# 25 SWIG and Go

- Overview
- Examples
- Running SWIG with Go
  - Go-specific Commandline Options
  - Generated Wrapper Files
- A tour of basic C/C++ wrapping
  - Go Package Name
  - Go Names
  - Go Constants
  - Go Enumerations
  - Go Classes
    - Go Class Memory Management
    - Go Class Inheritance
  - Go Templates
  - Go and C/C++ Threads
  - Go and C++ Exceptions
  - Go Director Classes
    - Example C++ code
    - Enable director feature
    - Constructor and destructor
    - Override virtual methods
    - Call base methods
    - Subclass via embedding
    - Memory management with runtime.SetFinalizer
    - Complete FooBarGo example class
  - Default Go primitive type mappings
  - Output arguments
  - Adding additional go code
  - Go typemaps

This chapter describes SWIG's support of Go. For more information on the Go programming language see go.dev.

## 25.1 Overview

Go does not support direct calling of functions written in C/C++. The cgo program may be used to generate wrappers to call C code from Go, but there is no convenient way to call C++ code. SWIG fills this gap.

There are (at least) two different Go compilers. The first is the gc compiler of the Go distribution, normally invoked via the go tool. SWIG supports the gc compiler version 1.20 or later. The second Go compiler is the gccgo compiler, which is a frontend to the GCC compiler suite. The interface to C/C++ code is completely different for the two Go compilers. SWIG supports both Go compilers, selected by the `-gccgo` command line option.

Go is a type-safe compiled language and the wrapper code generated by SWIG is type-safe as well. In case of type issues the build will fail and hence SWIG's runtime library and runtime type checking are not used.

## 25.2 Examples

Working examples can be found in the SWIG source tree .

Please note that the examples in the SWIG source tree use makefiles with the .i SWIG interface file extension for backwards compatibility with Go 1.

## 25.3 Running SWIG with Go

Most Go programs are built using the go tool. Since Go 1.1 the go tool has support for SWIG. To use it, give your SWIG interface file the extension .swig (for C code) or .swigcxx (for C++ code). Put that file in the same directory as your Go sources. Put other C/C++ code in the same directory with extensions of .c and .cxx. The `go build` command will automatically run SWIG for you and compile the generated wrapper code. To check the SWIG command line options the go tool uses run `go build -x`. To access the automatically generated files run `go build -work`. You'll find the files under the temporary WORK directory.

To manually generate and compile C/C++ wrapper code for Go, use the `-go` option with SWIG. By default SWIG will generate code for the Go compiler of the Go distribution. To generate code for gccgo, you should also use the `-gccgo` option.

By default SWIG will generate files that can be used directly by `go build`. Give your SWIG interface file a name that does not end in the .swig or .swigcxx extension. Typically the SWIG interface file extension is .i in this case.

    % swig -go example.i
    % go build

You will have to add the files generated by SWIG to your source code management. You will now have a Go package that you can import from other Go packages as usual.

### 25.3.1 Go-specific Commandline Options

These are the command line options for SWIG's Go module. They can also be seen by using:

    swig -go -help

Go-specific options
-cgo | Generate files to be used as input for the Go cgo tool. This is the default.
-no-cgo | This option is no longer supported.

-intgosize <s>

Set the size for the Go type `int`. This controls the size that the C/C++ code expects to see. The <s> argument should be 32 or 64. This option was required during the transition from Go 1.0 to Go 1.1, as the size of `int` on 64-bit x86 systems changed between those releases (from 32 bits to 64 bits). It was made optional in SWIG 4.1.0 and if not specified SWIG will assume that the size of `int` is the size of a C pointer.

-gccgo | Generate code for gccgo. The default is to generate code for the Go compiler of the Go distribution.
-package <name> | Set the name of the Go package to <name>. The default package name is the SWIG module name.
-use-shlib | This option is obsolete.
-soname <name> | This option is obsolete.
-go-pkgpath <pkgpath> | When generating code for gccgo, set the pkgpath to use. This corresponds to the `-fgo-pkgpath` option to gccgo.
-go-prefix <prefix> | When generating code for gccgo, set the prefix to use. This corresponds to the `-fgo-prefix` option to gccgo. If `-go-pkgpath` is used, `-go-prefix` will be ignored.
-import-prefix <prefix> | A prefix to add when turning a %import prefix in the SWIG interface file into an import statement in the Go file. For example, with `-import-prefix mymodule`, a SWIG interface file `%import mypackage` will become a Go import statement `import "mymodule/mypackage"`.

### 25.3.2 Generated Wrapper Files

SWIG will generate the following files when generating wrapper code:

- MODULE.go will contain the Go functions that your Go code will call. These functions will be wrappers for the C++ functions defined by your module. This file should, of course, be compiled with the Go compiler.
- MODULE_wrap.c or MODULE_wrap.cxx will contain C/C++ functions will be invoked by the Go wrapper code. This file should be compiled with the usual C or C++ compiler.
- MODULE_wrap.h will be generated if you use the directors feature. It provides a definition of the generated C++ director classes. It is generally not necessary to use this file, but in some special cases it may be helpful to include it in your code, compiled with the usual C or C++ compiler.

## 25.4 A tour of basic C/C++ wrapping

By default, SWIG attempts to build a natural Go interface to your C/C++ code. However, the languages are somewhat different, so some modifications have to occur. This section briefly covers the essential aspects of this wrapping.

### 25.4.1 Go Package Name

All Go source code lives in a package. The name of this package will default to the name of the module from SWIG's `%module` directive. You may override this by using SWIG's `-package` command line option.

### 25.4.2 Go Names

In Go, a function is only visible outside the current package if the first letter of the name is uppercase. This is quite different from C/C++. Because of this, C/C++ names are modified when generating the Go interface: the first letter is forced to be uppercase if it is not already. This affects the names of functions, methods, variables, constants, enums, and classes.

C/C++ variables are wrapped with setter and getter functions in Go. First the first letter of the variable name will be forced to uppercase, and then `Get` or `Set` will be prepended. For example, if the C/C++ variable is called `var`, then SWIG will define the functions `GetVar` and `SetVar`. If a variable is declared as `const`, or if SWIG's `%immutable` directive is used for the variable, then only the getter will be defined.

C++ classes will be discussed further below. Here we'll note that the first letter of the class name will be forced to uppercase to give the name of a type in Go. A constructor will be named `New` followed by that name, and the destructor will be named `Delete` followed by that name.

### 25.4.3 Go Constants

C/C++ constants created via `#define` or the `%constant` directive become Go constants, declared with a `const` declaration.

### 25.4.4 Go Enumerations

C/C++ enumeration types will cause SWIG to define an integer type with the name of the enumeration (with first letter forced to uppercase as usual). The values of the enumeration will become variables in Go; code should avoid modifying those variables.

### 25.4.5 Go Classes

Go has interfaces, methods and inheritance, but it does not have classes in the same sense as C++. This sections describes how SWIG represents C++ classes represented in Go.

For a C++ class `ClassName`, SWIG will define two types in Go: an underlying type, which will just hold a pointer to the C++ type, and an interface type. The interface type will be named `ClassName`. SWIG will define a function `NewClassName` which will take any constructor arguments and return a value of the interface type `ClassName`. SWIG will also define a destructor `DeleteClassName`.

SWIG will represent any methods of the C++ class as methods on the underlying type, and also as methods of the interface type. Thus C++ methods may be invoked directly using the usual `val.MethodName` syntax. Public members of the C++ class will be given getter and setter functions defined as methods of the class.

SWIG will represent static methods of C++ classes as ordinary Go functions. SWIG will use names like `ClassNameMethodName`. SWIG will give static members getter and setter functions with names like `GetClassNameVarName`.

Given a value of the interface type, Go code can retrieve the pointer to the C++ type by calling the `Swigcptr` method. This will return a value of type `SwigcptrClassName`, which is just a name for `uintptr`. A Go type conversion can be used to convert this value to a different C++ type, but note that this conversion will not be type checked and is essentially equivalent to `reinterpret_cast`. This should only be used for very special cases, such as where C++ would use a `dynamic_cast`.

Note that C++ pointers to compound objects are represented in go as objects themselves, not as go pointers. So, for example, if you wrap the following function:

    class MyClass {
      int MyMethod();
      static MyClass *MyFactoryFunction();
    };

You will get go code that looks like this:

    type MyClass interface {
      Swigcptr() uintptr
      SwigIsMyClass()
      MyMethod() int
    }

    func MyClassMyFactoryFunction() MyClass {
      // swig magic here
    }

Note that the factory function does not return a go pointer; it actually returns a go interface. If the returned pointer can be null, you can check for this by calling the Swigcptr() method.

#### 25.4.5.1 Go Class Memory Management

Calling `NewClassName` for a C++ class `ClassName` will allocate memory using the C++ memory allocator. This memory will not be automatically freed by Go's garbage collector as the object ownership is not tracked. When you are done with the C++ object you must free it using `DeleteClassName`.
The most Go idiomatic way to manage the memory for some C++ class is to call `NewClassName` followed by a `defer` of the `DeleteClassName` call. Using `defer` ensures that the memory of the C++ object is freed as soon as the function containing the `defer` statement returns. Furthermore `defer` works great for short-lived objects and fits nicely C++'s RAII idiom. Example:

    func UseClassName(...) ... {
      o := NewClassName(...)
      defer DeleteClassName(o)
      // Use the ClassName object
      return ...
    }

With increasing complexity, especially complex C++ object hierarchies, the correct placement of `defer` statements becomes harder and harder as C++ objects need to be freed in the correct order. This problem can be eased by keeping a C++ object function local so that it is only available to the function that creates a C++ object and functions called by this function. Example:

    func WithClassName(constructor args, f func(ClassName, ...interface{}) error, data ...interface{}) error {
      o := NewClassName(constructor args)
      defer DeleteClassName(o)
      return f(o, data...)
    }

    func UseClassName(o ClassName, data ...interface{}) (err error) {
      // Use the ClassName object and additional data and return error.
    }

    func main() {
      WithClassName(constructor args, UseClassName, additional data)
    }

Using `defer` has limitations though, especially when it comes to long-lived C++ objects whose lifetimes are hard to predict. For such C++ objects a common technique is to store the C++ object into a Go object, and to use the Go function `runtime.SetFinalizer` to add a finalizer which frees the C++ object when the Go object is freed. It is strongly recommended to read the runtime.SetFinalizer documentation before using this technique to understand the `runtime.SetFinalizer` limitations.

Common pitfalls with `runtime.SetFinalizer` are:

- If a hierarchy of C++ objects will be automatically freed by Go finalizers then the Go objects that store the C++ objects need to replicate the hierarchy of the C++ objects to prevent that C++ objects are freed prematurely while other C++ objects still rely on them.
- The usage of Go finalizers is problematic with C++'s RAII idiom as it isn't predictable when the finalizer will run and this might require a Close or Delete method to be added the Go object that stores a C++ object to mitigate.

`runtime.SetFinalizer` Example:

    import (
      "runtime"
      "wrap" // SWIG generated wrapper code
    )

    type GoClassName struct {
      wcn wrap.ClassName
    }

    func NewGoClassName() *GoClassName {
      o := &GoClassName{wcn: wrap.NewClassName()}
      runtime.SetFinalizer(o, deleteGoClassName)
      return o
    }

    func deleteGoClassName(o *GoClassName) {
      // Runs typically in a different OS thread!
      wrap.DeleteClassName(o.wcn)
      o.wcn = nil
    }

    func (o *GoClassName) Close() {
      // If the C++ object has a Close method.
      o.wcn.Close()

      // If the GoClassName object is no longer in an usable state.
      runtime.SetFinalizer(o, nil) // Remove finalizer.
      deleteGoClassName() // Free the C++ object.
    }

#### 25.4.5.2 Go Class Inheritance

C++ class inheritance is automatically represented in Go due to its use of interfaces. The interface for a child class will be a superset of the interface of its parent class. Thus a value of the child class type in Go may be passed to a function which expects the parent class. Doing the reverse will require an explicit type assertion, which will be checked dynamically.

### 25.4.6 Go Templates

In order to use C++ templates in Go, you must tell SWIG to create wrappers for a particular template instantiation. To do this, use the `%template` directive.

### 25.4.7 Go and C/C++ Threads

C and C++ code can use operating system threads and thread local storage. Go code uses goroutines, which are multiplexed onto operating system threads. This multiplexing means that Go code can change to run on a different thread at any time. C/C++ code, on the other hand, may assume that it runs on a single thread; this is true in particular if the C/C++ code uses thread local storage.

In order to use Go code with C/C++ code that expects to run on a single thread, the Go code must call the `runtime.LockOSThread` function to lock the goroutine onto a single thread.

### 25.4.8 Go and C++ Exceptions

C++ exceptions do not interoperate with Go code. Attempts to throw C++ exceptions through a Go caller are unreliable: in many cases the C++ exception handler will be unable to unwind the stack, and the program will crash. The only safe way to handle C++ exceptions is to catch them in C++ before returning to Go.

### 25.4.9 Go Director Classes

SWIG's director feature permits a Go type to act as the subclass of a C++ class. This is complicated by the fact that C++ and Go define inheritance differently. SWIG normally represents the C++ class inheritance automatically in Go via interfaces but with a Go type representing a subclass of a C++ class some manual work is necessary.

This subchapter gives a step by step guide how to properly subclass a C++ class with a Go type. In general it is strongly recommended to follow this guide completely to avoid common pitfalls with directors in Go.

#### 25.4.9.1 Example C++ code

The step by step guide is based on two example C++ classes. FooBarAbstract is an abstract C++ class and the FooBarCpp class inherits from it. This guide explains how to implement a FooBarGo class similar to the FooBarCpp class.

`FooBarAbstract` abstract C++ class:

    class FooBarAbstract
    {
    public:
      FooBarAbstract() {};
      virtual ~FooBarAbstract() {};

      std::string FooBar() {
        return this->Foo() + ", " + this->Bar();
      };

    protected:
      virtual std::string Foo() {
        return "Foo";
      };

      virtual std::string Bar() = 0;
    };

`FooBarCpp` C++ class:

    class FooBarCpp : public FooBarAbstract
    {
    protected:
      virtual std::string Foo() {
        return "C++ " + FooBarAbstract::Foo();
      }

      virtual std::string Bar() {
        return "C++ Bar";
      }
    };

Returned string by the `FooBarCpp::FooBar` method is:

    C++ Foo, C++ Bar

The complete example, including the `FooBarGoo` class implementation, can be found in the end of the guide.

#### 25.4.9.2 Enable director feature

The director feature is disabled by default. To use directors you must make two changes to the interface file. First, add the "directors" option to the %module directive, like this:

    %module(directors="1") modulename

Second, you must use the %feature("director") directive to tell SWIG which classes should get directors. In the example the FooBarAbstract class needs the director feature enabled so that the FooBarGo class can inherit from it, like this:

    %feature("director") FooBarAbstract;

For a more detailed documentation of the director feature and how to enable or disable it for specific classes and virtual methods see SWIG's Java documentation on directors.

#### 25.4.9.3 Constructor and destructor

SWIG creates an additional set of constructor and destructor functions once the director feature has been enabled for a C++ class. `NewDirectorClassName` allows overriding virtual methods on the new object instance and `DeleteDirectorClassName` needs to be used to free a director object instance created with `NewDirectorClassName`. More on overriding virtual methods follows later in this guide under overriding virtual methods.

The default constructor and destructor functions `NewClassName` and `DeleteClassName` can still be used as before so that existing code doesn't break just because the director feature has been enabled for a C++ class. The behavior is undefined if the default and director constructor and destructor functions get mixed and so great care needs to be taken that only one of the constructor and destructor function pairs is used for any object instance. Both constructor functions, the default and the director one, return the same interface type. This makes it potentially hard to know which destructor function, the default or the director one, needs to be called to delete an object instance.

In theory the `DirectorInterface` method could be used to determine if an object instance was created via `NewDirectorClassName`:

    if o.DirectorInterface() != nil {
      DeleteDirectorClassName(o)
    } else {
      DeleteClassName(o)
    }

In practice it is strongly recommended to embed a director object instance in a Go struct so that a director object instance will be represented as a distinct Go type that subclasses a C++ class. For this Go type custom constructor and destructor functions take care of the director constructor and destructor function calls and the resulting Go class will appear to the user as any other SWIG wrapped C++ class. More on properly subclassing a C++ class follows later in this guide under subclass via embedding.

#### 25.4.9.4 Override virtual methods

In order to override virtual methods on a C++ class with Go methods the `NewDirectorClassName` constructor functions receives a `DirectorInterface` argument. The methods in the `DirectorInterface` are a subset of the public and protected virtual methods of the C++ class. Virtual methods that have a final specifier are unsurprisingly excluded. If the `DirectorInterface` contains a method with a matching signature to a virtual method of the C++ class then the virtual C++ method will be overwritten with the Go method. As Go doesn't support protected methods all overridden protected virtual C++ methods will be public in Go.

As an example see part of the `FooBarGo` class:

    type overwrittenMethodsOnFooBarAbstract struct {
      fb FooBarAbstract
    }

    func (om *overwrittenMethodsOnFooBarAbstract) Foo() string {
      ...
    }

    func (om *overwrittenMethodsOnFooBarAbstract) Bar() string {
      ...
    }

    func NewFooBarGo() FooBarGo {
      om := &overwrittenMethodsOnFooBarAbstract{}
      fb := NewDirectorFooBarAbstract(om)
      om.fb = fb
      ...
    }

The complete example, including the `FooBarGoo` class implementation, can be found in the end of the guide. In this part of the example the virtual methods `FooBarAbstract::Foo` and `FooBarAbstract::Bar` have been overwritten with Go methods similarly to how the `FooBarAbstract` virtual methods are overwritten by the `FooBarCpp` class.

The `DirectorInterface` in the example is implemented by the `overwrittenMethodsOnFooBarAbstract` Go struct type. A pointer to a `overwrittenMethodsOnFooBarAbstract` struct instance will be given to the `NewDirectorFooBarAbstract` constructor function. The constructor return value implements the `FooBarAbstract` interface. `overwrittenMethodsOnFooBarAbstract` could in theory be any Go type but in practice a struct is used as it typically contains at least a value of the C++ class interface so that the overwritten methods can use the rest of the C++ class. If the `FooBarGo` class would receive additional constructor arguments then these would also typically be stored in the `overwrittenMethodsOnFooBarAbstract` struct so that they can be used by the Go methods.

#### 25.4.9.5 Call base methods

Often a virtual method will be overwritten to extend the original behavior of the method in the base class. This is also the case for the `FooBarCpp::Foo` method of the example code:

    virtual std::string Foo() {
      return "C++ " + FooBarAbstract::Foo();
    }

To use base methods the `DirectorClassNameMethodName` wrapper functions are automatically generated by SWIG for public and protected virtual methods. The `FooBarGo.Foo` implementation in the example looks like this:

    func (om *overwrittenMethodsOnFooBarAbstract) Foo() string {
      return "Go " + DirectorFooBarAbstractFoo(om.fb)
    }

The complete example, including the `FooBarGoo` class implementation, can be found in the end of the guide.

#### 25.4.9.6 Subclass via embedding

As previously mentioned in this guide the default and director constructor functions return the same interface type. To properly subclass a C++ class with a Go type the director object instance returned by the `NewDirectorClassName` constructor function should be embedded into a Go struct so that it represents a distinct but compatible type in Go's type system. This Go struct should be private and the constructor and destructor functions should instead work with a public interface type so that the Go class that subclasses a C++ class can be used as a compatible drop in.

The subclassing part of the `FooBarGo` class for an example looks like this:

    type FooBarGo interface {
      FooBarAbstract
      deleteFooBarAbstract()
      IsFooBarGo()
    }

    type fooBarGo struct {
      FooBarAbstract
    }

    func (fbgs *fooBarGo) deleteFooBarAbstract() {
      DeleteDirectorFooBarAbstract(fbgs.FooBarAbstract)
    }

    func (fbgs *fooBarGo) IsFooBarGo() {}

    func NewFooBarGo() FooBarGo {
      om := &overwrittenMethodsOnFooBarAbstract{}
      fb := NewDirectorFooBarAbstract(om)
      om.fb = fb

      return &fooBarGo{FooBarAbstract: fb}
    }

    func DeleteFooBarGo(fbg FooBarGo) {
      fbg.deleteFooBarAbstract()
    }

The complete example, including the `FooBarGoo` class implementation, can be found in the end of the guide. In this part of the example the private `fooBarGo` struct embeds `FooBarAbstract` which lets the `fooBarGo` Go type "inherit" all the methods of the `FooBarAbstract` C++ class by means of embedding. The public `FooBarGo` interface type includes the `FooBarAbstract` interface and hence `FooBarGo` can be used as a drop in replacement for `FooBarAbstract` while the reverse isn't possible and would raise a compile time error. Furthermore the constructor and destructor functions `NewFooBarGo` and `DeleteFooBarGo` take care of all the director specifics and to the user the class appears as any other SWIG wrapped C++ class.

#### 25.4.9.7 Memory management with runtime.SetFinalizer

In general all guidelines for C++ class memory management apply as well to director classes. One often overlooked limitation with `runtime.SetFinalizer` is that a finalizer doesn't run in case of a cycle and director classes typically have a cycle. The cycle in the `FooBarGo` class is here:

    type overwrittenMethodsOnFooBarAbstract struct {
      fb FooBarAbstract
    }

    func NewFooBarGo() FooBarGo {
      om := &overwrittenMethodsOnFooBarAbstract{}
      fb := NewDirectorFooBarAbstract(om) // fb.v = om
      om.fb = fb // Backlink causes cycle as fb.v = om!
      ...
    }

In order to be able to use `runtime.SetFinalizer` nevertheless the finalizer needs to be set on something that isn't in a cycle and that references the director object instance. In the `FooBarGo` class example the `FooBarAbstract` director instance can be automatically deleted by setting the finalizer on `fooBarGo`:

    type fooBarGo struct {
      FooBarAbstract
    }

    type overwrittenMethodsOnFooBarAbstract struct {
      fb FooBarAbstract
    }

    func NewFooBarGo() FooBarGo {
      om := &overwrittenMethodsOnFooBarAbstract{}
      fb := NewDirectorFooBarAbstract(om)
      om.fb = fb // Backlink causes cycle as fb.v = om!

      fbgs := &fooBarGo{FooBarAbstract: fb}
      runtime.SetFinalizer(fbgs, FooBarGo.deleteFooBarAbstract)
      return fbgs
    }

Furthermore if `runtime.SetFinalizer` is in use either the `DeleteClassName` destructor function needs to be removed or the `fooBarGo` struct needs additional data to prevent double deletion. Please read the C++ class memory management subchapter before using `runtime.SetFinalizer` to know all of its gotchas.

#### 25.4.9.8 Complete FooBarGo example class

The complete and annotated `FooBarGo` class looks like this:

    // FooBarGo is a superset of FooBarAbstract and hence FooBarGo can be used as a
    // drop in replacement for FooBarAbstract but the reverse causes a compile time
    // error.
    type FooBarGo interface {
      FooBarAbstract
      deleteFooBarAbstract()
      IsFooBarGo()
    }

    // Via embedding fooBarGo "inherits" all methods of FooBarAbstract.
    type fooBarGo struct {
      FooBarAbstract
    }

    func (fbgs *fooBarGo) deleteFooBarAbstract() {
      DeleteDirectorFooBarAbstract(fbgs.FooBarAbstract)
    }

    // The IsFooBarGo method ensures that FooBarGo is a superset of FooBarAbstract.
    // This is also how the class hierarchy gets represented by the SWIG generated
    // wrapper code.  For an instance FooBarCpp has the IsFooBarAbstract and
    // IsFooBarCpp methods.
    func (fbgs *fooBarGo) IsFooBarGo() {}

    // Go type that defines the DirectorInterface. It contains the Foo and Bar
    // methods that overwrite the respective virtual C++ methods on FooBarAbstract.
    type overwrittenMethodsOnFooBarAbstract struct {
      // Backlink to FooBarAbstract so that the rest of the class can be used by
      // the overridden methods.
      fb FooBarAbstract

      // If additional constructor arguments have been given they are typically
      // stored here so that the overridden methods can use them.
    }

    func (om *overwrittenMethodsOnFooBarAbstract) Foo() string {
      // DirectorFooBarAbstractFoo calls the base method FooBarAbstract::Foo.
      return "Go " + DirectorFooBarAbstractFoo(om.fb)
    }

    func (om *overwrittenMethodsOnFooBarAbstract) Bar() string {
      return "Go Bar"
    }

    func NewFooBarGo() FooBarGo {
      // Instantiate FooBarAbstract with selected methods overridden.  The methods
      // that will be overwritten are defined on
      // overwrittenMethodsOnFooBarAbstract and have a compatible signature to the
      // respective virtual C++ methods. Furthermore additional constructor
      // arguments will be typically stored in the
      // overwrittenMethodsOnFooBarAbstract struct.
      om := &overwrittenMethodsOnFooBarAbstract{}
      fb := NewDirectorFooBarAbstract(om)
      om.fb = fb // Backlink causes cycle as fb.v = om!

      fbgs := &fooBarGo{FooBarAbstract: fb}
      // The memory of the FooBarAbstract director object instance can be
      // automatically freed once the FooBarGo instance is garbage collected by
      // uncommenting the following line.  Please make sure to understand the
      // runtime.SetFinalizer specific gotchas before doing this.  Furthermore
      // DeleteFooBarGo should be deleted if a finalizer is in use or the fooBarGo
      // struct needs additional data to prevent double deletion.
      // runtime.SetFinalizer(fbgs, FooBarGo.deleteFooBarAbstract)
      return fbgs
    }

    // Recommended to be removed if runtime.SetFinalizer is in use.
    func DeleteFooBarGo(fbg FooBarGo) {
      fbg.deleteFooBarAbstract()
    }

Returned string by the `FooBarGo.FooBar` method is:

    Go Foo, Go Bar

For comparison the `FooBarCpp` class looks like this:

    class FooBarCpp : public FooBarAbstract
    {
    protected:
      virtual std::string Foo() {
        return "C++ " + FooBarAbstract::Foo();
      }

      virtual std::string Bar() {
        return "C++ Bar";
      }
    };

For comparison the returned string by the `FooBarCpp::FooBar` method is:

    C++ Foo, C++ Bar

The complete source of this example can be found under SWIG/Examples/go/director/.

### 25.4.10 Default Go primitive type mappings

The following table lists the default type mapping from C/C++ to Go. This table will tell you which Go type to expect for a function which uses a given C/C++ type.

C/C++ type | Go type
bool | bool
char | byte
signed char | int8
unsigned char | byte
short | int16
unsigned short | uint16
int | int
unsigned int | uint
long | int64
unsigned long | uint64
long long | int64
unsigned long long | uint64
float | float32
double | float64
char * char [] | string

Note that SWIG wraps the C `char` type as a character. Pointers and arrays of this type are wrapped as strings. The `signed char` type can be used if you want to treat `char` as a signed number rather than a character. Also note that all const references to primitive types are treated as if they are passed by value.

These type mappings are defined by the "gotype" typemap. You may change that typemap, or add new values, to control how C/C++ types are mapped into Go types.

### 25.4.11 Output arguments

Because of limitations in the way output arguments are processed in swig, a function with output arguments will not have multiple return values. Instead, you must pass a pointer into the C++ function to tell it where to store the output value. In go, you supply a slice in the place of the output argument.

For example, suppose you were trying to wrap the modf() function in the C math library which splits x into integral and fractional parts (and returns the integer part in one of its parameters):

    double modf(double x, double *ip);

You could wrap it with SWIG as follows:

    %include <typemaps.i>
    double modf(double x, double *OUTPUT);

or you can use the `%apply` directive:

    %include <typemaps.i>
    %apply double *OUTPUT { double *ip };
    double modf(double x, double *ip);

In Go you would use it like this:

    ptr := []float64{0.0}
    fraction := modulename.Modf(5.0, ptr)

Since this is ugly, you may want to wrap the swig-generated API with some additional functions written in go that hide the ugly details.

There are no `char *OUTPUT` typemaps. However you can apply the `signed char *` typemaps instead:

    %include <typemaps.i>
    %apply signed char *OUTPUT {char *output};
    void f(char *output);

### 25.4.12 Adding additional go code

Often the APIs generated by swig are not very natural in go, especially if there are output arguments. You can insert additional go wrapping code to add new APIs with `%insert(go_wrapper)`, like this:

    %include <typemaps.i>
    // Change name of what swig generates to Wrapped_modf.  This function will
    // have the following signature in go:
    //   func Wrapped_modf(float64, []float64) float64
    %rename(wrapped_modf) modf(double x, double *ip);

    %apply double *OUTPUT { double *ip };
    double modf(double x, double *ip);

    %insert(go_wrapper) %{

    // The improved go interface to this function, which has two return values,
    // in the more natural go idiom:
    func Modf(x float64) (fracPart float64, intPart float64) {
      ip := []float64{0.0}
      fracPart = Wrapped_modf(x, ip)
      intPart = ip[0]
      return
    }

    %}

For classes, since swig generates an interface, you can add additional methods by defining another interface that includes the swig-generated interface. For example,

    %rename(Wrapped_MyClass) MyClass;
    %rename(Wrapped_GetAValue) MyClass::GetAValue(int *x);
    %apply int *OUTPUT { int *x };

    class MyClass {
     public:
      MyClass();
      int AFineMethod(const char *arg); // Swig's wrapping is fine for this one.
      bool GetAValue(int *x);
    };

    %insert(go_wrapper) %{

    type MyClass interface {
      Wrapped_MyClass
      GetAValue() (int, bool)
    }

    func (arg SwigcptrWrapped_MyClass) GetAValue() (int, bool) {
      ip := []int{0}
      ok := arg.Wrapped_GetAValue(ip)
      return ip[0], ok
    }

    %}

Of course, if you have to rewrite most of the methods, instead of just a few, then you might as well define your own struct that includes the swig-wrapped object, instead of adding methods to the swig-generated object.

If you need to import other go packages, you can do this with `%go_import`. For example,

    %go_import("fmt", _ "unusedPackage", rp "renamed/package")

    %insert(go_wrapper) %{

    func foo() {
      fmt.Println("Some string:", rp.GetString())
    }

    // Importing the same package twice is permitted,
    // Go code will be generated with only the first instance of the import.
    %go_import("fmt")

    %insert(go_wrapper) %{

    func bar() {
      fmt.Println("Hello world!")
    }

    %}

### 25.4.13 Go typemaps

You can use the `%typemap` directive to modify SWIG's default wrapping behavior for specific C/C++ types. You need to be familiar with the material in the general "Typemaps" chapter. That chapter explains how to define a typemap. This section describes some specific typemaps used for Go.

In general type conversion code may be written either in C/C++ or in Go. The choice to make normally depends on where memory should be allocated. To allocate memory controlled by the Go garbage collector, write Go code. To allocate memory in the C/C++ heap, write C code.

Typemap | Description
gotype | The Go type to use for a C++ type. This type will appear in the generated Go wrapper function. If this is not defined SWIG will use a default as described above.
imtype | An intermediate Go type used by the "goin", "goout", "godirectorin", and "godirectorout" typemaps. If this typemap is not defined for a C/C++ type, the gotype typemap will be used. This is useful when gotype is best converted to C/C++ using Go code.
goin | Go code to convert from gotype to imtype when calling a C/C++ function. SWIG will then internally convert imtype to a C/C++ type and pass it down. If this is not defined, or is the empty string, no conversion is done.
in | C/C++ code to convert the internally generated C/C++ type, based on imtype, into the C/C++ type that a function call expects. If this is not defined the value will simply be cast to the desired type.
out | C/C++ code to convert the C/C++ type that a function call returns into the internally generated C/C++ type, based on imtype, that will be returned to Go. If this is not defined the value will simply be cast to the desired type.
goout | Go code to convert a value returned from a C/C++ function from imtype to gotype. If this is not defined, or is the empty string, no conversion is done.
argout | C/C++ code to adjust an argument value when returning from a function. This is called after the real C/C++ function has run. This uses the internally generated C/C++ type, based on imtype. This is only useful for a pointer type of some sort. If this is not defined nothing will be done.
goargout | Go code to adjust an argument value when returning from a function. This is called after the real C/C++ function has run. The value will be in imtype. This is only useful for a pointer type of some sort. If this is not defined, or is the empty string, nothing will be done.
directorin | C/C++ code to convert the C/C++ type used to call a director method into the internally generated C/C++ type, based on imtype, that will be passed to Go. If this is not defined the value will simply be cast to the desired type.
godirectorin | Go code to convert a value used to call a director method from imtype to gotype. If this is not defined, or is the empty string, no conversion is done.
godirectorout | Go code to convert a value returned from a director method from gotype to imtype. If this is not defined, or is the empty string, no conversion is done.
directorout | C/C++ code to convert a value returned from a director method from the internally generated C/C++ type, based on imtype, into the type that the method should return If this is not defined the value will simply be cast to the desired type.