# Enums

An `enum` in Rust is a type that represents data that is one of several possible variants. Each variant in the `enum` can optionally have data associated with it:

fn main() { enum Message { Quit, ChangeColor(i32, i32, i32), Move { x: i32, y: i32 }, Write(String), } }

    enum Message {
        Quit,
        ChangeColor(i32, i32, i32),
        Move { x: i32, y: i32 },
        Write(String),
    }

The syntax for defining variants resembles the syntaxes used to define structs: you can have variants with no data (like unit-like structs), variants with named data, and variants with unnamed data (like tuple structs). Unlike separate struct definitions, however, an `enum` is a single type. A value of the enum can match any of the variants. For this reason, an enum is sometimes called a ‘sum type’: the set of possible values of the enum is the sum of the sets of possible values for each variant.

We use the `::` syntax to use the name of each variant: they’re scoped by the name of the `enum` itself. This allows both of these to work:

fn main() { enum Message { Move { x: i32, y: i32 }, } let x: Message = Message::Move { x: 3, y: 4 }; enum BoardGameTurn { Move { squares: i32 }, Pass, } let y: BoardGameTurn = BoardGameTurn::Move { squares: 1 }; }

    let x: Message = Message::Move { x: 3, y: 4 };

    enum BoardGameTurn {
        Move { squares: i32 },
        Pass,
    }

    let y: BoardGameTurn = BoardGameTurn::Move { squares: 1 };

Both variants are named `Move`, but since they’re scoped to the name of the enum, they can both be used without conflict.

A value of an `enum` type contains information about which variant it is, in addition to any data associated with that variant. This is sometimes referred to as a ‘tagged union’, since the data includes a ‘tag’ indicating what type it is. The compiler uses this information to enforce that you’re accessing the data in the enum safely. For instance, you can’t simply try to destructure a value as if it were one of the possible variants:

fn main() { fn process_color_change(msg: Message) { let Message::ChangeColor(r, g, b) = msg; // compile-time error } }

    fn process_color_change(msg: Message) {
        let Message::ChangeColor(r, g, b) = msg; // compile-time error
    }

Not supporting these operations may seem rather limiting, but it’s a limitation which we can overcome. There are two ways: by implementing equality ourselves, or by pattern matching variants with `match` expressions, which you’ll learn in the next section. We don’t know enough about Rust to implement equality yet, but we’ll find out in the `traits` section.

# Constructors as functions

An `enum` constructor can also be used like a function. For example:

fn main() { enum Message { Write(String), } let m = Message::Write("Hello, world".to_string()); }

    let m = Message::Write("Hello, world".to_string());

is the same as

fn main() { enum Message { Write(String), } fn foo(x: String) -> Message { Message::Write(x) } let x = foo("Hello, world".to_string()); }

    fn foo(x: String) -> Message {
        Message::Write(x)
    }

    let x = foo("Hello, world".to_string());

This is not immediately useful to us, but when we get to `closures`, we’ll talk about passing functions as arguments to other functions. For example, with `iterators`, we can do this to convert a vector of `String`s into a vector of `Message::Write`s:

fn main() { enum Message { Write(String), } let v = vec!["Hello".to_string(), "World".to_string()]; let v1: Vec<Message> = v.into_iter().map(Message::Write).collect(); }

    let v = vec!["Hello".to_string(), "World".to_string()];

    let v1: Vec<Message> = v.into_iter().map(Message::Write).collect();