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RDGeom::Transform2D Member List

This is the complete list of members for RDGeom::Transform2D, including all inherited members.

assign(const Matrix< double > &other) | RDNumeric::Matrix< double > | inline
d_data | RDNumeric::Matrix< double > | protected
d_dataSize | RDNumeric::Matrix< double > | protected
d_nCols | RDNumeric::Matrix< double > | protected
d_nRows | RDNumeric::Matrix< double > | protected
DATA_SPTR typedef | RDNumeric::Matrix< double > |
getCol(unsigned int i, Vector< double > &col) const | RDNumeric::Matrix< double > | inline virtual
getData() | RDNumeric::Matrix< double > | inline
getData() const | RDNumeric::Matrix< double > | inline
getDataSize() const | RDNumeric::Matrix< double > | inline
getRow(unsigned int i, Vector< double > &row) const | RDNumeric::Matrix< double > | inline virtual
getVal(unsigned int i, unsigned int j) const | RDNumeric::Matrix< double > | inline virtual
getValUnchecked(unsigned int i, unsigned int j) const | RDNumeric::Matrix< double > | inline virtual
Matrix(unsigned int nRows, unsigned int nCols) | RDNumeric::Matrix< double > | inline
Matrix(unsigned int nRows, unsigned int nCols, double val) | RDNumeric::Matrix< double > | inline
Matrix(unsigned int nRows, unsigned int nCols, DATA_SPTR data) | RDNumeric::Matrix< double > | inline
Matrix(const Matrix< double > &other) | RDNumeric::Matrix< double > | inline
Matrix(Matrix< double > &&other)=default | RDNumeric::Matrix< double > |
Matrix() | RDNumeric::Matrix< double > | inline protected
numCols() const | RDNumeric::Matrix< double > | inline
numRows() const | RDNumeric::Matrix< double > | inline
operator*=(double scale) override | RDNumeric::SquareMatrix< double > | inline virtual
operator*=(const SquareMatrix< double > &B) | RDNumeric::SquareMatrix< double > | inline virtual
operator+=(const Matrix< double > &other) | RDNumeric::Matrix< double > | inline virtual
operator-=(const Matrix< double > &other) | RDNumeric::Matrix< double > | inline virtual
operator/=(double scale) | RDNumeric::Matrix< double > | inline virtual
operator=(const SquareMatrix< double > &B)=default | RDNumeric::SquareMatrix< double > |
operator=(SquareMatrix< double > &&B)=default | RDNumeric::SquareMatrix< double > |
RDNumeric::Matrix< double >::operator=(const Matrix< double > &other) | RDNumeric::Matrix< double > | inline
RDNumeric::Matrix< double >::operator=(Matrix< double > &&other)=default | RDNumeric::Matrix< double > |
setToIdentity() | RDGeom::Transform2D |
SetTransform(const Point2D &ref1, const Point2D &ref2, const Point2D &pt1, const Point2D &pt2) | RDGeom::Transform2D |
SetTransform(const Point2D &pt, double angle) | RDGeom::Transform2D |
SetTranslation(const Point2D &pt) | RDGeom::Transform2D |
setVal(unsigned int i, unsigned int j, double val) | RDNumeric::Matrix< double > | inline virtual
setValUnchecked(unsigned int i, unsigned int j, double val) | RDNumeric::Matrix< double > | inline virtual
SquareMatrix() | RDNumeric::SquareMatrix< double > | inline
SquareMatrix(unsigned int N) | RDNumeric::SquareMatrix< double > | inline explicit
SquareMatrix(unsigned int N, double val) | RDNumeric::SquareMatrix< double > | inline
SquareMatrix(unsigned int N, typename Matrix< double >::DATA_SPTR data) | RDNumeric::SquareMatrix< double > | inline
SquareMatrix(const SquareMatrix &B)=default | RDNumeric::SquareMatrix< double > |
SquareMatrix(SquareMatrix< double > &&B)=default | RDNumeric::SquareMatrix< double > |
Transform2D() | RDGeom::Transform2D | inline
TransformPoint(Point2D &pt) const | RDGeom::Transform2D |
transpose(Matrix< double > &transpose) const | RDNumeric::Matrix< double > | inline virtual
transposeInplace() | RDNumeric::SquareMatrix< double > | inline virtual
~Matrix() | RDNumeric::Matrix< double > | inline virtual
~SquareMatrix()=default | RDNumeric::SquareMatrix< double > |