# Release News

This describes the latest changes between the PySDL2 releases.

## 0.9.6

Released on 2017-09-30.

- updated `sdl2` to include the latest changes of SDL2 (release 2.0.6)
- fixed issue #98: wrap `sdl2.SDL_GetHintBoolean()` correctly
- fixed issue #99: wrap `sdl2.sdlmixer.Mix_PausedMusic()` correctly
- fixed issue #104: `sdl2.ext.Resources.scan()` shows the correct path on errors now
- fixed issue #106: fix `TextureSprite.__repr__()` for an unset center property
- fixed some minor GC issues in `sdl2.ext.sprite` and `sdl2.ext.font`
- fixed the __getattr__ implementation for `sdl2.ext.ebs.Entity`
- fixed background colour handling for multiline text surfaces

## 0.9.5

Released on 2016-10-20.

- updated `sdl2` to include the latest changes of SDL2 (release 2.0.5)
- fixed issue #94: added support for TrueType font collection (TTC) files
- fixed issue #80: added flip and rotation support for TextureSprite objects
- renamed `sdl2.ext.Renderer.renderer` attribute to `sdl2.ext.Renderer.sdlrenderer`. The renderer attribute is deprecated and will be removed in a later version.

## 0.9.4

Released on 2016-07-07.

- updated `sdl2` to include the latest changes of SDL2 (release 2.0.4)
- updated `sdl2.sdlttf` to include the latest changes of SDL_ttf (release 2.0.14)
- new `sdl2.ext.Renderer.logical_size` attribute to set or retrieve the logical pixel size of a renderer
- fixed issue #48: be more noisy about DLL loading issues
- fixed issue #65: misleading documentation for `sdl2.ext.Renderer.draw_line()`
- fixed issue #67: Return a proper error code, when unittests running as subprocesses fail
- fixed issue #72: `sdl2.video.SDL_GL_DrawableSize()` not available on import
- fixed issue #76: define missing SDL_PRESSED and SDL_RELEASED constants
- fixed issue #82: examples/gui.py fails due to an attribute error
- fixed issue #83: fix compatibility with newer PIL versions in `sdl2.ext.image.load_image()`
- fixed issue #84: The setter of `sdl2.ext.Renderer.scale` works properly now
- fixed issue #85: fix environment-dependent unit tests
- fixed issue #87: fix incorrect MIX_INIT_* constants in `sdl2.sdlmixer`
- fixed issue #88: use PILs Image.tobyte()instead of the deprecated `Image.tostring()
- fixed horizontical and vertical line drawing in `sdl2.ext.line()`
- fixed a bug in `sdl2.ext.Renderer.draw_line()` for odd numbers of points
- dropped IronPython support

## 0.9.3

Released on 2014-07-08.

- updated `sdl2` to include the latest changes of SDL2 (HG)
- new `sdl2.ext.Renderer.scale` attribute, which denotes the horizontal and vertical drawing scale
- new `sdl2.ext.point_on_line()` function to test, if a point lies on a line segment
- PYSDL2_DLL_PATH can contain multiple paths separated by `os.pathsep` to search for the libraries now
- `sdl2.ext.get_image_formats()` only returns BMP image support now, if SDL2_image and PIL are not found
- `sdl2.ext.load_image()` tries to use `sdl2.SDL_LoadBMP()` now, if SDL2_image and PIL are not found
- fixed issue #55: `sdl2.SDL_GameControllerAddMappingsFromFile()` does not raise a TypeError for Python 3.x anymore
- fixed issue #56: `sdl2.ext.Renderer.draw_line()` and `sdl2.ext.Renderer.draw_point()` handle multiple lines (or points) as arguments properly now
- fixed issue #57: if SDL2_image is not installed and PIL is used, the loaded pixel buffer of the image file is not referenced anymore after returning from `sdl2.ext.load_image()`, causing random segmentation faults
- fixed issue #58: raise a proper error, if `sdl2.ext.FontManager.render()` could not render a text surface
- fixed issue #59: The `sdl2.ext.TextureSpriteRenderSystem.sdlrenderer` attribute is correctly documented now
- fixed a local variable and module name collision in `sdl2.ext.FontManager.render()`

Thanks to Filip M. Nowak for the PYSDL2_DLL_PATH improvement.

## 0.9.2

Released on 2014-04-13.

- fixed issue #32: the line clipping algorithms do not run into precision errors anymore
- fixed issue #53 (again): `sdl2.video.SDL_GL_ResetAttributes()` is properly wrapped now to retain backwards compatibility with previous SDL2 releases
- fixed issue #54: text input is correctly converted for the text entry component
- updated the example BMP files, which could not be loaded properly on some systems with SDL2_image and PIL

## 0.9.1

Released on 2014-04-05.

- fixed issue #50: corrected the `sdl2.ext.load_image()` documentation
- fixed issue #52: `sdl2.ext.Renderer.fill()`, `sdl2.ext.Renderer.draw_rect()` and `sdl2.ext.Renderer.draw_point()` convert sequences correctly now
- fixed issue #53: provide backwards compatibility for previous SDL2 releases by adding a wrapper func for `sdl2.cpuinfo.SDL_HasAVX()`

## 0.9.0

Released on 2014-03-23.

IMPORTANT: This release breaks backwards-compatibility. See the notes for the issues #36 and #39.

- updated `sdl2` to include the latest changes of SDL2 (release 2.0.3)
- new `sdl2.ext.subsurface()` function to create subsurfaces from `sdl2.SDL_Surface` objects
- new `sdl2.ext.SoftwareSprite.subsprite()` method to create `sdl2.ext.SoftwarSprite` objects sharing pixel data
- the unit test runner features a –logfile argument now to safe the unit test output to a file
- issues #36, #39: the different render classes of sdl2.ext.sprite were renamed
  - the `sdl2.ext.RenderContext` class was renamed to `sdl2.ext.Renderer` to be consistent with with SDL2’s naming scheme
  - `sdl2.ext.SpriteRenderer` was renamed to `sdl2.ext.SpriteRenderSystem`
  - `sdl2.ext.SoftwareSpriteRenderer` was renamed to `sdl2.ext.SoftwareSpriteRenderSystem`
  - `sdl2.ext.TextureSpriteRenderer` was renamed to `sdl2.ext.TextureSpriteRenderSystem`
  - `sdl2.ext.SpriteFactory.create_sprite_renderer()` was renamed to `sdl2.ext.SpriteFactory.create_sprite_render_system()`
- fixed `sdl2.audio.SDL_LoadWAV()` macro to provide the correct arguments
- fixed issue #44: use a slightly less confusing `ValueError`, if a renderer argument for the `sdl2.ext.SpriteFactory` is not provided
- fixed issue #43: improved the code reference for the improved bouncing section in the docs
- fixed issue #40: typo in a `RuntimeWarning` message on loading the SDL2 libraries
- fixed issue #38: the points arguments of `sdl2.ext.Renderer.draw_points()` are properly documented now
- fixed issue #37: `sdl2.SDL_GetRendererOutputSize()` is now acccessible via a wildcard import
- fixed issue #35: download location is now mentioned in the docs
- fixed issue #12: remove confusing try/except on import in the examples

## 0.8.0

Released on 2013-12-30.

- updated PD information to include the CC0 dedication, since giving software away is not enough anymore
- updated `sdl2` to include the latest changes of SDL2 (HG)
- fixed a wrong C mapping of `sdl2.rwops.SDL_FreeRW()`
- fixed various issues within the `sdl2.ext.BitmapFont` class
- issue #26: `sdl2.SDL_AudioSpec.callback` is a `SDL_AudioCallBack()` now
- issue #30: the SDL_Add/DelHintCallback() unittest works with PyPy now
- issue #31: `sdl2.sdlmixer.SDL_MIXER_VERSION()` returns the proper version now

Thanks to Sven Eckelmann, Marcel Rodrigues, Michael McCandless, Andreas Schiefer and Franz Schrober for providing fixes and improvements.

## 0.7.0

Released on 2013-10-27.

- updated `sdl2` to include the latest changes of SDL2 (release 2.0.1)
- fixed a bug in `sdl2.ext.FontManager.render()`, which did not apply the text color correctly
- issue #14: improved the error messages on failing DLL imports
- issue #19: the `sdl2.ext.TextureSpriteRenderer.render()` and `sdl2.ext.SoftwareSpriteRenderer.render()` methods do not misinterpret x and y arguments anymore, if set to 0
- issue #21: `sdl2.ext.load_image()` raises a proper `UnsupportedError`, if neither SDL_image nor PIL are usable

Thanks to Marcel Rodrigues, Roger Flores and otus for providing fixes and improvement ideas.

## 0.6.0

Released on 2013-09-01.

- new `sdl2.ext.FontManager.size` attribute, which gives a default size to be used for adding fonts or rendering text
- updated `sdl2` to include the latest changes of SDL2
- `sdl2.ext.RenderContext.copy()` accepts any 4-value sequence as source or destination rectangle now
- issue #11: throw an `ImportError` instead of a `RuntimeError`, if a third-party DLL could not be imported properly
- fixed a bug in the installation code, which caused `sdl2.examples` not to install the required resources

Thanks to Steven Johnson for his enhancements to the FontManager class. Thanks to Marcel Rodrigues for the improvements to RenderContext.copy().

## 0.5.0

Released on 2013-08-14.

- new `sdl2.ext.FontManager` class, which provides simple TTF font rendering.
- new `sdl2.ext.SpriteFactory.from_text()` method, which creates text sprites
- put the SDL2 dll path at the beginning of PATH, if a PYSDL2_DLL_PATH is provided to avoid loading issues for third party DLLs on Win32 platforms
- minor documentation fixes

Thanks to Dan Gillett for providing the FontManager and from_text() enhancements and his patience regarding all the small change requests. Thanks to Mihail Latyshov for providing fixes to the documentation.

## 0.4.1

Released on 2013-07-26.

- updated `sdl2` to include the latest changes of SDL2
- improved DLL detection for DLLs not being in a library path
- fixed a bug in `sdl2.ext.RenderContext.draw_rect()` for drawing a single rect
- fixed a bug in the `repr()` call for `sdl2.ext.SoftwareSprite`
- issue #4: fixed a bug in `sdl2.ext.RenderContext.fill()` for filling a single rect
- issue #5: fixed pip installation support
- issue #6: fixed a bug in `sdl2.ext.get_events()`, which did not handle more than 10 events in the queue correctly
- issue #8: `sdl2.ext.SpriteFactory.create_texture_sprite()` can create sprites to be used as rendering targets now
- issue #9: improved error messages on trying to bind non-existent library functions via ctypes
- minor documentation fixes

Thanks to Steven Johnson, Todd Rovito, Bil Bas and Dan McCombs for providing fixes and improvements.

## 0.4.0

Released on 2013-06-08.

- new `sdl2.sdlmixer` module, which provides access to the SDL2_mixer library
- issue #1: fixed libc loading for cases where libc.so is a ld script
- updated `sdl2` and `sdl2.sdlimage` to include the latest changes of the libraries, they wrap

## 0.3.0

Released on 2013-05-07.

- new `sdl2.sdlgfx` module, which provides access to the SDL2_gfx library
- new `sdl2.ext.UIFactory.from_color` method; it creates UI-supportive sprites from a color
- fixed color argument bugs in `sdl2.ext.RenderContext` methods
- fixed a module namespace issues in `sdl2.ext.pixelaccess`
- `sdl2.ext.SpriteFactory` methods do not use a default `size` argument anymore; it has to provided by the caller

## 0.2.0

Released on 2013-05-03.

- removed sdl2.ext.scene; it now lives in python-utils
- fixed `sdl2.haptic` module usage for Python 3
- fixed `sdl2.SDL_WindowGetData()` and `sdl2.SDL_WindowSetData()` wrappers
- fixed `sdl2.ext.RenderContext.copy()`
- fixed `sdl2.ext.font` module usage for Python 3
- fixed `sdl2.ext.line()`
- `sdl2` imports all submodules now
- improved documentation

## 0.1.0

Released on 2013-04-23.

- Initial Release