| Extracted from Pike v7.8 release 866 at 2018-07-18.

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GL

# Method GL.glTexCoord()

Method glTexCoord

  `void glTexCoord(float|int|array(float|int) s, float|int|void t, float|int|void r, float|int|void q)`

Description

  glTexCoord specifies texture coordinates in one, two, three, or four dimensions. glTexCoord1 sets the current texture coordinates to (s, 0, 0, 1); a call to

  glTexCoord2 sets them to (s, t, 0, 1). Similarly, glTexCoord3 specifies the texture coordinates as (s, t, r, 1), and glTexCoord4 defines all four components explicitly as (s, t, r, q).

  The current texture coordinates are part of the data that is associated with each vertex and with the current raster position. Initially, the values for s, t, r, and q are (0, 0, 0, 1).

Parameter `s`

  Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.

Parameter `v`

  Specifies a pointer to an array of one, two, three, or four elements, which in turn specify the s, t, r, and q texture coordinates.