# Method GL.glScale()

Method glScale

  ``void` glScale(`float`|`int`|`array`(`float`|`int`) `x`, `float`|`int`|`void` `y`, `float`|`int`|`void` `z`)`

Description

  glScale produces a nonuniform scaling along the x, y, and z axes. The three parameters indicate the desired scale factor along each of the three axes.

  The current matrix (see glMatrixMode) is multiplied by this scale matrix, and the product replaces the current matrix as if glScale were called with the following matrix as its argument:

  .ce .EQ left ( ~ down 20 matrix { ccol { ~"x" above ~0 above ~0 above ~0 } ccol { ~0 above ~"y" above ~0 above ~0 } ccol { ~0 above ~0 above ~"z" above ~0 } ccol { ~0 above ~0 above ~0 above ~1} } ~~ right ) .EN .sp If the matrix mode is either GL_MODELVIEW or GL_PROJECTION, all objects drawn after glScale is called are scaled.

  Use glPushMatrix and glPopMatrix to save and restore the unscaled coordinate system.

Parameter `x`

  Specify scale factors along the x, y, and z axes, respectively.

Throws

  GL_INVALID_OPERATION is generated if glScale is executed between the execution of glBegin and the corresponding execution of glEnd.