Package: librecast-dev
Source: recastnavigation
Version: 1.6.0+dfsg-3
Architecture: amd64
Architecture-Variant: amd64v3
Maintainer: Ubuntu Developers <ubuntu-devel-discuss@lists.ubuntu.com>
Original-Maintainer: Debian Games Team <pkg-games-devel@lists.alioth.debian.org>
Installed-Size: 296
Depends: librecast1debian0 (= 1.6.0+dfsg-3)
Section: libdevel
Priority: optional
Multi-Arch: same
Homepage: https://github.com/recastnavigation/recastnavigation
Description: Software implementation of Recast and Detour Navigation (development files)
 Recast is state of the art navigation mesh construction toolset for games.
 .
  * It is automatic, which means that you can throw any level geometry at it and
    you will get robust mesh out
  * It is fast which means swift turnaround times for level designers
  * It is open source so it comes with full source and you can customize it to
 your heart's content.
 .
 The Recast process starts with constructing a voxel mold from a level
 geometry and then casting a navigation mesh over it. The process consists
 of three steps, building the voxel mold, partitioning the mold into simple
 regions, peeling off the regions as simple polygons
 .
 Recastnavigation Development Headers
