geometry.h
/*
Copyright (c) 2006, Michael Kazhdan and Matthew Bolitho
All rights reserved.
Redistribution and use in source and binary forms, with or without modification,
are permitted provided that the following conditions are met:
Redistributions of source code must retain the above copyright notice, this list of
conditions and the following disclaimer. Redistributions in binary form must reproduce
the above copyright notice, this list of conditions and the following disclaimer
in the documentation and/or other materials provided with the distribution.
Neither the name of the Johns Hopkins University nor the names of its contributors
may be used to endorse or promote products derived from this software without specific
prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO THE IMPLIED WARRANTIES
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
DAMAGE.
*/
#ifndef GEOMETRY_INCLUDED
#define GEOMETRY_INCLUDED
#if defined __GNUC__
# pragma GCC system_header
#endif
#include <pcl/pcl_macros.h>
#include <math.h>
#include <vector>
#include <unordered_map>
namespace pcl
{
namespace poisson
{
template<class Real>
Real Random(void);
template< class Real >
struct Point3D
{
Real coords[3];
Point3D( void ) { coords[0] = coords[1] = coords[2] = Real(0); }
inline Real& operator[] ( int i ) { return coords[i]; }
inline const Real& operator[] ( int i ) const { return coords[i]; }
inline Point3D& operator += ( Point3D p ){ coords[0] += p.coords[0] , coords[1] += p.coords[1] , coords[2] += p.coords[2] ; return *this; }
inline Point3D& operator -= ( Point3D p ){ coords[0] -= p.coords[0] , coords[1] -= p.coords[1] , coords[2] -= p.coords[2] ; return *this; }
inline Point3D& operator *= ( Real r ){ coords[0] *= r , coords[1] *= r , coords[2] *= r ; return *this; }
inline Point3D& operator /= ( Real r ){ coords[0] /= r , coords[1] /= r , coords[2] /= r ; return *this; }
inline Point3D operator + ( Point3D p ) const { Point3D q ; q.coords[0] = coords[0] + p.coords[0] , q.coords[1] = coords[1] + p.coords[1] , q.coords[2] = coords[2] + p.coords[2] ; return q; }
inline Point3D operator - ( Point3D p ) const { Point3D q ; q.coords[0] = coords[0] - p.coords[0] , q.coords[1] = coords[1] - p.coords[1] , q.coords[2] = coords[2] - p.coords[2] ; return q; }
inline Point3D operator * ( Real r ) const { Point3D q ; q.coords[0] = coords[0] * r , q.coords[1] = coords[1] * r , q.coords[2] = coords[2] * r ; return q; }
inline Point3D operator / ( Real r ) const { return (*this) * ( Real(1.)/r ); }
};
template<class Real>
Point3D<Real> RandomBallPoint(void);
template<class Real>
Point3D<Real> RandomSpherePoint(void);
template<class Real>
double Length(const Point3D<Real>& p);
template<class Real>
double SquareLength(const Point3D<Real>& p);
template<class Real>
double Distance(const Point3D<Real>& p1,const Point3D<Real>& p2);
template<class Real>
double SquareDistance(const Point3D<Real>& p1,const Point3D<Real>& p2);
template <class Real>
void CrossProduct(const Point3D<Real>& p1,const Point3D<Real>& p2,Point3D<Real>& p);
class Edge
{
public:
double p[2][2];
double Length(void) const
{
double d[2];
d[0]=p[0][0]-p[1][0];
d[1]=p[0][1]-p[1][1];
return sqrt(d[0]*d[0]+d[1]*d[1]);
}
};
class Triangle
{
public:
double p[3][3];
double Area(void) const
{
double v1[3] , v2[3] , v[3];
for( int d=0 ; d<3 ; d++ )
{
v1[d] = p[1][d] - p[0][d];
v2[d] = p[2][d] - p[0][d];
}
v[0] = v1[1]*v2[2] - v1[2]*v2[1];
v[1] = -v1[0]*v2[2] + v1[2]*v2[0];
v[2] = v1[0]*v2[1] - v1[1]*v2[0];
return sqrt( v[0]*v[0] + v[1]*v[1] + v[2]*v[2] ) / 2;
}
double AspectRatio(void) const
{
double d=0;
int i,j;
for(i=0;i<3;i++){
for(i=0;i<3;i++)
for(j=0;j<3;j++){d+=(p[(i+1)%3][j]-p[i][j])*(p[(i+1)%3][j]-p[i][j]);}
}
return Area()/d;
}
};
class PCL_EXPORTS CoredPointIndex
{
public:
int index;
char inCore;
int operator == (const CoredPointIndex& cpi) const {return (index==cpi.index) && (inCore==cpi.inCore);};
int operator != (const CoredPointIndex& cpi) const {return (index!=cpi.index) || (inCore!=cpi.inCore);};
};
class EdgeIndex{
public:
int idx[2];
};
class CoredEdgeIndex{
public:
CoredPointIndex idx[2];
};
class TriangleIndex{
public:
int idx[3];
};
class TriangulationEdge
{
public:
TriangulationEdge(void);
int pIndex[2];
int tIndex[2];
};
class TriangulationTriangle
{
public:
TriangulationTriangle(void);
int eIndex[3];
};
template<class Real>
class Triangulation
{
public:
std::vector<Point3D<Real> > points;
std::vector<TriangulationEdge> edges;
std::vector<TriangulationTriangle> triangles;
int factor( int tIndex,int& p1,int& p2,int& p3);
double area(void);
double area( int tIndex );
double area( int p1 , int p2 , int p3 );
int flipMinimize( int eIndex);
int addTriangle( int p1 , int p2 , int p3 );
protected:
std::unordered_map<long long,int> edgeMap;
static long long EdgeIndex( int p1 , int p2 );
double area(const Triangle& t);
};
template<class Real>
void EdgeCollapse(const Real& edgeRatio,std::vector<TriangleIndex>& triangles,std::vector< Point3D<Real> >& positions,std::vector<Point3D<Real> >* normals);
template<class Real>
void TriangleCollapse(const Real& edgeRatio,std::vector<TriangleIndex>& triangles,std::vector<Point3D<Real> >& positions,std::vector<Point3D<Real> >* normals);
struct CoredVertexIndex
{
int idx;
bool inCore;
};
class PCL_EXPORTS CoredMeshData
{
public:
std::vector<Point3D<float> > inCorePoints;
virtual void resetIterator( void ) = 0;
virtual int addOutOfCorePoint( const Point3D<float>& p ) = 0;
virtual int addPolygon( const std::vector< CoredVertexIndex >& vertices ) = 0;
virtual int nextOutOfCorePoint( Point3D<float>& p )=0;
virtual int nextPolygon( std::vector< CoredVertexIndex >& vertices ) = 0;
virtual int outOfCorePointCount(void)=0;
virtual int polygonCount( void ) = 0;
};
// Stores the iso-span of each vertex, rather than it's position
class PCL_EXPORTS CoredMeshData2
{
public:
struct Vertex
{
Point3D< float > start , end;
float value;
Vertex( void ) { ; }
Vertex( Point3D< float > s , Point3D< float > e , float v ) { start = s , end = e , value = v; }
Vertex( Point3D< float > s , Point3D< float > e , Point3D< float > p )
{
start = s , end = e;
// < p , e-s > = < s + v*(e-s) , e-s >
// < p , e-s > - < s , e-s > = v || e-s || ^2
// v = < p-s , e-s > / || e-s ||^2
Point3D< float > p1 = p-s , p2 = e-s;
value = ( p1[0] * p2[0] + p1[1] * p2[1] + p1[2] * p2[2] ) / ( p2[0] * p2[0] + p2[1] * p2[1] + p2[2] * p2[2] );
}
};
std::vector< Vertex > inCorePoints;
virtual void resetIterator( void ) = 0;
virtual int addOutOfCorePoint( const Vertex& v ) = 0;
virtual int addPolygon( const std::vector< CoredVertexIndex >& vertices ) = 0;
virtual int nextOutOfCorePoint( Vertex& v ) = 0;
virtual int nextPolygon( std::vector< CoredVertexIndex >& vertices ) = 0;
virtual int outOfCorePointCount( void )=0;
virtual int polygonCount( void ) = 0;
};
class PCL_EXPORTS CoredVectorMeshData : public CoredMeshData
{
std::vector<Point3D<float> > oocPoints;
std::vector< std::vector< int > > polygons;
int polygonIndex;
int oocPointIndex;
public:
CoredVectorMeshData(void);
void resetIterator(void);
int addOutOfCorePoint( const Point3D<float>& p );
int addPolygon( const std::vector< CoredVertexIndex >& vertices );
int nextOutOfCorePoint( Point3D<float>& p );
int nextPolygon( std::vector< CoredVertexIndex >& vertices );
int outOfCorePointCount(void);
int polygonCount( void );
};
class PCL_EXPORTS CoredVectorMeshData2 : public CoredMeshData2
{
std::vector< CoredMeshData2::Vertex > oocPoints;
std::vector< std::vector< int > > polygons;
int polygonIndex;
int oocPointIndex;
public:
CoredVectorMeshData2( void );
void resetIterator(void);
int addOutOfCorePoint( const CoredMeshData2::Vertex& v );
int addPolygon( const std::vector< CoredVertexIndex >& vertices );
int nextOutOfCorePoint( CoredMeshData2::Vertex& v );
int nextPolygon( std::vector< CoredVertexIndex >& vertices );
int outOfCorePointCount( void );
int polygonCount( void );
};
class CoredFileMeshData : public CoredMeshData
{
FILE *oocPointFile , *polygonFile;
int oocPoints , polygons;
public:
CoredFileMeshData(void);
~CoredFileMeshData(void);
void resetIterator(void);
int addOutOfCorePoint(const Point3D<float>& p);
int addPolygon( const std::vector< CoredVertexIndex >& vertices );
int nextOutOfCorePoint(Point3D<float>& p);
int nextPolygon( std::vector< CoredVertexIndex >& vertices );
int outOfCorePointCount(void);
int polygonCount( void );
};
class CoredFileMeshData2 : public CoredMeshData2
{
FILE *oocPointFile , *polygonFile;
int oocPoints , polygons;
public:
CoredFileMeshData2( void );
~CoredFileMeshData2( void );
void resetIterator( void );
int addOutOfCorePoint( const CoredMeshData2::Vertex& v );
int addPolygon( const std::vector< CoredVertexIndex >& vertices );
int nextOutOfCorePoint( CoredMeshData2::Vertex& v );
int nextPolygon( std::vector< CoredVertexIndex >& vertices );
int outOfCorePointCount( void );
int polygonCount( void );
};
}
}
#include "geometry.hpp"
#endif // GEOMETRY_INCLUDED
pcl::poisson::CoredEdgeIndex
Definition: geometry.h:142
pcl::poisson::CoredEdgeIndex::idx
CoredPointIndex idx[2]
Definition: geometry.h:144
pcl::poisson::CoredFileMeshData2
Definition: geometry.h:307
pcl::poisson::CoredFileMeshData2::nextOutOfCorePoint
int nextOutOfCorePoint(CoredMeshData2::Vertex &v)
pcl::poisson::CoredFileMeshData2::resetIterator
void resetIterator(void)
pcl::poisson::CoredFileMeshData2::addPolygon
int addPolygon(const std::vector< CoredVertexIndex > &vertices)
pcl::poisson::CoredFileMeshData2::CoredFileMeshData2
CoredFileMeshData2(void)
pcl::poisson::CoredFileMeshData2::outOfCorePointCount
int outOfCorePointCount(void)
pcl::poisson::CoredFileMeshData2::~CoredFileMeshData2
~CoredFileMeshData2(void)
pcl::poisson::CoredFileMeshData2::polygonCount
int polygonCount(void)
pcl::poisson::CoredFileMeshData2::addOutOfCorePoint
int addOutOfCorePoint(const CoredMeshData2::Vertex &v)
pcl::poisson::CoredFileMeshData2::nextPolygon
int nextPolygon(std::vector< CoredVertexIndex > &vertices)
pcl::poisson::CoredFileMeshData
Definition: geometry.h:288
pcl::poisson::CoredFileMeshData::nextOutOfCorePoint
int nextOutOfCorePoint(Point3D< float > &p)
pcl::poisson::CoredFileMeshData::nextPolygon
int nextPolygon(std::vector< CoredVertexIndex > &vertices)
pcl::poisson::CoredFileMeshData::CoredFileMeshData
CoredFileMeshData(void)
pcl::poisson::CoredFileMeshData::addPolygon
int addPolygon(const std::vector< CoredVertexIndex > &vertices)
pcl::poisson::CoredFileMeshData::addOutOfCorePoint
int addOutOfCorePoint(const Point3D< float > &p)
pcl::poisson::CoredFileMeshData::~CoredFileMeshData
~CoredFileMeshData(void)
pcl::poisson::CoredFileMeshData::polygonCount
int polygonCount(void)
pcl::poisson::CoredFileMeshData::resetIterator
void resetIterator(void)
pcl::poisson::CoredFileMeshData::outOfCorePointCount
int outOfCorePointCount(void)
pcl::poisson::CoredMeshData2
Definition: geometry.h:216
pcl::poisson::CoredMeshData2::nextPolygon
virtual int nextPolygon(std::vector< CoredVertexIndex > &vertices)=0
pcl::poisson::CoredMeshData2::nextOutOfCorePoint
virtual int nextOutOfCorePoint(Vertex &v)=0
pcl::poisson::CoredMeshData2::resetIterator
virtual void resetIterator(void)=0
pcl::poisson::CoredMeshData2::addPolygon
virtual int addPolygon(const std::vector< CoredVertexIndex > &vertices)=0
pcl::poisson::CoredMeshData2::addOutOfCorePoint
virtual int addOutOfCorePoint(const Vertex &v)=0
pcl::poisson::CoredMeshData2::inCorePoints
std::vector< Vertex > inCorePoints
Definition: geometry.h:234
pcl::poisson::CoredMeshData2::polygonCount
virtual int polygonCount(void)=0
pcl::poisson::CoredMeshData2::outOfCorePointCount
virtual int outOfCorePointCount(void)=0
pcl::poisson::CoredMeshData
Definition: geometry.h:200
pcl::poisson::CoredMeshData::resetIterator
virtual void resetIterator(void)=0
pcl::poisson::CoredMeshData::inCorePoints
std::vector< Point3D< float > > inCorePoints
Definition: geometry.h:202
pcl::poisson::CoredMeshData::nextPolygon
virtual int nextPolygon(std::vector< CoredVertexIndex > &vertices)=0
pcl::poisson::CoredMeshData::nextOutOfCorePoint
virtual int nextOutOfCorePoint(Point3D< float > &p)=0
pcl::poisson::CoredMeshData::addOutOfCorePoint
virtual int addOutOfCorePoint(const Point3D< float > &p)=0
pcl::poisson::CoredMeshData::polygonCount
virtual int polygonCount(void)=0
pcl::poisson::CoredMeshData::outOfCorePointCount
virtual int outOfCorePointCount(void)=0
pcl::poisson::CoredMeshData::addPolygon
virtual int addPolygon(const std::vector< CoredVertexIndex > &vertices)=0
pcl::poisson::CoredPointIndex
Definition: geometry.h:130
pcl::poisson::CoredPointIndex::inCore
char inCore
Definition: geometry.h:133
pcl::poisson::CoredPointIndex::index
int index
Definition: geometry.h:132
pcl::poisson::CoredVectorMeshData2
Definition: geometry.h:268
pcl::poisson::CoredVectorMeshData2::outOfCorePointCount
int outOfCorePointCount(void)
pcl::poisson::CoredVectorMeshData2::CoredVectorMeshData2
CoredVectorMeshData2(void)
pcl::poisson::CoredVectorMeshData2::polygonCount
int polygonCount(void)
pcl::poisson::CoredVectorMeshData2::nextPolygon
int nextPolygon(std::vector< CoredVertexIndex > &vertices)
pcl::poisson::CoredVectorMeshData2::addPolygon
int addPolygon(const std::vector< CoredVertexIndex > &vertices)
pcl::poisson::CoredVectorMeshData2::addOutOfCorePoint
int addOutOfCorePoint(const CoredMeshData2::Vertex &v)
pcl::poisson::CoredVectorMeshData2::resetIterator
void resetIterator(void)
pcl::poisson::CoredVectorMeshData2::nextOutOfCorePoint
int nextOutOfCorePoint(CoredMeshData2::Vertex &v)
pcl::poisson::CoredVectorMeshData
Definition: geometry.h:248
pcl::poisson::CoredVectorMeshData::polygonCount
int polygonCount(void)
pcl::poisson::CoredVectorMeshData::addPolygon
int addPolygon(const std::vector< CoredVertexIndex > &vertices)
pcl::poisson::CoredVectorMeshData::nextPolygon
int nextPolygon(std::vector< CoredVertexIndex > &vertices)
pcl::poisson::CoredVectorMeshData::outOfCorePointCount
int outOfCorePointCount(void)
pcl::poisson::CoredVectorMeshData::CoredVectorMeshData
CoredVectorMeshData(void)
pcl::poisson::CoredVectorMeshData::nextOutOfCorePoint
int nextOutOfCorePoint(Point3D< float > &p)
pcl::poisson::CoredVectorMeshData::addOutOfCorePoint
int addOutOfCorePoint(const Point3D< float > &p)
pcl::poisson::CoredVectorMeshData::resetIterator
void resetIterator(void)
pcl::poisson::Edge
Definition: geometry.h:88
pcl::poisson::Edge::p
double p[2][2]
Definition: geometry.h:90
pcl::poisson::Edge::Length
double Length(void) const
Definition: geometry.h:91
pcl::poisson::EdgeIndex
Definition: geometry.h:138
pcl::poisson::EdgeIndex::idx
int idx[2]
Definition: geometry.h:140
pcl::poisson::Triangle
Definition: geometry.h:101
pcl::poisson::Triangle::p
double p[3][3]
Definition: geometry.h:103
pcl::poisson::Triangle::AspectRatio
double AspectRatio(void) const
Definition: geometry.h:117
pcl::poisson::Triangle::Area
double Area(void) const
Definition: geometry.h:104
pcl::poisson::TriangleIndex
Definition: geometry.h:146
pcl::poisson::TriangleIndex::idx
int idx[3]
Definition: geometry.h:148
pcl::poisson::TriangulationEdge
Definition: geometry.h:152
pcl::poisson::TriangulationEdge::TriangulationEdge
TriangulationEdge(void)
pcl::poisson::TriangulationEdge::pIndex
int pIndex[2]
Definition: geometry.h:155
pcl::poisson::TriangulationEdge::tIndex
int tIndex[2]
Definition: geometry.h:156
pcl::poisson::Triangulation
Definition: geometry.h:168
pcl::poisson::Triangulation::flipMinimize
int flipMinimize(int eIndex)
Definition: geometry.hpp:375
pcl::poisson::Triangulation::area
double area(void)
Definition: geometry.hpp:329
pcl::poisson::Triangulation::edges
std::vector< TriangulationEdge > edges
Definition: geometry.h:172
pcl::poisson::Triangulation::edgeMap
std::unordered_map< long long, int > edgeMap
Definition: geometry.h:183
pcl::poisson::Triangulation::triangles
std::vector< TriangulationTriangle > triangles
Definition: geometry.h:173
pcl::poisson::Triangulation::EdgeIndex
static long long EdgeIndex(int p1, int p2)
Definition: geometry.hpp:292
pcl::poisson::Triangulation::points
std::vector< Point3D< Real > > points
Definition: geometry.h:171
pcl::poisson::Triangulation::factor
int factor(int tIndex, int &p1, int &p2, int &p3)
Definition: geometry.hpp:299
pcl::poisson::Triangulation::addTriangle
int addTriangle(int p1, int p2, int p3)
Definition: geometry.hpp:336
pcl::poisson::Triangulation::area
double area(const Triangle &t)
pcl::poisson::TriangulationTriangle
Definition: geometry.h:160
pcl::poisson::TriangulationTriangle::TriangulationTriangle
TriangulationTriangle(void)
pcl::poisson::TriangulationTriangle::eIndex
int eIndex[3]
Definition: geometry.h:163
pcl::poisson::Distance
double Distance(const Point3D< Real > &p1, const Point3D< Real > &p2)
Definition: geometry.hpp:71
pcl::poisson::SquareDistance
double SquareDistance(const Point3D< Real > &p1, const Point3D< Real > &p2)
Definition: geometry.hpp:66
pcl::poisson::CrossProduct
void CrossProduct(const Point3D< Real > &p1, const Point3D< Real > &p2, Point3D< Real > &p)
Definition: geometry.hpp:74
pcl::poisson::Random
Real Random(void)
Definition: geometry.hpp:36
pcl::poisson::RandomSpherePoint
Point3D< Real > RandomSpherePoint(void)
Definition: geometry.hpp:50
pcl::poisson::Real
float Real
Definition: multi_grid_octree_data.h:85
pcl::poisson::SquareLength
double SquareLength(const Point3D< Real > &p)
Definition: geometry.hpp:60
pcl::poisson::TriangleCollapse
void TriangleCollapse(const Real &edgeRatio, std::vector< TriangleIndex > &triangles, std::vector< Point3D< Real > > &positions, std::vector< Point3D< Real > > *normals)
Definition: geometry.hpp:177
pcl::poisson::EdgeCollapse
void EdgeCollapse(const Real &edgeRatio, std::vector< TriangleIndex > &triangles, std::vector< Point3D< Real > > &positions, std::vector< Point3D< Real > > *normals)
Definition: geometry.hpp:81
pcl::poisson::RandomBallPoint
Point3D< Real > RandomBallPoint(void)
Definition: geometry.hpp:39
pcl::poisson::Length
double Length(const Point3D< Real > &p)
Definition: geometry.hpp:63
pcl
Definition: convolution.h:46
pcl::operator==
bool operator==(const PCLHeader &lhs, const PCLHeader &rhs)
Definition: PCLHeader.h:37
pcl_macros.h
Defines all the PCL and non-PCL macros used.
PCL_EXPORTS
#define PCL_EXPORTS
Definition: pcl_macros.h:323
pcl::poisson::CoredMeshData2::Vertex
Definition: geometry.h:219
pcl::poisson::CoredMeshData2::Vertex::Vertex
Vertex(Point3D< float > s, Point3D< float > e, float v)
Definition: geometry.h:223
pcl::poisson::CoredMeshData2::Vertex::Vertex
Vertex(Point3D< float > s, Point3D< float > e, Point3D< float > p)
Definition: geometry.h:224
pcl::poisson::CoredMeshData2::Vertex::value
float value
Definition: geometry.h:221
pcl::poisson::CoredMeshData2::Vertex::end
Point3D< float > end
Definition: geometry.h:220
pcl::poisson::CoredMeshData2::Vertex::Vertex
Vertex(void)
Definition: geometry.h:222
pcl::poisson::CoredVertexIndex
Definition: geometry.h:195
pcl::poisson::CoredVertexIndex::idx
int idx
Definition: geometry.h:196
pcl::poisson::CoredVertexIndex::inCore
bool inCore
Definition: geometry.h:197
pcl::poisson::Point3D
Definition: geometry.h:51
pcl::poisson::Point3D::operator-=
Point3D & operator-=(Point3D p)
Definition: geometry.h:57
pcl::poisson::Point3D::operator+
Point3D operator+(Point3D p) const
Definition: geometry.h:60
pcl::poisson::Point3D::operator-
Point3D operator-(Point3D p) const
Definition: geometry.h:61
pcl::poisson::Point3D::operator+=
Point3D & operator+=(Point3D p)
Definition: geometry.h:56
pcl::poisson::Point3D::operator*=
Point3D & operator*=(Real r)
Definition: geometry.h:58
pcl::poisson::Point3D::operator/=
Point3D & operator/=(Real r)
Definition: geometry.h:59
pcl::poisson::Point3D::Point3D
Point3D(void)
Definition: geometry.h:53
pcl::poisson::Point3D::operator/
Point3D operator/(Real r) const
Definition: geometry.h:63
pcl::poisson::Point3D::coords
Real coords[3]
Definition: geometry.h:52
pcl::poisson::Point3D::operator[]
Real & operator[](int i)
Definition: geometry.h:54
pcl::poisson::Point3D::operator*
Point3D operator*(Real r) const
Definition: geometry.h:62