- Qt 6.4
- Qt 3D
- C++ Classes
- Qt3DCore
- QTransform
- Qt 6.4.2 Reference Documentation

# List of All Members for QTransform

This is the complete list of members for Qt3DCore::QTransform, including inherited members.

- QTransform(Qt3DCore::QNode *)
- addedToEntity(Qt3DCore::QEntity *)
- enabledChanged(bool)
- matrixChanged()
- nodeDestroyed()
- parentChanged(QObject *)
- removedFromEntity(Qt3DCore::QEntity *)
- rotationChanged(const QQuaternion &)
- rotationXChanged(float)
- rotationYChanged(float)
- rotationZChanged(float)
- scale3DChanged(const QVector3D &)
- scaleChanged(float)
- setEnabled(bool)
- setMatrix(const QMatrix4x4 &)
- setParent(Qt3DCore::QNode *)
- setRotation(const QQuaternion &)
- setRotationX(float)
- setRotationY(float)
- setRotationZ(float)
- setScale(float)
- setScale3D(const QVector3D &)
- setShareable(bool)
- setTranslation(const QVector3D &)
- shareableChanged(bool)
- translationChanged(const QVector3D &)
- worldMatrixChanged(const QMatrix4x4 &)

- blockNotifications(bool) : bool
- childNodes() const : Qt3DCore::QNodeVector
- entities() const : QList<Qt3DCore::QEntity *>
- fromAxes(const QVector3D &, const QVector3D &, const QVector3D &) : QQuaternion
- fromAxesAndAngles(const QVector3D &, float, const QVector3D &, float) : QQuaternion
- fromAxesAndAngles(const QVector3D &, float, const QVector3D &, float, const QVector3D &, float) : QQuaternion
- fromAxisAndAngle(const QVector3D &, float) : QQuaternion
- fromAxisAndAngle(float, float, float, float) : QQuaternion
- fromEulerAngles(const QVector3D &) : QQuaternion
- fromEulerAngles(float, float, float) : QQuaternion
- id() const : Qt3DCore::QNodeId
- isEnabled() const : bool
- isShareable() const : bool
- matrix() const : QMatrix4x4
- notificationsBlocked() const : bool
- parentNode() const : Qt3DCore::QNode *
- rotateAround(const QVector3D &, float, const QVector3D &) : QMatrix4x4
- rotateFromAxes(const QVector3D &, const QVector3D &, const QVector3D &) : QMatrix4x4
- rotation() const : QQuaternion
- rotationX() const : float
- rotationY() const : float
- rotationZ() const : float
- scale() const : float
- scale3D() const : QVector3D
- translation() const : QVector3D
- worldMatrix() const : QMatrix4x4