# Lifetimes

This guide is three of three presenting Rust’s ownership system. This is one of Rust’s most unique and compelling features, with which Rust developers should become quite acquainted. Ownership is how Rust achieves its largest goal, memory safety. There are a few distinct concepts, each with its own chapter:

- ownership, the key concept
- borrowing, and their associated feature ‘references’
- lifetimes, which you’re reading now

These three chapters are related, and in order. You’ll need all three to fully understand the ownership system.

# Meta

Before we get to the details, two important notes about the ownership system.

Rust has a focus on safety and speed. It accomplishes these goals through many ‘zero-cost abstractions’, which means that in Rust, abstractions cost as little as possible in order to make them work. The ownership system is a prime example of a zero-cost abstraction. All of the analysis we’ll talk about in this guide is done at compile time. You do not pay any run-time cost for any of these features.

However, this system does have a certain cost: learning curve. Many new users to Rust experience something we like to call ‘fighting with the borrow checker’, where the Rust compiler refuses to compile a program that the author thinks is valid. This often happens because the programmer’s mental model of how ownership should work doesn’t match the actual rules that Rust implements. You probably will experience similar things at first. There is good news, however: more experienced Rust developers report that once they work with the rules of the ownership system for a period of time, they fight the borrow checker less and less.

With that in mind, let’s learn about lifetimes.

# Lifetimes

Lending out a reference to a resource that someone else owns can be complicated. For example, imagine this set of operations:

1. I acquire a handle to some kind of resource.
2. I lend you a reference to the resource.
3. I decide I’m done with the resource, and deallocate it, while you still have your reference.
4. You decide to use the resource.

Uh oh! Your reference is pointing to an invalid resource. This is called a dangling pointer or ‘use after free’, when the resource is memory.

To fix this, we have to make sure that step four never happens after step three. The ownership system in Rust does this through a concept called lifetimes, which describe the scope that a reference is valid for.

When we have a function that takes a reference by argument, we can be implicit or explicit about the lifetime of the reference:

fn main() { // implicit fn foo(x: &i32) { } // explicit fn bar<'a>(x: &'a i32) { } }

    // implicit
    fn foo(x: &i32) {
    }

    // explicit
    fn bar<'a>(x: &'a i32) {
    }

The `'a` reads ‘the lifetime a’. Technically, every reference has some lifetime associated with it, but the compiler lets you elide (i.e. omit, see "Lifetime Elision" below) them in common cases. Before we get to that, though, let’s break the explicit example down:

fn main() { fn bar<'a>(...) }

    fn bar<'a>(...)

We previously talked a little about function syntax, but we didn’t discuss the `<>`s after a function’s name. A function can have ‘generic parameters’ between the `<>`s, of which lifetimes are one kind. We’ll discuss other kinds of generics later in the book, but for now, let’s focus on the lifetimes aspect.

We use `<>` to declare our lifetimes. This says that `bar` has one lifetime, `'a`. If we had two reference parameters, it would look like this:

fn main() { fn bar<'a, 'b>(...) }

    fn bar<'a, 'b>(...)

Then in our parameter list, we use the lifetimes we’ve named:

fn main() { ...(x: &'a i32) }

    ...(x: &'a i32)

If we wanted a `&mut` reference, we’d do this:

fn main() { ...(x: &'a mut i32) }

    ...(x: &'a mut i32)

If you compare `&mut i32` to `&'a mut i32`, they’re the same, it’s that the lifetime `'a` has snuck in between the `&` and the `mut i32`. We read `&mut i32` as ‘a mutable reference to an `i32`’ and `&'a mut i32` as ‘a mutable reference to an `i32` with the lifetime `'a`’.

# In `struct`s

You’ll also need explicit lifetimes when working with `struct`s that contain references:

struct Foo<'a> { x: &'a i32, } fn main() { let y = &5; // this is the same as `let _y = 5; let y = &_y;` let f = Foo { x: y }; println!("{}", f.x); }

    struct Foo<'a> {
        x: &'a i32,
    }

    fn main() {
        let y = &5; // this is the same as `let _y = 5; let y = &_y;`
        let f = Foo { x: y };

        println!("{}", f.x);
    }

As you can see, `struct`s can also have lifetimes. In a similar way to functions,

fn main() { struct Foo<'a> { x: &'a i32, } }

    struct Foo<'a> {

declares a lifetime, and

fn main() { struct Foo<'a> { x: &'a i32, } }

    x: &'a i32,

uses it. So why do we need a lifetime here? We need to ensure that any reference to a `Foo` cannot outlive the reference to an `i32` it contains.

## `impl` blocks

Let’s implement a method on `Foo`:

struct Foo<'a> { x: &'a i32, } impl<'a> Foo<'a> { fn x(&self) -> &'a i32 { self.x } } fn main() { let y = &5; // this is the same as `let _y = 5; let y = &_y;` let f = Foo { x: y }; println!("x is: {}", f.x()); }

    struct Foo<'a> {
        x: &'a i32,
    }

    impl<'a> Foo<'a> {
        fn x(&self) -> &'a i32 { self.x }
    }

    fn main() {
        let y = &5; // this is the same as `let _y = 5; let y = &_y;`
        let f = Foo { x: y };

        println!("x is: {}", f.x());
    }

As you can see, we need to declare a lifetime for `Foo` in the `impl` line. We repeat `'a` twice, like on functions: `impl<'a>` defines a lifetime `'a`, and `Foo<'a>` uses it.

## Multiple lifetimes

If you have multiple references, you can use the same lifetime multiple times:

fn main() { fn x_or_y<'a>(x: &'a str, y: &'a str) -> &'a str { x } }

    fn x_or_y<'a>(x: &'a str, y: &'a str) -> &'a str {

This says that `x` and `y` both are alive for the same scope, and that the return value is also alive for that scope. If you wanted `x` and `y` to have different lifetimes, you can use multiple lifetime parameters:

fn main() { fn x_or_y<'a, 'b>(x: &'a str, y: &'b str) -> &'a str { x } }

    fn x_or_y<'a, 'b>(x: &'a str, y: &'b str) -> &'a str {

In this example, `x` and `y` have different valid scopes, but the return value has the same lifetime as `x`.

## Thinking in scopes

A way to think about lifetimes is to visualize the scope that a reference is valid for. For example:

fn main() { let y = &5; // -+ y goes into scope // | // stuff // | // | } // -+ y goes out of scope

    fn main() {
        let y = &5;     // -+ y goes into scope
                        //  |
        // stuff        //  |
                        //  |
    }                   // -+ y goes out of scope

Adding in our `Foo`:

struct Foo<'a> { x: &'a i32, } fn main() { let y = &5; // -+ y goes into scope let f = Foo { x: y }; // -+ f goes into scope // stuff // | // | } // -+ f and y go out of scope

    struct Foo<'a> {
        x: &'a i32,
    }

    fn main() {
        let y = &5;           // -+ y goes into scope
        let f = Foo { x: y }; // -+ f goes into scope
        // stuff              //  |
                              //  |
    }                         // -+ f and y go out of scope

Our `f` lives within the scope of `y`, so everything works. What if it didn’t? This code won’t work:

struct Foo<'a> { x: &'a i32, } fn main() { let x; // -+ x goes into scope // | { // | let y = &5; // ---+ y goes into scope let f = Foo { x: y }; // ---+ f goes into scope x = &f.x; // | | error here } // ---+ f and y go out of scope // | println!("{}", x); // | } // -+ x goes out of scope

    struct Foo<'a> {
        x: &'a i32,
    }

    fn main() {
        let x;                    // -+ x goes into scope
                                  //  |
        {                         //  |
            let y = &5;           // ---+ y goes into scope
            let f = Foo { x: y }; // ---+ f goes into scope
            x = &f.x;             //  | | error here
        }                         // ---+ f and y go out of scope
                                  //  |
        println!("{}", x);        //  |
    }                             // -+ x goes out of scope

Whew! As you can see here, the scopes of `f` and `y` are smaller than the scope of `x`. But when we do `x = &f.x`, we make `x` a reference to something that’s about to go out of scope.

Named lifetimes are a way of giving these scopes a name. Giving something a name is the first step towards being able to talk about it.

## 'static

The lifetime named ‘static’ is a special lifetime. It signals that something has the lifetime of the entire program. Most Rust programmers first come across `'static` when dealing with strings:

fn main() { let x: &'static str = "Hello, world."; }

    let x: &'static str = "Hello, world.";

String literals have the type `&'static str` because the reference is always alive: they are baked into the data segment of the final binary. Another example are globals:

fn main() { static FOO: i32 = 5; let x: &'static i32 = &FOO; }

    static FOO: i32 = 5;
    let x: &'static i32 = &FOO;

This adds an `i32` to the data segment of the binary, and `x` is a reference to it.

## Lifetime Elision

Rust supports powerful local type inference in function bodies, but it’s forbidden in item signatures to allow reasoning about the types based on the item signature alone. However, for ergonomic reasons a very restricted secondary inference algorithm called “lifetime elision” applies in function signatures. It infers only based on the signature components themselves and not based on the body of the function, only infers lifetime parameters, and does this with only three easily memorizable and unambiguous rules. This makes lifetime elision a shorthand for writing an item signature, while not hiding away the actual types involved as full local inference would if applied to it.

When talking about lifetime elision, we use the term input lifetime and output lifetime. An input lifetime is a lifetime associated with a parameter of a function, and an output lifetime is a lifetime associated with the return value of a function. For example, this function has an input lifetime:

fn main() { fn foo<'a>(bar: &'a str) }

    fn foo<'a>(bar: &'a str)

This one has an output lifetime:

fn main() { fn foo<'a>() -> &'a str }

    fn foo<'a>() -> &'a str

This one has a lifetime in both positions:

fn main() { fn foo<'a>(bar: &'a str) -> &'a str }

    fn foo<'a>(bar: &'a str) -> &'a str

Here are the three rules:

- Each elided lifetime in a function’s arguments becomes a distinct lifetime parameter.

- If there is exactly one input lifetime, elided or not, that lifetime is assigned to all elided lifetimes in the return values of that function.

- If there are multiple input lifetimes, but one of them is `&self` or `&mut self`, the lifetime of `self` is assigned to all elided output lifetimes.

Otherwise, it is an error to elide an output lifetime.

### Examples

Here are some examples of functions with elided lifetimes. We’ve paired each example of an elided lifetime with its expanded form.

fn main() { fn print(s: &str); // elided fn print<'a>(s: &'a str); // expanded fn debug(lvl: u32, s: &str); // elided fn debug<'a>(lvl: u32, s: &'a str); // expanded // In the preceding example, `lvl` doesn’t need a lifetime because it’s not a // reference (`&`). Only things relating to references (such as a `struct` // which contains a reference) need lifetimes. fn substr(s: &str, until: u32) -> &str; // elided fn substr<'a>(s: &'a str, until: u32) -> &'a str; // expanded fn get_str() -> &str; // ILLEGAL, no inputs fn frob(s: &str, t: &str) -> &str; // ILLEGAL, two inputs fn frob<'a, 'b>(s: &'a str, t: &'b str) -> &str; // Expanded: Output lifetime is ambiguous fn get_mut(&mut self) -> &mut T; // elided fn get_mut<'a>(&'a mut self) -> &'a mut T; // expanded fn args<T: ToCStr>(&mut self, args: &[T]) -> &mut Command; // elided fn args<'a, 'b, T: ToCStr>(&'a mut self, args: &'b [T]) -> &'a mut Command; // expanded fn new(buf: &mut [u8]) -> BufWriter; // elided fn new<'a>(buf: &'a mut [u8]) -> BufWriter<'a>; // expanded }

    fn print(s: &str); // elided
    fn print<'a>(s: &'a str); // expanded

    fn debug(lvl: u32, s: &str); // elided
    fn debug<'a>(lvl: u32, s: &'a str); // expanded

    // In the preceding example, `lvl` doesn’t need a lifetime because it’s not a
    // reference (`&`). Only things relating to references (such as a `struct`
    // which contains a reference) need lifetimes.

    fn substr(s: &str, until: u32) -> &str; // elided
    fn substr<'a>(s: &'a str, until: u32) -> &'a str; // expanded

    fn get_str() -> &str; // ILLEGAL, no inputs

    fn frob(s: &str, t: &str) -> &str; // ILLEGAL, two inputs
    fn frob<'a, 'b>(s: &'a str, t: &'b str) -> &str; // Expanded: Output lifetime is ambiguous

    fn get_mut(&mut self) -> &mut T; // elided
    fn get_mut<'a>(&'a mut self) -> &'a mut T; // expanded

    fn args<T: ToCStr>(&mut self, args: &[T]) -> &mut Command; // elided
    fn args<'a, 'b, T: ToCStr>(&'a mut self, args: &'b [T]) -> &'a mut Command; // expanded

    fn new(buf: &mut [u8]) -> BufWriter; // elided
    fn new<'a>(buf: &'a mut [u8]) -> BufWriter<'a>; // expanded