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# Getting started with ModernGL

A comprehensive guide to getting you started with ModernGL. No experience with OpenGL is required, just an understanding of how it works.

- Low start
  - Creating a Context
  - ModernGL Types
  - Shader Introduction
  - Vertex Shader (transforms)
- First rendering
  - Program
  - Buffer
  - Vertex Array
  - Standalone rendering
- Triangles drawing
  - One familiar triangle
  - Uniform