# Method GL.glTranslate()

Method glTranslate

  ``void` glTranslate(`float`|`int`|`array`(`float`|`int`) `x`, `float`|`int`|`void` `y`, `float`|`int`|`void` `z`)`

Description

  glTranslate produces a translation by ("x","y","z"). The current matrix (see

  glMatrixMode) is multiplied by this translation matrix, with the product replacing the current matrix, as if glMultMatrix were called with the following matrix for its argument: .sp .ce .EQ left ( ~ down 20 matrix { ccol { 1~~ above 0~~ above 0~~ above 0~~ } ccol { 0~~ above 1~~ above 0~~ above 0~~ } ccol { 0~~ above 0~~ above 1~~ above 0~~ } ccol { "x"~ above "y"~ above "z"~ above 1} } ~~right ) .EN .sp .RE If the matrix mode is either GL_MODELVIEW or GL_PROJECTION, all objects drawn after a call to glTranslate are translated.

  Use glPushMatrix and glPopMatrix to save and restore the untranslated coordinate system.

Parameter `x`

  Specify the x, y, and z coordinates of a translation vector.

Throws

  GL_INVALID_OPERATION is generated if glTranslate is executed between the execution of glBegin and the corresponding execution of glEnd.