# Package robocode

  ## Interface Summary

  Droid | Robots that implement Droid have no scanner, but an extra 20 life/energy.

  ## Class Summary

  AdvancedRobot | A more advanced type of robot than Robot that allows non-blocking calls, custom events, and writes to the filesystem.
  BattleEndedEvent | A BattleEndedEvent is sent to `onBattleEnded()` when the battle is ended.
  BattleResults | Contains the battle results returned by `BattleEndedEvent.getResults()` when a battle has ended.
  BattleRules | Contains the battle rules returned by `BattleStartedEvent.getBattleRules()` when a battle is started and `BattleCompletedEvent.getBattleRules()` when a battle is completed.
  Bullet | Represents a bullet.
  BulletHitBulletEvent | This event is sent to `onBulletHitBullet` when one of your bullets has hit another bullet.
  BulletHitEvent | This event is sent to `onBulletHit` when one of your bullets has hit another robot.
  BulletMissedEvent | This event is sent to `onBulletMissed` when one of your bullets has missed, i.e.
  Condition | Condition is used to define custom `waitFor(Condition)` and custom events for an `AdvancedRobot`.
  CustomEvent | This event is sent to `onCustomEvent()` when a custom condition is met.
  DeathEvent | This event is sent to `onDeath()` when your robot dies.
  Event | The superclass of all Robocode events.
  GunTurnCompleteCondition | A prebuilt condition you can use that indicates your gun has finished turning.
  HitByBulletEvent | A HitByBulletEvent is sent to `onHitByBullet()` when your robot has been hit by a bullet.
  HitRobotEvent | A HitRobotEvent is sent to `onHitRobot()` when your robot collides with another robot.
  HitWallEvent | A HitWallEvent is sent to `onHitWall()` when you collide a wall.
  JuniorRobot | This is the simplest robot type, which is simpler than the `Robot` and `AdvancedRobot` classes.
  KeyEvent | Super class of all events that originates from the keyboard.
  KeyPressedEvent | A KeyPressedEvent is sent to `onKeyPressed()` when a key has been pressed on the keyboard.
  KeyReleasedEvent | A KeyReleasedEvent is sent to `onKeyReleased()` when a key has been released on the keyboard.
  KeyTypedEvent | A KeyTypedEvent is sent to `onKeyTyped()` when a key has been typed (pressed and released) on the keyboard.
  MessageEvent | A MessageEvent is sent to `onMessageReceived()` when a teammate sends a message to your robot.
  MouseClickedEvent | A MouseClickedEvent is sent to `onMouseClicked()` when the mouse is clicked inside the battle view.
  MouseDraggedEvent | A MouseDraggedEvent is sent to `onMouseDragged()` when the mouse is dragged inside the battle view.
  MouseEnteredEvent | A MouseEnteredEvent is sent to `onMouseEntered()` when the mouse has entered the battle view.
  MouseEvent | Super class of all events that originates from the mouse.
  MouseExitedEvent | A MouseExitedEvent is sent to `onMouseExited()` when the mouse has exited the battle view.
  MouseMovedEvent | A MouseMovedEvent is sent to `onMouseMoved()` when the mouse has moved inside the battle view.
  MousePressedEvent | A MousePressedEvent is sent to `onMousePressed()` when the mouse is pressed inside the battle view.
  MouseReleasedEvent | A MouseReleasedEvent is sent to `onMouseReleased()` when the mouse is released inside the battle view.
  MouseWheelMovedEvent | A MouseWheelMovedEvent is sent to `onMouseWheelMoved()` when the mouse wheel is rotated inside the battle view.
  MoveCompleteCondition | A prebuilt condition you can use that indicates your robot has finished moving.
  PaintEvent | This event occurs when your robot should paint, where the `onPaint()` is called on your robot.
  RadarTurnCompleteCondition | A prebuilt condition you can use that indicates your radar has finished turning.
  Robocode | Robocode - A programming game involving battling AI tanks. Copyright (c) 2001, 2008 Mathew A.
  RobocodeFileOutputStream | RobocodeFileOutputStream is similar to a `FileOutputStream` and is used for streaming/writing data out to a file, which you got previously by calling `getDataFile()`.
  RobocodeFileWriter | RobocodeFileWriter is similar to a `FileWriter` and is used for writing data out to a file, which you got by calling `getDataFile()`.
  Robot | The basic robot class that you will extend to create your own robots.
  RobotDeathEvent | This event is sent to `onRobotDeath()` when another robot (not your robot) dies.
  RobotStatus | Contains the status of a robot for a specific time/turn returned by `StatusEvent.getStatus()`.
  Rules | Constants and methods that defines the rules of Robocode.
  ScannedRobotEvent | A ScannedRobotEvent is sent to `onScannedRobot()` when you scan a robot.
  SkippedTurnEvent | A SkippedTurnEvent is sent to `onSkippedTurn()` when your robot is forced to skipping a turn.
  StatusEvent | This event is sent to `onStatus()` every turn in a battle to provide the status of the robot.
  TeamRobot | An an advanced type of robot that supports sending messages between team mates in a robot team.
  TurnCompleteCondition | A prebuilt condition you can use that indicates your robot has finished turning.
  WinEvent | This event is sent to `onWin()` when your robot wins the round in a battle.