stereo
Interface specifications

Stereo imagery (left-right channels, disparity and a 3-D stereo point cloud) More...

#define | PLAYER_STEREO_DATA_STATE 1
| Data: state (PLAYER_STEREO_DATA_STATE)
typedef struct player_pointcloud3d_stereo_element | player_pointcloud3d_stereo_element_t
| Data: state (PLAYER_STEREO_DATA_STATE)
typedef struct player_stereo_data | player_stereo_data_t
| Data: state (PLAYER_STEREO_DATA_STATE)

## Detailed Description

Stereo imagery (left-right channels, disparity and a 3-D stereo point cloud)

The `stereo` interface is used to get synchronized access to the data provided by a stereo camera, namely the left and right image channels, the disparity image and the 3-D stereo point cloud. Image data can be in many formats (see the camera interface).

Last updated 12 September 2005 21:38:45