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# Source code for pyte.graphics

    # -*- coding: utf-8 -*-
    """
        pyte.graphics
        ~~~~~~~~~~~~~

        This module defines graphic-related constants, mostly taken from
        :manpage:`console_codes(4)` and
        http://pueblo.sourceforge.net/doc/manual/ansi_color_codes.html.

        :copyright: (c) 2011-2013 by Selectel, see AUTHORS for details.
        :license: LGPL, see LICENSE for more details.
    """

    import itertools

    #: A mapping of ANSI text style codes to style names, "+" means the:
    #: attribute is set, "-" -- reset; example:
    #:
    #: >>> text[1]
    #: '+bold'
    #: >>> text[9]
    #: '+strikethrough'
    TEXT = {
        1: "+bold" ,
        3: "+italics",
        4: "+underscore",
        7: "+reverse",
        9: "+strikethrough",
        22: "-bold",
        23: "-italics",
        24: "-underscore",
        27: "-reverse",
        29: "-strikethrough"
    }

    #: A mapping of ANSI foreground color codes to color names, example:
    #:
    #: >>> FG[30]
    #: 'black'
    #: >>> FG[38]
    #: 'default'
    FG = {
        30: "black",
        31: "red",
        32: "green",
        33: "brown",
        34: "blue",
        35: "magenta",
        36: "cyan",
        37: "white",
        39: "default"  # white.
    }

    #: A mapping of ANSI background color codes to color names, example:
    #:
    #: >>> BG[40]
    #: 'black'
    #: >>> BG[48]
    #: 'default'
    BG = {
        40: "black",
        41: "red",
        42: "green",
        43: "brown",
        44: "blue",
        45: "magenta",
        46: "cyan",
        47: "white",
        49: "default"  # black.
    }

    # Reverse mapping of all available attributes -- keep this private!
    _SGR = dict((v, k) for k, v in itertools.chain(BG.items(),
                                                   FG.items(),
                                                   TEXT.items()))

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