| Extracted from Pike v7.8 release 866 at 2018-07-18.

[Top]
GL

# Method GL.glCallList()

Method glCallList

  `void glCallList(int list)`

Description

  glCallList causes the named display list to be executed. The commands saved in the display list are executed in order, just as if they were called without using a display list. If list has not been defined as a display list, glCallList is ignored.

  glCallList can appear inside a display list. To avoid the possibility of infinite recursion resulting from display lists calling one another, a limit is placed on the nesting level of display lists during display-list execution. This limit is at least 64, and it depends on the implementation.

  GL state is not saved and restored across a call to glCallList . Thus, changes made to GL state during the execution of a display list remain after execution of the display list is completed. Use glPushAttrib , glPopAttrib , glPushMatrix , and glPopMatrix to preserve GL state across glCallList calls.

Parameter `list`

  Specifies the integer name of the display list to be executed.