# Class SDL.Music

Description

  Use an SDL.Music object to load in a music file or sample and then play it back using an internal player.

  You must call SDL.init() with the `SDL.INIT_AUDIO` flag for audio support to be available. You must also first set up some audio parameters with a call to SDL.open_audio().

See also

  SDL.open_audio()

Method create

  `SDL.Music SDL.Music(`string` `fname`)`

Description

  Loads in the given music file and initializes the object ready for playback.

  Supported formats are OGG, MP3, MOD, MID and WAV.

  An exception is thrown if the file fails to load.

Parameter `fname`

  The name of the music file to be loaded.