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# ADD_VALUES

Adds a value into a vector or matrix, if there previously was no value, just puts the value into that location

## See Also

`InsertMode`, `VecSetValues()`, `MatSetValues()`, `VecSetValue()`, `VecSetValuesBlocked()`, `VecSetValuesLocal()`, `VecSetValuesBlockedLocal()`, `MatSetValuesBlocked()`, `INSERT_VALUES`, `MatSetValuesBlockedLocal()`, `MatSetValuesLocal()`, `VecScatterBegin()`, `VecScatterEnd()`, `MAX_VALUES`

## Level

beginner

## Location

include/petscsystypes.h

## Examples

src/dm/tutorials/ex7.c
src/dm/tutorials/ex14.c
src/dm/tutorials/ex1.c
src/dm/tutorials/ex21.c
src/dm/tutorials/ex5.c
src/dm/tutorials/ex9.c
src/dm/tutorials/ex2.c
src/ksp/ksp/tutorials/ex19.c
src/dm/tutorials/ex20.c
src/ksp/ksp/tutorials/ex11.c

Index of all Sys routines
Table of Contents for all manual pages
Index of all manual pages