# 5 SWIG Basics

- Running SWIG
  - Input format
  - SWIG output
    - Dependency files
  - Comments
  - C Preprocessor
  - SWIG directives
  - Parser limitations
  - Parse tree
- Wrapping simple C declarations
  - Basic type handling
  - Global variables
  - Constants
  - A brief word about const
  - A cautionary tale of char *
- Pointers and complex objects
  - Simple pointers
  - Run time pointer type checking
  - Derived types, structs, and classes
  - Undefined datatypes
  - Typedef
- Other Practicalities
  - Passing structures by value
  - Return by value
  - Linking to structure variables
  - Linking to char *
  - Arrays
  - Creating read-only variables
  - Renaming and ignoring declarations
    - Simple renaming of specific identifiers
    - Ignoring identifiers
    - Advanced renaming support
    - Limiting global renaming rules
    - Ignoring everything then wrapping a few selected symbols
  - Default/optional arguments
  - Pointers to functions and callbacks
- Structures and unions
  - Typedef and structures
  - Character strings and structures
  - Array members
  - Structure data members
  - C constructors and destructors
  - Adding member functions to C structures
  - Nested structures
  - Other things to note about structure wrapping
- Code Insertion
  - The output of SWIG
  - Code insertion blocks
  - Inlined code blocks
  - Initialization blocks
- An Interface Building Strategy
  - Preparing a C program for SWIG
  - The SWIG interface file
  - Why use separate interface files?
  - Getting the right header files
  - What to do with main()

This chapter describes the basic operation of SWIG, the structure of its input files, and how it handles standard ISO C declarations. C++ support is described in the next chapter. However, C++ programmers should still read this chapter to understand the basics. Specific details about each target language are described in later chapters.

## 5.1 Running SWIG

To run SWIG, use the `swig` command with options and a filename like this:

    swig [ options ] filename

where `filename` is a SWIG interface file or a C/C++ header file. Full help can be seen by running `swig -help`. Below is the common set of options that can be used. Additional options are also defined for each target language. A full list can be obtained by running `swig -<lang> -help` for language <lang> specific options, for example, `swig -ruby -help` for Ruby.

    Supported Target Language Options
         -csharp         - Generate C# wrappers
         -d              - Generate D wrappers
         -go             - Generate Go wrappers
         -guile          - Generate Guile wrappers
         -java           - Generate Java wrappers
         -javascript     - Generate Javascript wrappers
         -lua            - Generate Lua wrappers
         -octave         - Generate Octave wrappers
         -perl5          - Generate Perl 5 wrappers
         -php7           - Generate PHP 8 or later wrappers
         -python         - Generate Python wrappers
         -r              - Generate R (aka GNU S) wrappers
         -ruby           - Generate Ruby wrappers
         -scilab         - Generate Scilab wrappers
         -tcl8           - Generate Tcl 8 wrappers
         -xml            - Generate XML wrappers

    Experimental Target Language Options
         -c              - Generate C wrappers
         -ocaml          - Generate OCaml wrappers

    General Options
         -addextern      - Add extra extern declarations
         -c++            - Enable C++ processing
         -co <file>      - Check <file> out of the SWIG library
         -copyctor       - Automatically generate copy constructors wherever possible
         -cpperraswarn   - Treat the preprocessor #error statement as #warning (default)
         -cppext <ext>   - Change file extension of generated C++ files to <ext>
                           (default is cxx)
         -copyright      - Display copyright notices
         -debug-classes  - Display information about the classes found in the interface
         -debug-module <n>- Display module parse tree at stages 1-4, <n> is a csv list of stages
         -debug-symtabs  - Display symbol tables information
         -debug-symbols  - Display target language symbols in the symbol tables
         -debug-csymbols - Display C symbols in the symbol tables
         -debug-lsymbols - Display target language layer symbols
         -debug-quiet    - Display less parse tree node debug info when using other -debug options
         -debug-tags     - Display information about the tags found in the interface
         -debug-template - Display information for debugging templates
         -debug-top <n>  - Display entire parse tree at stages 1-4, <n> is a csv list of stages
         -debug-typedef  - Display information about the types and typedefs in the interface
         -debug-typemap  - Display typemap debugging information
         -debug-tmsearch - Display typemap search debugging information
         -debug-tmused   - Display typemaps used debugging information
         -directors      - Turn on director mode for all the classes, mainly for testing
         -dirprot        - Turn on wrapping of protected members for director classes (default)
         -D<symbol>[=<value>] - Define symbol <symbol> (for conditional compilation)
         -E              - Preprocess only, does not generate wrapper code
         -external-runtime [file] - Export the SWIG runtime stack
         -fakeversion <v>- Make SWIG fake the program version number to <v>
         -fcompact       - Compile in compact mode
         -features <list>- Set global features, where <list> is a comma separated list of
                           features, eg -features directors,autodoc=1
                           If no explicit value is given to the feature, a default of 1 is used
         -fastdispatch   - Enable fast dispatch mode to produce faster overload dispatcher code
         -Fmicrosoft     - Display error/warning messages in Microsoft format
         -Fstandard      - Display error/warning messages in commonly used format
         -fvirtual       - Compile in virtual elimination mode
         -help           - Display help
         -I-             - Don't search the current directory
         -I<dir>         - Look for SWIG files in directory <dir>
         -ignoremissing  - Ignore missing include files
         -importall      - Follow all #include statements as imports
         -includeall     - Follow all #include statements
         -l<ifile>       - Include SWIG library file <ifile>
         -macroerrors    - Report errors inside macros
         -M              - List all dependencies
         -MD             - Is equivalent to `-M -MF <file>', except `-E' is not implied
         -MF <file>      - Generate dependencies into <file> and continue generating wrappers
         -MM             - List dependencies, but omit files in SWIG library
         -MMD            - Like `-MD', but omit files in SWIG library
         -module <name>  - Set module name to <name>
         -MP             - Generate phony targets for all dependencies
         -MT <target>    - Set the target of the rule emitted by dependency generation
         -nocontract     - Turn off contract checking
         -nocpperraswarn - Do not treat the preprocessor #error statement as #warning
         -nodefaultctor  - Do not generate implicit default constructors
         -nodefaultdtor  - Do not generate implicit default destructors
         -nodirprot      - Do not wrap director protected members
         -noexcept       - Do not wrap exception specifiers
         -nofastdispatch - Disable fast dispatch mode (default)
         -nopreprocess   - Skip the preprocessor step
         -notemplatereduce - Disable reduction of the typedefs in templates
         -O              - Enable the optimization options:
                            -fastdispatch -fvirtual
         -o <outfile>    - Set name of C/C++ output file to <outfile>
         -oh <headfile>  - Set name of C++ output header file for directors to <headfile>
         -outcurrentdir  - Set default output dir to current dir instead of input file's path
         -outdir <dir>   - Set language specific files output directory to <dir>
         -pcreversion    - Display PCRE2 version information
         -small          - Compile in virtual elimination and compact mode
         -std=<standard> - Set the C or C++ language <standard> for inputs
         -swiglib        - Report location of SWIG library and exit
         -templatereduce - Reduce all the typedefs in templates
         -U<symbol>      - Undefine symbol <symbol>
         -v              - Run in verbose mode
         -version        - Display SWIG version number
         -Wall           - Remove all warning suppression, also implies -Wextra
         -Wallkw         - Enable keyword warnings for all the supported languages
         -Werror         - Treat warnings as errors
         -Wextra         - Adds the following additional warnings: 309,403,405,512,321,322
         -w<list>        - Suppress/add warning messages, eg -w401,+321 - see Warnings.html
         -xmlout <file>  - Write XML version of the parse tree to <file> after normal processing

Arguments may also be passed in a command-line options file (also known as a response file) which is useful if they exceed the system command line length limit. To do this, put the arguments in a file, then provide the file name prefixed with `@` like so:

    swig @file

The options read from the file are inserted in place of the file option. If the file does not exist, or cannot be read, then the option will be treated literally and not removed.

Options in the file are separated by whitespace. A whitespace character may be included in an option by surrounding the entire option in either single or double quotes. Any character (including a backslash) may be included by prefixing the character to be included with a backslash. The file may itself contain additional `@file` options; any such options will be processed recursively.

### 5.1.1 Input format

As input, SWIG expects a file containing ISO C/C++ declarations and special SWIG directives. More often than not, this is a special SWIG interface file which is usually denoted with a special `.i` or `.swg` suffix. In certain cases, SWIG can be used directly on raw header files or source files. However, this is not the most typical case and there are several reasons why you might not want to do this (described later).

The most common format of a SWIG interface is as follows:

    %module mymodule
    %{
    #include "myheader.h"
    %}
    // Now list ISO C/C++ declarations
    int foo;
    int bar(int x);
    ...

The module name is supplied using the special `%module` directive. Modules are described further in the Modules Introduction section.

Everything in the `%{ ... %}` block is simply copied verbatim to the resulting wrapper file created by SWIG. This section is almost always used to include header files and other declarations that are required to make the generated wrapper code compile. It is important to emphasize that just because you include a declaration in a SWIG input file, that declaration does not automatically appear in the generated wrapper code---therefore you need to make sure you include the proper header files in the `%{ ... %}` section. It should be noted that the text enclosed in `%{ ... %}` is not parsed or interpreted by SWIG. The `%{...%}` syntax and semantics in SWIG is analogous to that of the declarations section used in input files to parser generation tools such as yacc or bison.

### 5.1.2 SWIG output

The output of SWIG is a C/C++ file that contains all of the wrapper code needed to build an extension module. SWIG may generate some additional files depending on the target language. By default, an input file with the name `file.i` is transformed into a file `file_wrap.c` or `file_wrap.cxx` (depending on whether or not the `-c++` option has been used). The name of the output C/C++ file can be changed using the `-o` option. In certain cases, file suffixes are used by the compiler to determine the source language (C, C++, etc.). Therefore, you have to use the `-o` option to change the suffix of the SWIG-generated wrapper file if you want something different than the default. For example:

    $ swig -c++ -python -o example_wrap.cpp example.i

The C/C++ output file created by SWIG often contains everything that is needed to construct an extension module for the target scripting language. SWIG is not a stub compiler nor is it usually necessary to edit the output file (and if you look at the output, you probably won't want to). To build the final extension module, the SWIG output file is compiled and linked with the rest of your C/C++ program to create a shared library.

For many target languages SWIG will also generate proxy class files in the target language. The default output directory for these language specific files is the same directory as the generated C/C++ file. This can be modified using the `-outdir` option. For example:

    $ swig -c++ -python -outdir pyfiles -o cppfiles/example_wrap.cpp example.i

If the directories `cppfiles` and `pyfiles` exist, the following will be generated:

    cppfiles/example_wrap.cpp
    pyfiles/example.py

If the `-outcurrentdir` option is used (without `-o`) then SWIG behaves like a typical C/C++ compiler and the default output directory is then the current directory. Without this option the default output directory is the path to the input file. If `-o` and `-outcurrentdir` are used together, `-outcurrentdir` is effectively ignored as the output directory for the language files is the same directory as the generated C/C++ file if not overridden with `-outdir`.

#### 5.1.2.1 Dependency files

Some of the `-M` family of options will cause SWIG to produce an extra file that describes the dependencies of the source file generated from the `.i` file being processed. The format of this dependency file follows the format of a standard Make rule, e.g.

    example_wrap.c: \
      example.i

This dependency information can be used by build systems to optimally determine when SWIG needs to be re-run on the `.i` file instead of blindly running SWIG every time as part of the build, which can be slow if there are multiple `.i` files to process or generated sources to compile/link. The provided dependency informaton also helps build systems avoid the opposite scenario of not running SWIG on the `.i` files enough, which typically happens when a file processed by `%include` has changed but the `.i` file itself has not changed.

Since the SWIG `-M` options emulate the GCC -M options, most people will find the following form of invoking SWIG convenient for build system integration:

    $ swig -c++ -python -MMD -MF example_wrap.cpp.d -o example_wrap.cpp example.i

The `-MMD` option causes SWIG to generate the dependency information in the `example_wrap.cpp.d` file as part of the `.i` processing, excluding the files in the SWIG library. By default, the dependency file name is `example_wrap.d`; `-MF` is used to specify an alternative file name to use. In contrast, the `-M` or `-MM` options only generate the dependency information but do not generate the C/C++ wrapper file, so if you only need the dependency file, you might use a command like the following:

    $ swig -c++ -python -MM -MF example_wrap.cpp.d example.i

However, you should prefer `-MD` or `-MMD` when possible so a single SWIG invocation can generate the dependency file and the C/C++ wrapper in a single invocation.

### 5.1.3 Comments

C and C++ style comments may appear anywhere in interface files. In previous versions of SWIG, comments were used to generate documentation files. Doxygen comments can now be used to generate target language specific documentation, see the Doxygen chapter.

### 5.1.4 C Preprocessor

Like C, SWIG preprocesses all input files through an enhanced version of the C preprocessor. All standard preprocessor features are supported including file inclusion, conditional compilation and macros. However, `#include` statements are ignored unless the `-includeall` command line option has been supplied. The reason for disabling includes is that SWIG is sometimes used to process raw C header files. In this case, you usually only want the extension module to include functions in the supplied header file rather than everything that might be included by that header file (i.e., system headers, C library functions, etc.).

It should also be noted that the SWIG preprocessor skips all text enclosed inside a `%{...%}` block. In addition, the preprocessor includes a number of macro handling enhancements that make it more powerful than the normal C preprocessor. These extensions are described in the "Preprocessor" chapter.

### 5.1.5 SWIG directives

Most of SWIG's operation is controlled by special directives that are always preceded by a "`%`" to distinguish them from normal C declarations. These directives are used to give SWIG hints or to alter SWIG's parsing behavior in some manner.

Since SWIG directives are not legal C syntax, it is generally not possible to include them in header files. However, SWIG directives can be included in C header files using conditional compilation like this:

    /* header.h  --- Some header file */

    /* SWIG directives -- only seen if SWIG is running */
    #ifdef SWIG
    %module foo
    #endif

`SWIG` is a special preprocessing symbol defined by SWIG when it is parsing an input file.

### 5.1.6 Parser limitations

Although SWIG can parse most C/C++ declarations, it does not provide a complete C/C++ parser implementation. Most of these limitations pertain to very complicated type declarations and certain advanced C++ features. Specifically, the following features are not currently supported:

- Non-conventional type declarations. For example, SWIG does not support declarations such as the following (even though this is legal C):

      /* Non-conventional placement of storage specifier (extern) */
      const int extern Number;

      /* Extra declarator grouping */
      Matrix (foo);    // A global variable

      /* Extra declarator grouping in parameters */
      void bar(Spam (Grok)(Doh));

  In practice, few (if any) C programmers actually write code like this since this style is never featured in programming books. However, if you're feeling particularly obfuscated, you can certainly break SWIG (although why would you want to?).

- Running SWIG on C++ source files (the code in a .C, .cpp or .cxx file) is not recommended. The usual approach is to feed SWIG header files for parsing C++ definitions and declarations. The main reason is if SWIG parses a scoped definition or declaration (as is normal for C++ source files), it is ignored, unless a declaration for the symbol was parsed earlier. For example

      /* bar not wrapped unless foo has been defined and
         the declaration of bar within foo has already been parsed */
      int foo::bar(int) {
        ... whatever ...
      }

- Certain advanced features of C++ such as nested classes are not yet fully supported. Please see the C++ Nested classes section for more information.

In the event of a parsing error, conditional compilation can be used to skip offending code. For example:

    #ifndef SWIG
    ... some bad declarations ...
    #endif

Alternatively, you can just delete the offending code from the interface file.

One of the reasons why SWIG does not provide a full C++ parser implementation is that it has been designed to work with incomplete specifications and to be very permissive in its handling of C/C++ datatypes (e.g., SWIG can generate interfaces even when there are missing class declarations or opaque datatypes). Unfortunately, this approach makes it extremely difficult to implement certain parts of a C/C++ parser as most compilers use type information to assist in the parsing of more complex declarations (for the truly curious, the primary complication in the implementation is that the SWIG parser does not utilize a separate typedef-name terminal symbol as described on p. 234 of K&R).

### 5.1.7 Parse tree

SWIG can dump its parse tree in either a simple text or XML format. This can be useful for advanced development or debugging purposes. Details are covered in the developer documentation Extending SWIG chapter.

## 5.2 Wrapping simple C declarations

SWIG wraps simple C declarations by creating an interface that closely matches the way in which the declarations would be used in a C program. For example, consider the following interface file:

    %module example

    %inline %{
    extern double sin(double x);
    extern int strcmp(const char *, const char *);
    extern int Foo;
    %}
    #define STATUS 50
    #define VERSION "1.1"

In this file, there are two functions `sin()` and `strcmp()`, a global variable `Foo`, and two constants `STATUS` and `VERSION`. When SWIG creates an extension module, these declarations are accessible as scripting language functions, variables, and constants respectively. For example, in Tcl:

    % sin 3
    5.2335956
    % strcmp Dave Mike
    -1
    % puts $Foo
    42
    % puts $STATUS
    50
    % puts $VERSION
    1.1

Or in Python:

    >>> example.sin(3)
    5.2335956
    >>> example.strcmp('Dave', 'Mike')
    -1
    >>> print example.cvar.Foo
    42
    >>> print example.STATUS
    50
    >>> print example.VERSION
    1.1

Whenever possible, SWIG creates an interface that closely matches the underlying C/C++ code. However, due to subtle differences between languages, run-time environments, and semantics, it is not always possible to do so. The next few sections describe various aspects of this mapping.

### 5.2.1 Basic type handling

In order to build an interface, SWIG has to convert C/C++ datatypes to equivalent types in the target language. Generally, scripting languages provide a more limited set of primitive types than C. Therefore, this conversion process involves a certain amount of type coercion.

Most scripting languages provide a single integer type that is implemented using the `int` or `long` datatype in C. The following list shows all of the C datatypes that SWIG will convert to and from integers in the target language:

    int
    short
    long
    unsigned
    signed
    unsigned short
    unsigned long
    unsigned char
    signed char
    bool

When an integral value is converted from C, a cast is used to convert it to the representation in the target language. Thus, a 16 bit short in C may be promoted to a 32 bit integer. When integers are converted in the other direction, the value is cast back into the original C type. If the value is too large to fit, it is silently truncated.

`unsigned char` and `signed char` are special cases that are handled as small 8-bit integers. Normally, the `char` datatype is mapped as a one-character ASCII string.

The `bool` datatype is cast to and from an integer value of 0 and 1 unless the target language provides a special boolean type.

Some care is required when working with large integer values. Most scripting languages use 32-bit integers so mapping a 64-bit long integer may lead to truncation errors. Similar problems may arise with 32 bit unsigned integers (which may appear as large negative numbers). As a rule of thumb, the `int` datatype and all variations of `char` and `short` datatypes are safe to use. For `unsigned int` and `long` datatypes, you will need to carefully check the correct operation of your program after it has been wrapped with SWIG.

Although the SWIG parser supports the `long long` datatype, not all language modules support it. This is because `long long` usually exceeds the integer precision available in the target language. In certain modules such as Tcl and Perl5, `long long` integers are encoded as strings. This allows the full range of these numbers to be represented. However, it does not allow `long long` values to be used in arithmetic expressions. It should also be noted that although `long long` is part of the ISO C99 standard, it is not universally supported by all C compilers. Make sure you are using a compiler that supports `long long` before trying to use this type with SWIG.

SWIG recognizes the following floating point types :

    float
    double

Floating point numbers are mapped to and from the natural representation of floats in the target language. This is almost always a C `double`. The rarely used datatype of `long double` is not supported by SWIG.

The `char` datatype is mapped into a NULL terminated ASCII string with a single character. When used in a scripting language it shows up as a tiny string containing the character value. When converting the value back into C, SWIG takes a character string from the scripting language and strips off the first character as the char value. Thus if the value "foo" is assigned to a `char` datatype, it gets the value `f'.

The `char *` datatype is handled as a NULL-terminated ASCII string. SWIG maps this into a 8-bit character string in the target scripting language. SWIG converts character strings in the target language to NULL terminated strings before passing them into C/C++. The default handling of these strings does not allow them to have embedded NULL bytes. Therefore, the `char *` datatype is not generally suitable for passing binary data. However, it is possible to change this behavior by defining a SWIG typemap. See the chapter on Typemaps for details about this.

At this time, SWIG provides limited support for Unicode and wide-character strings (the C `wchar_t` type). Some languages provide typemaps for wchar_t, but bear in mind these might not be portable across different operating systems. This is a delicate topic that is poorly understood by many programmers and not implemented in a consistent manner across languages. For those scripting languages that provide Unicode support, Unicode strings are often available in an 8-bit representation such as UTF-8 that can be mapped to the `char *` type (in which case the SWIG interface will probably work). If the program you are wrapping uses Unicode, there is no guarantee that Unicode characters in the target language will use the same internal representation (e.g., UCS-2 vs. UCS-4). You may need to write some special conversion functions.

### 5.2.2 Global variables

Whenever possible, SWIG maps C/C++ global variables into scripting language variables. For example,

    %module example
    double foo;

results in a scripting language variable like this:

    # Tcl
    set foo [3.5]                   ;# Set foo to 3.5
    puts $foo                       ;# Print the value of foo

    # Python
    cvar.foo = 3.5                  # Set foo to 3.5
    print(cvar.foo)                 # Print value of foo

    # Perl
    $foo = 3.5;                     # Set foo to 3.5
    print $foo, "\n";               # Print value of foo

    # Ruby
    Module.foo = 3.5               # Set foo to 3.5
    print Module.foo, "\n"         # Print value of foo

Whenever the scripting language variable is used, the underlying C global variable is accessed. Although SWIG makes every attempt to make global variables work like scripting language variables, it is not always possible to do so. For instance, in Python, all global variables must be accessed through a special variable object known as `cvar` (shown above). In Ruby, variables are accessed as attributes of the module. Other languages may convert variables to a pair of accessor functions. For example, the Java module generates a pair of functions `double get_foo()` and `set_foo(double val)` that are used to manipulate the value.

Finally, if a global variable has been declared as `const`, it only supports read-only access. Note: this behavior is new to SWIG-1.3. Earlier versions of SWIG incorrectly handled `const` and created constants instead.

### 5.2.3 Constants

Constants can be created using `#define`, enumerations, or a special `%constant` directive. The following interface file shows a few valid constant declarations :

    #define I_CONST       5               // An integer constant
    #define PI            3.14159         // A Floating point constant
    #define S_CONST       "hello world"   // A string constant
    #define NEWLINE       '\n'            // Character constant

    enum boolean {NO=0, YES=1};
    enum months {JAN, FEB, MAR, APR, MAY, JUN, JUL, AUG,
                 SEP, OCT, NOV, DEC};
    %constant double BLAH = 42.37;
    #define PI_4 PI/4
    #define FLAGS 0x04 | 0x08 | 0x40

In `#define` declarations, the type of a constant is inferred by syntax. For example, a number with a decimal point is assumed to be floating point. In addition, SWIG must be able to fully resolve all of the symbols used in a `#define` in order for a constant to actually be created. This restriction is necessary because `#define` is also used to define preprocessor macros that are definitely not meant to be part of the scripting language interface. For example:

    #define EXTERN extern

    EXTERN void foo();

In this case, you probably don't want to create a constant called `EXTERN` (what would the value be?). In general, SWIG will not create constants for macros unless the value can be completely determined by the preprocessor. For instance, in the above example, the declaration

    #define PI_4  PI/4

defines a constant because `PI` was already defined as a constant and the value is known. However, for the same conservative reasons even a constant with a simple cast will be ignored, such as

    #define F_CONST (double) 5            // A floating point constant with cast

This logic can lead to false attempts at converting `#define` into `%constant` though. For example the following case does not have any undefined symbols within the macro:

    // For indicating pure virtual functions such as: virtual void f() PURE;
    #define PURE = 0

A warning is issued:

    pure.h:1: Warning 305: Bad constant value (ignored).

In such cases simply ignore the warning or suppress it using the normal warning suppression techniques.

The use of constant expressions is allowed, but SWIG does not evaluate them. Rather, it passes them through to the output file and lets the C compiler perform the final evaluation (SWIG does perform a limited form of type-checking however).

For enumerations, it is critical that the original enum definition be included somewhere in the interface file (either in a header file or in the `%{ %}` block). SWIG only translates the enumeration into code needed to add the constants to a scripting language. It needs the original enumeration declaration in order to get the correct enum values as assigned by the C compiler.

The `%constant` directive is used to more precisely create constants corresponding to different C datatypes. Although it is not usually needed for simple values, it is more useful when working with pointers and other more complex datatypes. Typically, `%constant` is only used when you want to add constants to the scripting language interface that are not defined in the original header file.

### 5.2.4 A brief word about const

A common confusion with C programming is the semantic meaning of the `const` qualifier in declarations--especially when it is mixed with pointers and other type modifiers. In fact, previous versions of SWIG handled `const` incorrectly--a situation that SWIG-1.3.7 and newer releases have fixed.

Starting with SWIG-1.3, all variable declarations, regardless of any use of `const`, are wrapped as global variables. If a declaration happens to be declared as `const`, it is wrapped as a read-only variable. To tell if a variable is `const` or not, you need to look at the right-most occurrence of the `const` qualifier (that appears before the variable name). If the right-most `const` occurs after all other type modifiers (such as pointers), then the variable is `const`. Otherwise, it is not.

Here are some examples of `const` declarations.

    const char a;           // A constant character
    char const b;           // A constant character (the same)
    char *const c;          // A constant pointer to a character
    const char *const d;    // A constant pointer to a constant character

Here is an example of a declaration that is not `const`:

    const char *e;          // A pointer to a constant character.  The pointer
                            // may be modified.

In this case, the pointer `e` can change---it's only the value being pointed to that is read-only.

Please note that for const parameters or return types used in a function, SWIG pretty much ignores the fact that these are const, see the section on const-correctness for more information.

Compatibility Note: One reason for changing SWIG to handle `const` declarations as read-only variables is that there are many situations where the value of a `const` variable might change. For example, a library might export a symbol as `const` in its public API to discourage modification, but still allow the value to change through some other kind of internal mechanism. Furthermore, programmers often overlook the fact that with a constant declaration like `char *const`, the underlying data being pointed to can be modified--it's only the pointer itself that is constant. In an embedded system, a `const` declaration might refer to a read-only memory address such as the location of a memory-mapped I/O device port (where the value changes, but writing to the port is not supported by the hardware). Rather than trying to build a bunch of special cases into the `const` qualifier, the new interpretation of `const` as "read-only" is simple and exactly matches the actual semantics of `const` in C/C++. If you really want to create a constant as in older versions of SWIG, use the `%constant` directive instead. For example:

    %constant double PI = 3.14159;

or

    #ifdef SWIG
    #define const %constant
    #endif
    const double foo = 3.4;
    const double bar = 23.4;
    const int    spam = 42;
    #ifdef SWIG
    #undef const
    #endif
    ...

### 5.2.5 A cautionary tale of char *

Before going any further, there is one bit of caution involving `char *` that must now be mentioned. When strings are passed from a scripting language to a C `char *`, the pointer usually points to string data stored inside the interpreter. It is almost always a really bad idea to modify this data. Furthermore, some languages may explicitly disallow it. For instance, in Python, strings are supposed to be immutable. If you violate this, you will probably receive a vast amount of wrath when you unleash your module on the world.

The primary source of problems are functions that might modify string data in place. A classic example would be a function like this:

    char *strcat(char *s, const char *t)

Although SWIG will certainly generate a wrapper for this, its behavior will be undefined. In fact, it will probably cause your application to crash with a segmentation fault or other memory related problem. This is because `s` refers to some internal data in the target language---data that you shouldn't be touching.

The bottom line: don't rely on `char *` for anything other than read-only input values. However, it must be noted that you could change the behavior of SWIG using typemaps.

## 5.3 Pointers and complex objects

Most C programs manipulate arrays, structures, and other types of objects. This section discusses the handling of these datatypes.

### 5.3.1 Simple pointers

Pointers to primitive C datatypes such as

    int *
    double ***
    char **

are fully supported by SWIG. Rather than trying to convert the data being pointed to into a scripting representation, SWIG simply encodes the pointer itself into a representation that contains the actual value of the pointer and a type-tag. Thus, the SWIG representation of the above pointers (in Tcl), might look like this:

    _10081012_p_int
    _1008e124_ppp_double
    _f8ac_pp_char

A NULL pointer is represented by the string "NULL" or the value 0 encoded with type information.

All pointers are treated as opaque objects by SWIG. Thus, a pointer may be returned by a function and passed around to other C functions as needed. For all practical purposes, the scripting language interface works in exactly the same way as you would use the pointer in a C program. The only difference is that there is no mechanism for dereferencing the pointer since this would require the target language to understand the memory layout of the underlying object.

The scripting language representation of a pointer value should never be manipulated directly. Even though the values shown look like hexadecimal addresses, the numbers used may differ from the actual machine address (e.g., on little-endian machines, the digits may appear in reverse order). Furthermore, SWIG does not normally map pointers into high-level objects such as associative arrays or lists (for example, converting an `int *` into an list of integers). There are several reasons why SWIG does not do this:

- There is not enough information in a C declaration to properly map pointers into higher level constructs. For example, an `int *` may indeed be an array of integers, but if it contains ten million elements, converting it into a list object is probably a bad idea.
- The underlying semantics associated with a pointer is not known by SWIG. For instance, an `int *` might not be an array at all--perhaps it is an output value!
- By handling all pointers in a consistent manner, the implementation of SWIG is greatly simplified and less prone to error.

### 5.3.2 Run time pointer type checking

By allowing pointers to be manipulated from a scripting language, extension modules effectively bypass compile-time type checking in the C/C++ compiler. To prevent errors, a type signature is encoded into all pointer values and is used to perform run-time type checking. This type-checking process is an integral part of SWIG and can not be disabled or modified without using typemaps (described in later chapters).

Like C, `void *` matches any kind of pointer. Furthermore, `NULL` pointers can be passed to any function that expects to receive a pointer. Although this has the potential to cause a crash, `NULL` pointers are also sometimes used as sentinel values or to denote a missing/empty value. Therefore, SWIG leaves NULL pointer checking up to the application.

### 5.3.3 Derived types, structs, and classes

For everything else (structs, classes, arrays, etc...) SWIG applies a very simple rule :

Everything else is a pointer

In other words, SWIG manipulates everything else by reference. This model makes sense because most C/C++ programs make heavy use of pointers and SWIG can use the type-checked pointer mechanism already present for handling pointers to basic datatypes.

Although this probably sounds complicated, it's really quite simple. Suppose you have an interface file like this :

    %module fileio
    FILE *fopen(char *, char *);
    int fclose(FILE *);
    unsigned fread(void *ptr, unsigned size, unsigned nobj, FILE *);
    unsigned fwrite(void *ptr, unsigned size, unsigned nobj, FILE *);
    void *malloc(int nbytes);
    void free(void *);

In this file, SWIG doesn't know what a `FILE` is, but since it's used as a pointer, so it doesn't really matter what it is. If you wrapped this module into Python, you can use the functions just like you expect :

    # Copy a file
    def filecopy(source, target):
        f1 = fopen(source, "r")
        f2 = fopen(target, "w")
        buffer = malloc(8192)
        nbytes = fread(buffer, 8192, 1, f1)
        while (nbytes > 0):
            fwrite(buffer, 8192, 1, f2)
                nbytes = fread(buffer, 8192, 1, f1)
        free(buffer)

In this case `f1`, `f2`, and `buffer` are all opaque objects containing C pointers. It doesn't matter what value they contain--our program works just fine without this knowledge.

### 5.3.4 Undefined datatypes

When SWIG encounters an undeclared datatype, it automatically assumes that it is a structure or class. For example, suppose the following function appeared in a SWIG input file:

    void matrix_multiply(Matrix *a, Matrix *b, Matrix *c);

SWIG has no idea what a "`Matrix`" is. However, it is obviously a pointer to something so SWIG generates a wrapper using its generic pointer handling code.

Unlike C or C++, SWIG does not actually care whether `Matrix` has been previously defined in the interface file or not. This allows SWIG to generate interfaces from only partial or limited information. In some cases, you may not care what a `Matrix` really is as long as you can pass an opaque reference to one around in the scripting language interface.

An important detail to mention is that SWIG will gladly generate wrappers for an interface when there are unspecified type names. However, all unspecified types are internally handled as pointers to structures or classes! For example, consider the following declaration:

    void foo(size_t num);

If `size_t` is undeclared, SWIG generates wrappers that expect to receive a type of `size_t *` (this mapping is described shortly). As a result, the scripting interface might behave strangely. For example:

    foo(40);
    TypeError: expected a _p_size_t.

The only way to fix this problem is to make sure you properly declare type names using `typedef`.

### 5.3.5 Typedef

Like C, `typedef` can be used to define new type names in SWIG. For example:

    typedef unsigned int size_t;

`typedef` definitions appearing in a SWIG interface are not propagated to the generated wrapper code. Therefore, they either need to be defined in an included header file or placed in the declarations section like this:

    %{
    /* Include in the generated wrapper file */
    typedef unsigned int size_t;
    %}
    /* Tell SWIG about it */
    typedef unsigned int size_t;

or

    %inline %{
    typedef unsigned int size_t;
    %}

In certain cases, you might be able to include other header files to collect type information. For example:

    %module example
    %import "sys/types.h"

In this case, you might run SWIG as follows:

    $ swig -I/usr/include -includeall example.i

It should be noted that your mileage will vary greatly here. System headers are notoriously complicated and may rely upon a variety of non-standard C coding extensions (e.g., such as special directives to GCC). Unless you exactly specify the right include directories and preprocessor symbols, this may not work correctly (you will have to experiment).

SWIG tracks `typedef` declarations and uses this information for run-time type checking. For instance, if you use the above `typedef` and had the following function declaration:

    void foo(unsigned int *ptr);

The corresponding wrapper function will accept arguments of type `unsigned int *` or `size_t *`.

## 5.4 Other Practicalities

So far, this chapter has presented almost everything you need to know to use SWIG for simple interfaces. However, some C programs use idioms that are somewhat more difficult to map to a scripting language interface. This section describes some of these issues.

### 5.4.1 Passing structures by value

Sometimes a C function takes structure parameters that are passed by value. For example, consider the following function:

    double dot_product(Vector a, Vector b);

To deal with this, SWIG transforms the function to use pointers by creating a wrapper equivalent to the following:

    double wrap_dot_product(Vector *a, Vector *b) {
      Vector x = *a;
      Vector y = *b;
      return dot_product(x, y);
    }

In the target language, the `dot_product()` function now accepts pointers to Vectors instead of Vectors. For the most part, this transformation is transparent so you might not notice.

### 5.4.2 Return by value

C functions that return structures or classes datatypes by value are more difficult to handle. Consider the following function:

    Vector cross_product(Vector v1, Vector v2);

This function wants to return `Vector`, but SWIG only really supports pointers. As a result, SWIG creates a wrapper like this:

    Vector *wrap_cross_product(Vector *v1, Vector *v2) {
      Vector x = *v1;
      Vector y = *v2;
      Vector *result;
      result = (Vector *) malloc(sizeof(Vector));
      *(result) = cross_product(x, y);
      return result;
    }

or if SWIG was run with the `-c++` option:

    Vector *wrap_cross_product(Vector *v1, Vector *v2) {
      Vector x = *v1;
      Vector y = *v2;
      Vector *result = new Vector(cross_product(x, y)); // Uses default copy or move constructor
      return result;
    }

In both cases, SWIG allocates a new object and returns a reference to it. It is up to the user to delete the returned object when it is no longer in use. Clearly, this will leak memory if you are unaware of the implicit memory allocation and don't take steps to free the result. That said, it should be noted that some language modules can now automatically track newly created objects and reclaim memory for you. Consult the documentation for each language module for more details.

It should also be noted that the handling of pass/return by value in C++ has some special cases. For example, the above code fragments don't work correctly if `Vector` doesn't define a default constructor. The section on SWIG and C++ has more information about this case.

### 5.4.3 Linking to structure variables

When global variables or class members involving structures are encountered, SWIG handles them as pointers. For example, a global variable like this

    Vector unit_i;

gets mapped to an underlying pair of set/get functions like this :

    Vector *unit_i_get() {
      return &unit_i;
    }
    void unit_i_set(Vector *value) {
      unit_i = *value;
    }

Again some caution is in order. A global variable created in this manner will show up as a pointer in the target scripting language. It would be an extremely bad idea to free or destroy such a pointer. Also, C++ classes must supply a properly defined copy constructor in order for assignment to work correctly.

### 5.4.4 Linking to char *

When a global variable of type `char *` appears, SWIG uses `malloc()` or `new` to allocate memory for the new value. Specifically, if you have a variable like this

    char *foo;

SWIG generates the following code:

    /* C mode */
    void foo_set(char *value) {
      free(foo);
      foo = (char *) malloc(strlen(value)+1);
      strcpy(foo, value);
    }

    /* C++ mode.  When -c++ option is used */
    void foo_set(char *value) {
      delete [] foo;
      foo = new char[strlen(value)+1];
      strcpy(foo, value);
    }

If this is not the behavior that you want, consider making the variable read-only using the `%immutable` directive. Alternatively, you might write a short assist-function to set the value exactly like you want. For example:

    %inline %{
      void set_foo(char *value) {
        strncpy(foo, value, 50);
      }
    %}

Note: If you write an assist function like this, you will have to call it as a function from the target scripting language (it does not work like a variable). For example, in Python you will have to write:

    >>> set_foo("Hello World")

A common mistake with `char *` variables is to link to a variable declared like this:

    char *VERSION = "1.0";

In this case, the variable will be readable, but any attempt to change the value results in a segmentation or general protection fault. This is due to the fact that SWIG is trying to release the old value using `free` or `delete` when the string literal value currently assigned to the variable wasn't allocated using `malloc()` or `new`. To fix this behavior, you can either mark the variable as read-only, write a typemap (as described in Chapter 6), or write a special set function as shown. Another alternative is to declare the variable as an array:

    char VERSION[64] = "1.0";

When variables of type `const char *` are declared, SWIG still generates functions for setting and getting the value. However, the default behavior does not release the previous contents (resulting in a possible memory leak). In fact, you may get a warning message such as this when wrapping such a variable:

    example.i:20. Typemap warning. Setting const char * variable may leak memory

The reason for this behavior is that `const char *` variables are often used to point to string literals. For example:

    const char *foo = "Hello World\n";

Therefore, it's a really bad idea to call `free()` on such a pointer. On the other hand, it is legal to change the pointer to point to some other value. When setting a variable of this type, SWIG allocates a new string (using malloc or new) and changes the pointer to point to the new value. However, repeated modifications of the value will result in a memory leak since the old value is not released.

### 5.4.5 Arrays

Arrays are fully supported by SWIG, but they are always handled as pointers instead of mapping them to a special array object or list in the target language. Thus, the following declarations :

    int foobar(int a[40]);
    void grok(char *argv[]);
    void transpose(double a[20][20]);

are processed as if they were really declared like this:

    int foobar(int *a);
    void grok(char **argv);
    void transpose(double (*a)[20]);

Like C, SWIG does not perform array bounds checking. It is up to the user to make sure the pointer points to a suitably allocated region of memory.

Multi-dimensional arrays are transformed into a pointer to an array of one less dimension. For example:

    int [10];         // Maps to int *
    int [10][20];     // Maps to int (*)[20]
    int [10][20][30]; // Maps to int (*)[20][30]

It is important to note that in the C type system, a multidimensional array `a[][]` is NOT equivalent to a single pointer `*a` or a double pointer such as `**a`. Instead, a pointer to an array is used (as shown above) where the actual value of the pointer is the starting memory location of the array. The reader is strongly advised to dust off their C book and re-read the section on arrays before using them with SWIG.

Array variables are supported, but are read-only by default. For example:

    int   a[100][200];

In this case, reading the variable 'a' returns a pointer of type `int (*)[200]` that points to the first element of the array `&a[0][0]`. Trying to modify 'a' results in an error. This is because SWIG does not know how to copy data from the target language into the array. To work around this limitation, you may want to write a few simple assist functions like this:

    %inline %{
    void a_set(int i, int j, int val) {
      a[i][j] = val;
    }
    int a_get(int i, int j) {
      return a[i][j];
    }
    %}

To dynamically create arrays of various sizes and shapes, it may be useful to write some helper functions in your interface. For example:

    // Some array helpers
    %inline %{
      /* Create any sort of [size] array */
      int *int_array(int size) {
        return (int *) malloc(size*sizeof(int));
      }
      /* Create a two-dimension array [size][10] */
      int (*int_array_10(int size))[10] {
        return (int (*)[10]) malloc(size*10*sizeof(int));
      }
    %}

Arrays of `char` are handled as a special case by SWIG. In this case, strings in the target language can be stored in the array. For example, if you have a declaration like this,

    char pathname[256];

SWIG generates functions for both getting and setting the value that are equivalent to the following code:

    char *pathname_get() {
      return pathname;
    }
    void pathname_set(char *value) {
      strncpy(pathname, value, 256);
    }

In the target language, the value can be set like a normal variable.

### 5.4.6 Creating read-only variables

A read-only variable can be created by using the `%immutable` directive as shown :

    // File : interface.i

    int a;       // Can read/write
    %immutable;
    int b, c, d;   // Read only variables
    %mutable;
    double x, y;  // read/write

The `%immutable` directive enables read-only mode until it is explicitly disabled using the `%mutable` directive. As an alternative to turning read-only mode off and on like this, individual declarations can also be tagged as immutable. For example:

    %immutable x;                   // Make x read-only
    ...
    double x;                       // Read-only (from earlier %immutable directive)
    double y;                       // Read-write
    ...

The `%mutable` and `%immutable` directives are actually %feature directives defined like this:

    #define %immutable   %feature("immutable")
    #define %mutable     %feature("immutable", "")

If you wanted to make all wrapped variables read-only, barring one or two, it might be easier to take this approach:

    %immutable;                     // Make all variables read-only
    %feature("immutable", "0") x;   // except, make x read/write
    ...
    double x;
    double y;
    double z;
    ...

Read-only variables are also created when declarations are declared as `const`. For example:

    const int foo;               /* Read only variable */
    char * const version="1.0";  /* Read only variable */

SWIG will also create read-only variables for non-assignable types, more details in the Member data section in the C++ chapter.

### 5.4.7 Renaming and ignoring declarations

#### 5.4.7.1 Simple renaming of specific identifiers

Normally, the name of a C declaration is used when that declaration is wrapped into the target language. However, this may generate a conflict with a keyword or already existing function in the scripting language. To resolve a name conflict, you can use the `%rename` directive as shown :

    // interface.i

    %rename(my_print) print;
    extern void print(const char *);

    %rename(foo) a_really_long_and_annoying_name;
    extern int a_really_long_and_annoying_name;

SWIG still calls the correct C function, but in this case the function `print()` will really be called "`my_print()`" in the target language.

The placement of the `%rename` directive is arbitrary as long as it appears before the declarations to be renamed. A common technique is to write code for wrapping a header file like this:

    // interface.i

    %rename(my_print) print;
    %rename(foo) a_really_long_and_annoying_name;

    %include "header.h"

`%rename` applies a renaming operation to all future occurrences of a name. The renaming applies to functions, variables, class and structure names, member functions, and member data. For example, if you had two-dozen C++ classes, all with a member function named `print' (which is a keyword in Python), you could rename them all to `output' by specifying :

    %rename(output) print; // Rename all `print' functions to `output'

A new `%rename` for the same name will replace the current `%rename` for all uses after it in the file, and setting the new name to "" will remove the rename. So, for instance, if you wanted to rename some things in one file and not in another, you could do:

      %rename(print1) print;
      %include "header1.h" //Anything "print" in here will become "print1"
      %rename(print2) print;
      %include "header2.h" //Anything "print" in here will become "print2"
      %rename("") print;
      %include "header3.h" //Anything "print" in here will remain "print"

SWIG does not normally perform any checks to see if the functions it wraps are already defined in the target scripting language. However, if you are careful about namespaces and your use of modules, you can usually avoid these problems.

When wrapping C code, simple use of identifiers/symbols with `%rename` usually suffices. When wrapping C++ code, simple use of simple identifiers/symbols with `%rename` might be too limiting when using C++ features such as function overloading, default arguments, namespaces, template specialization etc. If you are using the `%rename` directive and C++, make sure you read the SWIG and C++ chapter and in particular the section on Renaming and ambiguity resolution for method overloading and default arguments.

#### 5.4.7.2 Ignoring identifiers

Closely related to `%rename` is the `%ignore` directive. `%ignore` instructs SWIG to ignore declarations that match a given identifier. For example:

    %ignore print;         // Ignore all declarations named print
    %ignore MYMACRO;       // Ignore a macro
    ...
    #define MYMACRO 123
    void print(const char *);
    ...

Any function, variable etc which matches `%ignore` will not be wrapped and therefore will not be available from the target language. A common usage of `%ignore` is to selectively remove certain declarations from a header file without having to add conditional compilation to the header. However, it should be stressed that this only works for simple declarations. If you need to remove a whole section of problematic code, the SWIG preprocessor should be used instead.

#### 5.4.7.3 Advanced renaming support

While writing `%rename` for specific declarations is simple enough, sometimes the same renaming rule needs to be applied to many, maybe all, identifiers in the SWIG input. For example, it may be necessary to apply some transformation to all the names in the target language to better follow its naming conventions, like adding a specific prefix to all wrapped functions. Doing it individually for each function is impractical so SWIG supports applying a renaming rule to all declarations if the name of the identifier to be renamed is not specified:

    %rename("myprefix_%s") ""; // print -> myprefix_print

This also shows that the argument of `%rename` doesn't have to be a literal string but can be a `printf()`-like format specifier. In the simplest form, `"%s"` is replaced with the name of the original declaration, as shown above. However this is not always enough and SWIG provides extensions to the usual format specifier string syntax to allow applying a (SWIG-defined) function to the argument. For example, to wrap all C functions `do_something_long()` as more Java-like `doSomethingLong()` you can use the `"lowercamelcase"` extended format specifier function like this:

    %rename("%(lowercamelcase)s") ""; // foo_bar -> fooBar; FooBar -> fooBar

Some functions can be parametrized, for example the `"strip"` one strips the provided prefix from its argument. The prefix is specified as part of the format string, following a colon after the function name:

    %rename("%(strip:[wx])s") ""; // wxHello -> Hello; FooBar -> FooBar

Below is the table summarizing all currently defined functions with an example of applying each one. Note that some of them have two names, a shorter one and a more descriptive one, but the two functions are otherwise equivalent:

Format specifier function | Returns | Example (in|out)
--- | --- | ---
`uppercase` or `upper` | Upper case version of the string. | `Print` | `PRINT`
`lowercase` or `lower` | Lower case version of the string. | `Print` | `print`
`title` | String with first letter capitalized and the rest in lower case. | `print` | `Print`
`firstuppercase` | String with the first letter capitalized and the rest unchanged. | `printIt` | `PrintIt`
`firstlowercase` | String with the first letter in lower case and the rest unchanged. | `PrintIt` | `printIt`
`camelcase` or `ctitle` | String with capitalized first letter and any letter following an underscore (which are removed in the process) and rest in lower case. | `print_it` | `PrintIt`
`lowercamelcase` or `lctitle` | String with every letter following an underscore (which is removed in the process) capitalized and rest, including the first letter, in lower case. | `print_it` | `printIt`
`undercase` or `utitle` | Lower case string with underscores inserted before every upper case letter in the original string and any number not at the end of string. Logically, this is the reverse of `camelcase`. | `PrintIt` | `print_it`
`schemify` | String with all underscores replaced with dashes, resulting in more Lispers/Schemers-pleasing name. | `print_it` | `print-it`
`strip:[prefix]` | String without the given prefix or the original string if it doesn't start with this prefix. Note that square brackets should be used literally, e.g. `%rename("strip:[wx]")` | `wxPrint` | `Print`
`rstrip:[suffix]` | String without the given suffix or the original string if it doesn't end with this suffix. Note that square brackets should be used literally, e.g. `%rename("rstrip:[Cls]")` | `PrintCls` | `Print`

`regex:/pattern/subst/`

String after (Perl-like) regex substitution operation. This function allows applying arbitrary regular expressions to the identifier names. The pattern part is a regular expression in Perl syntax (as supported by the Perl Compatible Regular Expressions) (PCRE2 library) and the subst string can contain back-references of the form `\N` where `N` is a digit from 0 to 9, or one of the following escape sequences: `\l`, `\L`, `\u`, `\U` or `\E`. The back-references are replaced with the contents of the corresponding capture group while the escape sequences perform the case conversion in the substitution string: `\l` and `\L` convert to the lower case, while `\u` and `\U` convert to the upper case. The difference between the elements of each pair is that `\l` and `\u` change the case of the next character only, while `\L` and `\U` do it for all the remaining characters or until `\E` is encountered. Finally please notice that backslashes need to be escaped in C strings, so in practice `"\\"` must be used in all these escape sequences. For example, to remove any alphabetic prefix before an underscore and capitalize the remaining part you could use the following directive: `%rename("regex:/(\\w+)_(.*)/\\u\\2/")`

`prefix_print`

`Print`

The most general function of all of the above ones is the `regex` one. Here are some more examples of its use:

    // Strip the wx prefix from all identifiers except those starting with wxEVT
    %rename("%(regex:/wx(?!EVT)(.*)/\\1/)s") ""; // wxSomeWidget -> SomeWidget
                                                 // wxEVT_PAINT -> wxEVT_PAINT

    // Apply a rule for renaming the enum elements to avoid the common prefixes
    // which are redundant in C#/Java
    %rename("%(regex:/^([A-Z][a-z]+)+_(.*)/\\2/)s", %$isenumitem) ""; // Colour_Red -> Red

    // Remove all "Set/Get" prefixes.
    %rename("%(regex:/^(Set|Get)(.*)/\\2/)s") ""; // SetValue -> Value
                                                  // GetValue -> Value

As before, everything that was said above about `%rename` also applies to `%ignore`. In fact, the latter is just a special case of the former and ignoring an identifier is the same as renaming it to the special `"$ignore"` value. So the following snippets

    %ignore print;

and

    %rename("$ignore") print;

are exactly equivalent and `%rename` can be used to selectively ignore multiple declarations using the previously described matching possibilities.

#### 5.4.7.4 Limiting global renaming rules

As explained in the previous sections, it is possible to either rename individual declarations or apply a rename rule to all of them at once. In practice, the latter is however rarely appropriate as there are always some exceptions to the general rules. To deal with them, the scope of an unnamed `%rename` can be limited using subsequent `match` parameters. They can be applied to any of the attributes associated by SWIG with the declarations appearing in its input. For example:

    %rename("foo", match$name="bar") "";

can be used to achieve the same effect as the simpler

    %rename("foo") bar;

and so is not very interesting on its own. However `match` can also be applied to the declaration type, for example `match="class"` restricts the match to class declarations only (in C++) and `match="enumitem"` restricts it to the enum elements. SWIG also provides convenience macros for such match expressions, for example

    %rename("%(title)s", %$isenumitem) "";
    // same as:
    %rename("%(title)s", match="enumitem") "";

will capitalize the names of all the enum elements but not change the case of the other declarations. Similarly, `%$isclass`, `%$isfunction`, `%$isconstructor`, `%$isunion`, `%$istemplate`, and `%$isvariable` can be used. Many other checks are possible and this documentation is not exhaustive, see the "%rename predicates" section in `swig.swg` for the full list of supported match expressions.

A logical not is also possible by using `notmatch`. For example, `notmatch="enumitem"` will restrict the match to all items that are not enum elements. There is also a `%$not` macro which simply expands to "not". Be careful using this as some of the other macros in `swig.swg` are complex expressions and so it will only "notmatch" the first part of the expression.

    %rename("%(title)s", %$not %$isenumitem) "";
    // same as:
    %rename("%(title)s", notmatch="enumitem") "";

For a comprehensive understanding of how the matching works, the internal parse tree needs to be examined using the command line option: `-debug-module 1 -debug-quiet`. A snippet of the resulting output might be:

                +++ destructor ----------------------------------------
                | access       - "public"
                | decl         - "f()."
                | ismember     - "1"
                | name         - "~Shape"
                | storage      - "virtual"
                | sym:name     - "~Shape"

Here the node type is a "destructor" and in order to match all destructor nodes, use `match="destructor"`. To match one of the listed attributes in the node, such as when the storage is virtual, use `match$storage="virtual"`. This will match all nodes that have a storage attribute set to "virtual". To match only virtual destructors, combine them and use `match="destructor", match$storage="virtual"`.

While the vast majority of these internal parse tree nodes are unlikely to change from one version of SWIG to the next, use these matching rules at your own risk as there are no guarantees that they will not change.

In addition to literally matching some string with `match` you can also use `regexmatch` or `notregexmatch` to match a string against a regular expression. For example, to ignore all functions having "Old" as a suffix you could use

    %rename("$ignore", regexmatch$name="Old$") "";

For simple cases like this, specifying the regular expression for the declaration name directly can be preferable and can also be done using `regextarget`:

    %rename("$ignore", regextarget=1) "Old$";

Notice that the symbol name used for transforming is just the name of the simple symbol. If you need to match the full name of a C++ declaration, that is, the fully scoped name including class and namespace prefixes, then use the `fullname` attribute:

    %rename("$ignore", regextarget=1, fullname=1) "NameSpace::ClassName::.*Old$";

As for `notregexmatch`, it restricts the match only to the strings not matching the specified regular expression. So to rename all declarations to lower case except those consisting of capital letters only:

    %rename("$(lower)s", notregexmatch$name="^[A-Z]+$") "";

When transforming C++ symbols, just the symbol name is used. All scoping prefixes, template parameters and parameters are stripped. For example, for `Golden::goose<int>(int t)` below, the symbol name is just `goose` which gets transformed to `Goose`:

    namespace Golden {
      template<typename T> T goose(T t);
    }

    %rename("%(firstuppercase)s") Golden::goose<int>(int t);
    %template() Golden::goose>int<;

Finally, variants of `%rename` and `%ignore` directives can be used to help wrap C++ overloaded functions and methods or C++ methods which use default arguments. This is described in the Renaming and ambiguity resolution section in the C++ chapter.

#### 5.4.7.5 Ignoring everything then wrapping a few selected symbols

Using the techniques described above it is possible to ignore everything in a header and then selectively wrap a few chosen methods or classes. For example, consider a header, `myheader.h` which has many classes in it and just the one class called `Star` is wanted within this header, the following approach could be taken:

    %ignore ""; // Ignore everything

    // Unignore chosen class 'Star'
    %rename("%s") Star;

    // As the ignore everything will include the constructor, destructor, methods etc
    // in the class, these have to be explicitly unignored too:
    %rename("%s") Star::Star;
    %rename("%s") Star::~Star;
    %rename("%s") Star::shine; // named method

    %include "myheader.h"

    %rename("%s") ""; // Undo the %ignore

If `Star` was in the `Galaxy` namespace, you would need to unignore the namespace, too, and add the namespace to all the renames:

    %rename("%s") Galaxy;
    %rename("%s") Galaxy::Star;
    %rename("%s") Galaxy::Star::Star;
    ...

Another approach which might be more suitable as it does not require naming all the methods in the chosen class is to begin by ignoring just the classes. This does not add an explicit ignore to any members of the class, so when the chosen class is unignored, all of its methods will be wrapped.

    %rename($ignore, %$isclass) ""; // Only ignore all classes
    %rename("%s") Star; // Unignore 'Star'
    %include "myheader.h"
    %rename("%s", %$isclass) ""; // Stop ignoring all classes

### 5.4.8 Default/optional arguments

SWIG supports default arguments in both C and C++ code. For example:

    int plot(double x, double y, int color=WHITE);

In this case, SWIG generates wrapper code where the default arguments are optional in the target language. For example, this function could be used in Tcl as follows :

    % plot -3.4 7.5    # Use default value
    % plot -3.4 7.5 10 # set color to 10 instead

Although the ISO C standard does not allow default arguments, default arguments specified in a SWIG interface work with both C and C++.

Note: There is a subtle semantic issue concerning the use of default arguments and the SWIG generated wrapper code. When default arguments are used in C code, the default values are emitted into the wrappers and the function is invoked with a full set of arguments. This is different to when wrapping C++ where an overloaded wrapper method is generated for each defaulted argument. Please refer to the section on default arguments in the C++ chapter for further details.

### 5.4.9 Pointers to functions and callbacks

Occasionally, a C library may include functions that expect to receive pointers to functions--possibly to serve as callbacks. SWIG provides full support for function pointers when the callback functions are defined in C and not in the target language. For example, consider a function like this:

    int binary_op(int a, int b, int (*op)(int, int));

When you first wrap something like this into an extension module, you may find the function to be impossible to use. For instance, in Python:

    >>> def add(x, y):
    ...     return x+y
    ...
    >>> binary_op(3, 4, add)
    Traceback (most recent call last):
      File "<stdin>", line 1, in ?
    TypeError: Type error. Expected _p_f_int_int__int
    >>>

The reason for this error is that SWIG doesn't know how to map a scripting language function into a C callback. However, existing C functions can be used as arguments provided you install them as constants. One way to do this is to use the `%constant` directive like this:

    /* Function with a callback */
    int binary_op(int a, int b, int (*op)(int, int));

    /* Some callback functions */
    %constant int add(int, int);
    %constant int sub(int, int);
    %constant int mul(int, int);

In this case, `add`, `sub`, and `mul` become function pointer constants in the target scripting language. This allows you to use them as follows:

    >>> binary_op(3, 4, add)
    7
    >>> binary_op(3, 4, mul)
    12
    >>>

Unfortunately, by declaring the callback functions as constants, they are no longer accessible as functions. For example:

    >>> add(3, 4)
    Traceback (most recent call last):
      File "<stdin>", line 1, in ?
    TypeError: object is not callable: '_ff020efc_p_f_int_int__int'
    >>>

If you want to make a function available as both a callback function and a function, you can use the `%callback` and `%nocallback` directives like this:

    /* Function with a callback */
    int binary_op(int a, int b, int (*op)(int, int));

    /* Some callback functions */
    %callback("%s_cb");
    int add(int, int);
    int sub(int, int);
    int mul(int, int);
    %nocallback;

The argument to `%callback` is a printf-style format string that specifies the naming convention for the callback constants (`%s` gets replaced by the function name). The callback mode remains in effect until it is explicitly disabled using `%nocallback`. When you do this, the interface now works as follows:

    >>> binary_op(3, 4, add_cb)
    7
    >>> binary_op(3, 4, mul_cb)
    12
    >>> add(3, 4)
    7
    >>> mul(3, 4)
    12

Notice that when the function is used as a callback, special names such as `add_cb` are used instead. To call the function normally, just use the original function name such as `add()`.

SWIG provides a number of extensions to standard C printf formatting that may be useful in this context. For instance, the following variation installs the callbacks as all upper case constants such as `ADD`, `SUB`, and `MUL`:

    /* Some callback functions */
    %callback("%(uppercase)s");
    int add(int, int);
    int sub(int, int);
    int mul(int, int);
    %nocallback;

A format string of `"%(lowercase)s"` converts all characters to lower case. A string of `"%(title)s"` capitalizes the first character and converts the rest to lower case.

And now, a final note about function pointer support. Although SWIG does not normally allow callback functions to be written in the target language, this can be accomplished with the use of typemaps and other advanced SWIG features. See the Typemaps chapter for more about typemaps and individual target language chapters for more on callbacks. The 'director' feature can be used to make callbacks from C/C++ into the target language, see Callbacks to the target language.

Modern C++ alternative. For C++ code, `std::function` covers the opposite direction: a C++ function returns a callable (a free function, a lambda, a bound member function, or a functor) and the target language receives it as a wrapped object on which `operator()` can be invoked. Where `%callback` picks from a fixed list of C functions known at wrap time, `std::function` wraps any callable produced at runtime on the C++ side. See std::function in the SWIG library chapter for the worked pattern. `std::function` does not let target-language code construct a callable that C++ can invoke - for that, use a director (see the cross-reference above).

## 5.5 Structures and unions

This section describes the behavior of SWIG when processing ISO C structures and union declarations. Extensions to handle C++ are described in the next section.

ISO C has a separate tag name space in which the names of structures, unions and enumerated types are put, which is separate from the name space for ordinary identifiers (function names, object names, typedef names, enumeration constants). For example, this is valid ISO C because `Foo` the struct tag and `Foo` the function name are in different name spaces:

    struct Foo {
      int bar;
    };

    int Foo(void) { return 42; }

SWIG doesn't currently implement this separate tag name space and for the above example you'll get:

    foo.i:5: Warning 302: Redefinition of identifier 'Foo' as Foo(void) ignored,
    foo.i:1: Warning 302: previous definition of 'Foo'.

In practice this rarely actually causes problems, particular because SWIG has special handling for `typedef` so cases such as this work:

    typedef struct Foo {
      int bar;
    } Foo;

If SWIG encounters the definition of a structure or union, it creates a set of accessor functions. Although SWIG does not need structure definitions to build an interface, providing definitions makes it possible to access structure members. The accessor functions generated by SWIG simply take a pointer to an object and allow access to an individual member. For example, the declaration :

    struct Vector {
      double x, y, z;
    };

gets transformed into the following set of accessor functions :

    double Vector_x_get(struct Vector *obj) {
      return obj->x;
    }
    double Vector_y_get(struct Vector *obj) {
      return obj->y;
    }
    double Vector_z_get(struct Vector *obj) {
      return obj->z;
    }
    void Vector_x_set(struct Vector *obj, double value) {
      obj->x = value;
    }
    void Vector_y_set(struct Vector *obj, double value) {
      obj->y = value;
    }
    void Vector_z_set(struct Vector *obj, double value) {
      obj->z = value;
    }

In addition, SWIG creates default constructor and destructor functions if none are defined in the interface. For example:

    struct Vector *new_Vector() {
      return (Vector *) calloc(1, sizeof(struct Vector));
    }
    void delete_Vector(struct Vector *obj) {
      free(obj);
    }

Using these low-level accessor functions, an object can be minimally manipulated from the target language using code like this:

    v = new_Vector()
    Vector_x_set(v, 2)
    Vector_y_set(v, 10)
    Vector_z_set(v, -5)
    ...
    delete_Vector(v)

However, most of SWIG's language modules also provide a high-level interface that is more convenient. Keep reading.

### 5.5.1 Typedef and structures

SWIG supports the following construct which is quite common in C programs :

    typedef struct {
      double x, y, z;
    } Vector;

When encountered, SWIG assumes that the name of the object is `Vector' and creates accessor functions like before. The only difference is that the use of `typedef` allows SWIG to drop the `struct` keyword on its generated code. For example:

    double Vector_x_get(Vector *obj) {
      return obj->x;
    }

If two different names are used like this :

    typedef struct vector_struct {
      double x, y, z;
    } Vector;

the name `Vector` is used instead of `vector_struct` since this is more typical C programming style. If declarations defined later in the interface use the type `struct vector_struct`, SWIG knows that this is the same as `Vector` and it generates the appropriate type-checking code.

### 5.5.2 Character strings and structures

Structures involving character strings require some care. SWIG assumes that all members of type `char *` have been dynamically allocated using `malloc()` and that they are NULL-terminated ASCII strings. When such a member is modified, the previous contents will be released, and the new contents allocated. For example :

    %module mymodule
    ...
    struct Foo {
      char *name;
      ...
    }

This results in the following accessor functions :

    char *Foo_name_get(Foo *obj) {
      return Foo->name;
    }

    char *Foo_name_set(Foo *obj, char *c) {
      free(obj->name);
      obj->name = (char *) malloc(strlen(c)+1);
      strcpy(obj->name, c);
      return obj->name;
    }

If this behavior differs from what you need in your applications, the SWIG "memberin" typemap can be used to change it. See the typemaps chapter for further details.

Note: If the `-c++` option is used, `new` and `delete` are used to perform memory allocation.

### 5.5.3 Array members

Arrays may appear as the members of structures, but they will be read-only. SWIG will write an accessor function that returns the pointer to the first element of the array, but will not write a function to change the contents of the array itself. When this situation is detected, SWIG may generate a warning message such as the following :

    interface.i:116. Warning. Array member will be read-only

To eliminate the warning message, typemaps can be used, but this is discussed in a later chapter. In many cases, the warning message is harmless.

### 5.5.4 Structure data members

Occasionally, a structure will contain data members that are themselves structures. For example:

    typedef struct Foo {
      int x;
    } Foo;

    typedef struct Bar {
      int y;
      Foo f;           /* struct member */
    } Bar;

When a structure member is wrapped, it is handled as a pointer, unless the `%naturalvar` directive is used where it is handled more like a C++ reference (see C++ Member data). The accessors to the member variable as a pointer are effectively wrapped as follows:

    Foo *Bar_f_get(Bar *b) {
      return &b->f;
    }
    void Bar_f_set(Bar *b, Foo *value) {
      b->f = *value;
    }

The reasons for this are somewhat subtle but have to do with the problem of modifying and accessing data inside the data member. For example, suppose you wanted to modify the value of `f.x` of a `Bar` object like this:

    Bar *b;
    b->f.x = 37;

Translating this assignment to function calls (as would be used inside the scripting language interface) results in the following code:

    Bar *b;
    Foo_x_set(Bar_f_get(b), 37);

In this code, if the `Bar_f_get()` function were to return a `Foo` instead of a `Foo *`, then the resulting modification would be applied to a copy of `f` and not the data member `f` itself. Clearly that's not what you want!

It should be noted that this transformation to pointers only occurs if SWIG knows that a data member is a structure or class. For instance, if you had a structure like this,

    struct Foo {
      WORD   w;
    };

and nothing was known about `WORD`, then SWIG will generate more normal accessor functions like this:

    WORD Foo_w_get(Foo *f) {
      return f->w;
    }
    void Foo_w_set(FOO *f, WORD value) {
      f->w = value;
    }

If you have accessor methods that you want to use as attributes in the target language, you can make them appear as data members using attributes.i.

Compatibility Note: SWIG-1.3.11 and earlier releases transformed all non-primitive member datatypes to pointers. Starting in SWIG-1.3.12, this transformation only occurs if a datatype is known to be a structure, class, or union. This is unlikely to break existing code. However, if you need to tell SWIG that an undeclared datatype is really a struct, simply use a forward struct declaration such as `"struct Foo;"`.

### 5.5.5 C constructors and destructors

When wrapping structures, it is generally useful to have a mechanism for creating and destroying objects. If you don't do anything, SWIG will automatically generate functions for creating and destroying objects using `malloc()` and `free()`. Note: the use of `malloc()` only applies when SWIG is used on C code (i.e., when the `-c++` option is not supplied on the command line). C++ is handled differently.

If you don't want SWIG to generate default constructors for your interfaces, you can use the `%nodefaultctor` directive or the `-nodefaultctor` command line option. For example:

    swig -nodefaultctor example.i

or

    %module foo
    ...
    %nodefaultctor;        // Don't create default constructors
    ... declarations ...
    %clearnodefaultctor;   // Re-enable default constructors

If you need more precise control, `%nodefaultctor` can selectively target individual structure definitions. For example:

    %nodefaultctor Foo;      // No default constructor for Foo
    ...
    struct Foo {             // No default constructor generated.
    };

    struct Bar {             // Default constructor generated.
    };

Since ignoring the implicit or default destructors most of the time produces memory leaks, SWIG will always try to generate them. If needed, however, you can selectively disable the generation of the default/implicit destructor by using `%nodefaultdtor`

    %nodefaultdtor Foo; // No default/implicit destructor for Foo
    ...
    struct Foo {              // No default destructor is generated.
    };

    struct Bar {              // Default destructor generated.
    };

Compatibility note: Prior to SWIG-1.3.7, SWIG did not generate default constructors or destructors unless you explicitly turned them on. However, it appears that most users want to have constructor and destructor functions so it has now been enabled as the default behavior.

Note: There is also the `%nodefault` directive, which disables both the default or implicit destructor generation. This could lead to memory leaks across the target languages, and it is highly recommended you don't use them.

### 5.5.6 Adding member functions to C structures

Most languages provide a mechanism for creating classes and supporting object oriented programming. From a C standpoint, object oriented programming really just boils down to the process of attaching functions to structures. These functions normally operate on an instance of the structure (or object). Although there is a natural mapping of C++ to such a scheme, there is no direct mechanism for utilizing it with C code. However, SWIG provides a special `%extend` directive that makes it possible to attach methods to C structures for purposes of building an object oriented interface. Suppose you have a C header file with the following declaration :

    /* file : vector.h */
    ...
    typedef struct Vector {
      double x, y, z;
    } Vector;

You can make a `Vector` look a lot like a class by writing a SWIG interface like this:

    // file : vector.i
    %module mymodule
    %{
    #include "vector.h"
    %}

    %include "vector.h"          // Just grab original C header file
    %extend Vector {             // Attach these functions to struct Vector
      Vector(double x, double y, double z) {
        Vector *v;
        v = (Vector *) malloc(sizeof(Vector));
        v->x = x;
        v->y = y;
        v->z = z;
        return v;
      }
      ~Vector() {
        free($self);
      }
      double magnitude() {
        return sqrt($self->x*$self->x+$self->y*$self->y+$self->z*$self->z);
      }
      void print() {
        printf("Vector [%g, %g, %g]\n", $self->x, $self->y, $self->z);
      }
    };

Note the usage of the `$self` special variable. Its usage is identical to a C++ 'this' pointer and should be used whenever access to the struct instance is required. Also note that C++ constructor and destructor syntax has been used to simulate a constructor and destructor, even for C code. There is one subtle difference to a normal C++ constructor implementation though and that is although the constructor declaration is as per a normal C++ constructor, the newly constructed object must be returned as if the constructor declaration had a return value, a `Vector *` in this case.

Now, when used with proxy classes in Python, you can do things like this :

    >>> v = Vector(3, 4, 0)                 # Create a new vector
    >>> print(v.magnitude())                # Print magnitude
    5.0
    >>> v.print()                  # Print it out
    [ 3, 4, 0 ]
    >>> del v                      # Destroy it

The `%extend` directive can also be used inside the definition of the Vector structure. For example:

    // file : vector.i
    %module mymodule
    %{
    #include "vector.h"
    %}

    typedef struct Vector {
      double x, y, z;
      %extend {
        Vector(double x, double y, double z) { ... }
        ~Vector() { ... }
        ...
      }
    } Vector;

Note that `%extend` can be used to access externally written functions provided they follow the naming convention used in this example :

    /* File : vector.c */
    /* Vector methods */
    #include "vector.h"
    Vector *new_Vector(double x, double y, double z) {
      Vector *v;
      v = (Vector *) malloc(sizeof(Vector));
      v->x = x;
      v->y = y;
      v->z = z;
      return v;
    }
    void delete_Vector(Vector *v) {
      free(v);
    }

    double Vector_magnitude(Vector *v) {
      return sqrt(v->x*v->x+v->y*v->y+v->z*v->z);
    }

    // File : vector.i
    // Interface file
    %module mymodule
    %{
    #include "vector.h"
    %}

    typedef struct Vector {
      double x, y, z;
      %extend {
        Vector(int, int, int); // This calls new_Vector()
        ~Vector();           // This calls delete_Vector()
        double magnitude();  // This will call Vector_magnitude()
        ...
      }
    } Vector;

You'll also need to use these names if you want to directly call methods added using `%extend` from other C/C++ code.

The name used for %extend should be the name of the struct and not the name of any typedef to the struct. For example:

    typedef struct Integer {
      int value;
    } Int;
    %extend Integer { ...  } /* Correct name */
    %extend Int { ...  } /* Incorrect name */

    struct Float {
      float value;
    };
    typedef struct Float FloatValue;
    %extend Float { ...  } /* Correct name */
    %extend FloatValue { ...  } /* Incorrect name */

There is one exception to this rule and that is when the struct is anonymously named such as:

    typedef struct {
      double value;
    } Double;
    %extend Double { ...  } /* Okay */

A little known feature of the `%extend` directive is that it can also be used to add synthesized attributes or to modify the behavior of existing data attributes. For example, suppose you wanted to make `magnitude` a read-only attribute of `Vector` instead of a method. To do this, you might write some code like this:

    // Add a new attribute to Vector
    %extend Vector {
      const double magnitude;
    }
    // Now supply the implementation of the Vector_magnitude_get function
    %{
    const double Vector_magnitude_get(Vector *v) {
      return (const double) sqrt(v->x*v->x+v->y*v->y+v->z*v->z);
    }
    %}

Now, for all practical purposes, `magnitude` will appear like an attribute of the object.

A similar technique can also be used to work with data members that you want to process. For example, consider this interface:

    typedef struct Person {
      char name[50];
      ...
    } Person;

Say you wanted to ensure `name` was always upper case, you can rewrite the interface as follows to ensure this occurs whenever a name is read or written to:

    typedef struct Person {
      %extend {
        char name[50];
      }
      ...
    } Person;

    %{
    #include <string.h>
    #include <ctype.h>

    void make_upper(char *name) {
      char *c;
      for (c = name; *c; ++c)
        *c = (char)toupper((int)*c);
    }

    /* Specific implementation of set/get functions forcing capitalization */

    char *Person_name_get(Person *p) {
      make_upper(p->name);
      return p->name;
    }

    void Person_name_set(Person *p, char *val) {
      strncpy(p->name, val, 50);
      make_upper(p->name);
    }
    %}

Finally, it should be stressed that even though `%extend` can be used to add new data members, these new members can not require the allocation of additional storage in the object (e.g., their values must be entirely synthesized from existing attributes of the structure or obtained elsewhere).

### 5.5.7 Nested structures

Occasionally, a C program will involve structures like this :

    typedef struct Object {
      int objtype;
      union {
        int ivalue;
        double dvalue;
        char *strvalue;
        void *ptrvalue;
      } intRep;
    } Object;

When SWIG encounters this, it performs a structure splitting operation that transforms the declaration into the equivalent of the following:

    typedef union {
      int ivalue;
      double dvalue;
      char *strvalue;
      void *ptrvalue;
    } Object_intRep;

    typedef struct Object {
      int objType;
      Object_intRep intRep;
    } Object;

SWIG will then create an `Object_intRep` structure for use inside the interface file. Accessor functions will be created for both structures. In this case, functions like this would be created :

    Object_intRep *Object_intRep_get(Object *o) {
      return (Object_intRep *) &o->intRep;
    }
    int Object_intRep_ivalue_get(Object_intRep *o) {
      return o->ivalue;
    }
    int Object_intRep_ivalue_set(Object_intRep *o, int value) {
      return (o->ivalue = value);
    }
    double Object_intRep_dvalue_get(Object_intRep *o) {
      return o->dvalue;
    }
    ... etc ...

Although this process is a little hairy, it works like you would expect in the target scripting language--especially when proxy classes are used. For instance, in Perl:

    # Perl5 script for accessing nested member
    $o = CreateObject();                    # Create an object somehow
    $o->{intRep}->{ivalue} = 7              # Change value of o.intRep.ivalue

If you have a lot of nested structure declarations, it is advisable to double-check them after running SWIG. Although, there is a good chance that they will work, you may have to modify the interface file in certain cases.

Finally, note that nesting is handled differently in C++ mode, see Nested classes.

### 5.5.8 Other things to note about structure wrapping

SWIG doesn't care if the declaration of a structure in a `.i` file exactly matches that used in the underlying C code (except in the case of nested structures). For this reason, there are no problems omitting problematic members or simply omitting the structure definition altogether. If you are happy passing pointers around, this can be done without ever giving SWIG a structure definition.

Starting with SWIG1.3, a number of improvements have been made to SWIG's code generator. Specifically, even though structure access has been described in terms of high-level accessor functions such as this,

    double Vector_x_get(Vector *v) {
      return v->x;
    }

most of the generated code is actually inlined directly into wrapper functions. Therefore, no function `Vector_x_get()` actually exists in the generated wrapper file. For example, when creating a Tcl module, the following function is generated instead:

    static int
    _wrap_Vector_x_get(ClientData clientData, Tcl_Interp *interp,
                       int objc, Tcl_Obj *const objv[]) {
      struct Vector *arg1 ;
      double result ;

      if (SWIG_GetArgs(interp, objc, objv, "p:Vector_x_get self ", &arg0,
                       SWIGTYPE_p_Vector) == TCL_ERROR)
        return TCL_ERROR;
      result = (double ) (arg1->x);
      Tcl_SetObjResult(interp, Tcl_NewDoubleObj((double) result));
      return TCL_OK;
    }

The only exception to this rule are methods defined with `%extend`. In this case, the added code is contained in a separate function.

Finally, it is important to note that most language modules may choose to build a more advanced interface. Although you may never use the low-level interface described here, most of SWIG's language modules use it in some way or another.

## 5.6 Code Insertion

Sometimes it is necessary to insert special code into the resulting wrapper file generated by SWIG. For example, you may want to include additional C code to perform initialization or other operations. There are four common ways to insert code, but it's useful to know how the output of SWIG is structured first.

### 5.6.1 The output of SWIG

When SWIG creates its output C/C++ file, it is broken up into five sections corresponding to runtime code, headers, wrapper functions, and module initialization code (in that order).

- Begin section.
  A placeholder for users to put code at the beginning of the C/C++ wrapper file. This is most often used to define preprocessor macros that are used in later sections.
- Runtime code.
  This code is internal to SWIG and is used to include type-checking and other support functions that are used by the rest of the module.
- Header section.
  This is user-defined support code that has been included by the `%{ ... %}` directive. Usually this consists of header files and other helper functions.
- Wrapper code.
  These are the wrappers generated automatically by SWIG.
- Module initialization.
  The function generated by SWIG to initialize the module upon loading.

### 5.6.2 Code insertion blocks

The `%insert` directive enables inserting blocks of code into a given section of the generated code. It can be used in one of two ways:

    %insert("section") "filename"
    %insert("section") %{ ... %}

The first will dump the contents of the file in the given `filename` into the named `section`. The second inserts the code between the braces into the named `section`. For example, the following adds code into the runtime section:

    %insert("runtime") %{
      ... code in runtime section ...
    %}

There are the 5 sections, however, some target languages add in additional sections and some of these result in code being generated into a target language file instead of the C/C++ wrapper file. These are documented when available in the target language chapters. Macros named after the code sections are available as additional directives and these macro directives are normally used instead of `%insert`. For example, `%runtime` is used instead of `%insert("runtime")`. The valid sections and order of the sections in the generated C/C++ wrapper file is as shown:

    %begin %{
      ... code in begin section ...
    %}

    %runtime %{
      ... code in runtime section ...
    %}

    %header %{
      ... code in header section ...
    %}

    %wrapper %{
      ... code in wrapper section ...
    %}

    %init %{
      ... code in init section ...
    %}

The bare `%{ ... %}` directive is a shortcut that is the same as `%header %{ ... %}`.

The `%begin` section is effectively empty as it just contains the SWIG banner by default. This section is provided as a way for users to insert code at the top of the wrapper file before any other code is generated. Everything in a code insertion block is copied verbatim into the output file and is not parsed by SWIG. Most SWIG input files have at least one such block to include header files and support C code. Additional code blocks may be placed anywhere in a SWIG file as needed.

    %module mymodule
    %{
    #include "my_header.h"
    %}
    ... Declare functions here
    %{

    void some_extra_function() {
      ...
    }
    %}

A common use for code blocks is to write "helper" functions. These are functions that are used specifically for the purpose of building an interface, but which are generally not visible to the normal C program. For example :

    %{
    /* Create a new vector */
    static Vector *new_Vector() {
      return (Vector *) malloc(sizeof(Vector));
    }

    %}
    // Now wrap it
    Vector *new_Vector();

### 5.6.3 Inlined code blocks

Since the process of writing helper functions is fairly common, there is a special inlined form of code block that is used as follows :

    %inline %{
    /* Create a new vector */
    Vector *new_Vector() {
      return (Vector *) malloc(sizeof(Vector));
    }
    %}

This is the same as writing:

    %{
    /* Create a new vector */
    Vector *new_Vector() {
      return (Vector *) malloc(sizeof(Vector));
    }
    %}

    /* Create a new vector */
    Vector *new_Vector() {
      return (Vector *) malloc(sizeof(Vector));
    }

In other words, the `%inline` directive inserts all of the code that follows verbatim into the header portion of an interface file. The code is then parsed by both the SWIG preprocessor and parser. Thus, the above example creates a new command `new_Vector` using only one declaration. Since the code inside an `%inline %{ ... %}` block is given to both the C compiler and SWIG, it is illegal to include any SWIG directives inside a `%{ ... %}` block.

Note: The usual SWIG C preprocessor rules apply to code in `%apply` blocks when SWIG parses this code. For example, as mentioned earlier, SWIG's C Preprocessor does not follow `#include` directives by default.

### 5.6.4 Initialization blocks

When code is included in the `%init` section, it is copied directly into the module initialization function. For example, if you needed to perform some extra initialization on module loading, you could write this:

    %init %{
      init_variables();
    %}

Please note that some language backends (e.g. C# or Java) don't have any initialization function, hence you should define a global object performing the necessary initialization for them instead:

    %init %{
      static struct MyInit { MyInit() { init_variables(); } } myInit;
    %}

## 5.7 An Interface Building Strategy

This section describes the general approach for building interfaces with SWIG. The specifics related to a particular scripting language are found in later chapters.

### 5.7.1 Preparing a C program for SWIG

SWIG doesn't require modifications to your C code, but if you feed it a collection of raw C header files or source code, the results might not be what you expect---in fact, they might be awful. Here's a series of steps you can follow to make an interface for a C program :

- Identify the functions that you want to wrap. It's probably not necessary to access every single function of a C program--thus, a little forethought can dramatically simplify the resulting scripting language interface. C header files are a particularly good source for finding things to wrap.
- Create a new interface file to describe the scripting language interface to your program.
- Copy the appropriate declarations into the interface file or use SWIG's `%include` directive to process an entire C source/header file.
- Make sure everything in the interface file uses ISO C/C++ syntax.
- Make sure all necessary ``typedef`' declarations and type-information is available in the interface file. In particular, ensure that the type information is specified in the correct order as required by a C/C++ compiler. Most importantly, define a type before it is used! A C compiler will tell you if the full type information is not available if it is needed, whereas SWIG will usually not warn or error out as it is designed to work without full type information. However, if type information is not specified correctly, the wrappers can be sub-optimal and even result in uncompilable C/C++ code.
- If your program has a main() function, you may need to rename it (read on).
- Run SWIG and compile.

Although this may sound complicated, the process turns out to be fairly easy once you get the hang of it.

In the process of building an interface, SWIG may encounter syntax errors or other problems. The best way to deal with this is to simply copy the offending code into a separate interface file and edit it. However, the SWIG developers have worked very hard to improve the SWIG parser--you should report parsing errors to the swig-devel mailing list or to the SWIG bug tracker.

### 5.7.2 The SWIG interface file

The preferred method of using SWIG is to generate a separate interface file. Suppose you have the following C header file :

    /* File : header.h */

    #include <stdio.h>
    #include <math.h>

    extern int foo(double);
    extern double bar(int, int);
    extern void dump(FILE *f);

A typical SWIG interface file for this header file would look like the following :

    /* File : interface.i */
    %module mymodule
    %{
    #include "header.h"
    %}
    extern int foo(double);
    extern double bar(int, int);
    extern void dump(FILE *f);

Of course, in this case, our header file is pretty simple so we could use a simpler approach and use an interface file like this:

    /* File : interface.i */
    %module mymodule
    %{
    #include "header.h"
    %}
    %include "header.h"

The main advantage of this approach is minimal maintenance of an interface file for when the header file changes in the future. In more complex projects, an interface file containing numerous `%include` and `#include` statements like this is one of the most common approaches to interface file design due to lower maintenance overhead.

### 5.7.3 Why use separate interface files?

Although SWIG can parse many header files, it is more common to write a special `.i` file defining the interface to a package. There are several reasons why you might want to do this:

- It is rarely necessary to access every single function in a large package. Many C functions might have little or no use in a scripted environment. Therefore, why wrap them?
- Separate interface files provide an opportunity to provide more precise rules about how an interface is to be constructed.
- Interface files can provide more structure and organization.
- SWIG can't parse certain definitions that appear in header files. Having a separate file allows you to eliminate or work around these problems.
- Interface files provide a more precise definition of what the interface is. Users wanting to extend the system can go to the interface file and immediately see what is available without having to dig it out of header files.

### 5.7.4 Getting the right header files

Sometimes, it is necessary to use certain header files in order for the code generated by SWIG to compile properly. Make sure you include certain header files by using a `%{ %}` block like this:

    %module graphics
    %{
    #include <GL/gl.h>
    #include <GL/glu.h>
    %}

    // Put the rest of the declarations here
    ...

### 5.7.5 What to do with main()

If your program defines a `main()` function, you may need to get rid of it or rename it in order to use a scripting language. Most scripting languages define their own `main()` procedure that is called instead. `main()` also makes no sense when working with dynamic loading. There are a few approaches to solving the `main()` conflict :

- Get rid of `main()` entirely.
- Rename `main()` to something else. You can do this by compiling your C program with an option like `-Dmain=oldmain`.
- Use conditional compilation to only include `main()` when not using a scripting language.

Getting rid of `main()` may cause potential initialization problems of a program. To handle this problem, you may consider writing a special function called `program_init()` that initializes your program upon startup. This function could then be called either from the scripting language as the first operation, or when the SWIG generated module is loaded.

As a general note, many C programs only use the `main()` function to parse command line options and to set parameters. However, by using a scripting language, you are probably trying to create a program that is more interactive. In many cases, the old `main()` program can be completely replaced by a Perl, Python, or Tcl script.

Note: In some cases, you might be inclined to create a scripting language wrapper for `main()`. If you do this, the compilation will probably work and your module might even load correctly. The only trouble is that when you call your `main()` wrapper, you will find that it actually invokes the `main()` of the scripting language interpreter itself! This behavior is a side effect of the symbol binding mechanism used in the dynamic linker. The bottom line: don't do this.