PlayerTCP Member List

This is the complete list of members for PlayerTCP, including all inherited members.

Accept(int timeout) (defined in PlayerTCP) | PlayerTCP |
AddClient(struct sockaddr_in *cliaddr, unsigned int local_host, unsigned int local_port, int newsock, bool send_banner, int *kill_flag, bool have_lock) (defined in PlayerTCP) | PlayerTCP |
AddClient(struct sockaddr_in *cliaddr, unsigned int local_host, unsigned int local_port, int newsock, bool send_banner, int *kill_flag, bool have_lock, QueuePointer queue) (defined in PlayerTCP) | PlayerTCP |
client_ufds (defined in PlayerTCP) | PlayerTCP | private
clients (defined in PlayerTCP) | PlayerTCP | private
clients_mutex (defined in PlayerTCP) | PlayerTCP | private
Close(int cli) (defined in PlayerTCP) | PlayerTCP |
decode_readbuffer | PlayerTCP | private
decode_readbuffersize | PlayerTCP | private
DeleteClient(QueuePointer &q, bool have_lock) (defined in PlayerTCP) | PlayerTCP |
DeleteClients() (defined in PlayerTCP) | PlayerTCP |
GetHost() (defined in PlayerTCP) | PlayerTCP | inline
HandlePlayerMessage(int cli, Message *msg) (defined in PlayerTCP) | PlayerTCP |
host (defined in PlayerTCP) | PlayerTCP | private
InitGlobals(void) (defined in PlayerTCP) | PlayerTCP | static
Listen(int *ports, int num_ports, int *new_ports=NULL) (defined in PlayerTCP) | PlayerTCP |
Listen(int port) (defined in PlayerTCP) | PlayerTCP |
listen_ufds (defined in PlayerTCP) | PlayerTCP | private
listeners (defined in PlayerTCP) | PlayerTCP | private
Listening(int port) (defined in PlayerTCP) | PlayerTCP |
Lock() (defined in PlayerTCP) | PlayerTCP |
num_clients (defined in PlayerTCP) | PlayerTCP | private
num_listeners (defined in PlayerTCP) | PlayerTCP | private
ParseBuffer(int cli) (defined in PlayerTCP) | PlayerTCP |
PlayerTCP() (defined in PlayerTCP) | PlayerTCP |
Read(int timeout, bool have_lock) (defined in PlayerTCP) | PlayerTCP |
ReadClient(int cli) (defined in PlayerTCP) | PlayerTCP |
ReadClient(QueuePointer q) (defined in PlayerTCP) | PlayerTCP |
size_clients (defined in PlayerTCP) | PlayerTCP | private
thread (defined in PlayerTCP) | PlayerTCP |
Unlock() (defined in PlayerTCP) | PlayerTCP |
Update(int timeout) (defined in PlayerTCP) | PlayerTCP |
Write(bool have_lock) (defined in PlayerTCP) | PlayerTCP |
WriteClient(int cli) (defined in PlayerTCP) | PlayerTCP |
~PlayerTCP() (defined in PlayerTCP) | PlayerTCP |

Last updated 12 September 2005 21:38:45