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## src_c/event.c

The extsion module `pygame.event` pygame module for interacting with events and queues.

Header file: src_c/pygame.h

`pgEventObject`

  The `pygame.event.EventType` object C struct.

  int `type`

    The event type code.

`pgEvent_Type`

  The pygame event object type `pygame.event.EventType`.

int `pgEvent_Check`(PyObject *x)

  Return true if x is a pygame event instance

  Will return false if x is a subclass of event. This is a macro. No check is made that x is not `NULL`.

PyObject* `pgEvent_New`(SDL_Event *event)

  Return a new pygame event instance for the SDL event. If event is `NULL` then create an empty event object. On failure raise a Python exception and return `NULL`.

PyObject* `pgEvent_New2`(int type, PyObject *dict)

  Return a new pygame event instance of SDL type and with attribute dictionary dict. If dict is `NULL` an empty attribute dictionary is created. On failure raise a Python exception and return `NULL`.

int `pgEvent_FillUserEvent`(pgEventObject *e, SDL_Event *event)

  Fill SDL event event with information from pygame user event instance e. Return `0` on success, `-1` otherwise.

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