##### pygame documentation

Pygame Home || Help Contents || Reference Index

Most useful stuff: Color | display | draw | event | font | image | key | locals | mixer | mouse | Rect | Surface | time | music | pygame

Advanced stuff: cursors | joystick | mask | sprite | transform | BufferProxy | freetype | gfxdraw | midi | Overlay | PixelArray | pixelcopy | sndarray | surfarray | math

Other: camera | cdrom | examples | scrap | tests | touch | version

`pygame.locals`
  pygame constants

  This module contains various constants used by pygame. It's contents are automatically placed in the pygame module namespace. However, an application can use `pygame.locals` pygame constants to include only the pygame constants with a 'from `pygame.locals` pygame constants import *'.

  Detailed descriptions of the various constants are found throughout the pygame documentation. `pygame.display.set_mode()`Initialize a window or screen for display flags like `HWSURFACE` are found in the Display section. Event types are explained in the Event section. Keyboard `K_` constants relating to the key attribute of a `KEYDOWN` or `KEYUP` event are listed in the Key section. Also found there are the various `MOD_` key modifiers. Finally, `TIMER_RESOLUTION` is defined in Time.

Edit on GitHub