## Uses of Class
org.sunflow.math.Point3

Packages that use Point3
Package | Description
--- | ---
org.sunflow |
org.sunflow.core |
org.sunflow.core.light |
org.sunflow.core.photonmap |
org.sunflow.core.primitive |
org.sunflow.math |

### Uses of Point3 in org.sunflow

Methods in org.sunflow with parameters of type Point3
Modifier and Type | Method and Description
--- | ---
`void` | SunflowAPI.`parameter(java.lang.String name, Point3 value)`
`void` | SunflowAPIInterface.`parameter(java.lang.String name, Point3 value)` Declare a parameter with the specified name and value.

### Uses of Point3 in org.sunflow.core

Methods in org.sunflow.core that return Point3
Modifier and Type | Method and Description
--- | ---
`Point3` | ShadingState.`getPoint()` Get hit point.
`Point3` | Ray.`getPoint(Point3 dest)` Gets the end point of the ray.
`Point3` | ParameterList.`getPoint(java.lang.String name, Point3 defaultValue)` Get the specified point parameter from this list.
`Point3` | ShadingState.`transformObjectToWorld(Point3 p)` Transform the given point from object space to world space.
`Point3` | ShadingState.`transformWorldToObject(Point3 p)` Transform the given point from world space to object space.

Methods in org.sunflow.core with parameters of type Point3
Modifier and Type | Method and Description
--- | ---
`void` | LightSource.`getPhoton(double randX1, double randY1, double randX2, double randY2, Point3 p, Vector3 dir, Color power)` Gets a photon to emit from this light source by setting each of the arguments.
`Point3` | Ray.`getPoint(Point3 dest)` Gets the end point of the ray.
`Point3` | ParameterList.`getPoint(java.lang.String name, Point3 defaultValue)` Get the specified point parameter from this list.
`Color` | GlobalPhotonMapInterface.`getRadiance(Point3 p, Vector3 n)` Lookup the global diffuse radiance at the specified surface point.
`boolean` | ShadingState.`getTrianglePoints(Point3[] p)` Get the three triangle corners in object space if the hit object is a mesh, returns false otherwise.
`Point3` | ShadingState.`transformObjectToWorld(Point3 p)` Transform the given point from object space to world space.
`Point3` | ShadingState.`transformWorldToObject(Point3 p)` Transform the given point from world space to object space.

Constructors in org.sunflow.core with parameters of type Point3
Constructor and Description
`Ray(Point3 a, Point3 b)` Creates a new ray that points from point a to point b.
`Ray(Point3 o, Vector3 d)` Creates a new ray that points from the given origin to the given direction.

### Uses of Point3 in org.sunflow.core.light

Methods in org.sunflow.core.light with parameters of type Point3
Modifier and Type | Method and Description
--- | ---
`void` | PointLight.`getPhoton(double randX1, double randY1, double randX2, double randY2, Point3 p, Vector3 dir, Color power)`
`void` | ImageBasedLight.`getPhoton(double randX1, double randY1, double randX2, double randY2, Point3 p, Vector3 dir, Color power)`
`void` | TriangleMeshLight.`getPhoton(double randX1, double randY1, double randX2, double randY2, Point3 p, Vector3 dir, Color power)`
`void` | SunSkyLight.`getPhoton(double randX1, double randY1, double randX2, double randY2, Point3 p, Vector3 dir, Color power)`
`void` | DirectionalSpotlight.`getPhoton(double randX1, double randY1, double randX2, double randY2, Point3 p, Vector3 dir, Color power)`
`void` | SphereLight.`getPhoton(double randX1, double randY1, double randX2, double randY2, Point3 p, Vector3 dir, Color power)`

### Uses of Point3 in org.sunflow.core.photonmap

Methods in org.sunflow.core.photonmap with parameters of type Point3
Modifier and Type | Method and Description
--- | ---
`Color` | GridPhotonMap.`getRadiance(Point3 p, Vector3 n)`
`Color` | GlobalPhotonMap.`getRadiance(Point3 p, Vector3 n)`

### Uses of Point3 in org.sunflow.core.primitive

Methods in org.sunflow.core.primitive that return Point3
Modifier and Type | Method and Description
--- | ---
`protected Point3` | TriangleMesh.`getPoint(int i)`
`protected Point3` | QuadMesh.`getPoint(int i)`

Methods in org.sunflow.core.primitive with parameters of type Point3
Modifier and Type | Method and Description
--- | ---
`void` | CornellBox.`getPhoton(double randX1, double randY1, double randX2, double randY2, Point3 p, Vector3 dir, Color power)`
`void` | TriangleMesh.`getPoint(int tri, int i, Point3 p)`

### Uses of Point3 in org.sunflow.math

Methods in org.sunflow.math that return Point3
Modifier and Type | Method and Description
--- | ---
`static Point3` | Point3.`add(Point3 p, Vector3 v, Point3 dest)`
`static Point3` | Point3.`blend(Point3 p0, Point3 p1, float blend, Point3 dest)`
`Point3` | BoundingBox.`getCenter()` Gets the center of the box, computed as (min + max) / 2.
`Point3` | BoundingBox.`getCorner(int i)` Gets a corner of the bounding box.
`Point3` | BoundingBox.`getMaximum()` Gets the maximum corner of the box.
`Point3` | BoundingBox.`getMinimum()` Gets the minimum corner of the box.
`static Point3` | Point3.`mid(Point3 p1, Point3 p2, Point3 dest)`
`Point3` | Point3.`set(float x, float y, float z)`
`Point3` | Point3.`set(Point3 p)`
`Point3` | Matrix4.`transformP(Point3 p)` Computes this*p and returns the result as a new Point3 object.

Methods in org.sunflow.math with parameters of type Point3
Modifier and Type | Method and Description
--- | ---
`static Point3` | Point3.`add(Point3 p, Vector3 v, Point3 dest)`
`static Point3` | Point3.`blend(Point3 p0, Point3 p1, float blend, Point3 dest)`
`boolean` | BoundingBox.`contains(Point3 p)` Checks to see if the specified `point`is inside the volume defined by this box.
`float` | Point3.`distanceTo(Point3 p)`
`float` | Point3.`distanceToSquared(Point3 p)`
`void` | BoundingBox.`include(Point3 p)` Changes the extents of the box as needed to include the given `point`into this box.
`static Matrix4` | Matrix4.`lookAt(Point3 eye, Point3 target, Vector3 up)` Creates a camera positioning matrix from the given eye and target points and up vector.
`static Point3` | Point3.`mid(Point3 p1, Point3 p2, Point3 dest)`
`static float` | PerlinScalar.`noise(Point3 p)`
`static Vector3` | PerlinVector.`noise(Point3 p)`
`static float` | PerlinScalar.`noise(Point3 p, float t)`
`static Vector3` | PerlinVector.`noise(Point3 p, float t)`
`static Vector3` | Point3.`normal(Point3 p0, Point3 p1, Point3 p2)`
`static Vector3` | Point3.`normal(Point3 p0, Point3 p1, Point3 p2, Vector3 dest)`
`static float` | PerlinScalar.`pnoise(Point3 p, float t, Vector3 pperiod, float tperiod)`
`static Vector3` | PerlinVector.`pnoise(Point3 p, float t, Vector3 pperiod, float tperiod)`
`static float` | PerlinScalar.`pnoise(Point3 p, Vector3 period)`
`static Vector3` | PerlinVector.`pnoise(Point3 p, Vector3 period)`
`Point3` | Point3.`set(Point3 p)`
`static float` | PerlinScalar.`snoise(Point3 p)`
`static Vector3` | PerlinVector.`snoise(Point3 p)`
`static float` | PerlinScalar.`snoise(Point3 p, float t)`
`static Vector3` | PerlinVector.`snoise(Point3 p, float t)`
`static float` | PerlinScalar.`spnoise(Point3 p, float t, Vector3 pperiod, float tperiod)`
`static Vector3` | PerlinVector.`spnoise(Point3 p, float t, Vector3 pperiod, float tperiod)`
`static float` | PerlinScalar.`spnoise(Point3 p, Vector3 period)`
`static Vector3` | PerlinVector.`spnoise(Point3 p, Vector3 period)`
`static Vector3` | Point3.`sub(Point3 p1, Point3 p2, Vector3 dest)`
`Point3` | Matrix4.`transformP(Point3 p)` Computes this*p and returns the result as a new Point3 object.

Constructors in org.sunflow.math with parameters of type Point3
Constructor and Description
`BoundingBox(Point3 p)` Creates a bounding box containing only the specified point.
`Point3(Point3 p)`