Here is a list of all namespace members with links to the namespace documentation for each member:

### - r -

- rad2deg() : pcl
- rand_gen_ : pcl::outofcore
- Random() : pcl::poisson
- RandomBallPoint() : pcl::poisson
- randomOrthogonalAxis() : pcl::geometry
- RandomSpherePoint() : pcl::poisson
- randomWalker() : pcl::segmentation
- Rarm : pcl::gpu::people
- RATIO : pcl::gpu::people
- raw_close() : pcl::io
- raw_fallocate() : pcl::io
- raw_ftruncate() : pcl::io
- raw_lseek() : pcl::io
- raw_open() : pcl::io
- raw_read() : pcl::io
- raw_write() : pcl::io
- raycast() : pcl::device::kinfuLS , pcl::device
- Rchest : pcl::gpu::people
- read() : pcl
- readAttribLocs() : pcl::gpu::people::trees
- readInfoFile() : pcl::gpu::people::trees
- readThreshs() : pcl::gpu::people::trees
- Real : pcl::poisson
- red_color() : pcl::visualization
- reduce_block() : pcl::device
- refineNormal() : pcl
- ReflectLeft() : pcl::poisson
- ReflectRight() : pcl::poisson
- Relbow : pcl::gpu::people
- remove_duplicates() : pcl::device
- removeIndices() : pcl::cuda
- removeNaNFromPointCloud() : pcl
- removeNaNNormalsFromPointCloud() : pcl
- RenderingProperties : pcl::visualization
- RenderingRepresentationProperties : pcl::visualization
- RenWinInteractMap : pcl::visualization
- repackToAosForPfh() : pcl::device
- repackToAosForPfhRgb() : pcl::device
- reset_text_color() : pcl::console
- resizeNMap() : pcl::device::kinfuLS , pcl::device
- resizeVMap() : pcl::device::kinfuLS , pcl::device
- Rfoot : pcl::gpu::people
- Rforearm : pcl::gpu::people
- RGB2DComparisonFeatureHandler : pcl
- RGB2DDataSet : pcl
- RGB2HSV() : pcl::tracking
- RGBAEQ() : pcl::test::internal
- RGBD2DComparisonFeatureHandler : pcl
- RGBD2DDataSet : pcl
- RGBEQ() : pcl::test::internal
- Rhand : pcl::gpu::people
- Rhips : pcl::gpu::people
- RightOverlap() : pcl::poisson
- Rknee : pcl::gpu::people
- Rleg : pcl::gpu::people
- Rodrigues() : pcl::device
- ROOT : pcl::gpu::people
- rotationMatrixToAxisAngle() : pcl::recognition::aux
- RotationSpaceOctree : pcl::recognition
- ROUND_EPS : pcl::poisson
- Rshoulder : pcl::gpu::people
- Rthigh : pcl::gpu::people
- rule() : pcl::gpu
- Running : BFGSSpace
- runThroughTree() : pcl::gpu::people::trees