# vispy.glsl package

## Submodules

- vispy.glsl.build_spatial_filters module
  - `Bessel`
    - `Bessel.besj()`
    - `Bessel.weight()`
  - `Blackman`
    - `Blackman.weight()`
  - `CatRom`
    - `CatRom.weight()`
  - `Cubic`
    - `Cubic.weight()`
  - `Gaussian`
    - `Gaussian.weight()`
  - `Hamming`
    - `Hamming.weight()`
  - `Hanning`
    - `Hanning.weight()`
  - `Hermite`
    - `Hermite.weight()`
  - `Kaiser`
    - `Kaiser.bessel_i0()`
    - `Kaiser.weight()`
  - `Lanczos`
    - `Lanczos.weight()`
  - `Linear`
    - `Linear.weight()`
  - `Mitchell`
    - `Mitchell.weight()`
  - `Quadric`
    - `Quadric.weight()`
  - `Sinc`
    - `Sinc.weight()`
  - `SpatialFilter`
    - `SpatialFilter.call_code()`
    - `SpatialFilter.kernel()`
    - `SpatialFilter.weight()`
  - `Spline16`
    - `Spline16.weight()`
  - `Spline36`
    - `Spline36.weight()`
  - `generate_filter_code()`
  - `main()`

## Module contents

vispy.glsl.find(name)

  Locate a filename into the shader library.

vispy.glsl.get(name)

  Retrieve code from the given filename.

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