- Qt 5.15
- Qt QML
- C++ Classes
- QQmlEngineExtensionPlugin
- Qt 5.15.19 Reference Documentation

# QQmlEngineExtensionPlugin Class

The QQmlEngineExtensionPlugin class provides an abstract base for custom QML extension plugins. More...

Header: | #include <QQmlEngineExtensionPlugin>
qmake: | QT += qml
Since: | Qt 5.14
Inherits: | QObject

This class was introduced in Qt 5.14.

- List of all members, including inherited members

## Public Functions

| QQmlEngineExtensionPlugin(QObject *parent = nullptr)

## Reimplemented Public Functions

virtual void | initializeEngine(QQmlEngine *engine, const char *uri) override

## Detailed Description

QQmlEngineExtensionPlugin is a plugin interface that makes it possible to create QML extensions that can be loaded dynamically into QML applications. These extensions allow custom QML types to be made available to the QML engine.

To write a QML extension plugin:

1. Subclass QQmlEngineExtensionPlugin and use the Q_PLUGIN_METADATA() macro to register the plugin with the Qt meta object system.
2. Use the QML_ELEMENT and QML_NAMED_ELEMENT() macros to declare QML types.
3. Write a project file for the plugin. Add:
   - `CONFIG += qmltypes` to instruct the build system to generate QML types.
   - `QML_IMPORT_NAME = <my.import.name>` to specify the import name.
   - `QML_IMPORT_MAJOR_VERSION = <version>` to specify the import major version.
4. Create a qmldir file to describe the plugin

QML extension plugins are for either application-specific or library-like plugins. Library plugins should limit themselves to registering types, as any manipulation of the engine's root context may cause conflicts or other issues in the library user's code.

The linker might erroneously remove the generated type registration function as an optimization. You can prevent that by declaring a synthetic volatile pointer to the function somewhere in your code. If your module is called "my.module", you would add the forward declaration in global scope:

     void qml_register_types_my_module();

Then add the following snippet of code in the implementation of any function that's part of the same binary as the registration:

     volatile auto registration = &qml_register_types_my_module;
     Q_UNUSED(registration);

### TimeExample QML extension plugin

Suppose there is a new `TimeModel` C++ class that should be made available as a new QML type. It provides the current time through `hour` and `minute` properties. It declares a QML type called `Time` via QML_NAMED_ELEMENT().

     class TimeModel : public QObject
     {
         Q_OBJECT
         Q_PROPERTY(int hour READ hour NOTIFY timeChanged)
         Q_PROPERTY(int minute READ minute NOTIFY timeChanged)
         QML_NAMED_ELEMENT(Time)
         ...

To make this type available, we create a plugin class named `QExampleQmlPlugin` which is a subclass of QQmlEngineExtensionPlugin. It uses the Q_PLUGIN_METADATA() macro in the class definition to register the plugin with the Qt meta object system using a unique identifier for the plugin.

     class QExampleQmlPlugin : public QQmlEngineExtensionPlugin
     {
         Q_OBJECT
         Q_PLUGIN_METADATA(IID QQmlEngineExtensionInterface_iid)
     };

### Project settings for the plugin

Additionally, the project file (`.pro`) defines the project as a plugin library, specifies it should be built into the `imports/TimeExample` directory, and registers the plugin target name and various other details:

     TEMPLATE = lib
     CONFIG += qt plugin qmltypes
     QT += qml

     QML_IMPORT_NAME = TimeExample
     QML_IMPORT_MAJOR_VERSION = 1

     DESTDIR = imports/$$QML_IMPORT_NAME
     TARGET  = qmlqtimeexampleplugin

     SOURCES += qexampleqmlplugin.cpp

This registers the `TimeModel` class with the import `TimeExample 1.0`, as a QML type called `Time`. The Defining QML Types from C++ article has more information about registering C++ types for usage in QML.

### Plugin definition in the qmldir

Finally, a qmldir file is required in the `imports/TimeExample` directory to describe the plugin and the types that it exports. The plugin includes a `Clock.qml` file along with the `qmlqtimeexampleplugin` that is built by the project (as shown above in the `.pro` file) so both of these need to be specified in the `qmldir` file:

     module TimeExample
     Clock 1.0 Clock.qml
     plugin qmlqtimeexampleplugin

To make things easier for this example, the TimeExample source directory is in `imports/TimeExample`, and we build in-source. However, the structure of the source directory is not so important, as the `qmldir` file can specify paths to installed QML files.

What is important is the name of the directory that the qmldir is installed into. When the user imports our module, the QML engine uses the module identifier (`TimeExample`) to find the plugin, and so the directory in which it is installed must match the module identifier.

Once the project is built and installed, the new `Time` component is accessible by any QML component that imports the `TimeExample` module

     import TimeExample 1.0 // import types from the plugin

     Clock { // this class is defined in QML (imports/TimeExample/Clock.qml)

         Time { // this class is defined in C++ (plugin.cpp)
             id: time
         }

         hours: time.hour
         minutes: time.minute

     }

The full source code is available in the plugins example.

The Writing QML Extensions with C++ tutorial also contains a chapter on creating QML plugins.

See also QQmlEngine::importPlugin() and How to Create Qt Plugins.

## Member Function Documentation

### QQmlEngineExtensionPlugin::QQmlEngineExtensionPlugin(QObject *parent = nullptr)

Constructs a QML extension plugin with the given parent.

Note that this constructor is invoked automatically by the Q_PLUGIN_METADATA() macro, so there is no need for calling it explicitly.

### `[override virtual]` void QQmlEngineExtensionPlugin::initializeEngine(QQmlEngine *engine, const char *uri)

Initializes the extension from the uri using the engine. Here an application plugin might, for example, expose some data or objects to QML, as context properties on the engine's root context.