# Method GDK1.Drawable()->draw_text()

Method draw_text

  ``GDK1.Drawable` draw_text(`GDK1.GC` `gc`, `GDK1.Font` `font`, `int` `x`, `int` `y`, `string` `text`, `int` `forcewide`)`

Description

  y is used as the baseline for the text. If forcewide is true, the string will be expanded to a wide string even if it is not already one. This is useful when writing text using either unicode or some other 16 bit font.