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# collada.geometry.BoundGeometry

class `collada.geometry.``BoundGeometry`(geom, matrix, materialnodebysymbol)

  Bases: `object`

  A geometry bound to a transform matrix and material mapping. This gets created when a geometry is instantiated in a scene. Do not create this manually.

  digraph inheritance87a6a58755 { rankdir=LR; size="8.0, 12.0"; "DaeObject" [style="setlinewidth(0.5)",URL="collada.common.DaeObject.html#collada.common.DaeObject",fontname="Vera Sans, DejaVu Sans, Liberation Sans, Arial, Helvetica, sans",tooltip="This class is the abstract interface to all collada objects.",height=0.25,shape=box,fontsize=10]; "BoundGeometry" [style="setlinewidth(0.5)",URL="#collada.geometry.BoundGeometry",fontname="Vera Sans, DejaVu Sans, Liberation Sans, Arial, Helvetica, sans",tooltip="A geometry bound to a transform matrix and material mapping.",height=0.25,shape=box,fontsize=10]; "Geometry" [style="setlinewidth(0.5)",URL="collada.geometry.Geometry.html#collada.geometry.Geometry",fontname="Vera Sans, DejaVu Sans, Liberation Sans, Arial, Helvetica, sans",tooltip="A class containing the data coming from a COLLADA <geometry> tag",height=0.25,shape=box,fontsize=10]; "DaeObject" -> "Geometry" [arrowsize=0.5,style="setlinewidth(0.5)"]; }

  `__init__`(geom, matrix, materialnodebysymbol)

  Methods

  `__init__`(geom, matrix, materialnodebysymbol) |
  `primitives`() | Returns an iterator that iterates through the primitives in the bound geometry.

  `matrix` = None

    The matrix bound to

  `materialnodebysymbol` = None

    Dictionary with the material symbols inside the primitive assigned to `collada.scene.MaterialNode` defined in the scene

  `original` = None

    The original `collada.geometry.Geometry` object this is bound to

  `primitives`()

    Returns an iterator that iterates through the primitives in the bound geometry. Each value returned will be of base type `collada.primitive.BoundPrimitive`

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