


!!ARBvp1.0

# REQUIRE GL_NV_vertex_program3
OPTION    NV_vertex_program3;
# REQUIRE GL_ARB_fragment_program_shadow
OPTION    ARB_fragment_program_shadow;


OUTPUT    SHADOW2D = result.color;
TXL   SHADOW2D, vertex.texcoord[0], texture[0], SHADOW2D;
END
