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vector_operations.hpp
/*
* Software License Agreement (BSD License)
*
* Copyright (c) 2011, Willow Garage, Inc.
* All rights reserved.
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* Author: Anatoly Baskeheev, Itseez Ltd, (myname.mysurname@mycompany.com)
*/
#ifndef PCL_GPU_FEATURS_DEVICE_VECTOR_OPERATIONS_HPP_
#define PCL_GPU_FEATURS_DEVICE_VECTOR_OPERATIONS_HPP_
#include <pcl/gpu/features/device/rodrigues.hpp>
#include <pcl/gpu/utils/device/vector_math.hpp>
namespace pcl
{
namespace device
{
__forceinline__ __device__ __host__ float3 operator/(const float3& vec, float val)
{
return make_float3(vec.x/val, vec.y/val, vec.z/val);
}
__device__ __host__ __forceinline__ float3& operator/=(float3& v, const float& value)
{
v.x /= value;
v.y /= value;
v.z /= value;
return v;
}
__device__ __host__ __forceinline__ float norm(const float3& v1, const float3& v2)
{
float dx = v1.x - v2.x;
float dy = v1.y - v2.y;
float dz = v1.z - v2.z;
return sqrtf(dx*dx + dy*dy + dz*dz);
}
template<typename T> __device__ __forceinline__ float3 tr(const T& v)
{
return make_float3(v.x, v.y, v.z);
}
inline __host__ __device__ float3 normalize(const float3& v)
{
return v * inverse_norm(v);
}
}
}
#endif /* PCL_GPU_FEATURS_DEVICE_VECTOR_OPERATIONS_HPP_ */
pcl::device::inverse_norm
__host__ __device__ __forceinline__ float inverse_norm(const T &v)
Definition vector_math.hpp:113
pcl::device::tr
__device__ __forceinline__ float3 tr(const T &v)
Definition vector_operations.hpp:68
pcl::device::operator/
__forceinline__ __device__ __host__ float3 operator/(const float3 &vec, float val)
Definition vector_operations.hpp:47
pcl::device::normalize
__host__ __device__ float3 normalize(const float3 &v)
Definition vector_operations.hpp:73
pcl::device::norm
__device__ __host__ __forceinline__ float norm(const float3 &v1, const float3 &v2)
Definition vector_operations.hpp:60
pcl::device::operator/=
__device__ __host__ __forceinline__ float3 & operator/=(float3 &v, const float &value)
Definition vector_operations.hpp:52
pcl
Definition convolution.h:46