
    public:
      using Foo::blah;
      using Bar::blah;
      char *blah(const char *x);
    };

Notes:

- If a derived class introduces a method defined in a base class via a `using` declaration, there won't be a conflict due to incorrect additional methods. For example:

      class Foo {
      public:
        int blah(int );
        double blah(double);
      };

      class Bar : public Foo {
      public:
        using Foo::blah;    // Only introduces blah(double);
        int blah(int);
      };

- Renaming methods may prevent methods from being introduced into the derived class via `using` declarations. For example:

      %rename(blah_long) Foo::blah(long);
      class Foo {
      public:
        int blah(int);
        long blah(long);  // Renamed to blah_long
      };

      class Bar : public Foo {
      public:
        using Foo::blah;     // Only introduces blah(int)
        double blah(double x);
      };

  The problem here is `Foo::blah` is renamed to `blah_long` in the target language, but the `using` declaration in Bar is not renamed in the target language and thinks all introduced methods should simply be called `blah`. It is not clear what target language names should be used in Bar and so the conflicting names are effectively ignored as they are not introduced into the derived class for the target language wrappers. In such situations SWIG will emit a warning:

      example.i:15: Warning 526: Using declaration Foo::blah, with name 'blah', is not actually using
      example.i:10: Warning 526: the method from Foo::blah(long), with name 'blah_long', as the names are different.

  Compatibility Note: This warning message was introduced in SWIG-4.1.0. Prior versions also effectively ignored the using declaration for the same reasons, but were silent about it.

  If methods really need different names, please use of combinations of `%rename`, `%ignore` and `%extend` to achieve the desired outcome.

## 6.27 Nested classes

If the target language supports the nested classes concept (like Java), the nested C++ classes are wrapped as nested target language proxy classes. (In case of Java - "static" nested classes.) Only public nested classes are wrapped. Otherwise there is little difference between nested and normal classes.

If the target language doesn't support nested classes directly, or the support is not implemented in the language module (like for Python currently), then the visible nested classes are moved to the same name space as the containing class (nesting hierarchy is "flattened"). The same behaviour may be turned on for C# and Java by the %feature ("flatnested"); If there is a class with the same name in the outer namespace the inner class (or the global one) may be renamed or ignored:

    %rename (Bar_Foo) Bar::Foo;
    class Foo {};
    class Bar {
      public:
      class Foo {};
    };

If a nested class, within an outer class, has to be used as a template parameter within the outer class, then the template will have to be instantiated with `%template` before the beginning of the outer class. An example can be found in the Templates section.

Compatibility Note: Prior to SWIG-3.0.0, there was limited nested class support. Nested classes were treated as opaque pointers. However, there was a workaround for nested class support in these older versions requiring the user to replicate the nested class in the global scope, adding in a typedef for the nested class in the global scope and using the "nestedworkaround" feature on the nested class. This resulted in approximately the same behaviour as the "flatnested" feature. With proper nested class support now available in SWIG-3.0.0, this feature was deprecated and has now been removed. If you see the following error:

    example.i:8: Error: Unknown directive '%nestedworkaround'

consider using the "flatnested" feature discussed above which generates a non-nested proxy class, like the "nestedworkaround" feature did. Alternatively, use the default nested class code generation, which may generate an equivalent to a nested proxy class in the target language, depending on the target language support.

SWIG-1.3.40 and earlier versions did not have the `nestedworkaround` feature and the generated code resulting from parsing nested classes did not always compile. Nested class warnings could also not be suppressed using %warnfilter.

## 6.28 A brief rant about const-correctness

A common issue when working with C++ programs is dealing with all possible ways in which the `const` qualifier (or lack thereof) will break your program, all programs linked against your program, and all programs linked against those programs.

Although SWIG knows how to correctly deal with `const` in its internal type system and it knows how to generate wrappers that are free of const-related warnings, SWIG does not make any attempt to preserve const-correctness in the target language. Thus, it is possible to pass `const` qualified objects to non-const methods and functions. For example, consider the following code in C++:

    const Object * foo();
    void bar(Object *);

    ...
    // C++ code
    void blah() {
      bar(foo());         // Error: bar discards const
    };

Now, consider the behavior when wrapped into a Python module:

    >>> bar(foo())         # Okay
    >>>

Although this is clearly a violation of the C++ type-system, fixing the problem doesn't seem to be worth the added implementation complexity that would be required to support it in the SWIG run-time type system. There are no plans to change this in future releases (although we'll never rule anything out entirely).

The bottom line is that this particular issue does not appear to be a problem for most SWIG projects. Of course, you might want to consider using another tool if maintaining constness is the most important part of your project.

## 6.29 Callbacks to the target language

C/C++ function pointers are often used for callbacks and this is discussed in the Pointers to functions and callbacks section. The callback techniques described therein provide a way to control callbacks to a C/C++ function but not callbacks into the target language. The techniques described below show how the director feature can be used to support callbacks from C/C++ to the target language.

Directors enable cross-language polymorphism: a target-language class derives from a wrapped C++ class, and overridden virtual methods are dispatched back into the target language whenever C++ invokes them. `std::function` solves a related but different problem - it lets C++ pass a C++ callable out to the target language to be invoked there - see std::function in the SWIG library chapter.

### 6.29.1 Introduction to director classes

The director feature enables the ability for a target language class to derive from a wrapped C++ class. The target language can override virtual methods of a wrapped C++ class, thereby supporting cross-language polymorphism. Code can 'call up' from C++ into the target language by simply calling a virtual method overridden in a derived class in the target language. The wrapped C++ classes that have this ability are termed 'director' classes. The director feature is documented individually in each target language and the reader should locate and read this to obtain a full understanding of directors.

### 6.29.2 Using directors and target language callbacks

SWIG's primary goal is to make it possible to call C/C++ code from a target language, however, the director feature enables the reverse. While there isn't simple direct support for calling target language code from C, the director feature makes this possible. It does require some work and additional wrapper code to be provided by the user. The additional code required must be C++ and not C code and hence may introduce a small dependency on C++ if using a pure C project. In a nutshell, the user must create a C++ base class and turn it into a director class. A virtual method in the director base class is required. SWIG generates the code to call up into the target language when wrapping the director virtual method.

Let's look at some details next. Consider the same function pointer for a callback called `binary_op` from the Pointers to functions and callbacks section. For completeness, the code required for the module and director feature is also shown:

    %module(directors="1") example

    %{
    int binary_op(int a, int b, int (*op)(int, int)) {
      return op(a, b);
    }
    %}

The goal is to have a target language function that gets called by `binary_op`. The target language function should have the equivalent signature as the C/C++ function pointer `int (*op)(int, int)`. As we are using directors, we need a C++ virtual method with this signature, so let's define the C++ class and pure virtual method first and make it a director class via the director feature:

    %feature("director") BinaryOp;

    %inline %{
    struct BinaryOp {
      virtual int handle(int a, int b) = 0;
      virtual ~BinaryOp() {}
    };
    %}

The following `handler_helper` function and `binary_op_wrapper` function completes the code needed in the C++/SWIG layer. The `binary_op_wrapper` function is wrapped by SWIG and is very similar to the `binary_op` function, however, it takes a pointer to the director base class `BinaryOp` instead of a C/C++ function pointer.

    %{
    static BinaryOp *handler_ptr = NULL;
    static int handler_helper(int a, int b) {
      // Make the call up to the target language when handler_ptr
      // is an instance of a target language director class
      return handler_ptr->handle(a, b);
    }
    // If desired, handler_ptr above could be changed to a thread-local variable in order to make thread-safe
    %}

    %inline %{
    int binary_op_wrapper(int a, int b, BinaryOp *handler) {
      handler_ptr = handler;
      int result = binary_op(a, b, &handler_helper);
      handler = NULL;
      return result;
    }
    %}

On the target language side, we need to derive a class from `BinaryOp` and override the `handle` method. In Python this could be as simple as:

    import example

    # PythonBinaryOp class is defined and derived from C++ class BinaryOp
    class PythonBinaryOp(example.BinaryOp):

        # Define Python class 'constructor'
        def __init__(self):
            # Call C++ base class constructor
            example.BinaryOp.__init__(self)

        # Override C++ method: virtual int handle(int a, int b) = 0;
        def handle(self, a, b):
            # Return the product
            return a * b

For this to work from Python, an instance of the `PythonBinaryOp` class is created and then passed to `binary_op_wrapper`. The net result is the `binary_op` function will in turn be called which will call `handler_helper` which will call the virtual `handle` method, that is, the Python method `handle` in the PythonBinaryOp class. The result will be the product of 10 and 20 and make its way back to Python and hence 200 will be printed with the following code:

    handler = PythonBinaryOp()
    result = example.binary_op_wrapper(10, 20, handler)
    print(result)

This has thus demonstrated a C/C++ function pointer calling back into a target language function. The code could be made a little more user friendly by using `%rename` to provide the original `binary_op` name from the target language instead of `binary_op_wrapper`. A C++ functor base class and Python functor class could also be used instead, but these are left as exercises for the reader.

## 6.30 Where to go for more information

If you're wrapping serious C++ code, you might want to pick up a copy of "The Annotated C++ Reference Manual" by Ellis and Stroustrup. This is the reference document we use to guide a lot of SWIG's C++ support.