Release News
============
This describes the latest changes between the PySDL2 releases.

0.9.7
-----
Released on 2020-02-15.

* The minimum required SDL version is 2.0.5
* The minimum required SDL_ttf version is 2.0.14
* The minimum required SDL_mixer version is 2.0.1
* The minimum required SDL_image version is 2.0.1

* Improved compatibility with older SDL2 releases by raising informative
  exceptions whenever a function requiring a newer SDL2 binary is called
* added support for loading SDL2 .framework binaries on macOS
* added built-in support for pip installation of SDL2 binaries on macOS
  and Windows using pysdl2-dll

* fixed issue #75: :func:`sdl2.SDL_JoystickGetGUIDString()` and
  :func:`sdl2.SDL_GameControllerMappingForGUID()` no longer cause a segfault
  on Python < 3.8
* fixed bug preventing use of background color with wrapped text using
  :meth:`sdl2.ext.FontManager.render()` (PR #134)
* fixed issue #112: allow easy moving and resizing of :obj:`sdl2.ext.Window()`
  objects through 'position' and 'size' attributes, added 'open' and 'close'
  methods to Window objects
* fixed issue #126: the write method for RW objects created with
  :func:`sdl2.rw_from_object()` now returns the correct value
* fixed issue #130: SDL_RW* functions now accept pointers to RW objects
* fixed issue #135: :func:`sdl2.SDL_GetPrefPath()` and
  :func:`sdl2.SDL_GetPrefPath()` now return bytestrings instead of pointers
  to strings.
* fixed issue #136: :class:`sdl2.SysWMmsg` now properly defined and accessable
  for syswm events.
* fixed issue #148: added support for loading SDL2 .so binaries with numeric
  suffixes on Unix-like OSes (e.g. 'libSDL2.so.2')
* fixed issue #152: restored compatibility with recent versions of PyPy
* fixed transparency issues with pallete indexed PNGs (PR #159)
* updated :mod:`sdl2` to include the latest changes of SDL2 (release 2.0.10)
* updated :mod:`sdl2.sdlttf` to include the latest changes of SDL2_ttf (release
  2.0.15)
* updated :mod:`sdl2.sdlmixer` to include the latest changes of SDL2_mixer
  (release 2.0.4)
* updated :mod:`sdl2.sdlimage` to include the latest changes of SDL2_image
  (release 2.0.5)

Big thanks to all the GitHub users who filed bug reports and submitted pull
requests for this release.

0.9.6
-----
Released on 2017-09-30.

* updated :mod:`sdl2` to include the latest changes of SDL2 (release 2.0.6)
* fixed issue #98: wrap :func:`sdl2.SDL_GetHintBoolean()` correctly
* fixed issue #99: wrap :func:`sdl2.sdlmixer.Mix_PausedMusic()` correctly
* fixed issue #104: :meth:`sdl2.ext.Resources.scan()` shows the correct path on errors now
* fixed issue #106: fix :meth:`TextureSprite.__repr__()` for an unset `center` property
* fixed some minor GC issues in :mod:`sdl2.ext.sprite` and :mod:`sdl2.ext.font`
* fixed the `__getattr__` implementation for :class:`sdl2.ext.ebs.Entity`
* fixed background colour handling for multiline text surfaces

0.9.5
-----
Released on 2016-10-20.

* updated :mod:`sdl2` to include the latest changes of SDL2 (release 2.0.5)
* fixed issue #94: added support for TrueType font collection (TTC) files
* fixed issue #80: added flip and rotation support for TextureSprite objects
* renamed :attr:`sdl2.ext.Renderer.renderer` attribute to
  :attr:`sdl2.ext.Renderer.sdlrenderer`. The `renderer` attribute is
  deprecated and will be removed in a later version.

0.9.4
-----
Released on 2016-07-07.

* updated :mod:`sdl2` to include the latest changes of SDL2 (release 2.0.4)
* updated :mod:`sdl2.sdlttf` to include the latest changes of SDL_ttf (release 2.0.14)
* new :attr:`sdl2.ext.Renderer.logical_size` attribute to set or retrieve the logical
  pixel size of a renderer
* fixed issue #48: be more noisy about DLL loading issues
* fixed issue #65: misleading documentation for :meth:`sdl2.ext.Renderer.draw_line()`
* fixed issue #67: Return a proper error code, when unittests running as subprocesses fail
* fixed issue #72: :func:`sdl2.video.SDL_GL_DrawableSize()` not available on import
* fixed issue #76: define missing SDL_PRESSED and SDL_RELEASED constants
* fixed issue #82: examples/gui.py fails due to an attribute error
* fixed issue #83: fix compatibility with newer PIL versions in
  :func:`sdl2.ext.image.load_image()`
* fixed issue #84: The setter of :attr:`sdl2.ext.Renderer.scale` works properly now
* fixed issue #85: fix environment-dependent unit tests
* fixed issue #87: fix incorrect MIX_INIT_* constants in :mod:`sdl2.sdlmixer`
* fixed issue #88: use PILs `Image.tobytes()` instead of the deprecated `Image.tostring()`
* fixed horizontical and vertical line drawing in :func:`sdl2.ext.line()`
* fixed a bug in :meth:`sdl2.ext.Renderer.draw_line()` for odd numbers of points
* dropped IronPython support

0.9.3
-----
Released on 2014-07-08.

* updated :mod:`sdl2` to include the latest changes of SDL2 (HG)
* new :attr:`sdl2.ext.Renderer.scale` attribute, which denotes the horizontal
  and vertical drawing scale
* new :func:`sdl2.ext.point_on_line()` function to test, if a point lies on a
  line segment
* PYSDL2_DLL_PATH can contain multiple paths separated by :attr:`os.pathsep`
  to search for the libraries now
* :func:`sdl2.ext.get_image_formats()` only returns BMP image support now, if
  SDL2_image and PIL are not found
* :func:`sdl2.ext.load_image()` tries to use :func:`sdl2.SDL_LoadBMP()` now,
  if SDL2_image and PIL are not found
* fixed issue #55: :meth:`sdl2.SDL_GameControllerAddMappingsFromFile()` does
  not raise a TypeError for Python 3.x anymore
* fixed issue #56: :meth:`sdl2.ext.Renderer.draw_line()` and
  :func:`sdl2.ext.Renderer.draw_point()` handle multiple lines (or points) as
  arguments properly now
* fixed issue #57: if SDL2_image is not installed and PIL is used, the loaded
  pixel buffer of the image file is not referenced anymore after returning
  from :func:`sdl2.ext.load_image()`, causing random segmentation faults
* fixed issue #58: raise a proper error,
  if :meth:`sdl2.ext.FontManager.render()` could not render a text surface
* fixed issue #59: The :attr:`sdl2.ext.TextureSpriteRenderSystem.sdlrenderer`
  attribute is correctly documented now
* fixed a local variable and module name collision in
  :meth:`sdl2.ext.FontManager.render()`

Thanks to Filip M. Nowak for the PYSDL2_DLL_PATH improvement.

0.9.2
-----
Released on 2014-04-13.

* fixed issue #32: the line clipping algorithms do not run into precision
  errors anymore
* fixed issue #53 (again): :func:`sdl2.video.SDL_GL_ResetAttributes()`
  is properly wrapped now to retain backwards compatibility with previous
  SDL2 releases
* fixed issue #54: text input is correctly converted for the text entry
  component
* updated the example BMP files, which could not be loaded properly on
  some systems with SDL2_image and PIL

0.9.1
-----
Released on 2014-04-05.

* fixed issue #50: corrected the :func:`sdl2.ext.load_image()`
  documentation
* fixed issue #52: :meth:`sdl2.ext.Renderer.fill()`,
  :meth:`sdl2.ext.Renderer.draw_rect()` and
  :meth:`sdl2.ext.Renderer.draw_point()` convert sequences
  correctly now
* fixed issue #53: provide backwards compatibility for previous
  SDL2 releases by adding a wrapper func for
  :func:`sdl2.cpuinfo.SDL_HasAVX()`

0.9.0
-----
Released on 2014-03-23.

**IMPORTANT: This release breaks backwards-compatibility. See the notes
for the issues #36 and #39.**

* updated :mod:`sdl2` to include the latest changes of SDL2 (release 2.0.3)
* new :func:`sdl2.ext.subsurface()` function to create subsurfaces from
  :class:`sdl2.SDL_Surface` objects
* new :func:`sdl2.ext.SoftwareSprite.subsprite()` method to create
  :class:`sdl2.ext.SoftwarSprite` objects sharing pixel data
* the unit test runner features a `--logfile` argument now to
  safe the unit test output to a file
* issues #36, #39: the different render classes of sdl2.ext.sprite were renamed

  * the ``sdl2.ext.RenderContext`` class was renamed to
    :class:`sdl2.ext.Renderer` to be consistent with with SDL2's naming scheme
  * ``sdl2.ext.SpriteRenderer`` was renamed to
    :class:`sdl2.ext.SpriteRenderSystem`
  * ``sdl2.ext.SoftwareSpriteRenderer`` was renamed to
    :class:`sdl2.ext.SoftwareSpriteRenderSystem`
  * ``sdl2.ext.TextureSpriteRenderer`` was renamed to
    :class:`sdl2.ext.TextureSpriteRenderSystem`
  * ``sdl2.ext.SpriteFactory.create_sprite_renderer()`` was renamed to
    :meth:`sdl2.ext.SpriteFactory.create_sprite_render_system()`

* fixed :func:`sdl2.audio.SDL_LoadWAV()` macro to provide the correct arguments
* fixed issue #44: use a slightly less confusing ``ValueError``, if a renderer
  argument for the :class:`sdl2.ext.SpriteFactory` is not provided
* fixed issue #43: improved the code reference for the improved bouncing
  section in the docs
* fixed issue #40: typo in a ``RuntimeWarning`` message on loading the SDL2
  libraries
* fixed issue #38: the points arguments of
  :meth:`sdl2.ext.Renderer.draw_points()` are properly documented now
* fixed issue #37: :func:`sdl2.SDL_GetRendererOutputSize()` is now acccessible
  via a wildcard import
* fixed issue #35: download location is now mentioned in the docs
* fixed issue #12: remove confusing try/except on import in the examples


0.8.0
-----
Released on 2013-12-30.

* updated PD information to include the CC0 dedication, since giving
  software away is not enough anymore
* updated :mod:`sdl2` to include the latest changes of SDL2 (HG)
* fixed a wrong C mapping of :func:`sdl2.rwops.SDL_FreeRW()`
* fixed various issues within the :class:`sdl2.ext.BitmapFont` class
* issue #26: :attr:`sdl2.SDL_AudioSpec.callback` is a :func:`SDL_AudioCallBack`
  now
* issue #30: the SDL_Add/DelHintCallback() unittest works with PyPy now
* issue #31: :func:`sdl2.sdlmixer.SDL_MIXER_VERSION()` returns the proper
  version now

Thanks to Sven Eckelmann, Marcel Rodrigues, Michael McCandless,
Andreas Schiefer and Franz Schrober for providing fixes and
improvements.

0.7.0
-----
Released on 2013-10-27.

* updated :mod:`sdl2` to include the latest changes of SDL2 (release 2.0.1)
* fixed a bug in :meth:`sdl2.ext.FontManager.render()`, which did not apply
  the text color correctly
* issue #14: improved the error messages on failing DLL imports
* issue #19: the :meth:`sdl2.ext.TextureSpriteRenderer.render()` and
  :meth:`sdl2.ext.SoftwareSpriteRenderer.render()` methods do not
  misinterpret x and y arguments anymore, if set to 0
* issue #21: :func:`sdl2.ext.load_image()` raises a proper
  :exc:`UnsupportedError`, if neither SDL_image nor PIL are usable

Thanks to Marcel Rodrigues, Roger Flores and otus for providing fixes
and improvement ideas.

0.6.0
-----
Released on 2013-09-01.

* new :attr:`sdl2.ext.FontManager.size` attribute, which gives a default size
  to be used for adding fonts or rendering text
* updated :mod:`sdl2` to include the latest changes of SDL2
* :meth:`sdl2.ext.RenderContext.copy()` accepts any 4-value sequence as source
  or destination rectangle now
* issue #11: throw an :exc:`ImportError` instead of a
  :exc:`RuntimeError`, if a third-party DLL could not be imported
  properly
* fixed a bug in the installation code, which caused :mod:`sdl2.examples` not
  to install the required resources

Thanks to Steven Johnson for his enhancements to the FontManager class.
Thanks to Marcel Rodrigues for the improvements to RenderContext.copy().

0.5.0
-----
Released on 2013-08-14.

* new :class:`sdl2.ext.FontManager` class, which provides simple TTF font
  rendering.
* new :meth:`sdl2.ext.SpriteFactory.from_text()` method, which creates
  text sprites
* put the SDL2 dll path at the beginning of PATH, if a PYSDL2_DLL_PATH
  is provided to avoid loading issues for third party DLLs on Win32
  platforms
* minor documentation fixes

Thanks to Dan Gillett for providing the FontManager and from_text()
enhancements and his patience regarding all the small change requests.
Thanks to Mihail Latyshov for providing fixes to the documentation.


0.4.1
-----
Released on 2013-07-26.

* updated :mod:`sdl2` to include the latest changes of SDL2
* improved DLL detection for DLLs not being in a library path
* fixed a bug in :meth:`sdl2.ext.RenderContext.draw_rect()` for drawing
  a single rect
* fixed a bug in the :func:`repr` call for :class:`sdl2.ext.SoftwareSprite`
* issue #4: fixed a bug in :meth:`sdl2.ext.RenderContext.fill()` for filling
  a single rect
* issue #5: fixed pip installation support
* issue #6: fixed a bug in :func:`sdl2.ext.get_events()`, which did not handle
  more than 10 events in the queue correctly
* issue #8: :meth:`sdl2.ext.SpriteFactory.create_texture_sprite` can
  create sprites to be used as rendering targets now
* issue #9: improved error messages on trying to bind non-existent library
  functions via ctypes
* minor documentation fixes

Thanks to Steven Johnson, Todd Rovito, Bil Bas and Dan McCombs for
providing fixes and improvements.

0.4.0
-----
Released on 2013-06-08.

* new :mod:`sdl2.sdlmixer` module, which provides access to the
  SDL2_mixer library
* issue #1: fixed libc loading for cases where libc.so is a ld script
* updated :mod:`sdl2` and :mod:`sdl2.sdlimage` to include the latest
  changes of the libraries, they wrap

0.3.0
-----
Released on 2013-05-07.

* new :mod:`sdl2.sdlgfx` module, which provides access to the SDL2_gfx library
* new :mod:`sdl2.ext.UIFactory.from_color` method; it creates UI-supportive
  sprites from a color
* fixed color argument bugs in :class:`sdl2.ext.RenderContext` methods
* fixed a module namespace issues in :mod:`sdl2.ext.pixelaccess`
* :mod:`sdl2.ext.SpriteFactory` methods do not use a default ``size`` argument
  anymore; it has to provided by the caller

0.2.0
-----
Released on 2013-05-03.

* removed sdl2.ext.scene; it now lives in python-utils
* fixed :mod:`sdl2.haptic` module usage for Python 3
* fixed :func:`sdl2.SDL_WindowGetData` and :func:`sdl2.SDL_WindowSetData`
  wrappers
* fixed :meth:`sdl2.ext.RenderContext.copy`
* fixed :mod:`sdl2.ext.font` module usage for Python 3
* fixed :func:`sdl2.ext.line`
* :mod:`sdl2` imports all submodules now
* improved documentation

0.1.0
-----
Released on 2013-04-23.

* Initial Release
