| Extracted from Pike v7.8 release 700 at 2013-06-08.

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SDL
SDL.Surface

# Method SDL.Surface()->init()

Method init

  `SDL.Surface init(int flags, int width, int height, int depth, int Rmask, int Gmask, int Bmask, int Amask)`

Description

  This (re)initializes this surface using the specified parameters. Any previously allocated data will be freed. If depth is 8 bits an empty palette is allocated for the surface, otherwise a 'packed-pixel' SDL.PixelFormat is created using the [RGBA]mask's provided. width and height specifies the desired size of the image. The flags specifies the type of surface that should be created. It is an OR'd combination of the following possible values:

  SDL.SWSURFACE

    SDL will create the surface in system memory. This improves the performance of pixel level access, however you may not be able to take advantage of some types of hardware blitting.

  SDL.HWSURFACE

    SDL will attempt to create the surface in video memory. This will allow SDL to take advantage of Video->Video blits (which are often accelerated).

  SDL.SRCCOLORKEY

    This flag turns on colourkeying for blits from this surface. If SDL.HWSURFACE is also specified and colourkeyed blits are hardware-accelerated, then SDL will attempt to place the surface in video memory. Use set_color_key() to set or clear this flag after surface creation.

  SDL.SRCALPHA

    This flag turns on alpha-blending for blits from this surface. If SDL.HWSURFACE is also specified and alpha blending blits are hardware-accelerated, then the surface will be placed in video memory if possible. Use set_alpha() to set or clear this flag after surface creation.

Note

  If an alpha-channel is specified (that is, if Amask is nonzero), then the SDL.SRCALPHA flag is automatically set. You may remove this flag by calling set_alpha() after surface creation.

Returns

  A reference to itself.

Note

  If this method fails, the surface will become uninitialized.

See also

  set_image()