# Method GL.glTexCoord()

Method glTexCoord

  ``void` glTexCoord(`float`|`int`|`array`(`float`|`int`) `s`, `float`|`int`|`void` `t`, `float`|`int`|`void` `r`, `float`|`int`|`void` `q`)`

Description

  glTexCoord specifies texture coordinates in one, two, three, or four dimensions. `glTexCoord1` sets the current texture coordinates to (s, 0, 0, 1); a call to

  `glTexCoord2` sets them to (s, t, 0, 1). Similarly, `glTexCoord3` specifies the texture coordinates as (s, t, r, 1), and `glTexCoord4` defines all four components explicitly as (s, t, r, q).

  The current texture coordinates are part of the data that is associated with each vertex and with the current raster position. Initially, the values for s, t, r, and q are (0, 0, 0, 1).

Parameter `s`

  Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.

Parameter `v`

  Specifies a pointer to an array of one, two, three, or four elements, which in turn specify the s, t, r, and q texture coordinates.