- Qt 6.10
- Qt Quick
- Important Concepts In Qt Quick - Graphical Effects
- Using the Qt Quick Particle System
- Qt Quick Particles QML Types
- Qt 6.10.2 Reference Documentation

Particle System Performance Guide ◦ Qt Quick Effects QML Types

# Qt Quick Particles QML Types

This QML module contains a particle system for Qt Quick. To use these types, import the module with the following line:

     import QtQuick.Particles

For a simple overview of how the system can be used, see Using the Qt Quick Particle System.

For details on the performance characteristics see Qt Quick Particle System Performance.

Affector | Applies alterations to the attributes of logical particles at any point in their lifetime
Age | For altering particle ages
AngleDirection | For specifying a direction that varies in angle
Attractor | Attracts particles towards a specific point
CumulativeDirection | For specifying a direction made of other directions
Direction | For specifying a vector space
EllipseShape | Represents an ellipse to other particle system elements
Emitter | Emits logical particles
Friction | For applying friction proportional to the particle's current velocity
Gravity | For applying acceleration in an angle
GroupGoal | For changing the state of a group of a particle
ImageParticle | For visualizing logical particles using an image
ItemParticle | For specifying a delegate to paint particles
LineShape | Represents a line for affectors and emitters
MaskShape | For representing an image as a shape to affectors and emitters
Particle | Represents particles manipulated by emitters and affectors
ParticleAffector | Applies alterations to the attributes of logical particles at any point in their lifetime
ParticleExtruder | For specifying an area for affectors and emitters
ParticleGroup | For setting attributes on a logical particle group
ParticlePainter | For specifying how to paint particles
ParticleSystem | A system which includes particle painter, emitter, and affector types
PointDirection | For specifying a direction that varies in x and y components
RectangleShape | For specifying an area for affectors and emitter
SpriteGoal | For changing the state of a sprite particle
TargetDirection | For specifying a direction towards the target point
TrailEmitter | Emits logical particles from other logical particles
Turbulence | Provides fluid-like forces from a noise image
Wander | For applying random particle trajectory