The Picmi Handbook

# The Picmi Handbook

Jakob Gruber `<jakob.gruber@gmail.com>`

Revision 2.0.0 (KDE Gear 21.08) (2021-10-08)

Copyright © 2012 Jakob Gruber

Legal Notice

Picmi, a nonogram puzzle game.

List of Tables

4.1. Shortcuts
4.2. Keyboard controls

Chapter 1. Introduction
Introduction

# Chapter 1. Introduction

Picmi is a single player puzzle game.

The goal of the game is to color cells according to numbers given at the side of the board.

Chapter 2. How to Play
How to Play

# Chapter 2. How to Play

The player is presented with a blank board, and a list of numbers for each row and column. These numbers represent how runs are organized within any given row or column. For example, a number sequence of “4 8 3” would mean there are sets of four, eight, and three filled cells, in that order, with at least one blank cell between successive groups. The objective of the game is to use these hints to uncover the actual solution, and do this as quickly as possible.

A left-click (un)marks a cell as occupied, while a right click (un)marks a cell as empty. Dragging may be used to mark several cells in a row or column in one go. The elapsed time is displayed in the status bar, and an overview of the game board is located in the upper left corner. A game is completed once all occupied cells have been marked correctly.

The current placement of boxes and crosses (referred to as 'states' from now on) can be saved at any time. Saving a new state does not overwrite previous saved states. Restoring a state always returns to the most recently saved state. This can be repeated until no more saved states remain. The number of actions since the latest saved state is displayed in the status bar.

Picmi includes two game modes. Random puzzles (generated by selecting the Game → New (Ctrl+N) menu item) are generated according to the selected difficulty settings. Alternatively, the included preset puzzles can be played by selecting the Game → Load… (Ctrl+O) menu item.

Chapter 3. Game Rules, Strategies and Tips
Game Rules, Strategies and Tips

# Chapter 3. Game Rules, Strategies and Tips

## Rules

The number sequence in a row or column provides certain information about the count of occupied cells and their arrangement within a row or column.

- A number represents the length of a connected run of occupied cells on the board. This run either has at least one empty cell on each side or is located directly on the board edge.

- Additionally, a number sequence shows the order of these runs within a row or column.

- The Prevent mistakes: option applies only to games with Custom difficulty.

- When the Prevent mistakes: option is enabled, it is not possible to incorrectly mark a cell as occupied - instead, penalty time is added to the timer. The penalty is increased with each mistake made.

- If Prevent mistakes: option is disabled, there is no feedback whether a cell has been marked correctly, and there is no penalty for making mistakes.

- The game will stop once all occupied cells have been marked correctly.

Chapter 4. Interface Overview
Interface Overview

# Chapter 4. Interface Overview

## Menu Items

Game → New (Ctrl+N)

  Starts a new game. It creates a random board using the current difficulty level.

Game → Load… (Ctrl+O)

  Loads a preset puzzle. The names of puzzles are hidden until they are solved. High score lists and difficulty settings are disabled.

Game → Restart Game (F5)

  This will restart the current game.

Game → Pause (P)

  Pauses the game time. Click on the menu item again to make the game resume. Note that the board disappears when the game is paused as it would be unfair if you could search for good moves without the time pressure.

Game → Show High Scores… (Ctrl+H)

  Shows a dialog containing the High Scores for the various difficulty levels.

Game → Quit (Ctrl+Q)

  Quits the Picmi.

Move → Undo (Ctrl+Z)

  Undo the previous move if one exists.

Move → Hint (Ctrl+I)

  Marks a cell as occupied or empty.

Move → Solve

  Play a demo game.

Move → Load Position (Ctrl+L)

  Loads the most recently saved position.

Move → Save Position (Ctrl+S)

  Saves the current board position.

View → Full Screen Mode (Ctrl+Shift+F)

  Toggles the graphic interface to full screen mode.

Settings → Difficulty

  Lets you set the difficulty level from a sub-menu.

  There are four levels of difficulty:

  - Easy: 10 rows, 10 columns, 55% of all cells are occupied, Prevent mistakes: option is disabled.

  - Medium: 10 rows, 15 columns, 55% of all cells are occupied, Prevent mistakes: option is disabled.

  - Hard: 15 rows, 15 columns, 55% of all cells are occupied, Prevent mistakes: option is disabled.

  - Custom: Custom board dimensions and settings.

Settings → Configure Picmi…

  Choose the game background image, board dimensions and settings for custom difficulty.

Additionally Picmi has the common KDE Settings and Help menu items, for more information read the sections about the Settings Menu and Help Menu of the KDE Fundamentals.

Shortcuts
Shortcuts

## Shortcuts

The default shortcuts are:

Table 4.1. Shortcuts

Start a new game | Ctrl+N
Load a preset game | Ctrl+O
Pause | P
Show High Scores | Ctrl+H
Full Screen Mode | Ctrl+Shift+F
Quit | Ctrl+Q
Help | F1
What's this? help | Shift+F1

Table 4.2. Keyboard controls

Move Left | Left or H
Move Right | Right or L
Move Up | Up or K
Move Down | Down or J
(Un)mark cell occupied | X
(Un)mark cell free | Space

Chapter 5. Credits and License
Credits and License

# Chapter 5. Credits and License

Picmi

Program copyright 2012 by Jakob Gruber `(jakob.gruber AT gmail.com)`

Documentation copyright 2012 by Jakob Gruber `(jakob.gruber AT gmail.com)`

This documentation is licensed under the terms of the GNU Free Documentation License.

This program is licensed under the terms of the GNU General Public License.