# Struct std::thread::JoinHandle 1.0.0 [−] [src]

    pub struct JoinHandle<T>(_);

An owned permission to join on a thread (block on its termination).

A `JoinHandle` detaches the child thread when it is dropped.

Due to platform restrictions, it is not possible to `Clone` this handle: the ability to join a child thread is a uniquely-owned permission.

This `struct` is created by the `thread::spawn` function and the `thread::Builder::spawn` method.

# Examples

Creation from `thread::spawn`:

    use std::thread;

    let join_handle: thread::JoinHandle<_> = thread::spawn(|| {
        // some work here
    });Run

Creation from `thread::Builder::spawn`:

    use std::thread;

    let builder = thread::Builder::new();

    let join_handle: thread::JoinHandle<_> = builder.spawn(|| {
        // some work here
    }).unwrap();Run

## Methods

### `impl<T> JoinHandle<T>`
[src]

#### `fn thread(&self) -> &Thread`

Extracts a handle to the underlying thread

#### `fn join(self) -> Result<T>`

Waits for the associated thread to finish.

If the child thread panics, `Err` is returned with the parameter given to `panic`.

## Trait Implementations

### `impl<T> JoinHandleExt for JoinHandle<T>`
1.9.0
[src]

#### `fn as_pthread_t(&self) -> RawPthread`

Extracts the raw pthread_t without taking ownership

#### `fn into_pthread_t(self) -> RawPthread`

Consumes the thread, returning the raw pthread_t Read more

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