colors.h
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#ifndef PCL_COMMON_COLORS_H
#define PCL_COMMON_COLORS_H
#include <pcl/pcl_macros.h>
namespace pcl
{
struct RGB;
PCL_EXPORTS RGB
getRandomColor (double min = 0.2, double max = 2.8);
/** Color lookup table consisting of 256 colors structured in a maximally
* discontinuous manner. Generated using the method of Glasbey et al.
* (see https://github.com/taketwo/glasbey) */
class PCL_EXPORTS GlasbeyLUT
{
public:
/** Get a color from the lookup table with a given id.
*
* The id should be less than the size of the LUT (see size()). */
static RGB at (unsigned int color_id);
/** Get the number of colors in the lookup table.
*
* Note: the number of colors is different from the number of elements
* in the lookup table (each color is defined by three bytes). */
static size_t size ();
/** Get a raw pointer to the lookup table. */
static const unsigned char* data ();
};
}
#endif /* PCL_COMMON_COLORS_H */
pcl
Definition: convolution.h:45
pcl::RGB
A structure representing RGB color information.
Definition: point_types.hpp:333
pcl::GlasbeyLUT
Color lookup table consisting of 256 colors structured in a maximally discontinuous manner...
Definition: colors.h:54
pcl::getRandomColor
PCL_EXPORTS RGB getRandomColor(double min=0.2, double max=2.8)