- Qt 6.4
- Qt Quick 3D
- Qt Quick 3D Examples and Tutorials
- Qt Quick 3D - Quick Items Example
- Qt Quick 3D | Commercial or GPLv3

# Qt Quick 3D - Quick Items Example

     // Copyright (C) 2020 The Qt Company Ltd.
     // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause

     import QtQuick
     import QtQuick3D

     Window {
         width: 800
         height: 480
         visible: true
         title: qsTr("Quick Items Example")

         View3D {
             anchors.fill: parent
             environment: SceneEnvironment {
                 clearColor: "#808080"
                 backgroundMode: SceneEnvironment.Color
                 antialiasingMode: SceneEnvironment.MSAA
                 antialiasingQuality: SceneEnvironment.High
             }

             PerspectiveCamera {
                 id: camera
                 property real cameraAnimation: 1
                 SequentialAnimation on cameraAnimation {
                     loops: Animation.Infinite
                     NumberAnimation {
                         to: -1
                         duration: 5000
                         easing.type: Easing.InOutQuad
                     }
                     NumberAnimation {
                         to: 1
                         duration: 5000
                         easing.type: Easing.InOutQuad
                     }
                 }
                 position: Qt.vector3d(200 * cameraAnimation, 300, 500)
                 eulerRotation.x: -20
                 eulerRotation.y: 20 * cameraAnimation
             }

             DirectionalLight {
                 eulerRotation: Qt.vector3d(-135, -110, 0)
                 brightness: 1
             }

             SpotLight {
                 position: Qt.vector3d(0, 500, 600)
                 eulerRotation.x: -45
                 brightness: 30
             }

             Model {
                 source: "#Rectangle"
                 y: -500
                 scale: Qt.vector3d(12, 12, 12)
                 eulerRotation.x: -90
                 materials: DefaultMaterial {
                     diffuseColor: Qt.rgba(0.5, 0.5, 0.5, 1.0)
                 }
             }
             Model {
                 source: "#Rectangle"
                 x: -600
                 scale: Qt.vector3d(12, 10, 12)
                 eulerRotation.y: 90
                 materials: DefaultMaterial {
                     diffuseColor: Qt.rgba(0.8, 0.8, 0.6, 1.0)
                 }
             }
             Model {
                 source: "#Rectangle"
                 z: -600
                 scale: Qt.vector3d(12, 10, 12)
                 materials: DefaultMaterial {
                     diffuseColor: Qt.rgba(0.8, 0.8, 0.6, 1.0)
                 }
             }

             Node {
                 position: Qt.vector3d(0, 100, -120)
                 Item {
                     width: 400
                     height: 400
                     anchors.centerIn: parent
                     Rectangle {
                         anchors.fill: parent
                         opacity: 0.4
                         color: "#202020"
                         radius: 10
                         border.width: 2
                         border.color: "#f0f0f0"
                     }
                     Text {
                         anchors.top: parent.top
                         anchors.topMargin: 10
                         anchors.horizontalCenter: parent.horizontalCenter
                         font.pixelSize: 20
                         color: "#e0e0e0"
                         style: Text.Raised
                         text: qsTr("Background Item")
                     }
                     Image {
                         anchors.centerIn: parent
                         source: "Built_with_Qt_RGB_logo_vertical"
                     }
                 }
             }

             Node {
                 position: Qt.vector3d(0, 150, 100)
                 SequentialAnimation on x {
                     loops: Animation.Infinite
                     NumberAnimation {
                         to: -200
                         duration: 1500
                         easing.type: Easing.InOutQuad
                     }
                     NumberAnimation {
                         to: 200
                         duration: 1500
                         easing.type: Easing.InOutQuad
                     }
                 }
                 NumberAnimation on eulerRotation.z {
                     loops: Animation.Infinite
                     from: 0
                     to: 360
                     duration: 4000
                     easing.type: Easing.InOutBack
                 }
                 Item {
                     width: 400
                     height: 400
                     anchors.centerIn: parent
                     // This allows rendering into offscreen surface and caching it.
                     layer.enabled: true
                     Rectangle {
                         x: 150
                         y: 100
                         width: 100
                         height: 100
                         radius: 50
                         color: "#80808020"
                         border.color: "black"
                         border.width: 2
                     }
                     Rectangle {
                         x: 90
                         y: 200
                         width: 100
                         height: 100
                         radius: 50
                         color: "#80808020"
                         border.color: "black"
                         border.width: 2
                     }
                     Rectangle {
                         x: 210
                         y: 200
                         width: 100
                         height: 100
                         radius: 50
                         color: "#80808020"
                         border.color: "black"
                         border.width: 2
                     }
                 }
             }

             Node {
                 position: Qt.vector3d(0, 80, 250)
                 Text {
                     anchors.centerIn: parent
                     width: 300
                     wrapMode: Text.WordWrap
                     horizontalAlignment: Text.AlignJustify
                     font.pixelSize: 14
                     color: "#e0e0e0"
                     style: Text.Raised
                     text: "Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod " +
                           "tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim " +
                           "veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea " +
                           "commodo consequat."
                     SequentialAnimation on opacity {
                         loops: Animation.Infinite
                         NumberAnimation {
                             to: 0
                             duration: 1500
                             easing.type: Easing.InOutQuad
                         }
                         NumberAnimation {
                             to: 1
                             duration: 1500
                             easing.type: Easing.InOutQuad
                         }
                     }
                 }
             }

             Node {
                 position: Qt.vector3d(0, 800, 0)
                 SequentialAnimation on eulerRotation.x {
                     loops: Animation.Infinite
                     NumberAnimation {
                         to: 20
                         duration: 3500
                         easing.type: Easing.InOutQuad
                     }
                     NumberAnimation {
                         to: -20
                         duration: 3500
                         easing.type: Easing.InOutQuad
                     }
                 }
                 Model {
                     source: "#Cylinder"
                     y: -300
                     scale: Qt.vector3d(0.1, 6.1, 0.1)
                     materials: DefaultMaterial {
                         diffuseColor: Qt.rgba(0.9, 0.9, 0.9, 1.0)
                     }
                 }
                 Model {
                     source: "#Sphere"
                     y: -700
                     scale: Qt.vector3d(2, 2, 2)
                     materials: DefaultMaterial {
                         diffuseColor: Qt.rgba(0.4, 0.4, 0.4, 1.0)
                     }
                 }
             }
         }
     }