# Reverberation

Reverberation, in psychoacoustics and acoustics, is a persistence of sound after the sound is produced. A reverberation, or reverb, is created when a sound or signal is reflected causing a large number of reflections to build up and then decay as the sound is absorbed by the surfaces of objects in the space. Reverberation plugins can be used to artificially produce this effect.

PulseEffects использует плагин для усиления басов, разработанный Calf Studio.

# Pre Delay

Additional delay - corresponds to a distance between sound source and the nearest wall.

# Decay Time

Time it takes for reverberation to fade out.

# Amount

Amount of processed signal (reverberation) in the output.

# Dry

Amount of unprocessed signal in the output.

# Bass Cut

Removes low frequencies from the reverberation.

# Treble Cut

Removes high frequencies from the reverberation.

# Diffusion

Increase its value for less uniform reverberation.

# Room Size

Size of the space that simulated reverberation occurs in - determines times between reflections.

# High Frequency Damping

Cutoff reflections high frequencies - causes higher frequencies to decay faster.

# Отклики

https://en.wikipedia.org/wiki/Reverberation

https://calf-studio-gear.org/doc/Reverb.html