# Package robocode

package robocode
Robot API used for writing robots for Robocode.

Related Packages
Package
Description
robocode.annotation
Contains annotations that can be used with Robocode.
robocode.control
The Robocode Control API is used for controlling the Robocode application from another external application.
robocode.robotinterfaces
Robot Interfaces used for creating new robot types, e.g.
robocode.util
Utility classes that can be used when writing robots.
Class
Description
_AdvancedRadiansRobot
This class is used by the system as a placeholder for all *Radians calls in `AdvancedRobot`.
_AdvancedRobot
This class is used by the system, as well as being a placeholder for all deprecated (meaning, you should not use them) calls for `AdvancedRobot`.
_Robot
This class is used by the system, as well as being a placeholder for all deprecated (meaning, you should not use them) calls for `Robot`.
_RobotBase
This is the base class of all robots used by the system.
AdvancedRobot
A more advanced type of robot than Robot that allows non-blocking calls, custom events, and writes to the filesystem.
BattleEndedEvent
A BattleEndedEvent is sent to `onBattleEnded()` when the battle is ended.
BattleResults
Contains the battle results returned by `BattleEndedEvent.getResults()` when a battle has ended.
BattleRules
Contains the battle rules returned by `BattleStartedEvent.getBattleRules()` when a battle is started and `BattleCompletedEvent.getBattleRules()` when a battle is completed.
BorderSentry
A robot that implements BorderSentry is a robot type used for keeping other robots away from the borders, i.e.
Bullet
Represents a bullet.
BulletHitBulletEvent
This event is sent to `onBulletHitBullet` when one of your bullets has hit another bullet.
BulletHitEvent
This event is sent to `onBulletHit` when one of your bullets has hit another robot.
BulletMissedEvent
This event is sent to `onBulletMissed` when one of your bullets has missed, i.e.
Condition
Condition is used to define custom `waitFor(Condition)` and custom events for an `AdvancedRobot`.
CustomEvent
This event is sent to `onCustomEvent()` when a custom condition is met.
DeathEvent
This event is sent to `onDeath()` when your robot dies.
Droid
Robots that implement Droid have no scanner, but an extra 20 life/energy.
Event
The superclass of all Robocode events.
GunTurnCompleteCondition
A prebuilt condition you can use that indicates your gun has finished turning.
HitByBulletEvent
A HitByBulletEvent is sent to `onHitByBullet()` when your robot has been hit by a bullet.
HitRobotEvent
A HitRobotEvent is sent to `onHitRobot()` when your robot collides with another robot.
HitWallEvent
A HitWallEvent is sent to `onHitWall()` when you collide a wall.
JuniorRobot
This is the simplest robot type, which is simpler than the `Robot` and `AdvancedRobot` classes.
KeyEvent
Super class of all events that originates from the keyboard.
KeyPressedEvent
A KeyPressedEvent is sent to `onKeyPressed()` when a key has been pressed on the keyboard.
KeyReleasedEvent
A KeyReleasedEvent is sent to `onKeyReleased()` when a key has been released on the keyboard.
KeyTypedEvent
A KeyTypedEvent is sent to `onKeyTyped()` when a key has been typed (pressed and released) on the keyboard.
MessageEvent
A MessageEvent is sent to `onMessageReceived()` when a teammate sends a message to your robot.
MouseClickedEvent
A MouseClickedEvent is sent to `onMouseClicked()` when the mouse is clicked inside the battle view.
MouseDraggedEvent
A MouseDraggedEvent is sent to `onMouseDragged()` when the mouse is dragged inside the battle view.
MouseEnteredEvent
A MouseEnteredEvent is sent to `onMouseEntered()` when the mouse has entered the battle view.
MouseEvent
Super class of all events that originates from the mouse.
MouseExitedEvent
A MouseExitedEvent is sent to `onMouseExited()` when the mouse has exited the battle view.
MouseMovedEvent
A MouseMovedEvent is sent to `onMouseMoved()` when the mouse has moved inside the battle view.
MousePressedEvent
A MousePressedEvent is sent to `onMousePressed()` when the mouse is pressed inside the battle view.
MouseReleasedEvent
A MouseReleasedEvent is sent to `onMouseReleased()` when the mouse is released inside the battle view.
MouseWheelMovedEvent
A MouseWheelMovedEvent is sent to `onMouseWheelMoved()` when the mouse wheel is rotated inside the battle view.
MoveCompleteCondition
A prebuilt condition you can use that indicates your robot has finished moving.
PaintEvent
This event occurs when your robot should paint, where the `onPaint()` is called on your robot.
RadarTurnCompleteCondition
A prebuilt condition you can use that indicates your radar has finished turning.
RateControlRobot
This advanced robot type allows you to set a rate for each of the robot's movements.
Robocode
Robocode - A programming game involving battling AI tanks.
Copyright (c) 2001-2019 Mathew A.
RobocodeFileOutputStream
RobocodeFileOutputStream is similar to a `FileOutputStream` and is used for streaming/writing data out to a file, which you got previously by calling `getDataFile()`.
RobocodeFileWriter
RobocodeFileWriter is similar to a `FileWriter` and is used for writing data out to a file, which you got by calling `getDataFile()`.
Robot
The basic robot class that you will extend to create your own robots.
RobotDeathEvent
This event is sent to `onRobotDeath()` when another robot (not your robot) dies.
RobotStatus
Contains the status of a robot for a specific time/turn returned by `StatusEvent.getStatus()`.
RoundEndedEvent
A RoundEndedEvent is sent to `onRoundEnded()` when a round has ended.
Rules
Constants and methods that defines the rules of Robocode.
ScannedRobotEvent
A ScannedRobotEvent is sent to `onScannedRobot()` when you scan a robot.
SkippedTurnEvent
A SkippedTurnEvent is sent to `onSkippedTurn()` when your robot is forced to skipping a turn.
StatusEvent
This event is sent to `onStatus()` every turn in a battle to provide the status of the robot.
TeamRobot
An advanced type of robot that supports sending messages between team mates in a robot team.
TurnCompleteCondition
A prebuilt condition you can use that indicates your robot has finished turning.
WinEvent
This event is sent to `onWin()` when your robot wins the round in a battle.