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VolumeToMesh.h
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// Copyright Contributors to the OpenVDB Project
// SPDX-License-Identifier: MPL-2.0
/// @file VolumeToMesh.h
///
/// @brief Extract polygonal surfaces from scalar volumes.
///
/// @author Mihai Alden
#ifndef OPENVDB_TOOLS_VOLUME_TO_MESH_HAS_BEEN_INCLUDED
#define OPENVDB_TOOLS_VOLUME_TO_MESH_HAS_BEEN_INCLUDED
#include <openvdb/Platform.h>
#include <openvdb/math/Operators.h> // for ISGradient
#include <openvdb/tree/ValueAccessor.h>
#include <openvdb/util/Util.h> // for INVALID_IDX
#include <openvdb/openvdb.h>
#include <tbb/blocked_range.h>
#include <tbb/parallel_for.h>
#include <tbb/parallel_reduce.h>
#include <tbb/task_arena.h>
#include <cmath> // for std::isfinite()
#include <cstring> // for std::memset
#include <map>
#include <memory>
#include <set>
#include <type_traits>
#include <vector>
namespace openvdb {
OPENVDB_USE_VERSION_NAMESPACE
namespace OPENVDB_VERSION_NAME {
namespace tools {
////////////////////////////////////////
// Wrapper functions for the VolumeToMesh converter
/// @brief Uniformly mesh any scalar grid that has a continuous isosurface.
///
/// @param grid a scalar grid to mesh
/// @param points output list of world space points
/// @param quads output quad index list
/// @param isovalue determines which isosurface to mesh
///
/// @throw TypeError if @a grid does not have a scalar value type
template<typename GridType>
void
volumeToMesh(
const GridType& grid,
std::vector<Vec3s>& points,
std::vector<Vec4I>& quads,
double isovalue = 0.0);
/// @brief Adaptively mesh any scalar grid that has a continuous isosurface.
/// @details When converting to polygons, the adaptivity threshold determines
/// how closely the isosurface is matched by the resulting mesh. Higher
/// thresholds will allow more variation in polygon size, using fewer
/// polygons to express the surface. Triangles will only be created for
/// areas of the mesh which hit the adaptivity threshold and can't be
/// represented as quads.
/// @note Do not use this method just to get a triangle mesh - use the above
/// method and post process the quad index list.
///
/// @param grid a scalar grid to mesh
/// @param points output list of world space points
/// @param triangles output triangle index list
/// @param quads output quad index list
/// @param isovalue determines which isosurface to mesh
/// @param adaptivity surface adaptivity threshold [0 to 1]
/// @param relaxDisorientedTriangles toggle relaxing disoriented triangles during
/// adaptive meshing.
///
/// @throw TypeError if @a grid does not have a scalar value type
template<typename GridType>
void
volumeToMesh(
const GridType& grid,
std::vector<Vec3s>& points,
std::vector<Vec3I>& triangles,
std::vector<Vec4I>& quads,
double isovalue = 0.0,
double adaptivity = 0.0,
bool relaxDisorientedTriangles = true);
////////////////////////////////////////
/// @brief Polygon flags, used for reference based meshing.
enum { POLYFLAG_EXTERIOR = 0x1, POLYFLAG_FRACTURE_SEAM = 0x2, POLYFLAG_SUBDIVIDED = 0x4 };
/// @brief Collection of quads and triangles
class PolygonPool
{
public:
inline PolygonPool();
inline PolygonPool(const size_t numQuads, const size_t numTriangles);
inline void copy(const PolygonPool& rhs);
inline void resetQuads(size_t size);
inline void clearQuads();
inline void resetTriangles(size_t size);
inline void clearTriangles();
// polygon accessor methods
const size_t& numQuads() const { return mNumQuads; }
openvdb::Vec4I& quad(size_t n) { return mQuads[n]; }
const openvdb::Vec4I& quad(size_t n) const { return mQuads[n]; }
const size_t& numTriangles() const { return mNumTriangles; }
openvdb::Vec3I& triangle(size_t n) { return mTriangles[n]; }
const openvdb::Vec3I& triangle(size_t n) const { return mTriangles[n]; }
// polygon flags accessor methods
char& quadFlags(size_t n) { return mQuadFlags[n]; }
const char& quadFlags(size_t n) const { return mQuadFlags[n]; }
char& triangleFlags(size_t n) { return mTriangleFlags[n]; }
const char& triangleFlags(size_t n) const { return mTriangleFlags[n]; }
// reduce the polygon containers, n has to
// be smaller than the current container size.
inline bool trimQuads(const size_t n, bool reallocate = false);
inline bool trimTrinagles(const size_t n, bool reallocate = false);
private:
// disallow copy by assignment
void operator=(const PolygonPool&) {}
size_t mNumQuads, mNumTriangles;
std::unique_ptr<openvdb::Vec4I[]> mQuads;
std::unique_ptr<openvdb::Vec3I[]> mTriangles;
std::unique_ptr<char[]> mQuadFlags, mTriangleFlags;
};
/// @{
/// @brief Point and primitive list types.
using PointList = std::unique_ptr<openvdb::Vec3s[]>;
using PolygonPoolList = std::unique_ptr<PolygonPool[]>;
/// @}
////////////////////////////////////////
/// @brief Mesh any scalar grid that has a continuous isosurface.
struct VolumeToMesh
{
/// @param isovalue Determines which isosurface to mesh.
/// @param adaptivity Adaptivity threshold [0 to 1]
/// @param relaxDisorientedTriangles Toggle relaxing disoriented triangles during
/// adaptive meshing.
VolumeToMesh(double isovalue = 0, double adaptivity = 0, bool relaxDisorientedTriangles = true);
//////////
/// @{
// Mesh data accessors
size_t pointListSize() const { return mPointListSize; }
PointList& pointList() { return mPoints; }
const PointList& pointList() const { return mPoints; }
size_t polygonPoolListSize() const { return mPolygonPoolListSize; }
PolygonPoolList& polygonPoolList() { return mPolygons; }
const PolygonPoolList& polygonPoolList() const { return mPolygons; }
std::vector<uint8_t>& pointFlags() { return mPointFlags; }
const std::vector<uint8_t>& pointFlags() const { return mPointFlags; }
/// @}
//////////
/// @brief Main call
/// @note Call with scalar typed grid.
template<typename InputGridType>
void operator()(const InputGridType&);
//////////
/// @brief When surfacing fractured SDF fragments, the original unfractured
/// SDF grid can be used to eliminate seam lines and tag polygons that are
/// coincident with the reference surface with the @c POLYFLAG_EXTERIOR
/// flag and polygons that are in proximity to the seam lines with the
/// @c POLYFLAG_FRACTURE_SEAM flag. (The performance cost for using this
/// reference based scheme compared to the regular meshing scheme is
/// approximately 15% for the first fragment and neglect-able for
/// subsequent fragments.)
///
/// @note Attributes from the original asset such as uv coordinates, normals etc.
/// are typically transferred to polygons that are marked with the
/// @c POLYFLAG_EXTERIOR flag. Polygons that are not marked with this flag
/// are interior to reference surface and might need projected UV coordinates
/// or a different material. Polygons marked as @c POLYFLAG_FRACTURE_SEAM can
/// be used to drive secondary elements such as debris and dust in a FX pipeline.
///
/// @param grid reference surface grid of @c GridT type.
/// @param secAdaptivity Secondary adaptivity threshold [0 to 1]. Used in regions
/// that do not exist in the reference grid. (Parts of the
/// fragment surface that are not coincident with the
/// reference surface.)
void setRefGrid(const GridBase::ConstPtr& grid, double secAdaptivity = 0);
/// @param mask A boolean grid whose active topology defines the region to mesh.
/// @param invertMask Toggle to mesh the complement of the mask.
/// @note The mask's tree configuration has to match @c GridT's tree configuration.
void setSurfaceMask(const GridBase::ConstPtr& mask, bool invertMask = false);
/// @param grid A scalar grid used as a spatial multiplier for the adaptivity threshold.
/// @note The grid's tree configuration has to match @c GridT's tree configuration.
void setSpatialAdaptivity(const GridBase::ConstPtr& grid);
/// @param tree A boolean tree whose active topology defines the adaptivity mask.
/// @note The tree configuration has to match @c GridT's tree configuration.
void setAdaptivityMask(const TreeBase::ConstPtr& tree);
private:
// Disallow copying
VolumeToMesh(const VolumeToMesh&);
VolumeToMesh& operator=(const VolumeToMesh&);
PointList mPoints;
PolygonPoolList mPolygons;
size_t mPointListSize, mSeamPointListSize, mPolygonPoolListSize;
double mIsovalue, mPrimAdaptivity, mSecAdaptivity;
GridBase::ConstPtr mRefGrid, mSurfaceMaskGrid, mAdaptivityGrid;
TreeBase::ConstPtr mAdaptivityMaskTree;
TreeBase::Ptr mRefSignTree, mRefIdxTree;
bool mInvertSurfaceMask, mRelaxDisorientedTriangles;
std::unique_ptr<uint32_t[]> mQuantizedSeamPoints;
std::vector<uint8_t> mPointFlags;
}; // struct VolumeToMesh
////////////////////////////////////////
/// @brief Given a set of tangent elements, @c points with corresponding @c normals,
/// this method returns the intersection point of all tangent elements.
///
/// @note Used to extract surfaces with sharp edges and corners from volume data,
/// see the following paper for details: "Feature Sensitive Surface
/// Extraction from Volume Data, Kobbelt et al. 2001".
inline Vec3d findFeaturePoint(
const std::vector<Vec3d>& points,
const std::vector<Vec3d>& normals)
{
using Mat3d = math::Mat3d;
Vec3d avgPos(0.0);
if (points.empty()) return avgPos;
for (size_t n = 0, N = points.size(); n < N; ++n) {
avgPos += points[n];
}
avgPos /= double(points.size());
// Unique components of the 3x3 A^TA matrix, where A is
// the matrix of normals.
double m00=0,m01=0,m02=0,
m11=0,m12=0,
m22=0;
// The rhs vector, A^Tb, where b = n dot p
Vec3d rhs(0.0);
for (size_t n = 0, N = points.size(); n < N; ++n) {
const Vec3d& n_ref = normals[n];
// A^TA
m00 += n_ref[0] * n_ref[0]; // diagonal
m11 += n_ref[1] * n_ref[1];
m22 += n_ref[2] * n_ref[2];
m01 += n_ref[0] * n_ref[1]; // Upper-tri
m02 += n_ref[0] * n_ref[2];
m12 += n_ref[1] * n_ref[2];
// A^Tb (centered around the origin)
rhs += n_ref * n_ref.dot(points[n] - avgPos);
}
Mat3d A(m00,m01,m02,
m01,m11,m12,
m02,m12,m22);
/*
// Inverse
const double det = A.det();
if (det > 0.01) {
Mat3d A_inv = A.adjoint();
A_inv *= (1.0 / det);
return avgPos + A_inv * rhs;
}
*/
// Compute the pseudo inverse
math::Mat3d eigenVectors;
Vec3d eigenValues;
diagonalizeSymmetricMatrix(A, eigenVectors, eigenValues, 300);
Mat3d D = Mat3d::identity();
double tolerance = std::max(std::abs(eigenValues[0]), std::abs(eigenValues[1]));
tolerance = std::max(tolerance, std::abs(eigenValues[2]));
tolerance *= 0.01;
int clamped = 0;
for (int i = 0; i < 3; ++i ) {
if (std::abs(eigenValues[i]) < tolerance) {
D[i][i] = 0.0;
++clamped;
} else {
D[i][i] = 1.0 / eigenValues[i];
}
}
// Assemble the pseudo inverse and calc. the intersection point
if (clamped < 3) {
Mat3d pseudoInv = eigenVectors * D * eigenVectors.transpose();
return avgPos + pseudoInv * rhs;
}
return avgPos;
}
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
// Internal utility objects and implementation details
/// @cond OPENVDB_DOCS_INTERNAL
namespace volume_to_mesh_internal {
template<typename ValueType>
struct FillArray
{
FillArray(ValueType* array, const ValueType& v) : mArray(array), mValue(v) { }
void operator()(const tbb::blocked_range<size_t>& range) const {
const ValueType v = mValue;
for (size_t n = range.begin(), N = range.end(); n < N; ++n) {
mArray[n] = v;
}
}
ValueType * const mArray;
const ValueType mValue;
};
template<typename ValueType>
inline void
fillArray(ValueType* array, const ValueType& val, const size_t length)
{
const auto grainSize = std::max<size_t>(
length / tbb::this_task_arena::max_concurrency(), 1024);
const tbb::blocked_range<size_t> range(0, length, grainSize);
tbb::parallel_for(range, FillArray<ValueType>(array, val), tbb::simple_partitioner());
}
/// @brief Bit-flags used to classify cells.
enum { SIGNS = 0xFF, EDGES = 0xE00, INSIDE = 0x100,
XEDGE = 0x200, YEDGE = 0x400, ZEDGE = 0x800, SEAM = 0x1000};
/// @brief Used to quickly determine if a given cell is adaptable.
const bool sAdaptable[256] = {
1,1,1,1,1,0,1,1,1,1,0,1,1,1,1,1,1,1,0,1,0,0,0,1,0,1,0,1,0,1,0,1,
1,0,1,1,0,0,1,1,0,0,0,1,0,0,1,1,1,1,1,1,0,0,1,1,0,1,0,1,0,0,0,1,
1,0,0,0,1,0,1,1,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
1,0,1,1,1,0,1,1,0,0,0,0,1,0,1,1,1,1,1,1,1,0,1,1,0,0,0,0,0,0,0,1,
1,0,0,0,0,0,0,0,1,1,0,1,1,1,1,1,1,1,0,1,0,0,0,0,1,1,0,1,1,1,0,1,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,1,1,0,1,0,0,0,1,
1,0,0,0,1,0,1,0,1,1,0,0,1,1,1,1,1,1,0,0,1,0,0,0,1,1,0,0,1,1,0,1,
1,0,1,0,1,0,1,0,1,0,0,0,1,0,1,1,1,1,1,1,1,0,1,1,1,1,0,1,1,1,1,1};
/// @brief Contains the ambiguous face index for certain cell configuration.
const unsigned char sAmbiguousFace[256] = {
0,0,0,0,0,5,0,0,0,0,5,0,0,0,0,0,0,0,1,0,0,5,1,0,4,0,0,0,4,0,0,0,
0,1,0,0,2,0,0,0,0,1,5,0,2,0,0,0,0,0,0,0,2,0,0,0,4,0,0,0,0,0,0,0,
0,0,2,2,0,5,0,0,3,3,0,0,0,0,0,0,6,6,0,0,6,0,0,0,0,0,0,0,0,0,0,0,
0,1,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,4,0,4,3,0,3,0,0,0,5,0,0,0,0,0,0,0,1,0,3,0,0,0,0,0,0,0,0,0,0,0,
6,0,6,0,0,0,0,0,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,4,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
/// @brief Lookup table for different cell sign configurations. The first entry specifies
/// the total number of points that need to be generated inside a cell and the
/// remaining 12 entries indicate different edge groups.
const unsigned char sEdgeGroupTable[256][13] = {
{0,0,0,0,0,0,0,0,0,0,0,0,0},{1,1,0,0,1,0,0,0,0,1,0,0,0},{1,1,1,0,0,0,0,0,0,0,1,0,0},
{1,0,1,0,1,0,0,0,0,1,1,0,0},{1,0,1,1,0,0,0,0,0,0,0,1,0},{1,1,1,1,1,0,0,0,0,1,0,1,0},
{1,1,0,1,0,0,0,0,0,0,1,1,0},{1,0,0,1,1,0,0,0,0,1,1,1,0},{1,0,0,1,1,0,0,0,0,0,0,0,1},
{1,1,0,1,0,0,0,0,0,1,0,0,1},{1,1,1,1,1,0,0,0,0,0,1,0,1},{1,0,1,1,0,0,0,0,0,1,1,0,1},
{1,0,1,0,1,0,0,0,0,0,0,1,1},{1,1,1,0,0,0,0,0,0,1,0,1,1},{1,1,0,0,1,0,0,0,0,0,1,1,1},
{1,0,0,0,0,0,0,0,0,1,1,1,1},{1,0,0,0,0,1,0,0,1,1,0,0,0},{1,1,0,0,1,1,0,0,1,0,0,0,0},
{1,1,1,0,0,1,0,0,1,1,1,0,0},{1,0,1,0,1,1,0,0,1,0,1,0,0},{2,0,1,1,0,2,0,0,2,2,0,1,0},
{1,1,1,1,1,1,0,0,1,0,0,1,0},{1,1,0,1,0,1,0,0,1,1,1,1,0},{1,0,0,1,1,1,0,0,1,0,1,1,0},
{1,0,0,1,1,1,0,0,1,1,0,0,1},{1,1,0,1,0,1,0,0,1,0,0,0,1},{2,2,1,1,2,1,0,0,1,2,1,0,1},
{1,0,1,1,0,1,0,0,1,0,1,0,1},{1,0,1,0,1,1,0,0,1,1,0,1,1},{1,1,1,0,0,1,0,0,1,0,0,1,1},
{2,1,0,0,1,2,0,0,2,1,2,2,2},{1,0,0,0,0,1,0,0,1,0,1,1,1},{1,0,0,0,0,1,1,0,0,0,1,0,0},
{1,1,0,0,1,1,1,0,0,1,1,0,0},{1,1,1,0,0,1,1,0,0,0,0,0,0},{1,0,1,0,1,1,1,0,0,1,0,0,0},
{1,0,1,1,0,1,1,0,0,0,1,1,0},{2,2,2,1,1,1,1,0,0,1,2,1,0},{1,1,0,1,0,1,1,0,0,0,0,1,0},
{1,0,0,1,1,1,1,0,0,1,0,1,0},{2,0,0,2,2,1,1,0,0,0,1,0,2},{1,1,0,1,0,1,1,0,0,1,1,0,1},
{1,1,1,1,1,1,1,0,0,0,0,0,1},{1,0,1,1,0,1,1,0,0,1,0,0,1},{1,0,1,0,1,1,1,0,0,0,1,1,1},
{2,1,1,0,0,2,2,0,0,2,1,2,2},{1,1,0,0,1,1,1,0,0,0,0,1,1},{1,0,0,0,0,1,1,0,0,1,0,1,1},
{1,0,0,0,0,0,1,0,1,1,1,0,0},{1,1,0,0,1,0,1,0,1,0,1,0,0},{1,1,1,0,0,0,1,0,1,1,0,0,0},
{1,0,1,0,1,0,1,0,1,0,0,0,0},{1,0,1,1,0,0,1,0,1,1,1,1,0},{2,1,1,2,2,0,2,0,2,0,1,2,0},
{1,1,0,1,0,0,1,0,1,1,0,1,0},{1,0,0,1,1,0,1,0,1,0,0,1,0},{1,0,0,1,1,0,1,0,1,1,1,0,1},
{1,1,0,1,0,0,1,0,1,0,1,0,1},{2,1,2,2,1,0,2,0,2,1,0,0,2},{1,0,1,1,0,0,1,0,1,0,0,0,1},
{2,0,2,0,2,0,1,0,1,2,2,1,1},{2,2,2,0,0,0,1,0,1,0,2,1,1},{2,2,0,0,2,0,1,0,1,2,0,1,1},
{1,0,0,0,0,0,1,0,1,0,0,1,1},{1,0,0,0,0,0,1,1,0,0,0,1,0},{2,1,0,0,1,0,2,2,0,1,0,2,0},
{1,1,1,0,0,0,1,1,0,0,1,1,0},{1,0,1,0,1,0,1,1,0,1,1,1,0},{1,0,1,1,0,0,1,1,0,0,0,0,0},
{1,1,1,1,1,0,1,1,0,1,0,0,0},{1,1,0,1,0,0,1,1,0,0,1,0,0},{1,0,0,1,1,0,1,1,0,1,1,0,0},
{1,0,0,1,1,0,1,1,0,0,0,1,1},{1,1,0,1,0,0,1,1,0,1,0,1,1},{2,1,2,2,1,0,1,1,0,0,1,2,1},
{2,0,1,1,0,0,2,2,0,2,2,1,2},{1,0,1,0,1,0,1,1,0,0,0,0,1},{1,1,1,0,0,0,1,1,0,1,0,0,1},
{1,1,0,0,1,0,1,1,0,0,1,0,1},{1,0,0,0,0,0,1,1,0,1,1,0,1},{1,0,0,0,0,1,1,1,1,1,0,1,0},
{1,1,0,0,1,1,1,1,1,0,0,1,0},{2,1,1,0,0,2,2,1,1,1,2,1,0},{2,0,2,0,2,1,1,2,2,0,1,2,0},
{1,0,1,1,0,1,1,1,1,1,0,0,0},{2,2,2,1,1,2,2,1,1,0,0,0,0},{2,2,0,2,0,1,1,2,2,2,1,0,0},
{2,0,0,1,1,2,2,1,1,0,2,0,0},{2,0,0,1,1,1,1,2,2,1,0,1,2},{2,2,0,2,0,2,2,1,1,0,0,2,1},
{4,3,2,2,3,4,4,1,1,3,4,2,1},{3,0,2,2,0,1,1,3,3,0,1,2,3},{2,0,2,0,2,2,2,1,1,2,0,0,1},
{2,1,1,0,0,1,1,2,2,0,0,0,2},{3,1,0,0,1,2,2,3,3,1,2,0,3},{2,0,0,0,0,1,1,2,2,0,1,0,2},
{1,0,0,0,0,1,0,1,0,0,1,1,0},{1,1,0,0,1,1,0,1,0,1,1,1,0},{1,1,1,0,0,1,0,1,0,0,0,1,0},
{1,0,1,0,1,1,0,1,0,1,0,1,0},{1,0,1,1,0,1,0,1,0,0,1,0,0},{2,1,1,2,2,2,0,2,0,2,1,0,0},
{1,1,0,1,0,1,0,1,0,0,0,0,0},{1,0,0,1,1,1,0,1,0,1,0,0,0},{1,0,0,1,1,1,0,1,0,0,1,1,1},
{2,2,0,2,0,1,0,1,0,1,2,2,1},{2,2,1,1,2,2,0,2,0,0,0,1,2},{2,0,2,2,0,1,0,1,0,1,0,2,1},
{1,0,1,0,1,1,0,1,0,0,1,0,1},{2,2,2,0,0,1,0,1,0,1,2,0,1},{1,1,0,0,1,1,0,1,0,0,0,0,1},
{1,0,0,0,0,1,0,1,0,1,0,0,1},{1,0,0,0,0,0,0,1,1,1,1,1,0},{1,1,0,0,1,0,0,1,1,0,1,1,0},
{1,1,1,0,0,0,0,1,1,1,0,1,0},{1,0,1,0,1,0,0,1,1,0,0,1,0},{1,0,1,1,0,0,0,1,1,1,1,0,0},
{2,2,2,1,1,0,0,1,1,0,2,0,0},{1,1,0,1,0,0,0,1,1,1,0,0,0},{1,0,0,1,1,0,0,1,1,0,0,0,0},
{2,0,0,2,2,0,0,1,1,2,2,2,1},{2,1,0,1,0,0,0,2,2,0,1,1,2},{3,2,1,1,2,0,0,3,3,2,0,1,3},
{2,0,1,1,0,0,0,2,2,0,0,1,2},{2,0,1,0,1,0,0,2,2,1,1,0,2},{2,1,1,0,0,0,0,2,2,0,1,0,2},
{2,1,0,0,1,0,0,2,2,1,0,0,2},{1,0,0,0,0,0,0,1,1,0,0,0,1},{1,0,0,0,0,0,0,1,1,0,0,0,1},
{1,1,0,0,1,0,0,1,1,1,0,0,1},{2,1,1,0,0,0,0,2,2,0,1,0,2},{1,0,1,0,1,0,0,1,1,1,1,0,1},
{1,0,1,1,0,0,0,1,1,0,0,1,1},{2,1,1,2,2,0,0,1,1,1,0,1,2},{1,1,0,1,0,0,0,1,1,0,1,1,1},
{2,0,0,1,1,0,0,2,2,2,2,2,1},{1,0,0,1,1,0,0,1,1,0,0,0,0},{1,1,0,1,0,0,0,1,1,1,0,0,0},
{1,1,1,1,1,0,0,1,1,0,1,0,0},{1,0,1,1,0,0,0,1,1,1,1,0,0},{1,0,1,0,1,0,0,1,1,0,0,1,0},
{1,1,1,0,0,0,0,1,1,1,0,1,0},{1,1,0,0,1,0,0,1,1,0,1,1,0},{1,0,0,0,0,0,0,1,1,1,1,1,0},
{1,0,0,0,0,1,0,1,0,1,0,0,1},{1,1,0,0,1,1,0,1,0,0,0,0,1},{1,1,1,0,0,1,0,1,0,1,1,0,1},
{1,0,1,0,1,1,0,1,0,0,1,0,1},{1,0,1,1,0,1,0,1,0,1,0,1,1},{2,2,2,1,1,2,0,2,0,0,0,2,1},
{2,1,0,1,0,2,0,2,0,1,2,2,1},{2,0,0,2,2,1,0,1,0,0,1,1,2},{1,0,0,1,1,1,0,1,0,1,0,0,0},
{1,1,0,1,0,1,0,1,0,0,0,0,0},{2,1,2,2,1,2,0,2,0,1,2,0,0},{1,0,1,1,0,1,0,1,0,0,1,0,0},
{1,0,1,0,1,1,0,1,0,1,0,1,0},{1,1,1,0,0,1,0,1,0,0,0,1,0},{2,2,0,0,2,1,0,1,0,2,1,1,0},
{1,0,0,0,0,1,0,1,0,0,1,1,0},{1,0,0,0,0,1,1,1,1,0,1,0,1},{2,1,0,0,1,2,1,1,2,2,1,0,1},
{1,1,1,0,0,1,1,1,1,0,0,0,1},{2,0,2,0,2,1,2,2,1,1,0,0,2},{2,0,1,1,0,1,2,2,1,0,1,2,1},
{4,1,1,3,3,2,4,4,2,2,1,4,3},{2,2,0,2,0,2,1,1,2,0,0,1,2},{3,0,0,1,1,2,3,3,2,2,0,3,1},
{1,0,0,1,1,1,1,1,1,0,1,0,0},{2,2,0,2,0,1,2,2,1,1,2,0,0},{2,2,1,1,2,2,1,1,2,0,0,0,0},
{2,0,1,1,0,2,1,1,2,2,0,0,0},{2,0,2,0,2,2,1,1,2,0,2,1,0},{3,1,1,0,0,3,2,2,3,3,1,2,0},
{2,1,0,0,1,1,2,2,1,0,0,2,0},{2,0,0,0,0,2,1,1,2,2,0,1,0},{1,0,0,0,0,0,1,1,0,1,1,0,1},
{1,1,0,0,1,0,1,1,0,0,1,0,1},{1,1,1,0,0,0,1,1,0,1,0,0,1},{1,0,1,0,1,0,1,1,0,0,0,0,1},
{2,0,2,2,0,0,1,1,0,2,2,1,2},{3,1,1,2,2,0,3,3,0,0,1,3,2},{2,1,0,1,0,0,2,2,0,1,0,2,1},
{2,0,0,1,1,0,2,2,0,0,0,2,1},{1,0,0,1,1,0,1,1,0,1,1,0,0},{1,1,0,1,0,0,1,1,0,0,1,0,0},
{2,2,1,1,2,0,1,1,0,2,0,0,0},{1,0,1,1,0,0,1,1,0,0,0,0,0},{2,0,1,0,1,0,2,2,0,1,1,2,0},
{2,1,1,0,0,0,2,2,0,0,1,2,0},{2,1,0,0,1,0,2,2,0,1,0,2,0},{1,0,0,0,0,0,1,1,0,0,0,1,0},
{1,0,0,0,0,0,1,0,1,0,0,1,1},{1,1,0,0,1,0,1,0,1,1,0,1,1},{1,1,1,0,0,0,1,0,1,0,1,1,1},
{2,0,2,0,2,0,1,0,1,1,1,2,2},{1,0,1,1,0,0,1,0,1,0,0,0,1},{2,2,2,1,1,0,2,0,2,2,0,0,1},
{1,1,0,1,0,0,1,0,1,0,1,0,1},{2,0,0,2,2,0,1,0,1,1,1,0,2},{1,0,0,1,1,0,1,0,1,0,0,1,0},
{1,1,0,1,0,0,1,0,1,1,0,1,0},{2,2,1,1,2,0,2,0,2,0,2,1,0},{2,0,2,2,0,0,1,0,1,1,1,2,0},
{1,0,1,0,1,0,1,0,1,0,0,0,0},{1,1,1,0,0,0,1,0,1,1,0,0,0},{1,1,0,0,1,0,1,0,1,0,1,0,0},
{1,0,0,0,0,0,1,0,1,1,1,0,0},{1,0,0,0,0,1,1,0,0,1,0,1,1},{1,1,0,0,1,1,1,0,0,0,0,1,1},
{2,2,2,0,0,1,1,0,0,2,1,2,2},{2,0,1,0,1,2,2,0,0,0,2,1,1},{1,0,1,1,0,1,1,0,0,1,0,0,1},
{2,1,1,2,2,1,1,0,0,0,0,0,2},{2,1,0,1,0,2,2,0,0,1,2,0,1},{2,0,0,2,2,1,1,0,0,0,1,0,2},
{1,0,0,1,1,1,1,0,0,1,0,1,0},{1,1,0,1,0,1,1,0,0,0,0,1,0},{3,1,2,2,1,3,3,0,0,1,3,2,0},
{2,0,1,1,0,2,2,0,0,0,2,1,0},{1,0,1,0,1,1,1,0,0,1,0,0,0},{1,1,1,0,0,1,1,0,0,0,0,0,0},
{2,2,0,0,2,1,1,0,0,2,1,0,0},{1,0,0,0,0,1,1,0,0,0,1,0,0},{1,0,0,0,0,1,0,0,1,0,1,1,1},
{2,2,0,0,2,1,0,0,1,1,2,2,2},{1,1,1,0,0,1,0,0,1,0,0,1,1},{2,0,1,0,1,2,0,0,2,2,0,1,1},
{1,0,1,1,0,1,0,0,1,0,1,0,1},{3,1,1,3,3,2,0,0,2,2,1,0,3},{1,1,0,1,0,1,0,0,1,0,0,0,1},
{2,0,0,2,2,1,0,0,1,1,0,0,2},{1,0,0,1,1,1,0,0,1,0,1,1,0},{2,1,0,1,0,2,0,0,2,2,1,1,0},
{2,1,2,2,1,1,0,0,1,0,0,2,0},{2,0,1,1,0,2,0,0,2,2,0,1,0},{1,0,1,0,1,1,0,0,1,0,1,0,0},
{2,1,1,0,0,2,0,0,2,2,1,0,0},{1,1,0,0,1,1,0,0,1,0,0,0,0},{1,0,0,0,0,1,0,0,1,1,0,0,0},
{1,0,0,0,0,0,0,0,0,1,1,1,1},{1,1,0,0,1,0,0,0,0,0,1,1,1},{1,1,1,0,0,0,0,0,0,1,0,1,1},
{1,0,1,0,1,0,0,0,0,0,0,1,1},{1,0,1,1,0,0,0,0,0,1,1,0,1},{2,1,1,2,2,0,0,0,0,0,1,0,2},
{1,1,0,1,0,0,0,0,0,1,0,0,1},{1,0,0,1,1,0,0,0,0,0,0,0,1},{1,0,0,1,1,0,0,0,0,1,1,1,0},
{1,1,0,1,0,0,0,0,0,0,1,1,0},{2,1,2,2,1,0,0,0,0,1,0,2,0},{1,0,1,1,0,0,0,0,0,0,0,1,0},
{1,0,1,0,1,0,0,0,0,1,1,0,0},{1,1,1,0,0,0,0,0,0,0,1,0,0},{1,1,0,0,1,0,0,0,0,1,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0}};
////////////////////////////////////////
inline bool
isPlanarQuad(
const Vec3d& p0, const Vec3d& p1,
const Vec3d& p2, const Vec3d& p3,
const double epsilon = 0.001)
{
// compute representative plane
Vec3d normal = (p2-p0).cross(p1-p3);
normal.normalize();
const Vec3d centroid = (p0 + p1 + p2 + p3);
const double d = centroid.dot(normal) * 0.25;
// test vertice distance to plane
double absDist = std::abs(p0.dot(normal) - d);
if (absDist > epsilon) return false;
absDist = std::abs(p1.dot(normal) - d);
if (absDist > epsilon) return false;
absDist = std::abs(p2.dot(normal) - d);
if (absDist > epsilon) return false;
absDist = std::abs(p3.dot(normal) - d);
if (absDist > epsilon) return false;
return true;
}
////////////////////////////////////////
/// @{
/// @brief Utility methods for point quantization.
enum {
MASK_FIRST_10_BITS = 0x000003FF,
MASK_DIRTY_BIT = 0x80000000,
MASK_INVALID_BIT = 0x40000000
};
inline uint32_t
packPoint(const Vec3d& v)
{
uint32_t data = 0;
// values are expected to be in the [0.0 to 1.0] range.
assert(!(v.x() > 1.0) && !(v.y() > 1.0) && !(v.z() > 1.0));
assert(!(v.x() < 0.0) && !(v.y() < 0.0) && !(v.z() < 0.0));
data |= (uint32_t(v.x() * 1023.0) & MASK_FIRST_10_BITS) << 20;
data |= (uint32_t(v.y() * 1023.0) & MASK_FIRST_10_BITS) << 10;
data |= (uint32_t(v.z() * 1023.0) & MASK_FIRST_10_BITS);
return data;
}
inline Vec3d
unpackPoint(uint32_t data)
{
Vec3d v;
v.z() = double(data & MASK_FIRST_10_BITS) * 0.0009775171;
data = data >> 10;
v.y() = double(data & MASK_FIRST_10_BITS) * 0.0009775171;
data = data >> 10;
v.x() = double(data & MASK_FIRST_10_BITS) * 0.0009775171;
return v;
}
/// @}
////////////////////////////////////////
template<typename T>
inline bool isBoolValue() { return false; }
template<>
inline bool isBoolValue<bool>() { return true; }
template<typename T>
inline bool isInsideValue(T value, T isovalue) { return value < isovalue; }
template<>
inline bool isInsideValue<bool>(bool value, bool /*isovalue*/) { return value; }
/// @brief Minor wrapper around the Leaf API to avoid atomic access with
/// delayed loading.
template <typename LeafT,
bool IsBool = std::is_same<typename LeafT::ValueType, bool>::value>
struct LeafBufferAccessor
{
using T = typename LeafT::ValueType;
LeafBufferAccessor(const LeafT& leaf) : mData(leaf.buffer().data()) {}
inline T get(const Index idx) const { return mData[idx]; }
const T* const mData;
};
template <typename LeafT>
struct LeafBufferAccessor<LeafT, true>
{
using T = bool;
LeafBufferAccessor(const LeafT& leaf) : mLeaf(leaf) {}
inline T get(const Index idx) const { return mLeaf.getValue(idx); }
const LeafT& mLeaf;
};
/// @brief Whether a coordinate does not lie at the positive edge of a leaf node.
template <typename LeafT>
bool isInternalLeafCoord(const Coord& ijk)
{
return
ijk[0] < int(LeafT::DIM - 1) &&
ijk[1] < int(LeafT::DIM - 1) &&
ijk[2] < int(LeafT::DIM - 1);
}
/// @brief Extracts the eight corner values for a cell starting at the given @ijk coordinate.
template<typename AccessorT, typename ValueT>
inline void
getCellVertexValues(const AccessorT& accessor,
Coord ijk,
std::array<ValueT, 8>& values)
{
values[0] = ValueT(accessor.getValue(ijk)); // i, j, k
++ijk[0];
values[1] = ValueT(accessor.getValue(ijk)); // i+1, j, k
++ijk[2];
values[2] = ValueT(accessor.getValue(ijk)); // i+1, j, k+1
--ijk[0];
values[3] = ValueT(accessor.getValue(ijk)); // i, j, k+1
--ijk[2]; ++ijk[1];
values[4] = ValueT(accessor.getValue(ijk)); // i, j+1, k
++ijk[0];
values[5] = ValueT(accessor.getValue(ijk)); // i+1, j+1, k
++ijk[2];
values[6] = ValueT(accessor.getValue(ijk)); // i+1, j+1, k+1
--ijk[0];
values[7] = ValueT(accessor.getValue(ijk)); // i, j+1, k+1
}
/// @brief Extracts the eight corner values for a cell starting at the given @ijk coordinate.
template<typename LeafT, typename ValueT>
inline void
getCellVertexValues(const LeafT& leaf,
const Index offset,
std::array<ValueT, 8>& values)
{
const LeafBufferAccessor<LeafT> acc(leaf);
values[0] = ValueT(acc.get(offset)); // i, j, k
values[3] = ValueT(acc.get(offset + 1)); // i, j, k+1
values[4] = ValueT(acc.get(offset + LeafT::DIM)); // i, j+1, k
values[7] = ValueT(acc.get(offset + LeafT::DIM + 1)); // i, j+1, k+1
values[1] = ValueT(acc.get(offset + (LeafT::DIM * LeafT::DIM))); // i+1, j, k
values[2] = ValueT(acc.get(offset + (LeafT::DIM * LeafT::DIM) + 1)); // i+1, j, k+1
values[5] = ValueT(acc.get(offset + (LeafT::DIM * LeafT::DIM) + LeafT::DIM)); // i+1, j+1, k
values[6] = ValueT(acc.get(offset + (LeafT::DIM * LeafT::DIM) + LeafT::DIM + 1)); // i+1, j+1, k+1
}
template<typename ValueType>
inline uint8_t
computeSignFlags(const std::array<ValueType, 8>& values, const ValueType iso)
{
unsigned signs = 0;
signs |= isInsideValue(values[0], iso) ? 1u : 0u;
signs |= isInsideValue(values[1], iso) ? 2u : 0u;
signs |= isInsideValue(values[2], iso) ? 4u : 0u;
signs |= isInsideValue(values[3], iso) ? 8u : 0u;
signs |= isInsideValue(values[4], iso) ? 16u : 0u;
signs |= isInsideValue(values[5], iso) ? 32u : 0u;
signs |= isInsideValue(values[6], iso) ? 64u : 0u;
signs |= isInsideValue(values[7], iso) ? 128u : 0u;
return uint8_t(signs);
}
/// @brief General method that computes the cell-sign configuration at the given
/// @c ijk coordinate.
template<typename AccessorT>
inline uint8_t
evalCellSigns(const AccessorT& accessor, const Coord& ijk, typename AccessorT::ValueType iso)
{
unsigned signs = 0;
Coord coord = ijk; // i, j, k
if (isInsideValue(accessor.getValue(coord), iso)) signs |= 1u;
coord[0] += 1; // i+1, j, k
if (isInsideValue(accessor.getValue(coord), iso)) signs |= 2u;
coord[2] += 1; // i+1, j, k+1
if (isInsideValue(accessor.getValue(coord), iso)) signs |= 4u;
coord[0] = ijk[0]; // i, j, k+1
if (isInsideValue(accessor.getValue(coord), iso)) signs |= 8u;
coord[1] += 1; coord[2] = ijk[2]; // i, j+1, k
if (isInsideValue(accessor.getValue(coord), iso)) signs |= 16u;
coord[0] += 1; // i+1, j+1, k
if (isInsideValue(accessor.getValue(coord), iso)) signs |= 32u;
coord[2] += 1; // i+1, j+1, k+1
if (isInsideValue(accessor.getValue(coord), iso)) signs |= 64u;
coord[0] = ijk[0]; // i, j+1, k+1
if (isInsideValue(accessor.getValue(coord), iso)) signs |= 128u;
return uint8_t(signs);
}
/// @brief Leaf node optimized method that computes the cell-sign configuration
/// at the given local @c offset
template<typename LeafT>
inline uint8_t
evalCellSigns(const LeafT& leaf, const Index offset, typename LeafT::ValueType iso)
{
const LeafBufferAccessor<LeafT> acc(leaf);
unsigned signs = 0;
if (isInsideValue(acc.get(offset), iso)) signs |= 1u; // i, j, k
if (isInsideValue(acc.get(offset + (LeafT::DIM * LeafT::DIM)), iso)) signs |= 2u; // i+1, j, k
if (isInsideValue(acc.get(offset + (LeafT::DIM * LeafT::DIM) + 1), iso)) signs |= 4u; // i+1, j, k+1
if (isInsideValue(acc.get(offset + 1), iso)) signs |= 8u; // i, j, k+1
if (isInsideValue(acc.get(offset + LeafT::DIM), iso)) signs |= 16u; // i, j+1, k
if (isInsideValue(acc.get(offset + (LeafT::DIM * LeafT::DIM) + LeafT::DIM), iso)) signs |= 32u; // i+1, j+1, k
if (isInsideValue(acc.get(offset + (LeafT::DIM * LeafT::DIM) + LeafT::DIM + 1), iso)) signs |= 64u; // i+1, j+1, k+1
if (isInsideValue(acc.get(offset + LeafT::DIM + 1), iso)) signs |= 128u; // i, j+1, k+1
return uint8_t(signs);
}
/// @brief Used to correct topological ambiguities related to two adjacent cells
/// that share an ambiguous face.
template<class AccessorT>
inline void
correctCellSigns(uint8_t& signs,
const uint8_t face,
const AccessorT& acc,
Coord ijk,
const typename AccessorT::ValueType iso)
{
switch (int(face)) {
case 1:
ijk[2] -= 1;
if (sAmbiguousFace[evalCellSigns(acc, ijk, iso)] == 3) signs = uint8_t(~signs);
break;
case 2:
ijk[0] += 1;
if (sAmbiguousFace[evalCellSigns(acc, ijk, iso)] == 4) signs = uint8_t(~signs);
break;
case 3:
ijk[2] += 1;
if (sAmbiguousFace[evalCellSigns(acc, ijk, iso)] == 1) signs = uint8_t(~signs);
break;
case 4:
ijk[0] -= 1;
if (sAmbiguousFace[evalCellSigns(acc, ijk, iso)] == 2) signs = uint8_t(~signs);
break;
case 5:
ijk[1] -= 1;
if (sAmbiguousFace[evalCellSigns(acc, ijk, iso)] == 6) signs = uint8_t(~signs);
break;
case 6:
ijk[1] += 1;
if (sAmbiguousFace[evalCellSigns(acc, ijk, iso)] == 5) signs = uint8_t(~signs);
break;
default:
break;
}
}
template<class AccessorT>
inline bool
isNonManifold(const AccessorT& accessor, const Coord& ijk,
typename AccessorT::ValueType isovalue, const int dim)
{
const int hDim = dim >> 1;
bool m, p[8]; // Corner signs
Coord coord = ijk; // i, j, k
p[0] = isInsideValue(accessor.getValue(coord), isovalue);
coord[0] += dim; // i+dim, j, k
p[1] = isInsideValue(accessor.getValue(coord), isovalue);
coord[2] += dim; // i+dim, j, k+dim
p[2] = isInsideValue(accessor.getValue(coord), isovalue);
coord[0] = ijk[0]; // i, j, k+dim
p[3] = isInsideValue(accessor.getValue(coord), isovalue);
coord[1] += dim; coord[2] = ijk[2]; // i, j+dim, k
p[4] = isInsideValue(accessor.getValue(coord), isovalue);
coord[0] += dim; // i+dim, j+dim, k
p[5] = isInsideValue(accessor.getValue(coord), isovalue);
coord[2] += dim; // i+dim, j+dim, k+dim
p[6] = isInsideValue(accessor.getValue(coord), isovalue);
coord[0] = ijk[0]; // i, j+dim, k+dim
p[7] = isInsideValue(accessor.getValue(coord), isovalue);
// Check if the corner sign configuration is ambiguous
unsigned signs = 0;
if (p[0]) signs |= 1u;
if (p[1]) signs |= 2u;
if (p[2]) signs |= 4u;
if (p[3]) signs |= 8u;
if (p[4]) signs |= 16u;
if (p[5]) signs |= 32u;
if (p[6]) signs |= 64u;
if (p[7]) signs |= 128u;
if (!sAdaptable[signs]) return true;
// Manifold check
// Evaluate edges
const int i = ijk[0], ip = ijk[0] + hDim, ipp = ijk[0] + dim;
const int j = ijk[1], jp = ijk[1] + hDim, jpp = ijk[1] + dim;
const int k = ijk[2], kp = ijk[2] + hDim, kpp = ijk[2] + dim;
// edge 1
coord.reset(ip, j, k);
m = isInsideValue(accessor.getValue(coord), isovalue);
if (p[0] != m && p[1] != m) return true;
// edge 2
coord.reset(ipp, j, kp);
m = isInsideValue(accessor.getValue(coord), isovalue);
if (p[1] != m && p[2] != m) return true;
// edge 3
coord.reset(ip, j, kpp);
m = isInsideValue(accessor.getValue(coord), isovalue);
if (p[2] != m && p[3] != m) return true;
// edge 4
coord.reset(i, j, kp);
m = isInsideValue(accessor.getValue(coord), isovalue);
if (p[0] != m && p[3] != m) return true;
// edge 5
coord.reset(ip, jpp, k);
m = isInsideValue(accessor.getValue(coord), isovalue);
if (p[4] != m && p[5] != m) return true;
// edge 6
coord.reset(ipp, jpp, kp);
m = isInsideValue(accessor.getValue(coord), isovalue);
if (p[5] != m && p[6] != m) return true;
// edge 7
coord.reset(ip, jpp, kpp);
m = isInsideValue(accessor.getValue(coord), isovalue);
if (p[6] != m && p[7] != m) return true;
// edge 8
coord.reset(i, jpp, kp);
m = isInsideValue(accessor.getValue(coord), isovalue);
if (p[7] != m && p[4] != m) return true;
// edge 9
coord.reset(i, jp, k);
m = isInsideValue(accessor.getValue(coord), isovalue);
if (p[0] != m && p[4] != m) return true;
// edge 10
coord.reset(ipp, jp, k);
m = isInsideValue(accessor.getValue(coord), isovalue);
if (p[1] != m && p[5] != m) return true;
// edge 11
coord.reset(ipp, jp, kpp);
m = isInsideValue(accessor.getValue(coord), isovalue);
if (p[2] != m && p[6] != m) return true;
// edge 12
coord.reset(i, jp, kpp);
m = isInsideValue(accessor.getValue(coord), isovalue);
if (p[3] != m && p[7] != m) return true;
// Evaluate faces
// face 1
coord.reset(ip, jp, k);
m = isInsideValue(accessor.getValue(coord), isovalue);
if (p[0] != m && p[1] != m && p[4] != m && p[5] != m) return true;
// face 2
coord.reset(ipp, jp, kp);
m = isInsideValue(accessor.getValue(coord), isovalue);
if (p[1] != m && p[2] != m && p[5] != m && p[6] != m) return true;
// face 3
coord.reset(ip, jp, kpp);
m = isInsideValue(accessor.getValue(coord), isovalue);
if (p[2] != m && p[3] != m && p[6] != m && p[7] != m) return true;
// face 4
coord.reset(i, jp, kp);
m = isInsideValue(accessor.getValue(coord), isovalue);
if (p[0] != m && p[3] != m && p[4] != m && p[7] != m) return true;
// face 5
coord.reset(ip, j, kp);
m = isInsideValue(accessor.getValue(coord), isovalue);
if (p[0] != m && p[1] != m && p[2] != m && p[3] != m) return true;
// face 6
coord.reset(ip, jpp, kp);
m = isInsideValue(accessor.getValue(coord), isovalue);
if (p[4] != m && p[5] != m && p[6] != m && p[7] != m) return true;
// test cube center
coord.reset(ip, jp, kp);
m = isInsideValue(accessor.getValue(coord), isovalue);
if (p[0] != m && p[1] != m && p[2] != m && p[3] != m &&
p[4] != m && p[5] != m && p[6] != m && p[7] != m) return true;
return false;
}
////////////////////////////////////////
template <class LeafType>
inline void
mergeVoxels(LeafType& leaf, const Coord& start, const int dim, const int regionId)
{
Coord ijk;
const Coord end = start.offsetBy(dim);
for (ijk[0] = start[0]; ijk[0] < end[0]; ++ijk[0]) {
for (ijk[1] = start[1]; ijk[1] < end[1]; ++ijk[1]) {
for (ijk[2] = start[2]; ijk[2] < end[2]; ++ijk[2]) {
leaf.setValueOnly(ijk, regionId);
}
}
}
}
// Note that we must use ValueType::value_type or else Visual C++ gets confused
// thinking that it is a constructor.
template <class LeafType>
inline bool
isMergeable(const LeafType& leaf,
const Coord& start,
const int dim,
typename LeafType::ValueType::value_type adaptivity)
{
if (adaptivity < 1e-6) return false;
using VecT = typename LeafType::ValueType;
Coord ijk;
const Coord end = start.offsetBy(dim);
std::vector<VecT> norms;
for (ijk[0] = start[0]; ijk[0] < end[0]; ++ijk[0]) {
for (ijk[1] = start[1]; ijk[1] < end[1]; ++ijk[1]) {
for (ijk[2] = start[2]; ijk[2] < end[2]; ++ijk[2]) {
if (!leaf.isValueOn(ijk)) continue;
norms.push_back(leaf.getValue(ijk));
}
}
}
const size_t N = norms.size();
for (size_t ni = 0; ni < N; ++ni) {
VecT n_i = norms[ni];
for (size_t nj = 0; nj < N; ++nj) {
VecT n_j = norms[nj];
if ((1.0 - n_i.dot(n_j)) > adaptivity) return false;
}
}
return true;
}
////////////////////////////////////////
/// linear interpolation.
inline double evalZeroCrossing(double v0, double v1, double iso) { return (iso - v0) / (v1 - v0); }
/// @brief Computes the average cell point for a given edge group.
inline Vec3d
computePoint(const std::array<double, 8>& values,
const unsigned char signs,
const unsigned char edgeGroup,
const double iso)
{
Vec3d avg(0.0, 0.0, 0.0);
int samples = 0;
if (sEdgeGroupTable[signs][1] == edgeGroup) { // Edged: 0 - 1
avg[0] += evalZeroCrossing(values[0], values[1], iso);
++samples;
}
if (sEdgeGroupTable[signs][2] == edgeGroup) { // Edged: 1 - 2
avg[0] += 1.0;
avg[2] += evalZeroCrossing(values[1], values[2], iso);
++samples;
}
if (sEdgeGroupTable[signs][3] == edgeGroup) { // Edged: 3 - 2
avg[0] += evalZeroCrossing(values[3], values[2], iso);
avg[2] += 1.0;
++samples;
}
if (sEdgeGroupTable[signs][4] == edgeGroup) { // Edged: 0 - 3
avg[2] += evalZeroCrossing(values[0], values[3], iso);
++samples;
}
if (sEdgeGroupTable[signs][5] == edgeGroup) { // Edged: 4 - 5
avg[0] += evalZeroCrossing(values[4], values[5], iso);
avg[1] += 1.0;
++samples;
}
if (sEdgeGroupTable[signs][6] == edgeGroup) { // Edged: 5 - 6
avg[0] += 1.0;
avg[1] += 1.0;
avg[2] += evalZeroCrossing(values[5], values[6], iso);
++samples;
}
if (sEdgeGroupTable[signs][7] == edgeGroup) { // Edged: 7 - 6
avg[0] += evalZeroCrossing(values[7], values[6], iso);
avg[1] += 1.0;
avg[2] += 1.0;
++samples;
}
if (sEdgeGroupTable[signs][8] == edgeGroup) { // Edged: 4 - 7
avg[1] += 1.0;
avg[2] += evalZeroCrossing(values[4], values[7], iso);
++samples;
}
if (sEdgeGroupTable[signs][9] == edgeGroup) { // Edged: 0 - 4
avg[1] += evalZeroCrossing(values[0], values[4], iso);
++samples;
}
if (sEdgeGroupTable[signs][10] == edgeGroup) { // Edged: 1 - 5
avg[0] += 1.0;
avg[1] += evalZeroCrossing(values[1], values[5], iso);
++samples;
}
if (sEdgeGroupTable[signs][11] == edgeGroup) { // Edged: 2 - 6
avg[0] += 1.0;
avg[1] += evalZeroCrossing(values[2], values[6], iso);
avg[2] += 1.0;
++samples;
}
if (sEdgeGroupTable[signs][12] == edgeGroup) { // Edged: 3 - 7
avg[1] += evalZeroCrossing(values[3], values[7], iso);
avg[2] += 1.0;
++samples;
}
if (samples > 1) {
const double w = 1.0 / double(samples);
avg *= w;
}
return avg;
}
/// @brief Computes the average cell point for a given edge group, ignoring edge
/// samples present in the @c signsMask configuration.
inline int
computeMaskedPoint(Vec3d& avg,
const std::array<double, 8>& values,
const unsigned char signs,
const unsigned char signsMask,
const unsigned char edgeGroup,
const double iso)
{
avg = Vec3d(0.0, 0.0, 0.0);
int samples = 0;
if (sEdgeGroupTable[signs][1] == edgeGroup &&
sEdgeGroupTable[signsMask][1] == 0) { // Edged: 0 - 1
avg[0] += evalZeroCrossing(values[0], values[1], iso);
++samples;
}
if (sEdgeGroupTable[signs][2] == edgeGroup &&
sEdgeGroupTable[signsMask][2] == 0) { // Edged: 1 - 2
avg[0] += 1.0;
avg[2] += evalZeroCrossing(values[1], values[2], iso);
++samples;
}
if (sEdgeGroupTable[signs][3] == edgeGroup &&
sEdgeGroupTable[signsMask][3] == 0) { // Edged: 3 - 2
avg[0] += evalZeroCrossing(values[3], values[2], iso);
avg[2] += 1.0;
++samples;
}
if (sEdgeGroupTable[signs][4] == edgeGroup &&
sEdgeGroupTable[signsMask][4] == 0) { // Edged: 0 - 3
avg[2] += evalZeroCrossing(values[0], values[3], iso);
++samples;
}
if (sEdgeGroupTable[signs][5] == edgeGroup &&
sEdgeGroupTable[signsMask][5] == 0) { // Edged: 4 - 5
avg[0] += evalZeroCrossing(values[4], values[5], iso);
avg[1] += 1.0;
++samples;
}
if (sEdgeGroupTable[signs][6] == edgeGroup &&
sEdgeGroupTable[signsMask][6] == 0) { // Edged: 5 - 6
avg[0] += 1.0;
avg[1] += 1.0;
avg[2] += evalZeroCrossing(values[5], values[6], iso);
++samples;
}
if (sEdgeGroupTable[signs][7] == edgeGroup &&
sEdgeGroupTable[signsMask][7] == 0) { // Edged: 7 - 6
avg[0] += evalZeroCrossing(values[7], values[6], iso);
avg[1] += 1.0;
avg[2] += 1.0;
++samples;
}
if (sEdgeGroupTable[signs][8] == edgeGroup &&
sEdgeGroupTable[signsMask][8] == 0) { // Edged: 4 - 7
avg[1] += 1.0;
avg[2] += evalZeroCrossing(values[4], values[7], iso);
++samples;
}
if (sEdgeGroupTable[signs][9] == edgeGroup &&
sEdgeGroupTable[signsMask][9] == 0) { // Edged: 0 - 4
avg[1] += evalZeroCrossing(values[0], values[4], iso);
++samples;
}
if (sEdgeGroupTable[signs][10] == edgeGroup &&
sEdgeGroupTable[signsMask][10] == 0) { // Edged: 1 - 5
avg[0] += 1.0;
avg[1] += evalZeroCrossing(values[1], values[5], iso);
++samples;
}
if (sEdgeGroupTable[signs][11] == edgeGroup &&
sEdgeGroupTable[signsMask][11] == 0) { // Edged: 2 - 6
avg[0] += 1.0;
avg[1] += evalZeroCrossing(values[2], values[6], iso);
avg[2] += 1.0;
++samples;
}
if (sEdgeGroupTable[signs][12] == edgeGroup &&
sEdgeGroupTable[signsMask][12] == 0) { // Edged: 3 - 7
avg[1] += evalZeroCrossing(values[3], values[7], iso);
avg[2] += 1.0;
++samples;
}
if (samples > 1) {
const double w = 1.0 / double(samples);
avg *= w;
}
return samples;
}
/// @brief Computes the average cell point for a given edge group, by computing
/// convex weights based on the distance from the sample point @c p.
inline Vec3d
computeWeightedPoint(const Vec3d& p,
const std::array<double, 8>& values,
const unsigned char signs,
const unsigned char edgeGroup,
const double iso)
{
std::vector<Vec3d> samples;
samples.reserve(8);
Vec3d avg(0.0, 0.0, 0.0);
if (sEdgeGroupTable[signs][1] == edgeGroup) { // Edged: 0 - 1
avg[0] = evalZeroCrossing(values[0], values[1], iso);
avg[1] = 0.0;
avg[2] = 0.0;
samples.push_back(avg);
}
if (sEdgeGroupTable[signs][2] == edgeGroup) { // Edged: 1 - 2
avg[0] = 1.0;
avg[1] = 0.0;
avg[2] = evalZeroCrossing(values[1], values[2], iso);
samples.push_back(avg);
}
if (sEdgeGroupTable[signs][3] == edgeGroup) { // Edged: 3 - 2
avg[0] = evalZeroCrossing(values[3], values[2], iso);
avg[1] = 0.0;
avg[2] = 1.0;
samples.push_back(avg);
}
if (sEdgeGroupTable[signs][4] == edgeGroup) { // Edged: 0 - 3
avg[0] = 0.0;
avg[1] = 0.0;
avg[2] = evalZeroCrossing(values[0], values[3], iso);
samples.push_back(avg);
}
if (sEdgeGroupTable[signs][5] == edgeGroup) { // Edged: 4 - 5
avg[0] = evalZeroCrossing(values[4], values[5], iso);
avg[1] = 1.0;
avg[2] = 0.0;
samples.push_back(avg);
}
if (sEdgeGroupTable[signs][6] == edgeGroup) { // Edged: 5 - 6
avg[0] = 1.0;
avg[1] = 1.0;
avg[2] = evalZeroCrossing(values[5], values[6], iso);
samples.push_back(avg);
}
if (sEdgeGroupTable[signs][7] == edgeGroup) { // Edged: 7 - 6
avg[0] = evalZeroCrossing(values[7], values[6], iso);
avg[1] = 1.0;
avg[2] = 1.0;
samples.push_back(avg);
}
if (sEdgeGroupTable[signs][8] == edgeGroup) { // Edged: 4 - 7
avg[0] = 0.0;
avg[1] = 1.0;
avg[2] = evalZeroCrossing(values[4], values[7], iso);
samples.push_back(avg);
}
if (sEdgeGroupTable[signs][9] == edgeGroup) { // Edged: 0 - 4
avg[0] = 0.0;
avg[1] = evalZeroCrossing(values[0], values[4], iso);
avg[2] = 0.0;
samples.push_back(avg);
}
if (sEdgeGroupTable[signs][10] == edgeGroup) { // Edged: 1 - 5
avg[0] = 1.0;
avg[1] = evalZeroCrossing(values[1], values[5], iso);
avg[2] = 0.0;
samples.push_back(avg);
}
if (sEdgeGroupTable[signs][11] == edgeGroup) { // Edged: 2 - 6
avg[0] = 1.0;
avg[1] = evalZeroCrossing(values[2], values[6], iso);
avg[2] = 1.0;
samples.push_back(avg);
}
if (sEdgeGroupTable[signs][12] == edgeGroup) { // Edged: 3 - 7
avg[0] = 0.0;
avg[1] = evalZeroCrossing(values[3], values[7], iso);
avg[2] = 1.0;
samples.push_back(avg);
}
assert(!samples.empty());
if (samples.size() == 1) {
return samples.front();
}
std::vector<double> weights;
weights.reserve(samples.size());
for (const Vec3d& s : samples) {
weights.emplace_back((s-p).lengthSqr());
}
double minWeight = weights.front();
double maxWeight = weights.front();
for (size_t i = 1, I = weights.size(); i < I; ++i) {
minWeight = std::min(minWeight, weights[i]);
maxWeight = std::max(maxWeight, weights[i]);
}
const double offset = maxWeight + minWeight * 0.1;
for (size_t i = 0, I = weights.size(); i < I; ++i) {
weights[i] = offset - weights[i];
}
double weightSum = 0.0;
for (size_t i = 0, I = weights.size(); i < I; ++i) {
weightSum += weights[i];
}
avg.setZero();
for (size_t i = 0, I = samples.size(); i < I; ++i) {
avg += samples[i] * (weights[i] / weightSum);
}
return avg;
}
/// @brief Computes the average cell points defined by the sign configuration
/// @c signs and the given corner values @c values.
inline size_t
computeCellPoints(std::array<Vec3d, 4>& points,
const std::array<double, 8>& values,
const unsigned char signs,
const double iso)
{
size_t offset = 0;
for (size_t n = 1, N = sEdgeGroupTable[signs][0] + 1; n < N; ++n, ++offset) {
assert(offset < 4);
points[offset] = computePoint(values, signs, uint8_t(n), iso);
}
return offset;
}
/// @brief Given a sign configuration @c lhsSigns and an edge group @c groupId,
/// finds the corresponding edge group in a different sign configuration
/// @c rhsSigns. Returns -1 if no match is found.
inline int
matchEdgeGroup(unsigned char groupId, unsigned char lhsSigns, unsigned char rhsSigns)
{
int id = -1;
for (size_t i = 1; i <= 12; ++i) {
if (sEdgeGroupTable[lhsSigns][i] == groupId && sEdgeGroupTable[rhsSigns][i] != 0) {
id = sEdgeGroupTable[rhsSigns][i];
break;
}
}
return id;
}
/// @brief Computes the average cell points defined by the sign configuration
/// @c signs and the given corner values @c values. Combines data from
/// two different level sets to eliminate seam lines when meshing
/// fractured segments.
inline size_t
computeCellPoints(std::array<Vec3d, 4>& points,
std::array<bool, 4>& weightedPointMask,
const std::array<double, 8>& lhsValues,
const std::array<double, 8>& rhsValues,
const unsigned char lhsSigns,
const unsigned char rhsSigns,
const double iso,
const size_t pointIdx,
const uint32_t * seamPointArray)
{
size_t offset = 0;
for (size_t n = 1, N = sEdgeGroupTable[lhsSigns][0] + 1; n < N; ++n, ++offset)
{
assert(offset < 4);
const int id = matchEdgeGroup(uint8_t(n), lhsSigns, rhsSigns);
if (id != -1) {
const unsigned char e = uint8_t(id);
const uint32_t quantizedPoint = seamPointArray[pointIdx + (id - 1)];
if ((quantizedPoint & MASK_DIRTY_BIT) && !(quantizedPoint & MASK_INVALID_BIT)) {
const Vec3d p = unpackPoint(quantizedPoint);
points[offset] = computeWeightedPoint(p, rhsValues, rhsSigns, e, iso);
weightedPointMask[offset] = true;
} else {
points[offset] = computePoint(rhsValues, rhsSigns, e, iso);
weightedPointMask[offset] = false;
}
} else {
points[offset] = computePoint(lhsValues, lhsSigns, uint8_t(n), iso);
weightedPointMask[offset] = false;
}
}
return offset;
}
template <typename InputTreeType>
struct ComputePoints
{
using InputLeafNodeType = typename InputTreeType::LeafNodeType;
using InputValueType = typename InputLeafNodeType::ValueType;
using Int16TreeType = typename InputTreeType::template ValueConverter<Int16>::Type;
using Int16LeafNodeType = typename Int16TreeType::LeafNodeType;
using Index32TreeType = typename InputTreeType::template ValueConverter<Index32>::Type;
using Index32LeafNodeType = typename Index32TreeType::LeafNodeType;
ComputePoints(Vec3s * pointArray,
const InputTreeType& inputTree,
const std::vector<Index32LeafNodeType*>& pointIndexLeafNodes,
const std::vector<Int16LeafNodeType*>& signFlagsLeafNodes,
const std::unique_ptr<Index32[]>& leafNodeOffsets,
const math::Transform& xform,
const double iso);
void setRefData(const InputTreeType& refInputTree,
const Index32TreeType& refPointIndexTree,
const Int16TreeType& refSignFlagsTree,
const uint32_t * quantizedSeamLinePoints,
uint8_t * seamLinePointsFlags);
void operator()(const tbb::blocked_range<size_t>&) const;
private:
Vec3s * const mPoints;
InputTreeType const * const mInputTree;
Index32LeafNodeType * const * const mPointIndexNodes;
Int16LeafNodeType const * const * const mSignFlagsNodes;
Index32 const * const mNodeOffsets;
math::Transform const mTransform;
double const mIsovalue;
// reference meshing data
InputTreeType const * mRefInputTree;
Index32TreeType const * mRefPointIndexTree;
Int16TreeType const * mRefSignFlagsTree;
uint32_t const * mQuantizedSeamLinePoints;
uint8_t * mSeamLinePointsFlags;
}; // struct ComputePoints
template <typename InputTreeType>
ComputePoints<InputTreeType>::ComputePoints(
Vec3s * pointArray,
const InputTreeType& inputTree,
const std::vector<Index32LeafNodeType*>& pointIndexLeafNodes,
const std::vector<Int16LeafNodeType*>& signFlagsLeafNodes,
const std::unique_ptr<Index32[]>& leafNodeOffsets,
const math::Transform& xform,
const double iso)
: mPoints(pointArray)
, mInputTree(&inputTree)
, mPointIndexNodes(pointIndexLeafNodes.data())
, mSignFlagsNodes(signFlagsLeafNodes.data())
, mNodeOffsets(leafNodeOffsets.get())
, mTransform(xform)
, mIsovalue(iso)
, mRefInputTree(nullptr)
, mRefPointIndexTree(nullptr)
, mRefSignFlagsTree(nullptr)
, mQuantizedSeamLinePoints(nullptr)
, mSeamLinePointsFlags(nullptr)
{
}
template <typename InputTreeType>
void
ComputePoints<InputTreeType>::setRefData(
const InputTreeType& refInputTree,
const Index32TreeType& refPointIndexTree,
const Int16TreeType& refSignFlagsTree,
const uint32_t * quantizedSeamLinePoints,
uint8_t * seamLinePointsFlags)
{
mRefInputTree = &refInputTree;
mRefPointIndexTree = &refPointIndexTree;
mRefSignFlagsTree = &refSignFlagsTree;
mQuantizedSeamLinePoints = quantizedSeamLinePoints;
mSeamLinePointsFlags = seamLinePointsFlags;
}
template <typename InputTreeType>
void
ComputePoints<InputTreeType>::operator()(const tbb::blocked_range<size_t>& range) const
{
using InputTreeAccessor = tree::ValueAccessor<const InputTreeType>;
using Index32TreeAccessor = tree::ValueAccessor<const Index32TreeType>;
using Int16TreeAccessor = tree::ValueAccessor<const Int16TreeType>;
using IndexType = typename Index32TreeType::ValueType;
using IndexArray = std::vector<Index>;
using IndexArrayMap = std::map<IndexType, IndexArray>;
InputTreeAccessor inputAcc(*mInputTree);
Vec3d xyz;
Coord ijk;
std::array<Vec3d, 4> points;
std::array<bool, 4> weightedPointMask;
std::array<double, 8> values, refValues;
const double iso = mIsovalue;
// reference data accessors
std::unique_ptr<InputTreeAccessor> refInputAcc;
std::unique_ptr<Index32TreeAccessor> refPointIndexAcc;
std::unique_ptr<Int16TreeAccessor> refSignFlagsAcc;
const bool hasReferenceData = mRefInputTree && mRefPointIndexTree && mRefSignFlagsTree;
if (hasReferenceData) {
refInputAcc.reset(new InputTreeAccessor(*mRefInputTree));
refPointIndexAcc.reset(new Index32TreeAccessor(*mRefPointIndexTree));
refSignFlagsAcc.reset(new Int16TreeAccessor(*mRefSignFlagsTree));
}
for (size_t n = range.begin(), N = range.end(); n != N; ++n)
{
Index32LeafNodeType& pointIndexNode = *mPointIndexNodes[n];
const Coord& origin = pointIndexNode.origin();
const Int16LeafNodeType& signFlagsNode = *mSignFlagsNodes[n];
const InputLeafNodeType * inputNode = inputAcc.probeConstLeaf(origin);
// get reference data
const InputLeafNodeType * refInputNode = nullptr;
const Index32LeafNodeType * refPointIndexNode = nullptr;
const Int16LeafNodeType * refSignFlagsNode = nullptr;
if (hasReferenceData) {
refInputNode = refInputAcc->probeConstLeaf(origin);
refPointIndexNode = refPointIndexAcc->probeConstLeaf(origin);
refSignFlagsNode = refSignFlagsAcc->probeConstLeaf(origin);
}
IndexType pointOffset = IndexType(mNodeOffsets[n]);
IndexArrayMap regions;
auto* const pidxData = pointIndexNode.buffer().data();
const auto* const sfData = signFlagsNode.buffer().data();
for (auto it = pointIndexNode.beginValueOn(); it; ++it)
{
const Index offset = it.pos();
IndexType& id = pidxData[offset];
if (id != 0) {
if (id != IndexType(util::INVALID_IDX)) {
regions[id].push_back(offset);
}
continue;
}
id = pointOffset;
const Int16 flags = sfData[offset];
const uint8_t signs = uint8_t(SIGNS & flags);
uint8_t refSigns = 0;
if ((flags & SEAM) && refPointIndexNode && refSignFlagsNode) {
if (refSignFlagsNode->isValueOn(offset)) {
refSigns = uint8_t(SIGNS & refSignFlagsNode->getValue(offset));
}
}
ijk = Index32LeafNodeType::offsetToLocalCoord(offset);
const bool inclusiveCell = inputNode && isInternalLeafCoord<InputLeafNodeType>(ijk);
ijk += origin;
if (inclusiveCell) getCellVertexValues(*inputNode, offset, values);
else getCellVertexValues(inputAcc, ijk, values);
size_t count, weightcount;
if (refSigns == 0) {
count = computeCellPoints(points, values, signs, iso);
weightcount = 0;
} else {
if (inclusiveCell && refInputNode) {
getCellVertexValues(*refInputNode, offset, refValues);
} else {
getCellVertexValues(*refInputAcc, ijk, refValues);
}
count = computeCellPoints(points, weightedPointMask, values, refValues, signs, refSigns,
iso, refPointIndexNode->getValue(offset), mQuantizedSeamLinePoints);
weightcount = count;
}
xyz = ijk.asVec3d();
for (size_t i = 0; i < count; ++i) {
Vec3d& point = points[i];
// Checks for both NaN and inf vertex positions, i.e. any value that is not finite.
if (!std::isfinite(point[0]) ||
!std::isfinite(point[1]) ||
!std::isfinite(point[2]))
{
OPENVDB_THROW(ValueError,
"VolumeToMesh encountered NaNs or infs in the input VDB!"
" Hint: Check the input and consider using the \"Diagnostics\" tool "
"to detect and resolve the NaNs.");
}
point += xyz;
point = mTransform.indexToWorld(point);
Vec3s& pos = mPoints[pointOffset];
pos[0] = float(point[0]);
pos[1] = float(point[1]);
pos[2] = float(point[2]);
if (mSeamLinePointsFlags && weightcount && weightedPointMask[i]) {
mSeamLinePointsFlags[pointOffset] = uint8_t(1);
}
++pointOffset;
}
}
// generate collapsed region points
for (auto it = regions.begin(); it != regions.end(); ++it)
{
Vec3d avg(0.0);
const IndexArray& voxels = it->second;
for (size_t i = 0, I = voxels.size(); i < I; ++i) {
const Index offset = voxels[i];
ijk = Index32LeafNodeType::offsetToLocalCoord(offset);
const bool inclusiveCell = inputNode && isInternalLeafCoord<InputLeafNodeType>(ijk);
ijk += origin;
pidxData[offset] = pointOffset;
const uint8_t signs = uint8_t(SIGNS & sfData[offset]);
if (inclusiveCell) getCellVertexValues(*inputNode, offset, values);
else getCellVertexValues(inputAcc, ijk, values);
computeCellPoints(points, values, signs, iso);
avg[0] += double(ijk[0]) + points[0][0];
avg[1] += double(ijk[1]) + points[0][1];
avg[2] += double(ijk[2]) + points[0][2];
}
if (voxels.size() > 1) {
const double w = 1.0 / double(voxels.size());
avg *= w;
}
avg = mTransform.indexToWorld(avg);
Vec3s& pos = mPoints[pointOffset];
pos[0] = float(avg[0]);
pos[1] = float(avg[1]);
pos[2] = float(avg[2]);
++pointOffset;
}
}
} // ComputePoints::operator()
////////////////////////////////////////
template <typename InputTreeType>
struct SeamLineWeights
{
using InputLeafNodeType = typename InputTreeType::LeafNodeType;
using InputValueType = typename InputLeafNodeType::ValueType;
using Int16TreeType = typename InputTreeType::template ValueConverter<Int16>::Type;
using Int16LeafNodeType = typename Int16TreeType::LeafNodeType;
using Index32TreeType = typename InputTreeType::template ValueConverter<Index32>::Type;
using Index32LeafNodeType = typename Index32TreeType::LeafNodeType;
SeamLineWeights(const std::vector<Int16LeafNodeType*>& signFlagsLeafNodes,
const InputTreeType& inputTree,
const Index32TreeType& refPointIndexTree,
const Int16TreeType& refSignFlagsTree,
uint32_t * quantizedPoints,
InputValueType iso)
: mSignFlagsNodes(signFlagsLeafNodes.data())
, mInputTree(&inputTree)
, mRefPointIndexTree(&refPointIndexTree)
, mRefSignFlagsTree(&refSignFlagsTree)
, mQuantizedPoints(quantizedPoints)
, mIsovalue(iso)
{
}
void operator()(const tbb::blocked_range<size_t>& range) const
{
tree::ValueAccessor<const InputTreeType> inputTreeAcc(*mInputTree);
tree::ValueAccessor<const Index32TreeType> pointIndexTreeAcc(*mRefPointIndexTree);
tree::ValueAccessor<const Int16TreeType> signFlagsTreeAcc(*mRefSignFlagsTree);
std::array<double, 8> values;
const double iso = double(mIsovalue);
Coord ijk;
Vec3d pos;
for (size_t n = range.begin(), N = range.end(); n != N; ++n) {
const Int16LeafNodeType& signFlagsNode = *mSignFlagsNodes[n];
const Coord& origin = signFlagsNode.origin();
const Int16LeafNodeType * refSignNode = signFlagsTreeAcc.probeConstLeaf(origin);
if (!refSignNode) continue;
const Index32LeafNodeType* refPointIndexNode =
pointIndexTreeAcc.probeConstLeaf(origin);
if (!refPointIndexNode) continue;
const InputLeafNodeType* inputNode = inputTreeAcc.probeConstLeaf(origin);
const auto* const sfData = signFlagsNode.buffer().data();
const auto* const rfIdxData = refPointIndexNode->buffer().data();
const auto* const rsData = refSignNode->buffer().data();
for (auto it = signFlagsNode.cbeginValueOn(); it; ++it)
{
const Index offset = it.pos();
const Int16 flags = sfData[offset];
ijk = Index32LeafNodeType::offsetToLocalCoord(offset);
const bool inclusiveCell = inputNode && isInternalLeafCoord<InputLeafNodeType>(ijk);
ijk += origin;
if ((flags & SEAM) && refSignNode->isValueOn(offset)) {
const uint8_t lhsSigns = uint8_t(SIGNS & flags);
const uint8_t rhsSigns = uint8_t(SIGNS & rsData[offset]);
if (inclusiveCell) getCellVertexValues(*inputNode, offset, values);
else getCellVertexValues(inputTreeAcc, ijk, values);
for (unsigned i = 1, I = sEdgeGroupTable[lhsSigns][0] + 1; i < I; ++i) {
const int id = matchEdgeGroup(uint8_t(i), lhsSigns, rhsSigns);
if (id != -1) {
uint32_t& data = mQuantizedPoints[rfIdxData[offset] + (id - 1)];
if (!(data & MASK_DIRTY_BIT)) {
const int samples = computeMaskedPoint(
pos, values, lhsSigns, rhsSigns, uint8_t(i), iso);
if (samples > 0) data = packPoint(pos);
else data = MASK_INVALID_BIT;
data |= MASK_DIRTY_BIT;
}
}
} // end point group loop
}
} // end value on loop
} // end leaf node loop
}
private:
Int16LeafNodeType const * const * const mSignFlagsNodes;
InputTreeType const * const mInputTree;
Index32TreeType const * const mRefPointIndexTree;
Int16TreeType const * const mRefSignFlagsTree;
uint32_t * const mQuantizedPoints;
InputValueType const mIsovalue;
}; // struct SeamLineWeights
template <typename TreeType>
struct SetSeamLineFlags
{
using LeafNodeType = typename TreeType::LeafNodeType;
SetSeamLineFlags(const std::vector<LeafNodeType*>& signFlagsLeafNodes,
const TreeType& refSignFlagsTree)
: mSignFlagsNodes(signFlagsLeafNodes.data())
, mRefSignFlagsTree(&refSignFlagsTree)
{
}
void operator()(const tbb::blocked_range<size_t>& range) const
{
tree::ValueAccessor<const TreeType> refSignFlagsTreeAcc(*mRefSignFlagsTree);
for (size_t n = range.begin(), N = range.end(); n != N; ++n) {
LeafNodeType& signFlagsNode = *mSignFlagsNodes[n];
const Coord& origin = signFlagsNode.origin();
const LeafNodeType* refSignNode = refSignFlagsTreeAcc.probeConstLeaf(origin);
if (!refSignNode) continue;
const auto* const rsData = refSignNode->buffer().data();
auto* const sfData = signFlagsNode.buffer().data();
for (auto it = signFlagsNode.cbeginValueOn(); it; ++it) {
const Index offset = it.pos();
const uint8_t rhsSigns = uint8_t(rsData[offset] & SIGNS);
if (sEdgeGroupTable[rhsSigns][0] > 0) {
typename LeafNodeType::ValueType& value = sfData[offset];
const uint8_t lhsSigns = uint8_t(value & SIGNS);
if (rhsSigns != lhsSigns) {
value |= SEAM;
}
}
} // end value on loop
} // end leaf node loop
}
private:
LeafNodeType * const * const mSignFlagsNodes;
TreeType const * const mRefSignFlagsTree;
}; // struct SetSeamLineFlags
template <typename BoolTreeType, typename SignDataType>
struct TransferSeamLineFlags
{
using BoolLeafNodeType = typename BoolTreeType::LeafNodeType;
using SignDataTreeType = typename BoolTreeType::template ValueConverter<SignDataType>::Type;
using SignDataLeafNodeType = typename SignDataTreeType::LeafNodeType;
TransferSeamLineFlags(const std::vector<SignDataLeafNodeType*>& signFlagsLeafNodes,
const BoolTreeType& maskTree)
: mSignFlagsNodes(signFlagsLeafNodes.data())
, mMaskTree(&maskTree)
{
}
void operator()(const tbb::blocked_range<size_t>& range) const
{
tree::ValueAccessor<const BoolTreeType> maskAcc(*mMaskTree);
for (size_t n = range.begin(), N = range.end(); n != N; ++n) {
SignDataLeafNodeType& signFlagsNode = *mSignFlagsNodes[n];
const Coord& origin = signFlagsNode.origin();
const BoolLeafNodeType * maskNode = maskAcc.probeConstLeaf(origin);
if (!maskNode) continue;
auto* const sfData = signFlagsNode.buffer().data();
for (auto it = signFlagsNode.cbeginValueOn(); it; ++it) {
const Index offset = it.pos();
if (maskNode->isValueOn(offset)) {
sfData[offset] |= SEAM;
}
} // end value on loop
} // end leaf node loop
}
private:
SignDataLeafNodeType * const * const mSignFlagsNodes;
BoolTreeType const * const mMaskTree;
}; // struct TransferSeamLineFlags
template <typename TreeType>
struct MaskSeamLineVoxels
{
using LeafNodeType = typename TreeType::LeafNodeType;
using BoolTreeType = typename TreeType::template ValueConverter<bool>::Type;
MaskSeamLineVoxels(const std::vector<LeafNodeType*>& signFlagsLeafNodes,
const TreeType& signFlagsTree,
BoolTreeType& mask)
: mSignFlagsNodes(signFlagsLeafNodes.data())
, mSignFlagsTree(&signFlagsTree)
, mTempMask(false)
, mMask(&mask)
{
}
MaskSeamLineVoxels(MaskSeamLineVoxels& rhs, tbb::split)
: mSignFlagsNodes(rhs.mSignFlagsNodes)
, mSignFlagsTree(rhs.mSignFlagsTree)
, mTempMask(false)
, mMask(&mTempMask)
{
}
void join(MaskSeamLineVoxels& rhs) { mMask->merge(*rhs.mMask); }
void operator()(const tbb::blocked_range<size_t>& range)
{
using ValueOnCIter = typename LeafNodeType::ValueOnCIter;
using ValueType = typename LeafNodeType::ValueType;
tree::ValueAccessor<const TreeType> signFlagsAcc(*mSignFlagsTree);
tree::ValueAccessor<BoolTreeType> maskAcc(*mMask);
Coord ijk;
for (size_t n = range.begin(), N = range.end(); n != N; ++n) {
LeafNodeType& signFlagsNode = *mSignFlagsNodes[n];
auto* const sfData = signFlagsNode.buffer().data();
for (ValueOnCIter it = signFlagsNode.cbeginValueOn(); it; ++it) {
const ValueType flags = sfData[it.pos()];
if (!(flags & SEAM) && (flags & EDGES)) {
ijk = it.getCoord();
bool isSeamLineVoxel = false;
if (flags & XEDGE) {
ijk[1] -= 1;
isSeamLineVoxel = (signFlagsAcc.getValue(ijk) & SEAM);
ijk[2] -= 1;
isSeamLineVoxel = isSeamLineVoxel || (signFlagsAcc.getValue(ijk) & SEAM);
ijk[1] += 1;
isSeamLineVoxel = isSeamLineVoxel || (signFlagsAcc.getValue(ijk) & SEAM);
ijk[2] += 1;
}
if (!isSeamLineVoxel && flags & YEDGE) {
ijk[2] -= 1;
isSeamLineVoxel = isSeamLineVoxel || (signFlagsAcc.getValue(ijk) & SEAM);
ijk[0] -= 1;
isSeamLineVoxel = isSeamLineVoxel || (signFlagsAcc.getValue(ijk) & SEAM);
ijk[2] += 1;
isSeamLineVoxel = isSeamLineVoxel || (signFlagsAcc.getValue(ijk) & SEAM);
ijk[0] += 1;
}
if (!isSeamLineVoxel && flags & ZEDGE) {
ijk[1] -= 1;
isSeamLineVoxel = isSeamLineVoxel || (signFlagsAcc.getValue(ijk) & SEAM);
ijk[0] -= 1;
isSeamLineVoxel = isSeamLineVoxel || (signFlagsAcc.getValue(ijk) & SEAM);
ijk[1] += 1;
isSeamLineVoxel = isSeamLineVoxel || (signFlagsAcc.getValue(ijk) & SEAM);
ijk[0] += 1;
}
if (isSeamLineVoxel) {
maskAcc.setValue(it.getCoord(), true);
}
}
} // end value on loop
} // end leaf node loop
}
private:
LeafNodeType * const * const mSignFlagsNodes;
TreeType const * const mSignFlagsTree;
BoolTreeType mTempMask;
BoolTreeType * const mMask;
}; // struct MaskSeamLineVoxels
template<typename SignDataTreeType>
inline void
markSeamLineData(SignDataTreeType& signFlagsTree, const SignDataTreeType& refSignFlagsTree)
{
using SignDataType = typename SignDataTreeType::ValueType;
using SignDataLeafNodeType = typename SignDataTreeType::LeafNodeType;
using BoolTreeType = typename SignDataTreeType::template ValueConverter<bool>::Type;
std::vector<SignDataLeafNodeType*> signFlagsLeafNodes;
signFlagsTree.getNodes(signFlagsLeafNodes);
const tbb::blocked_range<size_t> nodeRange(0, signFlagsLeafNodes.size());
tbb::parallel_for(nodeRange,
SetSeamLineFlags<SignDataTreeType>(signFlagsLeafNodes, refSignFlagsTree));
BoolTreeType seamLineMaskTree(false);
MaskSeamLineVoxels<SignDataTreeType>
maskSeamLine(signFlagsLeafNodes, signFlagsTree, seamLineMaskTree);
tbb::parallel_reduce(nodeRange, maskSeamLine);
tbb::parallel_for(nodeRange,
TransferSeamLineFlags<BoolTreeType, SignDataType>(signFlagsLeafNodes, seamLineMaskTree));
}
////////////////////////////////////////
template <typename InputGridType>
struct MergeVoxelRegions
{
using InputTreeType = typename InputGridType::TreeType;
using InputLeafNodeType = typename InputTreeType::LeafNodeType;
using InputValueType = typename InputLeafNodeType::ValueType;
using FloatTreeType = typename InputTreeType::template ValueConverter<float>::Type;
using FloatLeafNodeType = typename FloatTreeType::LeafNodeType;
using FloatGridType = Grid<FloatTreeType>;
using Int16TreeType = typename InputTreeType::template ValueConverter<Int16>::Type;
using Int16LeafNodeType = typename Int16TreeType::LeafNodeType;
using Index32TreeType = typename InputTreeType::template ValueConverter<Index32>::Type;
using Index32LeafNodeType = typename Index32TreeType::LeafNodeType;
using BoolTreeType = typename InputTreeType::template ValueConverter<bool>::Type;
using BoolLeafNodeType = typename BoolTreeType::LeafNodeType;
using MaskTreeType = typename InputTreeType::template ValueConverter<ValueMask>::Type;
using MaskLeafNodeType = typename MaskTreeType::LeafNodeType;
MergeVoxelRegions(const InputGridType& inputGrid,
const Index32TreeType& pointIndexTree,
const std::vector<Index32LeafNodeType*>& pointIndexLeafNodes,
const std::vector<Int16LeafNodeType*>& signFlagsLeafNodes,
InputValueType iso,
float adaptivity,
bool invertSurfaceOrientation);
void setSpatialAdaptivity(const FloatGridType& grid)
{
mSpatialAdaptivityTree = &grid.tree();
mSpatialAdaptivityTransform = &grid.transform();
}
void setAdaptivityMask(const BoolTreeType& mask)
{
mMaskTree = &mask;
}
void setRefSignFlagsData(const Int16TreeType& signFlagsData, float internalAdaptivity)
{
mRefSignFlagsTree = &signFlagsData;
mInternalAdaptivity = internalAdaptivity;
}
void operator()(const tbb::blocked_range<size_t>&) const;
private:
InputTreeType const * const mInputTree;
math::Transform const * const mInputTransform;
Index32TreeType const * const mPointIndexTree;
Index32LeafNodeType * const * const mPointIndexNodes;
Int16LeafNodeType const * const * const mSignFlagsNodes;
InputValueType mIsovalue;
float mSurfaceAdaptivity, mInternalAdaptivity;
bool mInvertSurfaceOrientation;
FloatTreeType const * mSpatialAdaptivityTree;
BoolTreeType const * mMaskTree;
Int16TreeType const * mRefSignFlagsTree;
math::Transform const * mSpatialAdaptivityTransform;
}; // struct MergeVoxelRegions
template <typename InputGridType>
MergeVoxelRegions<InputGridType>::MergeVoxelRegions(
const InputGridType& inputGrid,
const Index32TreeType& pointIndexTree,
const std::vector<Index32LeafNodeType*>& pointIndexLeafNodes,
const std::vector<Int16LeafNodeType*>& signFlagsLeafNodes,
InputValueType iso,
float adaptivity,
bool invertSurfaceOrientation)
: mInputTree(&inputGrid.tree())
, mInputTransform(&inputGrid.transform())
, mPointIndexTree(&pointIndexTree)
, mPointIndexNodes(pointIndexLeafNodes.data())
, mSignFlagsNodes(signFlagsLeafNodes.data())
, mIsovalue(iso)
, mSurfaceAdaptivity(adaptivity)
, mInternalAdaptivity(adaptivity)
, mInvertSurfaceOrientation(invertSurfaceOrientation)
, mSpatialAdaptivityTree(nullptr)
, mMaskTree(nullptr)
, mRefSignFlagsTree(nullptr)
, mSpatialAdaptivityTransform(nullptr)
{
}
template <typename InputGridType>
void
MergeVoxelRegions<InputGridType>::operator()(const tbb::blocked_range<size_t>& range) const
{
using Vec3sType = math::Vec3<float>;
using Vec3sLeafNodeType = typename InputLeafNodeType::template ValueConverter<Vec3sType>::Type;
using InputTreeAccessor = tree::ValueAccessor<const InputTreeType>;
using FloatTreeAccessor = tree::ValueAccessor<const FloatTreeType>;
using Index32TreeAccessor = tree::ValueAccessor<const Index32TreeType>;
using Int16TreeAccessor = tree::ValueAccessor<const Int16TreeType>;
using BoolTreeAccessor = tree::ValueAccessor<const BoolTreeType>;
std::unique_ptr<FloatTreeAccessor> spatialAdaptivityAcc;
if (mSpatialAdaptivityTree && mSpatialAdaptivityTransform) {
spatialAdaptivityAcc.reset(new FloatTreeAccessor(*mSpatialAdaptivityTree));
}
std::unique_ptr<BoolTreeAccessor> maskAcc;
if (mMaskTree) {
maskAcc.reset(new BoolTreeAccessor(*mMaskTree));
}
std::unique_ptr<Int16TreeAccessor> refSignFlagsAcc;
if (mRefSignFlagsTree) {
refSignFlagsAcc.reset(new Int16TreeAccessor(*mRefSignFlagsTree));
}
InputTreeAccessor inputAcc(*mInputTree);
Index32TreeAccessor pointIndexAcc(*mPointIndexTree);
MaskLeafNodeType mask;
const bool invertGradientDir = mInvertSurfaceOrientation || isBoolValue<InputValueType>();
std::unique_ptr<Vec3sLeafNodeType> gradientNode;
Coord ijk, end;
const int LeafDim = InputLeafNodeType::DIM;
for (size_t n = range.begin(), N = range.end(); n != N; ++n) {
mask.setValuesOff();
const Int16LeafNodeType& signFlagsNode = *mSignFlagsNodes[n];
Index32LeafNodeType& pointIndexNode = *mPointIndexNodes[n];
const Coord& origin = pointIndexNode.origin();
end = origin.offsetBy(LeafDim);
// Mask off seam line adjacent voxels
if (maskAcc) {
const BoolLeafNodeType* maskLeaf = maskAcc->probeConstLeaf(origin);
if (maskLeaf != nullptr) {
for (auto it = maskLeaf->cbeginValueOn(); it; ++it)
{
mask.setActiveState(it.getCoord() & ~1u, true);
}
}
}
float adaptivity = (refSignFlagsAcc && !refSignFlagsAcc->probeConstLeaf(origin)) ?
mInternalAdaptivity : mSurfaceAdaptivity;
bool useGradients = adaptivity < 1.0f;
// Set region adaptivity
FloatLeafNodeType adaptivityLeaf(origin, adaptivity);
if (spatialAdaptivityAcc) {
useGradients = false;
for (Index offset = 0; offset < FloatLeafNodeType::NUM_VALUES; ++offset) {
ijk = adaptivityLeaf.offsetToGlobalCoord(offset);
ijk = mSpatialAdaptivityTransform->worldToIndexCellCentered(
mInputTransform->indexToWorld(ijk));
float weight = spatialAdaptivityAcc->getValue(ijk);
float adaptivityValue = weight * adaptivity;
if (adaptivityValue < 1.0f) useGradients = true;
adaptivityLeaf.setValueOnly(offset, adaptivityValue);
}
}
// Mask off ambiguous voxels
for (auto it = signFlagsNode.cbeginValueOn(); it; ++it) {
const Int16 flags = it.getValue();
const unsigned char signs = static_cast<unsigned char>(SIGNS & int(flags));
if ((flags & SEAM) || !sAdaptable[signs] || sEdgeGroupTable[signs][0] > 1) {
mask.setActiveState(it.getCoord() & ~1u, true);
} else if (flags & EDGES) {
bool maskRegion = false;
ijk = it.getCoord();
if (!pointIndexAcc.isValueOn(ijk)) maskRegion = true;
if (!maskRegion && flags & XEDGE) {
ijk[1] -= 1;
if (!maskRegion && !pointIndexAcc.isValueOn(ijk)) maskRegion = true;
ijk[2] -= 1;
if (!maskRegion && !pointIndexAcc.isValueOn(ijk)) maskRegion = true;
ijk[1] += 1;
if (!maskRegion && !pointIndexAcc.isValueOn(ijk)) maskRegion = true;
ijk[2] += 1;
}
if (!maskRegion && flags & YEDGE) {
ijk[2] -= 1;
if (!maskRegion && !pointIndexAcc.isValueOn(ijk)) maskRegion = true;
ijk[0] -= 1;
if (!maskRegion && !pointIndexAcc.isValueOn(ijk)) maskRegion = true;
ijk[2] += 1;
if (!maskRegion && !pointIndexAcc.isValueOn(ijk)) maskRegion = true;
ijk[0] += 1;
}
if (!maskRegion && flags & ZEDGE) {
ijk[1] -= 1;
if (!maskRegion && !pointIndexAcc.isValueOn(ijk)) maskRegion = true;
ijk[0] -= 1;
if (!maskRegion && !pointIndexAcc.isValueOn(ijk)) maskRegion = true;
ijk[1] += 1;
if (!maskRegion && !pointIndexAcc.isValueOn(ijk)) maskRegion = true;
ijk[0] += 1;
}
if (maskRegion) {
mask.setActiveState(it.getCoord() & ~1u, true);
}
}
}
// Mask off topologically ambiguous 2x2x2 voxel sub-blocks
int dim = 2;
for (ijk[0] = origin[0]; ijk[0] < end[0]; ijk[0] += dim) {
for (ijk[1] = origin[1]; ijk[1] < end[1]; ijk[1] += dim) {
for (ijk[2] = origin[2]; ijk[2] < end[2]; ijk[2] += dim) {
if (!mask.isValueOn(ijk) && isNonManifold(inputAcc, ijk, mIsovalue, dim)) {
mask.setActiveState(ijk, true);
}
}
}
}
// Compute the gradient for the remaining voxels
if (useGradients) {
if (gradientNode) {
gradientNode->setValuesOff();
} else {
gradientNode.reset(new Vec3sLeafNodeType());
}
for (auto it = signFlagsNode.cbeginValueOn(); it; ++it)
{
ijk = it.getCoord();
if (!mask.isValueOn(ijk & ~1u))
{
Vec3sType dir(math::ISGradient<math::CD_2ND>::result(inputAcc, ijk));
dir.normalize();
if (invertGradientDir) {
dir = -dir;
}
gradientNode->setValueOn(it.pos(), dir);
}
}
}
// Merge regions
int regionId = 1;
for ( ; dim <= LeafDim; dim = dim << 1) {
const unsigned coordMask = ~((dim << 1) - 1);
for (ijk[0] = origin[0]; ijk[0] < end[0]; ijk[0] += dim) {
for (ijk[1] = origin[1]; ijk[1] < end[1]; ijk[1] += dim) {
for (ijk[2] = origin[2]; ijk[2] < end[2]; ijk[2] += dim) {
adaptivity = adaptivityLeaf.getValue(ijk);
if (mask.isValueOn(ijk)
|| isNonManifold(inputAcc, ijk, mIsovalue, dim)
|| (useGradients && !isMergeable(*gradientNode, ijk, dim, adaptivity)))
{
mask.setActiveState(ijk & coordMask, true);
} else {
mergeVoxels(pointIndexNode, ijk, dim, regionId++);
}
}
}
}
}
}
} // MergeVoxelRegions::operator()
////////////////////////////////////////
// Constructs qudas
struct UniformPrimBuilder
{
UniformPrimBuilder(): mIdx(0), mPolygonPool(nullptr) {}
void init(const size_t upperBound, PolygonPool& quadPool)
{
mPolygonPool = &quadPool;
mPolygonPool->resetQuads(upperBound);
mIdx = 0;
}
template<typename IndexType>
void addPrim(const math::Vec4<IndexType>& verts, bool reverse, char flags = 0)
{
if (!reverse) {
mPolygonPool->quad(mIdx) = verts;
} else {
Vec4I& quad = mPolygonPool->quad(mIdx);
quad[0] = verts[3];
quad[1] = verts[2];
quad[2] = verts[1];
quad[3] = verts[0];
}
mPolygonPool->quadFlags(mIdx) = flags;
++mIdx;
}
void done()
{
mPolygonPool->trimQuads(mIdx);
}
private:
size_t mIdx;
PolygonPool* mPolygonPool;
};
// Constructs qudas and triangles
struct AdaptivePrimBuilder
{
AdaptivePrimBuilder() : mQuadIdx(0), mTriangleIdx(0), mPolygonPool(nullptr) {}
void init(const size_t upperBound, PolygonPool& polygonPool)
{
mPolygonPool = &polygonPool;
mPolygonPool->resetQuads(upperBound);
mPolygonPool->resetTriangles(upperBound);
mQuadIdx = 0;
mTriangleIdx = 0;
}
template<typename IndexType>
void addPrim(const math::Vec4<IndexType>& verts, bool reverse, char flags = 0)
{
if (verts[0] != verts[1] && verts[0] != verts[2] && verts[0] != verts[3]
&& verts[1] != verts[2] && verts[1] != verts[3] && verts[2] != verts[3]) {
mPolygonPool->quadFlags(mQuadIdx) = flags;
addQuad(verts, reverse);
} else if (
verts[0] == verts[3] &&
verts[1] != verts[2] &&
verts[1] != verts[0] &&
verts[2] != verts[0]) {
mPolygonPool->triangleFlags(mTriangleIdx) = flags;
addTriangle(verts[0], verts[1], verts[2], reverse);
} else if (
verts[1] == verts[2] &&
verts[0] != verts[3] &&
verts[0] != verts[1] &&
verts[3] != verts[1]) {
mPolygonPool->triangleFlags(mTriangleIdx) = flags;
addTriangle(verts[0], verts[1], verts[3], reverse);
} else if (
verts[0] == verts[1] &&
verts[2] != verts[3] &&
verts[2] != verts[0] &&
verts[3] != verts[0]) {
mPolygonPool->triangleFlags(mTriangleIdx) = flags;
addTriangle(verts[0], verts[2], verts[3], reverse);
} else if (
verts[2] == verts[3] &&
verts[0] != verts[1] &&
verts[0] != verts[2] &&
verts[1] != verts[2]) {
mPolygonPool->triangleFlags(mTriangleIdx) = flags;
addTriangle(verts[0], verts[1], verts[2], reverse);
}
}
void done()
{
mPolygonPool->trimQuads(mQuadIdx, /*reallocate=*/true);
mPolygonPool->trimTrinagles(mTriangleIdx, /*reallocate=*/true);
}
private:
template<typename IndexType>
void addQuad(const math::Vec4<IndexType>& verts, bool reverse)
{
if (!reverse) {
mPolygonPool->quad(mQuadIdx) = verts;
} else {
Vec4I& quad = mPolygonPool->quad(mQuadIdx);
quad[0] = verts[3];
quad[1] = verts[2];
quad[2] = verts[1];
quad[3] = verts[0];
}
++mQuadIdx;
}
void addTriangle(unsigned v0, unsigned v1, unsigned v2, bool reverse)
{
Vec3I& prim = mPolygonPool->triangle(mTriangleIdx);
prim[1] = v1;
if (!reverse) {
prim[0] = v0;
prim[2] = v2;
} else {
prim[0] = v2;
prim[2] = v0;
}
++mTriangleIdx;
}
size_t mQuadIdx, mTriangleIdx;
PolygonPool *mPolygonPool;
};
template<typename SignAccT, typename IdxAccT, typename PrimBuilder>
inline void
constructPolygons(
bool invertSurfaceOrientation,
Int16 flags,
Int16 refFlags,
const Vec3i& offsets,
const Coord& ijk,
const SignAccT& signAcc,
const IdxAccT& idxAcc,
PrimBuilder& mesher)
{
using IndexType = typename IdxAccT::ValueType;
IndexType v0 = IndexType(util::INVALID_IDX);
const bool isActive = idxAcc.probeValue(ijk, v0);
if (isActive == false || v0 == IndexType(util::INVALID_IDX)) return;
char tag[2];
tag[0] = (flags & SEAM) ? POLYFLAG_FRACTURE_SEAM : 0;
tag[1] = tag[0] | char(POLYFLAG_EXTERIOR);
bool isInside = flags & INSIDE;
isInside = invertSurfaceOrientation ? !isInside : isInside;
Coord coord = ijk;
math::Vec4<IndexType> quad(0,0,0,0);
if (flags & XEDGE) {
quad[0] = v0 + offsets[0];
// i, j-1, k
coord[1]--;
bool activeValues = idxAcc.probeValue(coord, quad[1]);
uint8_t cell = uint8_t(SIGNS & signAcc.getValue(coord));
quad[1] += sEdgeGroupTable[cell][0] > 1 ? sEdgeGroupTable[cell][5] - 1 : 0;
// i, j-1, k-1
coord[2]--;
activeValues = activeValues && idxAcc.probeValue(coord, quad[2]);
cell = uint8_t(SIGNS & signAcc.getValue(coord));
quad[2] += sEdgeGroupTable[cell][0] > 1 ? sEdgeGroupTable[cell][7] - 1 : 0;
// i, j, k-1
coord[1]++;
activeValues = activeValues && idxAcc.probeValue(coord, quad[3]);
cell = uint8_t(SIGNS & signAcc.getValue(coord));
quad[3] += sEdgeGroupTable[cell][0] > 1 ? sEdgeGroupTable[cell][3] - 1 : 0;
if (activeValues) {
mesher.addPrim(quad, isInside, tag[bool(refFlags & XEDGE)]);
}
coord[2]++; // i, j, k
}
if (flags & YEDGE) {
quad[0] = v0 + offsets[1];
// i, j, k-1
coord[2]--;
bool activeValues = idxAcc.probeValue(coord, quad[1]);
uint8_t cell = uint8_t(SIGNS & signAcc.getValue(coord));
quad[1] += sEdgeGroupTable[cell][0] > 1 ? sEdgeGroupTable[cell][12] - 1 : 0;
// i-1, j, k-1
coord[0]--;
activeValues = activeValues && idxAcc.probeValue(coord, quad[2]);
cell = uint8_t(SIGNS & signAcc.getValue(coord));
quad[2] += sEdgeGroupTable[cell][0] > 1 ? sEdgeGroupTable[cell][11] - 1 : 0;
// i-1, j, k
coord[2]++;
activeValues = activeValues && idxAcc.probeValue(coord, quad[3]);
cell = uint8_t(SIGNS & signAcc.getValue(coord));
quad[3] += sEdgeGroupTable[cell][0] > 1 ? sEdgeGroupTable[cell][10] - 1 : 0;
if (activeValues) {
mesher.addPrim(quad, isInside, tag[bool(refFlags & YEDGE)]);
}
coord[0]++; // i, j, k
}
if (flags & ZEDGE) {
quad[0] = v0 + offsets[2];
// i, j-1, k
coord[1]--;
bool activeValues = idxAcc.probeValue(coord, quad[1]);
uint8_t cell = uint8_t(SIGNS & signAcc.getValue(coord));
quad[1] += sEdgeGroupTable[cell][0] > 1 ? sEdgeGroupTable[cell][8] - 1 : 0;
// i-1, j-1, k
coord[0]--;
activeValues = activeValues && idxAcc.probeValue(coord, quad[2]);
cell = uint8_t(SIGNS & signAcc.getValue(coord));
quad[2] += sEdgeGroupTable[cell][0] > 1 ? sEdgeGroupTable[cell][6] - 1 : 0;
// i-1, j, k
coord[1]++;
activeValues = activeValues && idxAcc.probeValue(coord, quad[3]);
cell = uint8_t(SIGNS & signAcc.getValue(coord));
quad[3] += sEdgeGroupTable[cell][0] > 1 ? sEdgeGroupTable[cell][2] - 1 : 0;
if (activeValues) {
mesher.addPrim(quad, !isInside, tag[bool(refFlags & ZEDGE)]);
}
}
}
////////////////////////////////////////
template<typename InputTreeType>
struct MaskTileBorders
{
using InputValueType = typename InputTreeType::ValueType;
using BoolTreeType = typename InputTreeType::template ValueConverter<bool>::Type;
MaskTileBorders(const InputTreeType& inputTree, InputValueType iso,
BoolTreeType& mask, const Vec4i* tileArray)
: mInputTree(&inputTree)
, mIsovalue(iso)
, mTempMask(false)
, mMask(&mask)
, mTileArray(tileArray)
{
}
MaskTileBorders(MaskTileBorders& rhs, tbb::split)
: mInputTree(rhs.mInputTree)
, mIsovalue(rhs.mIsovalue)
, mTempMask(false)
, mMask(&mTempMask)
, mTileArray(rhs.mTileArray)
{
}
void join(MaskTileBorders& rhs) { mMask->merge(*rhs.mMask); }
void operator()(const tbb::blocked_range<size_t>&);
private:
InputTreeType const * const mInputTree;
InputValueType const mIsovalue;
BoolTreeType mTempMask;
BoolTreeType * const mMask;
Vec4i const * const mTileArray;
}; // MaskTileBorders
template<typename InputTreeType>
void
MaskTileBorders<InputTreeType>::operator()(const tbb::blocked_range<size_t>& range)
{
tree::ValueAccessor<const InputTreeType> inputTreeAcc(*mInputTree);
CoordBBox region, bbox;
Coord ijk, nijk;
for (size_t n = range.begin(), N = range.end(); n != N; ++n) {
const Vec4i& tile = mTileArray[n];
bbox.min()[0] = tile[0];
bbox.min()[1] = tile[1];
bbox.min()[2] = tile[2];
bbox.max() = bbox.min();
bbox.max().offset(tile[3]);
InputValueType value = mInputTree->background();
const bool isInside = isInsideValue(inputTreeAcc.getValue(bbox.min()), mIsovalue);
const int valueDepth = inputTreeAcc.getValueDepth(bbox.min());
// eval x-edges
ijk = bbox.max();
nijk = ijk;
++nijk[0];
bool processRegion = true;
if (valueDepth >= inputTreeAcc.getValueDepth(nijk)) {
processRegion = isInside != isInsideValue(inputTreeAcc.getValue(nijk), mIsovalue);
}
if (processRegion) {
region = bbox;
region.expand(1);
region.min()[0] = region.max()[0] = ijk[0];
mMask->fill(region, false);
}
ijk = bbox.min();
--ijk[0];
processRegion = true;
if (valueDepth >= inputTreeAcc.getValueDepth(ijk)) {
processRegion = (!inputTreeAcc.probeValue(ijk, value)
&& isInside != isInsideValue(value, mIsovalue));
}
if (processRegion) {
region = bbox;
region.expand(1);
region.min()[0] = region.max()[0] = ijk[0];
mMask->fill(region, false);
}
// eval y-edges
ijk = bbox.max();
nijk = ijk;
++nijk[1];
processRegion = true;
if (valueDepth >= inputTreeAcc.getValueDepth(nijk)) {
processRegion = isInside != isInsideValue(inputTreeAcc.getValue(nijk), mIsovalue);
}
if (processRegion) {
region = bbox;
region.expand(1);
region.min()[1] = region.max()[1] = ijk[1];
mMask->fill(region, false);
}
ijk = bbox.min();
--ijk[1];
processRegion = true;
if (valueDepth >= inputTreeAcc.getValueDepth(ijk)) {
processRegion = (!inputTreeAcc.probeValue(ijk, value)
&& isInside != isInsideValue(value, mIsovalue));
}
if (processRegion) {
region = bbox;
region.expand(1);
region.min()[1] = region.max()[1] = ijk[1];
mMask->fill(region, false);
}
// eval z-edges
ijk = bbox.max();
nijk = ijk;
++nijk[2];
processRegion = true;
if (valueDepth >= inputTreeAcc.getValueDepth(nijk)) {
processRegion = isInside != isInsideValue(inputTreeAcc.getValue(nijk), mIsovalue);
}
if (processRegion) {
region = bbox;
region.expand(1);
region.min()[2] = region.max()[2] = ijk[2];
mMask->fill(region, false);
}
ijk = bbox.min();
--ijk[2];
processRegion = true;
if (valueDepth >= inputTreeAcc.getValueDepth(ijk)) {
processRegion = (!inputTreeAcc.probeValue(ijk, value)
&& isInside != isInsideValue(value, mIsovalue));
}
if (processRegion) {
region = bbox;
region.expand(1);
region.min()[2] = region.max()[2] = ijk[2];
mMask->fill(region, false);
}
}
} // MaskTileBorders::operator()
template<typename InputTreeType>
inline void
maskActiveTileBorders(const InputTreeType& inputTree,
const typename InputTreeType::ValueType iso,
typename InputTreeType::template ValueConverter<bool>::Type& mask)
{
typename InputTreeType::ValueOnCIter tileIter(inputTree);
tileIter.setMaxDepth(InputTreeType::ValueOnCIter::LEAF_DEPTH - 1);
size_t tileCount = 0;
for ( ; tileIter; ++tileIter) {
++tileCount;
}
if (tileCount > 0) {
std::unique_ptr<Vec4i[]> tiles(new Vec4i[tileCount]);
CoordBBox bbox;
size_t index = 0;
tileIter = inputTree.cbeginValueOn();
tileIter.setMaxDepth(InputTreeType::ValueOnCIter::LEAF_DEPTH - 1);
for (; tileIter; ++tileIter) {
Vec4i& tile = tiles[index++];
tileIter.getBoundingBox(bbox);
tile[0] = bbox.min()[0];
tile[1] = bbox.min()[1];
tile[2] = bbox.min()[2];
tile[3] = bbox.max()[0] - bbox.min()[0];
}
MaskTileBorders<InputTreeType> op(inputTree, iso, mask, tiles.get());
tbb::parallel_reduce(tbb::blocked_range<size_t>(0, tileCount), op);
}
}
////////////////////////////////////////
// Utility class for the volumeToMesh wrapper
class PointListCopy
{
public:
PointListCopy(const PointList& pointsIn, std::vector<Vec3s>& pointsOut)
: mPointsIn(pointsIn) , mPointsOut(pointsOut)
{
}
void operator()(const tbb::blocked_range<size_t>& range) const
{
for (size_t n = range.begin(); n < range.end(); ++n) {
mPointsOut[n] = mPointsIn[n];
}
}
private:
const PointList& mPointsIn;
std::vector<Vec3s>& mPointsOut;
};
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
struct LeafNodeVoxelOffsets
{
using IndexVector = std::vector<Index>;
template<typename LeafNodeType>
void constructOffsetList();
/// Return internal core voxel offsets.
const IndexVector& core() const { return mCore; }
/// Return front face voxel offsets.
const IndexVector& minX() const { return mMinX; }
/// Return back face voxel offsets.
const IndexVector& maxX() const { return mMaxX; }
/// Return bottom face voxel offsets.
const IndexVector& minY() const { return mMinY; }
/// Return top face voxel offsets.
const IndexVector& maxY() const { return mMaxY; }
/// Return left face voxel offsets.
const IndexVector& minZ() const { return mMinZ; }
/// Return right face voxel offsets.
const IndexVector& maxZ() const { return mMaxZ; }
/// Return voxel offsets with internal neighbours in x + 1.
const IndexVector& internalNeighborsX() const { return mInternalNeighborsX; }
/// Return voxel offsets with internal neighbours in y + 1.
const IndexVector& internalNeighborsY() const { return mInternalNeighborsY; }
/// Return voxel offsets with internal neighbours in z + 1.
const IndexVector& internalNeighborsZ() const { return mInternalNeighborsZ; }
private:
IndexVector mCore, mMinX, mMaxX, mMinY, mMaxY, mMinZ, mMaxZ,
mInternalNeighborsX, mInternalNeighborsY, mInternalNeighborsZ;
}; // struct LeafNodeOffsets
template<typename LeafNodeType>
inline void
LeafNodeVoxelOffsets::constructOffsetList()
{
// internal core voxels
mCore.clear();
mCore.reserve((LeafNodeType::DIM - 2) * (LeafNodeType::DIM - 2));
for (Index x = 1; x < (LeafNodeType::DIM - 1); ++x) {
const Index offsetX = x << (2 * LeafNodeType::LOG2DIM);
for (Index y = 1; y < (LeafNodeType::DIM - 1); ++y) {
const Index offsetXY = offsetX + (y << LeafNodeType::LOG2DIM);
for (Index z = 1; z < (LeafNodeType::DIM - 1); ++z) {
mCore.push_back(offsetXY + z);
}
}
}
// internal neighbors in x + 1
mInternalNeighborsX.clear();
mInternalNeighborsX.reserve(LeafNodeType::SIZE - (LeafNodeType::DIM * LeafNodeType::DIM));
for (Index x = 0; x < (LeafNodeType::DIM - 1); ++x) {
const Index offsetX = x << (2 * LeafNodeType::LOG2DIM);
for (Index y = 0; y < LeafNodeType::DIM; ++y) {
const Index offsetXY = offsetX + (y << LeafNodeType::LOG2DIM);
for (Index z = 0; z < LeafNodeType::DIM; ++z) {
mInternalNeighborsX.push_back(offsetXY + z);
}
}
}
// internal neighbors in y + 1
mInternalNeighborsY.clear();
mInternalNeighborsY.reserve(LeafNodeType::SIZE - (LeafNodeType::DIM * LeafNodeType::DIM));
for (Index x = 0; x < LeafNodeType::DIM; ++x) {
const Index offsetX = x << (2 * LeafNodeType::LOG2DIM);
for (Index y = 0; y < (LeafNodeType::DIM - 1); ++y) {
const Index offsetXY = offsetX + (y << LeafNodeType::LOG2DIM);
for (Index z = 0; z < LeafNodeType::DIM; ++z) {
mInternalNeighborsY.push_back(offsetXY + z);
}
}
}
// internal neighbors in z + 1
mInternalNeighborsZ.clear();
mInternalNeighborsZ.reserve(LeafNodeType::SIZE - (LeafNodeType::DIM * LeafNodeType::DIM));
for (Index x = 0; x < LeafNodeType::DIM; ++x) {
const Index offsetX = x << (2 * LeafNodeType::LOG2DIM);
for (Index y = 0; y < LeafNodeType::DIM; ++y) {
const Index offsetXY = offsetX + (y << LeafNodeType::LOG2DIM);
for (Index z = 0; z < (LeafNodeType::DIM - 1); ++z) {
mInternalNeighborsZ.push_back(offsetXY + z);
}
}
}
// min x
mMinX.clear();
mMinX.reserve(LeafNodeType::DIM * LeafNodeType::DIM);
{
for (Index y = 0; y < LeafNodeType::DIM; ++y) {
const Index offsetXY = (y << LeafNodeType::LOG2DIM);
for (Index z = 0; z < LeafNodeType::DIM; ++z) {
mMinX.push_back(offsetXY + z);
}
}
}
// max x
mMaxX.clear();
mMaxX.reserve(LeafNodeType::DIM * LeafNodeType::DIM);
{
const Index offsetX = (LeafNodeType::DIM - 1) << (2 * LeafNodeType::LOG2DIM);
for (Index y = 0; y < LeafNodeType::DIM; ++y) {
const Index offsetXY = offsetX + (y << LeafNodeType::LOG2DIM);
for (Index z = 0; z < LeafNodeType::DIM; ++z) {
mMaxX.push_back(offsetXY + z);
}
}
}
// min y
mMinY.clear();
mMinY.reserve(LeafNodeType::DIM * LeafNodeType::DIM);
{
for (Index x = 0; x < LeafNodeType::DIM; ++x) {
const Index offsetX = x << (2 * LeafNodeType::LOG2DIM);
for (Index z = 0; z < (LeafNodeType::DIM - 1); ++z) {
mMinY.push_back(offsetX + z);
}
}
}
// max y
mMaxY.clear();
mMaxY.reserve(LeafNodeType::DIM * LeafNodeType::DIM);
{
const Index offsetY = (LeafNodeType::DIM - 1) << LeafNodeType::LOG2DIM;
for (Index x = 0; x < LeafNodeType::DIM; ++x) {
const Index offsetX = x << (2 * LeafNodeType::LOG2DIM);
for (Index z = 0; z < (LeafNodeType::DIM - 1); ++z) {
mMaxY.push_back(offsetX + offsetY + z);
}
}
}
// min z
mMinZ.clear();
mMinZ.reserve(LeafNodeType::DIM * LeafNodeType::DIM);
{
for (Index x = 0; x < LeafNodeType::DIM; ++x) {
const Index offsetX = x << (2 * LeafNodeType::LOG2DIM);
for (Index y = 0; y < LeafNodeType::DIM; ++y) {
const Index offsetXY = offsetX + (y << LeafNodeType::LOG2DIM);
mMinZ.push_back(offsetXY);
}
}
}
// max z
mMaxZ.clear();
mMaxZ.reserve(LeafNodeType::DIM * LeafNodeType::DIM);
{
for (Index x = 0; x < LeafNodeType::DIM; ++x) {
const Index offsetX = x << (2 * LeafNodeType::LOG2DIM);
for (Index y = 0; y < LeafNodeType::DIM; ++y) {
const Index offsetXY = offsetX + (y << LeafNodeType::LOG2DIM);
mMaxZ.push_back(offsetXY + (LeafNodeType::DIM - 1));
}
}
}
}
////////////////////////////////////////
/// Utility method to marks all voxels that share an edge.
template<typename AccessorT, int _AXIS>
struct VoxelEdgeAccessor
{
enum { AXIS = _AXIS };
AccessorT& acc;
VoxelEdgeAccessor(AccessorT& _acc) : acc(_acc) {}
void set(Coord ijk) {
if (_AXIS == 0) { // x + 1 edge
acc.setActiveState(ijk);
--ijk[1]; // set i, j-1, k
acc.setActiveState(ijk);
--ijk[2]; // set i, j-1, k-1
acc.setActiveState(ijk);
++ijk[1]; // set i, j, k-1
acc.setActiveState(ijk);
} else if (_AXIS == 1) { // y + 1 edge
acc.setActiveState(ijk);
--ijk[2]; // set i, j, k-1
acc.setActiveState(ijk);
--ijk[0]; // set i-1, j, k-1
acc.setActiveState(ijk);
++ijk[2]; // set i-1, j, k
acc.setActiveState(ijk);
} else { // z + 1 edge
acc.setActiveState(ijk);
--ijk[1]; // set i, j-1, k
acc.setActiveState(ijk);
--ijk[0]; // set i-1, j-1, k
acc.setActiveState(ijk);
++ijk[1]; // set i-1, j, k
acc.setActiveState(ijk);
}
}
};
/// Utility method to check for sign changes along the x + 1, y + 1 or z + 1 directions.
/// The direction is determined by the @a edgeAcc parameter. Only voxels that have internal
/// neighbours are evaluated.
template<typename VoxelEdgeAcc, typename LeafNodeT>
void
evalInternalVoxelEdges(VoxelEdgeAcc& edgeAcc,
const LeafNodeT& leafnode,
const LeafNodeVoxelOffsets& voxels,
const typename LeafNodeT::ValueType iso)
{
Index nvo = 1; // neighbour voxel offset, z + 1 direction assumed initially.
const std::vector<Index>* offsets = &voxels.internalNeighborsZ();
if (VoxelEdgeAcc::AXIS == 0) { // x + 1 direction
nvo = LeafNodeT::DIM * LeafNodeT::DIM;
offsets = &voxels.internalNeighborsX();
} else if (VoxelEdgeAcc::AXIS == 1) { // y + 1 direction
nvo = LeafNodeT::DIM;
offsets = &voxels.internalNeighborsY();
}
const LeafBufferAccessor<LeafNodeT> lhsAcc(leafnode);
for (size_t n = 0, N = offsets->size(); n < N; ++n) {
const Index& pos = (*offsets)[n];
const bool isActive = leafnode.isValueOn(pos) || leafnode.isValueOn(pos + nvo);
if (isActive && (isInsideValue(lhsAcc.get(pos), iso) !=
isInsideValue(lhsAcc.get((pos + nvo)), iso))) {
edgeAcc.set(leafnode.offsetToGlobalCoord(pos));
}
}
}
/// Utility method to check for sign changes along the x + 1, y + 1 or z + 1 directions.
/// The direction is determined by the @a edgeAcc parameter. All voxels that reside in the
/// specified leafnode face: back, top or right are evaluated.
template<typename LeafNodeT, typename TreeAcc, typename VoxelEdgeAcc>
void
evalExternalVoxelEdges(VoxelEdgeAcc& edgeAcc,
const TreeAcc& acc,
const LeafNodeT& lhsNode,
const LeafNodeVoxelOffsets& voxels,
const typename LeafNodeT::ValueType iso)
{
const std::vector<Index>* lhsOffsets = &voxels.maxX();
const std::vector<Index>* rhsOffsets = &voxels.minX();
Coord ijk = lhsNode.origin();
if (VoxelEdgeAcc::AXIS == 0) { // back leafnode face
ijk[0] += LeafNodeT::DIM;
} else if (VoxelEdgeAcc::AXIS == 1) { // top leafnode face
ijk[1] += LeafNodeT::DIM;
lhsOffsets = &voxels.maxY();
rhsOffsets = &voxels.minY();
} else if (VoxelEdgeAcc::AXIS == 2) { // right leafnode face
ijk[2] += LeafNodeT::DIM;
lhsOffsets = &voxels.maxZ();
rhsOffsets = &voxels.minZ();
}
typename LeafNodeT::ValueType value;
const LeafNodeT* rhsNodePt = acc.probeConstLeaf(ijk);
const LeafBufferAccessor<LeafNodeT> lhsAcc(lhsNode);
if (rhsNodePt) {
const LeafBufferAccessor<LeafNodeT> rhsAcc(*rhsNodePt);
for (size_t n = 0, N = lhsOffsets->size(); n < N; ++n) {
const Index& pos = (*lhsOffsets)[n];
bool isActive = lhsNode.isValueOn(pos) || rhsNodePt->isValueOn((*rhsOffsets)[n]);
if (isActive && (isInsideValue(lhsAcc.get(pos), iso) !=
isInsideValue(rhsAcc.get((*rhsOffsets)[n]), iso))) {
edgeAcc.set(lhsNode.offsetToGlobalCoord(pos));
}
}
} else if (!acc.probeValue(ijk, value)) {
const bool inside = isInsideValue(value, iso);
for (size_t n = 0, N = lhsOffsets->size(); n < N; ++n) {
const Index& pos = (*lhsOffsets)[n];
if (lhsNode.isValueOn(pos) && (inside != isInsideValue(lhsAcc.get(pos), iso))) {
edgeAcc.set(lhsNode.offsetToGlobalCoord(pos));
}
}
}
}
/// Utility method to check for sign changes along the x - 1, y - 1 or z - 1 directions.
/// The direction is determined by the @a edgeAcc parameter. All voxels that reside in the
/// specified leafnode face: front, bottom or left are evaluated.
template<typename LeafNodeT, typename TreeAcc, typename VoxelEdgeAcc>
void
evalExternalVoxelEdgesInv(VoxelEdgeAcc& edgeAcc,
const TreeAcc& acc,
const LeafNodeT& leafnode,
const LeafNodeVoxelOffsets& voxels,
const typename LeafNodeT::ValueType iso)
{
Coord ijk = leafnode.origin();
if (VoxelEdgeAcc::AXIS == 0) --ijk[0]; // front leafnode face
else if (VoxelEdgeAcc::AXIS == 1) --ijk[1]; // bottom leafnode face
else if (VoxelEdgeAcc::AXIS == 2) --ijk[2]; // left leafnode face
typename LeafNodeT::ValueType value;
if (!acc.probeConstLeaf(ijk) && !acc.probeValue(ijk, value)) {
const std::vector<Index>* offsets = &voxels.internalNeighborsX();
if (VoxelEdgeAcc::AXIS == 1) offsets = &voxels.internalNeighborsY();
else if (VoxelEdgeAcc::AXIS == 2) offsets = &voxels.internalNeighborsZ();
const LeafBufferAccessor<LeafNodeT> lhsAcc(leafnode);
const bool inside = isInsideValue(value, iso);
for (size_t n = 0, N = offsets->size(); n < N; ++n) {
const Index& pos = (*offsets)[n];
if (leafnode.isValueOn(pos)
&& (inside != isInsideValue(lhsAcc.get(pos), iso)))
{
ijk = leafnode.offsetToGlobalCoord(pos);
if (VoxelEdgeAcc::AXIS == 0) --ijk[0];
else if (VoxelEdgeAcc::AXIS == 1) --ijk[1];
else if (VoxelEdgeAcc::AXIS == 2) --ijk[2];
edgeAcc.set(ijk);
}
}
}
}
template<typename InputTreeType>
struct IdentifyIntersectingVoxels
{
using InputLeafNodeType = typename InputTreeType::LeafNodeType;
using InputValueType = typename InputLeafNodeType::ValueType;
using BoolTreeType = typename InputTreeType::template ValueConverter<bool>::Type;
IdentifyIntersectingVoxels(
const InputTreeType& inputTree,
const std::vector<const InputLeafNodeType*>& inputLeafNodes,
const LeafNodeVoxelOffsets& offsets,
BoolTreeType& intersectionTree,
InputValueType iso);
IdentifyIntersectingVoxels(IdentifyIntersectingVoxels&, tbb::split);
void operator()(const tbb::blocked_range<size_t>&);
void join(const IdentifyIntersectingVoxels& rhs) {
mIntersectionAccessor.tree().merge(rhs.mIntersectionAccessor.tree());
}
private:
tree::ValueAccessor<const InputTreeType> mInputAccessor;
InputLeafNodeType const * const * const mInputNodes;
BoolTreeType mIntersectionTree;
tree::ValueAccessor<BoolTreeType> mIntersectionAccessor;
const LeafNodeVoxelOffsets& mOffsets;
const InputValueType mIsovalue;
}; // struct IdentifyIntersectingVoxels
template<typename InputTreeType>
IdentifyIntersectingVoxels<InputTreeType>::IdentifyIntersectingVoxels(
const InputTreeType& inputTree,
const std::vector<const InputLeafNodeType*>& inputLeafNodes,
const LeafNodeVoxelOffsets& offsets,
BoolTreeType& intersectionTree,
InputValueType iso)
: mInputAccessor(inputTree)
, mInputNodes(inputLeafNodes.data())
, mIntersectionTree(false)
, mIntersectionAccessor(intersectionTree)
, mOffsets(offsets)
, mIsovalue(iso)
{
}
template<typename InputTreeType>
IdentifyIntersectingVoxels<InputTreeType>::IdentifyIntersectingVoxels(
IdentifyIntersectingVoxels& rhs, tbb::split)
: mInputAccessor(rhs.mInputAccessor.tree())
, mInputNodes(rhs.mInputNodes)
, mIntersectionTree(false)
, mIntersectionAccessor(mIntersectionTree) // use local tree.
, mOffsets(rhs.mOffsets)
, mIsovalue(rhs.mIsovalue)
{
}
template<typename InputTreeType>
void
IdentifyIntersectingVoxels<InputTreeType>::operator()(const tbb::blocked_range<size_t>& range)
{
VoxelEdgeAccessor<tree::ValueAccessor<BoolTreeType>, 0> xEdgeAcc(mIntersectionAccessor);
VoxelEdgeAccessor<tree::ValueAccessor<BoolTreeType>, 1> yEdgeAcc(mIntersectionAccessor);
VoxelEdgeAccessor<tree::ValueAccessor<BoolTreeType>, 2> zEdgeAcc(mIntersectionAccessor);
for (size_t n = range.begin(); n != range.end(); ++n) {
const InputLeafNodeType& node = *mInputNodes[n];
// internal x + 1 voxel edges
evalInternalVoxelEdges(xEdgeAcc, node, mOffsets, mIsovalue);
// internal y + 1 voxel edges
evalInternalVoxelEdges(yEdgeAcc, node, mOffsets, mIsovalue);
// internal z + 1 voxel edges
evalInternalVoxelEdges(zEdgeAcc, node, mOffsets, mIsovalue);
// external x + 1 voxels edges (back face)
evalExternalVoxelEdges(xEdgeAcc, mInputAccessor, node, mOffsets, mIsovalue);
// external y + 1 voxels edges (top face)
evalExternalVoxelEdges(yEdgeAcc, mInputAccessor, node, mOffsets, mIsovalue);
// external z + 1 voxels edges (right face)
evalExternalVoxelEdges(zEdgeAcc, mInputAccessor, node, mOffsets, mIsovalue);
// The remaining edges are only checked if the leafnode neighbour, in the
// corresponding direction, is an inactive tile.
// external x - 1 voxels edges (front face)
evalExternalVoxelEdgesInv(xEdgeAcc, mInputAccessor, node, mOffsets, mIsovalue);
// external y - 1 voxels edges (bottom face)
evalExternalVoxelEdgesInv(yEdgeAcc, mInputAccessor, node, mOffsets, mIsovalue);
// external z - 1 voxels edges (left face)
evalExternalVoxelEdgesInv(zEdgeAcc, mInputAccessor, node, mOffsets, mIsovalue);
}
} // IdentifyIntersectingVoxels::operator()
template<typename InputTreeType>
inline void
identifySurfaceIntersectingVoxels(
typename InputTreeType::template ValueConverter<bool>::Type& intersectionTree,
const InputTreeType& inputTree,
typename InputTreeType::ValueType isovalue)
{
using InputLeafNodeType = typename InputTreeType::LeafNodeType;
std::vector<const InputLeafNodeType*> inputLeafNodes;
inputTree.getNodes(inputLeafNodes);
LeafNodeVoxelOffsets offsets;
offsets.constructOffsetList<InputLeafNodeType>();
IdentifyIntersectingVoxels<InputTreeType> op(
inputTree, inputLeafNodes, offsets, intersectionTree, isovalue);
tbb::parallel_reduce(tbb::blocked_range<size_t>(0, inputLeafNodes.size()), op);
maskActiveTileBorders(inputTree, isovalue, intersectionTree);
}
////////////////////////////////////////
template<typename InputTreeType>
struct MaskIntersectingVoxels
{
using InputLeafNodeType = typename InputTreeType::LeafNodeType;
using InputValueType = typename InputLeafNodeType::ValueType;
using BoolTreeType = typename InputTreeType::template ValueConverter<bool>::Type;
using BoolLeafNodeType = typename BoolTreeType::LeafNodeType;
MaskIntersectingVoxels(
const InputTreeType& inputTree,
const std::vector<BoolLeafNodeType*>& nodes,
BoolTreeType& intersectionTree,
InputValueType iso);
MaskIntersectingVoxels(MaskIntersectingVoxels&, tbb::split);
void operator()(const tbb::blocked_range<size_t>&);
void join(const MaskIntersectingVoxels& rhs) {
mIntersectionAccessor.tree().merge(rhs.mIntersectionAccessor.tree());
}
private:
tree::ValueAccessor<const InputTreeType> mInputAccessor;
BoolLeafNodeType const * const * const mNodes;
BoolTreeType mIntersectionTree;
tree::ValueAccessor<BoolTreeType> mIntersectionAccessor;
const InputValueType mIsovalue;
}; // struct MaskIntersectingVoxels
template<typename InputTreeType>
MaskIntersectingVoxels<InputTreeType>::MaskIntersectingVoxels(
const InputTreeType& inputTree,
const std::vector<BoolLeafNodeType*>& nodes,
BoolTreeType& intersectionTree,
InputValueType iso)
: mInputAccessor(inputTree)
, mNodes(nodes.data())
, mIntersectionTree(false)
, mIntersectionAccessor(intersectionTree)
, mIsovalue(iso)
{
}
template<typename InputTreeType>
MaskIntersectingVoxels<InputTreeType>::MaskIntersectingVoxels(
MaskIntersectingVoxels& rhs, tbb::split)
: mInputAccessor(rhs.mInputAccessor.tree())
, mNodes(rhs.mNodes)
, mIntersectionTree(false)
, mIntersectionAccessor(mIntersectionTree) // use local tree.
, mIsovalue(rhs.mIsovalue)
{
}
template<typename InputTreeType>
void
MaskIntersectingVoxels<InputTreeType>::operator()(const tbb::blocked_range<size_t>& range)
{
VoxelEdgeAccessor<tree::ValueAccessor<BoolTreeType>, 0> xEdgeAcc(mIntersectionAccessor);
VoxelEdgeAccessor<tree::ValueAccessor<BoolTreeType>, 1> yEdgeAcc(mIntersectionAccessor);
VoxelEdgeAccessor<tree::ValueAccessor<BoolTreeType>, 2> zEdgeAcc(mIntersectionAccessor);
Coord ijk;
for (size_t n = range.begin(); n != range.end(); ++n) {
const BoolLeafNodeType& node = *mNodes[n];
for (auto it = node.cbeginValueOn(); it; ++it) {
if (!it.getValue()) {
ijk = it.getCoord();
const bool inside = isInsideValue(mInputAccessor.getValue(ijk), mIsovalue);
if (inside != isInsideValue(mInputAccessor.getValue(ijk.offsetBy(1, 0, 0)), mIsovalue)) {
xEdgeAcc.set(ijk);
}
if (inside != isInsideValue(mInputAccessor.getValue(ijk.offsetBy(0, 1, 0)), mIsovalue)) {
yEdgeAcc.set(ijk);
}
if (inside != isInsideValue(mInputAccessor.getValue(ijk.offsetBy(0, 0, 1)), mIsovalue)) {
zEdgeAcc.set(ijk);
}
}
}
}
} // MaskIntersectingVoxels::operator()
template<typename BoolTreeType>
struct MaskBorderVoxels
{
using BoolLeafNodeType = typename BoolTreeType::LeafNodeType;
MaskBorderVoxels(const BoolTreeType& maskTree,
const std::vector<BoolLeafNodeType*>& maskNodes,
BoolTreeType& borderTree)
: mMaskTree(&maskTree)
, mMaskNodes(maskNodes.data())
, mTmpBorderTree(false)
, mBorderTree(&borderTree) {}
MaskBorderVoxels(MaskBorderVoxels& rhs, tbb::split)
: mMaskTree(rhs.mMaskTree)
, mMaskNodes(rhs.mMaskNodes)
, mTmpBorderTree(false)
, mBorderTree(&mTmpBorderTree) {}
void join(MaskBorderVoxels& rhs) { mBorderTree->merge(*rhs.mBorderTree); }
void operator()(const tbb::blocked_range<size_t>& range)
{
tree::ValueAccessor<const BoolTreeType> maskAcc(*mMaskTree);
tree::ValueAccessor<BoolTreeType> borderAcc(*mBorderTree);
Coord ijk;
for (size_t n = range.begin(); n != range.end(); ++n) {
const BoolLeafNodeType& node = *mMaskNodes[n];
for (auto it = node.cbeginValueOn(); it; ++it) {
ijk = it.getCoord();
const bool lhs = it.getValue();
bool rhs = lhs;
bool isEdgeVoxel = false;
ijk[2] += 1; // i, j, k+1
isEdgeVoxel = (maskAcc.probeValue(ijk, rhs) && lhs != rhs);
ijk[1] += 1; // i, j+1, k+1
isEdgeVoxel = isEdgeVoxel || (maskAcc.probeValue(ijk, rhs) && lhs != rhs);
ijk[0] += 1; // i+1, j+1, k+1
isEdgeVoxel = isEdgeVoxel || (maskAcc.probeValue(ijk, rhs) && lhs != rhs);
ijk[1] -= 1; // i+1, j, k+1
isEdgeVoxel = isEdgeVoxel || (maskAcc.probeValue(ijk, rhs) && lhs != rhs);
ijk[2] -= 1; // i+1, j, k
isEdgeVoxel = isEdgeVoxel || (maskAcc.probeValue(ijk, rhs) && lhs != rhs);
ijk[1] += 1; // i+1, j+1, k
isEdgeVoxel = isEdgeVoxel || (maskAcc.probeValue(ijk, rhs) && lhs != rhs);
ijk[0] -= 1; // i, j+1, k
isEdgeVoxel = isEdgeVoxel || (maskAcc.probeValue(ijk, rhs) && lhs != rhs);
if (isEdgeVoxel) {
ijk[1] -= 1; // i, j, k
borderAcc.setValue(ijk, true);
}
}
}
}
private:
BoolTreeType const * const mMaskTree;
BoolLeafNodeType const * const * const mMaskNodes;
BoolTreeType mTmpBorderTree;
BoolTreeType * const mBorderTree;
}; // struct MaskBorderVoxels
template<typename BoolTreeType>
struct SyncMaskValues
{
using BoolLeafNodeType = typename BoolTreeType::LeafNodeType;
SyncMaskValues(const std::vector<BoolLeafNodeType*>& nodes, const BoolTreeType& mask)
: mNodes(nodes.data())
, mMaskTree(&mask) {}
void operator()(const tbb::blocked_range<size_t>& range) const
{
using ValueOnIter = typename BoolLeafNodeType::ValueOnIter;
tree::ValueAccessor<const BoolTreeType> maskTreeAcc(*mMaskTree);
for (size_t n = range.begin(), N = range.end(); n != N; ++n) {
BoolLeafNodeType& node = *mNodes[n];
const BoolLeafNodeType * maskNode = maskTreeAcc.probeConstLeaf(node.origin());
if (maskNode) {
for (ValueOnIter it = node.beginValueOn(); it; ++it) {
const Index pos = it.pos();
if (maskNode->getValue(pos)) {
node.setValueOnly(pos, true);
}
}
}
}
}
private:
BoolLeafNodeType * const * const mNodes;
BoolTreeType const * const mMaskTree;
}; // struct SyncMaskValues
////////////////////////////////////////
template<typename BoolTreeType>
struct MaskSurface
{
using BoolLeafNodeType = typename BoolTreeType::LeafNodeType;
MaskSurface(const std::vector<BoolLeafNodeType*>& nodes,
const BoolTreeType& mask,
const math::Transform& inputTransform,
const math::Transform& maskTransform,
const bool invert)
: mNodes(nodes.data())
, mMaskTree(&mask)
, mInputTransform(inputTransform)
, mMaskTransform(maskTransform)
, mMatchingTransforms(mInputTransform == mMaskTransform)
, mInvertMask(invert) {}
void operator()(const tbb::blocked_range<size_t>& range) const
{
using ValueOnIter = typename BoolLeafNodeType::ValueOnIter;
tree::ValueAccessor<const BoolTreeType> maskTreeAcc(*mMaskTree);
for (size_t n = range.begin(), N = range.end(); n != N; ++n) {
BoolLeafNodeType& node = *mNodes[n];
if (mMatchingTransforms) {
const BoolLeafNodeType * maskNode = maskTreeAcc.probeConstLeaf(node.origin());
if (maskNode) {
for (ValueOnIter it = node.beginValueOn(); it; ++it) {
const Index pos = it.pos();
if (maskNode->isValueOn(pos) == mInvertMask) {
node.setValueOnly(pos, true);
}
}
} else {
if (maskTreeAcc.isValueOn(node.origin()) == mInvertMask) {
for (ValueOnIter it = node.beginValueOn(); it; ++it) {
node.setValueOnly(it.pos(), true);
}
}
}
} else {
Coord ijk;
for (ValueOnIter it = node.beginValueOn(); it; ++it) {
ijk = mMaskTransform.worldToIndexCellCentered(
mInputTransform.indexToWorld(it.getCoord()));
if (maskTreeAcc.isValueOn(ijk) == mInvertMask) {
node.setValueOnly(it.pos(), true);
}
}
}
}
}
private:
BoolLeafNodeType * const * const mNodes;
BoolTreeType const * const mMaskTree;
const math::Transform& mInputTransform;
const math::Transform& mMaskTransform;
const bool mMatchingTransforms;
const bool mInvertMask;
}; // struct MaskSurface
template<typename InputGridType>
inline void
applySurfaceMask(
typename InputGridType::TreeType::template ValueConverter<bool>::Type& intersectionTree,
typename InputGridType::TreeType::template ValueConverter<bool>::Type& borderTree,
const InputGridType& inputGrid,
const GridBase::ConstPtr& maskGrid,
const bool invertMask,
const typename InputGridType::ValueType isovalue)
{
using InputTreeType = typename InputGridType::TreeType;
using BoolTreeType = typename InputTreeType::template ValueConverter<bool>::Type;
using BoolLeafNodeType = typename BoolTreeType::LeafNodeType;
using BoolGridType = Grid<BoolTreeType>;
if (!maskGrid) return;
if (maskGrid->type() != BoolGridType::gridType()) return;
const math::Transform& transform = inputGrid.transform();
const InputTreeType& inputTree = inputGrid.tree();
const BoolGridType * surfaceMask = static_cast<const BoolGridType*>(maskGrid.get());
const BoolTreeType& maskTree = surfaceMask->tree();
const math::Transform& maskTransform = surfaceMask->transform();
// mark masked voxels
std::vector<BoolLeafNodeType*> intersectionLeafNodes;
intersectionTree.getNodes(intersectionLeafNodes);
const tbb::blocked_range<size_t> intersectionRange(0, intersectionLeafNodes.size());
tbb::parallel_for(intersectionRange,
MaskSurface<BoolTreeType>(
intersectionLeafNodes, maskTree, transform, maskTransform, invertMask));
// mask surface-mask border
MaskBorderVoxels<BoolTreeType> borderOp(
intersectionTree, intersectionLeafNodes, borderTree);
tbb::parallel_reduce(intersectionRange, borderOp);
// recompute isosurface intersection mask
BoolTreeType tmpIntersectionTree(false);
MaskIntersectingVoxels<InputTreeType> op(
inputTree, intersectionLeafNodes, tmpIntersectionTree, isovalue);
tbb::parallel_reduce(intersectionRange, op);
std::vector<BoolLeafNodeType*> tmpIntersectionLeafNodes;
tmpIntersectionTree.getNodes(tmpIntersectionLeafNodes);
tbb::parallel_for(tbb::blocked_range<size_t>(0, tmpIntersectionLeafNodes.size()),
SyncMaskValues<BoolTreeType>(tmpIntersectionLeafNodes, intersectionTree));
intersectionTree.clear();
intersectionTree.merge(tmpIntersectionTree);
}
////////////////////////////////////////
template<typename InputTreeType>
struct ComputeAuxiliaryData
{
using InputLeafNodeType = typename InputTreeType::LeafNodeType;
using InputValueType = typename InputLeafNodeType::ValueType;
using BoolLeafNodeType = tree::LeafNode<bool, InputLeafNodeType::LOG2DIM>;
using Int16TreeType = typename InputTreeType::template ValueConverter<Int16>::Type;
using Index32TreeType = typename InputTreeType::template ValueConverter<Index32>::Type;
ComputeAuxiliaryData(const InputTreeType& inputTree,
const std::vector<const BoolLeafNodeType*>& intersectionLeafNodes,
Int16TreeType& signFlagsTree,
Index32TreeType& pointIndexTree,
InputValueType iso);
ComputeAuxiliaryData(ComputeAuxiliaryData&, tbb::split);
void operator()(const tbb::blocked_range<size_t>&);
void join(const ComputeAuxiliaryData& rhs) {
mSignFlagsAccessor.tree().merge(rhs.mSignFlagsAccessor.tree());
mPointIndexAccessor.tree().merge(rhs.mPointIndexAccessor.tree());
}
private:
tree::ValueAccessor<const InputTreeType> mInputAccessor;
BoolLeafNodeType const * const * const mIntersectionNodes;
Int16TreeType mSignFlagsTree;
tree::ValueAccessor<Int16TreeType> mSignFlagsAccessor;
Index32TreeType mPointIndexTree;
tree::ValueAccessor<Index32TreeType> mPointIndexAccessor;
const InputValueType mIsovalue;
};
template<typename InputTreeType>
ComputeAuxiliaryData<InputTreeType>::ComputeAuxiliaryData(
const InputTreeType& inputTree,
const std::vector<const BoolLeafNodeType*>& intersectionLeafNodes,
Int16TreeType& signFlagsTree,
Index32TreeType& pointIndexTree,
InputValueType iso)
: mInputAccessor(inputTree)
, mIntersectionNodes(intersectionLeafNodes.data())
, mSignFlagsTree(0)
, mSignFlagsAccessor(signFlagsTree)
, mPointIndexTree(std::numeric_limits<Index32>::max())
, mPointIndexAccessor(pointIndexTree)
, mIsovalue(iso)
{
pointIndexTree.root().setBackground(std::numeric_limits<Index32>::max(), false);
}
template<typename InputTreeType>
ComputeAuxiliaryData<InputTreeType>::ComputeAuxiliaryData(ComputeAuxiliaryData& rhs, tbb::split)
: mInputAccessor(rhs.mInputAccessor.tree())
, mIntersectionNodes(rhs.mIntersectionNodes)
, mSignFlagsTree(0)
, mSignFlagsAccessor(mSignFlagsTree)
, mPointIndexTree(std::numeric_limits<Index32>::max())
, mPointIndexAccessor(mPointIndexTree)
, mIsovalue(rhs.mIsovalue)
{
}
template<typename InputTreeType>
void
ComputeAuxiliaryData<InputTreeType>::operator()(const tbb::blocked_range<size_t>& range)
{
using Int16LeafNodeType = typename Int16TreeType::LeafNodeType;
Coord ijk;
std::array<InputValueType, 8> cellVertexValues;
std::unique_ptr<Int16LeafNodeType> signsNodePt(nullptr);
for (size_t n = range.begin(), N = range.end(); n != N; ++n) {
const BoolLeafNodeType& maskNode = *mIntersectionNodes[n];
const Coord& origin = maskNode.origin();
const InputLeafNodeType* leafPt = mInputAccessor.probeConstLeaf(origin);
if (!signsNodePt.get()) signsNodePt.reset(new Int16LeafNodeType(origin, 0));
else signsNodePt->setOrigin(origin);
bool updatedNode = false;
for (auto it = maskNode.cbeginValueOn(); it; ++it) {
const Index pos = it.pos();
ijk = BoolLeafNodeType::offsetToLocalCoord(pos);
const bool inclusiveCell = leafPt && isInternalLeafCoord<InputLeafNodeType>(ijk);
if (inclusiveCell) getCellVertexValues(*leafPt, pos, cellVertexValues);
else getCellVertexValues(mInputAccessor, origin + ijk, cellVertexValues);
uint8_t signFlags = computeSignFlags(cellVertexValues, mIsovalue);
if (signFlags != 0 && signFlags != 0xFF) {
const bool inside = signFlags & 0x1;
int edgeFlags = inside ? INSIDE : 0;
if (!it.getValue()) {
edgeFlags |= inside != ((signFlags & 0x02) != 0) ? XEDGE : 0;
edgeFlags |= inside != ((signFlags & 0x10) != 0) ? YEDGE : 0;
edgeFlags |= inside != ((signFlags & 0x08) != 0) ? ZEDGE : 0;
}
const uint8_t ambiguousCellFlags = sAmbiguousFace[signFlags];
if (ambiguousCellFlags != 0) {
correctCellSigns(signFlags, ambiguousCellFlags, mInputAccessor,
origin + ijk, mIsovalue);
}
edgeFlags |= int(signFlags);
signsNodePt->setValueOn(pos, Int16(edgeFlags));
updatedNode = true;
}
}
if (updatedNode) {
typename Index32TreeType::LeafNodeType* idxNode =
mPointIndexAccessor.touchLeaf(origin);
idxNode->topologyUnion(*signsNodePt);
// zero fill
auto* const idxData = idxNode->buffer().data();
for (auto it = idxNode->beginValueOn(); it; ++it) {
idxData[it.pos()] = 0;
}
mSignFlagsAccessor.addLeaf(signsNodePt.release());
}
}
} // ComputeAuxiliaryData::operator()
template<typename InputTreeType>
inline void
computeAuxiliaryData(
typename InputTreeType::template ValueConverter<Int16>::Type& signFlagsTree,
typename InputTreeType::template ValueConverter<Index32>::Type& pointIndexTree,
const typename InputTreeType::template ValueConverter<bool>::Type& intersectionTree,
const InputTreeType& inputTree,
typename InputTreeType::ValueType isovalue)
{
using BoolTreeType = typename InputTreeType::template ValueConverter<bool>::Type;
using BoolLeafNodeType = typename BoolTreeType::LeafNodeType;
std::vector<const BoolLeafNodeType*> intersectionLeafNodes;
intersectionTree.getNodes(intersectionLeafNodes);
ComputeAuxiliaryData<InputTreeType> op(
inputTree, intersectionLeafNodes, signFlagsTree, pointIndexTree, isovalue);
tbb::parallel_reduce(tbb::blocked_range<size_t>(0, intersectionLeafNodes.size()), op);
}
////////////////////////////////////////
template<Index32 LeafNodeLog2Dim>
struct LeafNodePointCount
{
using Int16LeafNodeType = tree::LeafNode<Int16, LeafNodeLog2Dim>;
LeafNodePointCount(const std::vector<Int16LeafNodeType*>& leafNodes,
std::unique_ptr<Index32[]>& leafNodeCount)
: mLeafNodes(leafNodes.data())
, mData(leafNodeCount.get()) {}
void operator()(const tbb::blocked_range<size_t>& range) const {
for (size_t n = range.begin(), N = range.end(); n != N; ++n) {
Index32 count = 0;
Int16 const * p = mLeafNodes[n]->buffer().data();
Int16 const * const endP = p + Int16LeafNodeType::SIZE;
while (p < endP) {
count += Index32(sEdgeGroupTable[(SIGNS & *p)][0]);
++p;
}
mData[n] = count;
}
}
private:
Int16LeafNodeType * const * const mLeafNodes;
Index32 *mData;
}; // struct LeafNodePointCount
template<typename PointIndexLeafNode>
struct AdaptiveLeafNodePointCount
{
using Int16LeafNodeType = tree::LeafNode<Int16, PointIndexLeafNode::LOG2DIM>;
AdaptiveLeafNodePointCount(const std::vector<PointIndexLeafNode*>& pointIndexNodes,
const std::vector<Int16LeafNodeType*>& signDataNodes,
std::unique_ptr<Index32[]>& leafNodeCount)
: mPointIndexNodes(pointIndexNodes.data())
, mSignDataNodes(signDataNodes.data())
, mData(leafNodeCount.get()) {}
void operator()(const tbb::blocked_range<size_t>& range) const
{
using IndexType = typename PointIndexLeafNode::ValueType;
for (size_t n = range.begin(), N = range.end(); n != N; ++n) {
const PointIndexLeafNode& node = *mPointIndexNodes[n];
const Int16LeafNodeType& signNode = *mSignDataNodes[n];
size_t count = 0;
std::set<IndexType> uniqueRegions;
for (typename PointIndexLeafNode::ValueOnCIter it = node.cbeginValueOn(); it; ++it) {
IndexType id = it.getValue();
if (id == 0) {
count += size_t(sEdgeGroupTable[(SIGNS & signNode.getValue(it.pos()))][0]);
} else if (id != IndexType(util::INVALID_IDX)) {
uniqueRegions.insert(id);
}
}
mData[n] = Index32(count + uniqueRegions.size());
}
}
private:
PointIndexLeafNode const * const * const mPointIndexNodes;
Int16LeafNodeType const * const * const mSignDataNodes;
Index32 *mData;
}; // struct AdaptiveLeafNodePointCount
template<typename PointIndexLeafNode>
struct MapPoints
{
using Int16LeafNodeType = tree::LeafNode<Int16, PointIndexLeafNode::LOG2DIM>;
MapPoints(const std::vector<PointIndexLeafNode*>& pointIndexNodes,
const std::vector<Int16LeafNodeType*>& signDataNodes,
std::unique_ptr<Index32[]>& leafNodeCount)
: mPointIndexNodes(pointIndexNodes.data())
, mSignDataNodes(signDataNodes.data())
, mData(leafNodeCount.get()) {}
void operator()(const tbb::blocked_range<size_t>& range) const {
for (size_t n = range.begin(), N = range.end(); n != N; ++n) {
const Int16LeafNodeType& signNode = *mSignDataNodes[n];
PointIndexLeafNode& indexNode = *mPointIndexNodes[n];
Index32 pointOffset = mData[n];
for (auto it = indexNode.beginValueOn(); it; ++it) {
const Index pos = it.pos();
indexNode.setValueOnly(pos, pointOffset);
const int signs = SIGNS & int(signNode.getValue(pos));
pointOffset += Index32(sEdgeGroupTable[signs][0]);
}
}
}
private:
PointIndexLeafNode * const * const mPointIndexNodes;
Int16LeafNodeType const * const * const mSignDataNodes;
Index32 * const mData;
}; // struct MapPoints
template<typename TreeType, typename PrimBuilder>
struct ComputePolygons
{
using Int16TreeType = typename TreeType::template ValueConverter<Int16>::Type;
using Int16LeafNodeType = typename Int16TreeType::LeafNodeType;
using Index32TreeType = typename TreeType::template ValueConverter<Index32>::Type;
using Index32LeafNodeType = typename Index32TreeType::LeafNodeType;
ComputePolygons(
const std::vector<Int16LeafNodeType*>& signFlagsLeafNodes,
const Int16TreeType& signFlagsTree,
const Index32TreeType& idxTree,
PolygonPoolList& polygons,
bool invertSurfaceOrientation);
void setRefSignTree(const Int16TreeType * r) { mRefSignFlagsTree = r; }
void operator()(const tbb::blocked_range<size_t>&) const;
private:
Int16LeafNodeType * const * const mSignFlagsLeafNodes;
Int16TreeType const * const mSignFlagsTree;
Int16TreeType const * mRefSignFlagsTree;
Index32TreeType const * const mIndexTree;
PolygonPoolList * const mPolygonPoolList;
bool const mInvertSurfaceOrientation;
}; // struct ComputePolygons
template<typename TreeType, typename PrimBuilder>
ComputePolygons<TreeType, PrimBuilder>::ComputePolygons(
const std::vector<Int16LeafNodeType*>& signFlagsLeafNodes,
const Int16TreeType& signFlagsTree,
const Index32TreeType& idxTree,
PolygonPoolList& polygons,
bool invertSurfaceOrientation)
: mSignFlagsLeafNodes(signFlagsLeafNodes.data())
, mSignFlagsTree(&signFlagsTree)
, mRefSignFlagsTree(nullptr)
, mIndexTree(&idxTree)
, mPolygonPoolList(&polygons)
, mInvertSurfaceOrientation(invertSurfaceOrientation)
{
}
template<typename InputTreeType, typename PrimBuilder>
void
ComputePolygons<InputTreeType, PrimBuilder>::operator()(const tbb::blocked_range<size_t>& range) const
{
using Int16ValueAccessor = tree::ValueAccessor<const Int16TreeType>;
Int16ValueAccessor signAcc(*mSignFlagsTree);
tree::ValueAccessor<const Index32TreeType> idxAcc(*mIndexTree);
const bool invertSurfaceOrientation = mInvertSurfaceOrientation;
PrimBuilder mesher;
size_t edgeCount;
Coord ijk, origin;
// reference data
std::unique_ptr<Int16ValueAccessor> refSignAcc;
if (mRefSignFlagsTree) refSignAcc.reset(new Int16ValueAccessor(*mRefSignFlagsTree));
for (size_t n = range.begin(); n != range.end(); ++n) {
const Int16LeafNodeType& node = *mSignFlagsLeafNodes[n];
origin = node.origin();
// Get an upper bound on the number of primitives.
edgeCount = 0;
typename Int16LeafNodeType::ValueOnCIter iter = node.cbeginValueOn();
for (; iter; ++iter) {
if (iter.getValue() & XEDGE) ++edgeCount;
if (iter.getValue() & YEDGE) ++edgeCount;
if (iter.getValue() & ZEDGE) ++edgeCount;
}
if (edgeCount == 0) continue;
mesher.init(edgeCount, (*mPolygonPoolList)[n]);
const Int16LeafNodeType *signleafPt = signAcc.probeConstLeaf(origin);
const Index32LeafNodeType *idxLeafPt = idxAcc.probeConstLeaf(origin);
if (!signleafPt || !idxLeafPt) continue;
const Int16LeafNodeType *refSignLeafPt = nullptr;
if (refSignAcc) refSignLeafPt = refSignAcc->probeConstLeaf(origin);
Vec3i offsets;
for (iter = node.cbeginValueOn(); iter; ++iter) {
ijk = iter.getCoord();
const Int16 flags = iter.getValue();
if (!(flags & 0xE00)) continue;
Int16 refFlags = 0;
if (refSignLeafPt) {
refFlags = refSignLeafPt->getValue(iter.pos());
}
const uint8_t cell = uint8_t(SIGNS & flags);
if (sEdgeGroupTable[cell][0] > 1) {
offsets[0] = (sEdgeGroupTable[cell][1] - 1);
offsets[1] = (sEdgeGroupTable[cell][9] - 1);
offsets[2] = (sEdgeGroupTable[cell][4] - 1);
}
else {
offsets.setZero();
}
if (ijk[0] > origin[0] && ijk[1] > origin[1] && ijk[2] > origin[2]) {
constructPolygons(invertSurfaceOrientation,
flags, refFlags, offsets, ijk, *signleafPt, *idxLeafPt, mesher);
} else {
constructPolygons(invertSurfaceOrientation,
flags, refFlags, offsets, ijk, signAcc, idxAcc, mesher);
}
}
mesher.done();
}
} // ComputePolygons::operator()
////////////////////////////////////////
template<typename T>
struct CopyArray
{
CopyArray(T * outputArray, const T * inputArray, size_t outputOffset = 0)
: mOutputArray(outputArray), mInputArray(inputArray), mOutputOffset(outputOffset)
{
}
void operator()(const tbb::blocked_range<size_t>& inputArrayRange) const
{
const size_t offset = mOutputOffset;
for (size_t n = inputArrayRange.begin(), N = inputArrayRange.end(); n < N; ++n) {
mOutputArray[offset + n] = mInputArray[n];
}
}
private:
T * const mOutputArray;
T const * const mInputArray;
size_t const mOutputOffset;
}; // struct CopyArray
struct FlagAndCountQuadsToSubdivide
{
FlagAndCountQuadsToSubdivide(PolygonPoolList& polygons,
const std::vector<uint8_t>& pointFlags,
std::unique_ptr<openvdb::Vec3s[]>& points,
std::unique_ptr<unsigned[]>& numQuadsToDivide)
: mPolygonPoolList(&polygons)
, mPointFlags(pointFlags.data())
, mPoints(points.get())
, mNumQuadsToDivide(numQuadsToDivide.get())
{
}
void operator()(const tbb::blocked_range<size_t>& range) const
{
for (size_t n = range.begin(), N = range.end(); n < N; ++n) {
PolygonPool& polygons = (*mPolygonPoolList)[n];
unsigned count = 0;
// count and tag nonplanar seam line quads.
for (size_t i = 0, I = polygons.numQuads(); i < I; ++i) {
char& flags = polygons.quadFlags(i);
if ((flags & POLYFLAG_FRACTURE_SEAM) && !(flags & POLYFLAG_EXTERIOR)) {
Vec4I& quad = polygons.quad(i);
const bool edgePoly = mPointFlags[quad[0]] || mPointFlags[quad[1]]
|| mPointFlags[quad[2]] || mPointFlags[quad[3]];
if (!edgePoly) continue;
const Vec3s& p0 = mPoints[quad[0]];
const Vec3s& p1 = mPoints[quad[1]];
const Vec3s& p2 = mPoints[quad[2]];
const Vec3s& p3 = mPoints[quad[3]];
if (!isPlanarQuad(p0, p1, p2, p3, 1e-6f)) {
flags |= POLYFLAG_SUBDIVIDED;
count++;
}
}
}
mNumQuadsToDivide[n] = count;
}
}
private:
PolygonPoolList * const mPolygonPoolList;
uint8_t const * const mPointFlags;
Vec3s const * const mPoints;
unsigned * const mNumQuadsToDivide;
}; // struct FlagAndCountQuadsToSubdivide
struct SubdivideQuads
{
SubdivideQuads(PolygonPoolList& polygons,
const std::unique_ptr<openvdb::Vec3s[]>& points,
size_t pointCount,
std::unique_ptr<openvdb::Vec3s[]>& centroids,
std::unique_ptr<unsigned[]>& numQuadsToDivide,
std::unique_ptr<unsigned[]>& centroidOffsets)
: mPolygonPoolList(&polygons)
, mPoints(points.get())
, mCentroids(centroids.get())
, mNumQuadsToDivide(numQuadsToDivide.get())
, mCentroidOffsets(centroidOffsets.get())
, mPointCount(pointCount)
{
}
void operator()(const tbb::blocked_range<size_t>& range) const
{
for (size_t n = range.begin(), N = range.end(); n < N; ++n) {
PolygonPool& polygons = (*mPolygonPoolList)[n];
const size_t nonplanarCount = size_t(mNumQuadsToDivide[n]);
if (nonplanarCount > 0) {
PolygonPool tmpPolygons;
tmpPolygons.resetQuads(polygons.numQuads() - nonplanarCount);
tmpPolygons.resetTriangles(polygons.numTriangles() + size_t(4) * nonplanarCount);
size_t offset = mCentroidOffsets[n];
size_t triangleIdx = 0;
for (size_t i = 0, I = polygons.numQuads(); i < I; ++i) {
const char quadFlags = polygons.quadFlags(i);
if (!(quadFlags & POLYFLAG_SUBDIVIDED)) continue;
unsigned newPointIdx = unsigned(offset + mPointCount);
openvdb::Vec4I& quad = polygons.quad(i);
mCentroids[offset] = (mPoints[quad[0]] + mPoints[quad[1]] +
mPoints[quad[2]] + mPoints[quad[3]]) * 0.25f;
++offset;
{
Vec3I& triangle = tmpPolygons.triangle(triangleIdx);
triangle[0] = quad[0];
triangle[1] = newPointIdx;
triangle[2] = quad[3];
tmpPolygons.triangleFlags(triangleIdx) = quadFlags;
}
++triangleIdx;
{
Vec3I& triangle = tmpPolygons.triangle(triangleIdx);
triangle[0] = quad[0];
triangle[1] = quad[1];
triangle[2] = newPointIdx;
tmpPolygons.triangleFlags(triangleIdx) = quadFlags;
}
++triangleIdx;
{
Vec3I& triangle = tmpPolygons.triangle(triangleIdx);
triangle[0] = quad[1];
triangle[1] = quad[2];
triangle[2] = newPointIdx;
tmpPolygons.triangleFlags(triangleIdx) = quadFlags;
}
++triangleIdx;
{
Vec3I& triangle = tmpPolygons.triangle(triangleIdx);
triangle[0] = quad[2];
triangle[1] = quad[3];
triangle[2] = newPointIdx;
tmpPolygons.triangleFlags(triangleIdx) = quadFlags;
}
++triangleIdx;
quad[0] = util::INVALID_IDX; // mark for deletion
}
for (size_t i = 0, I = polygons.numTriangles(); i < I; ++i) {
tmpPolygons.triangle(triangleIdx) = polygons.triangle(i);
tmpPolygons.triangleFlags(triangleIdx) = polygons.triangleFlags(i);
++triangleIdx;
}
size_t quadIdx = 0;
for (size_t i = 0, I = polygons.numQuads(); i < I; ++i) {
openvdb::Vec4I& quad = polygons.quad(i);
if (quad[0] != util::INVALID_IDX) { // ignore invalid quads
tmpPolygons.quad(quadIdx) = quad;
tmpPolygons.quadFlags(quadIdx) = polygons.quadFlags(i);
++quadIdx;
}
}
polygons.copy(tmpPolygons);
}
}
}
private:
PolygonPoolList * const mPolygonPoolList;
Vec3s const * const mPoints;
Vec3s * const mCentroids;
unsigned * const mNumQuadsToDivide;
unsigned * const mCentroidOffsets;
size_t const mPointCount;
}; // struct SubdivideQuads
inline void
subdivideNonplanarSeamLineQuads(
PolygonPoolList& polygonPoolList,
size_t polygonPoolListSize,
PointList& pointList,
size_t& pointListSize,
std::vector<uint8_t>& pointFlags)
{
const tbb::blocked_range<size_t> polygonPoolListRange(0, polygonPoolListSize);
std::unique_ptr<unsigned[]> numQuadsToDivide(new unsigned[polygonPoolListSize]);
tbb::parallel_for(polygonPoolListRange,
FlagAndCountQuadsToSubdivide(polygonPoolList, pointFlags, pointList, numQuadsToDivide));
std::unique_ptr<unsigned[]> centroidOffsets(new unsigned[polygonPoolListSize]);
size_t centroidCount = 0;
{
unsigned sum = 0;
for (size_t n = 0, N = polygonPoolListSize; n < N; ++n) {
centroidOffsets[n] = sum;
sum += numQuadsToDivide[n];
}
centroidCount = size_t(sum);
}
std::unique_ptr<Vec3s[]> centroidList(new Vec3s[centroidCount]);
tbb::parallel_for(polygonPoolListRange,
SubdivideQuads(polygonPoolList, pointList, pointListSize,
centroidList, numQuadsToDivide, centroidOffsets));
if (centroidCount > 0) {
const size_t newPointListSize = centroidCount + pointListSize;
std::unique_ptr<openvdb::Vec3s[]> newPointList(new openvdb::Vec3s[newPointListSize]);
tbb::parallel_for(tbb::blocked_range<size_t>(0, pointListSize),
CopyArray<Vec3s>(newPointList.get(), pointList.get()));
tbb::parallel_for(tbb::blocked_range<size_t>(0, newPointListSize - pointListSize),
CopyArray<Vec3s>(newPointList.get(), centroidList.get(), pointListSize));
pointListSize = newPointListSize;
pointList.swap(newPointList);
pointFlags.resize(pointListSize, 0);
}
}
struct ReviseSeamLineFlags
{
ReviseSeamLineFlags(PolygonPoolList& polygons,
const std::vector<uint8_t>& pointFlags)
: mPolygonPoolList(&polygons)
, mPointFlags(pointFlags.data())
{
}
void operator()(const tbb::blocked_range<size_t>& range) const
{
for (size_t n = range.begin(), N = range.end(); n < N; ++n) {
PolygonPool& polygons = (*mPolygonPoolList)[n];
for (size_t i = 0, I = polygons.numQuads(); i < I; ++i) {
char& flags = polygons.quadFlags(i);
if (flags & POLYFLAG_FRACTURE_SEAM) {
openvdb::Vec4I& verts = polygons.quad(i);
const bool hasSeamLinePoint =
mPointFlags[verts[0]] || mPointFlags[verts[1]] ||
mPointFlags[verts[2]] || mPointFlags[verts[3]];
if (!hasSeamLinePoint) {
flags &= ~POLYFLAG_FRACTURE_SEAM;
}
}
} // end quad loop
for (size_t i = 0, I = polygons.numTriangles(); i < I; ++i) {
char& flags = polygons.triangleFlags(i);
if (flags & POLYFLAG_FRACTURE_SEAM) {
openvdb::Vec3I& verts = polygons.triangle(i);
const bool hasSeamLinePoint =
mPointFlags[verts[0]] || mPointFlags[verts[1]] || mPointFlags[verts[2]];
if (!hasSeamLinePoint) {
flags &= ~POLYFLAG_FRACTURE_SEAM;
}
}
} // end triangle loop
} // end polygon pool loop
}
private:
PolygonPoolList * const mPolygonPoolList;
uint8_t const * const mPointFlags;
}; // struct ReviseSeamLineFlags
inline void
reviseSeamLineFlags(PolygonPoolList& polygonPoolList, size_t polygonPoolListSize,
std::vector<uint8_t>& pointFlags)
{
tbb::parallel_for(tbb::blocked_range<size_t>(0, polygonPoolListSize),
ReviseSeamLineFlags(polygonPoolList, pointFlags));
}
////////////////////////////////////////
template<typename InputTreeType>
struct MaskDisorientedTrianglePoints
{
MaskDisorientedTrianglePoints(const InputTreeType& inputTree, const PolygonPoolList& polygons,
const PointList& pointList, std::unique_ptr<uint8_t[]>& pointMask,
const math::Transform& transform, bool invertSurfaceOrientation)
: mInputTree(&inputTree)
, mPolygonPoolList(&polygons)
, mPointList(&pointList)
, mPointMask(pointMask.get())
, mTransform(transform)
, mInvertSurfaceOrientation(invertSurfaceOrientation)
{
}
void operator()(const tbb::blocked_range<size_t>& range) const
{
using ValueType = typename InputTreeType::LeafNodeType::ValueType;
tree::ValueAccessor<const InputTreeType> inputAcc(*mInputTree);
Vec3s centroid, normal;
Coord ijk;
const bool invertGradientDir = mInvertSurfaceOrientation || isBoolValue<ValueType>();
for (size_t n = range.begin(), N = range.end(); n < N; ++n) {
const PolygonPool& polygons = (*mPolygonPoolList)[n];
for (size_t i = 0, I = polygons.numTriangles(); i < I; ++i) {
const Vec3I& verts = polygons.triangle(i);
const Vec3s& v0 = (*mPointList)[verts[0]];
const Vec3s& v1 = (*mPointList)[verts[1]];
const Vec3s& v2 = (*mPointList)[verts[2]];
normal = (v2 - v0).cross((v1 - v0));
normal.normalize();
centroid = (v0 + v1 + v2) * (1.0f / 3.0f);
ijk = mTransform.worldToIndexCellCentered(centroid);
Vec3s dir( math::ISGradient<math::CD_2ND>::result(inputAcc, ijk) );
dir.normalize();
if (invertGradientDir) {
dir = -dir;
}
// check if the angle is obtuse
if (dir.dot(normal) < -0.5f) {
// Concurrent writes to same memory address can occur, but
// all threads are writing the same value and char is atomic.
// (It is extremely rare that disoriented triangles share points,
// false sharing related performance impacts are not a concern.)
mPointMask[verts[0]] = 1;
mPointMask[verts[1]] = 1;
mPointMask[verts[2]] = 1;
}
} // end triangle loop
} // end polygon pool loop
}
private:
InputTreeType const * const mInputTree;
PolygonPoolList const * const mPolygonPoolList;
PointList const * const mPointList;
uint8_t * const mPointMask;
math::Transform const mTransform;
bool const mInvertSurfaceOrientation;
}; // struct MaskDisorientedTrianglePoints
template<typename InputTree>
inline void
relaxDisorientedTriangles(
bool invertSurfaceOrientation,
const InputTree& inputTree,
const math::Transform& transform,
PolygonPoolList& polygonPoolList,
size_t polygonPoolListSize,
PointList& pointList,
const size_t pointListSize)
{
const tbb::blocked_range<size_t> polygonPoolListRange(0, polygonPoolListSize);
std::unique_ptr<uint8_t[]> pointMask(new uint8_t[pointListSize]);
fillArray(pointMask.get(), uint8_t(0), pointListSize);
tbb::parallel_for(polygonPoolListRange,
MaskDisorientedTrianglePoints<InputTree>(
inputTree, polygonPoolList, pointList, pointMask, transform, invertSurfaceOrientation));
std::unique_ptr<uint8_t[]> pointUpdates(new uint8_t[pointListSize]);
fillArray(pointUpdates.get(), uint8_t(0), pointListSize);
std::unique_ptr<Vec3s[]> newPoints(new Vec3s[pointListSize]);
fillArray(newPoints.get(), Vec3s(0.0f, 0.0f, 0.0f), pointListSize);
for (size_t n = 0, N = polygonPoolListSize; n < N; ++n) {
PolygonPool& polygons = polygonPoolList[n];
for (size_t i = 0, I = polygons.numQuads(); i < I; ++i) {
openvdb::Vec4I& verts = polygons.quad(i);
for (int v = 0; v < 4; ++v) {
const unsigned pointIdx = verts[v];
if (pointMask[pointIdx] == 1) {
newPoints[pointIdx] +=
pointList[verts[0]] + pointList[verts[1]] +
pointList[verts[2]] + pointList[verts[3]];
pointUpdates[pointIdx] = uint8_t(pointUpdates[pointIdx] + 4);
}
}
}
for (size_t i = 0, I = polygons.numTriangles(); i < I; ++i) {
openvdb::Vec3I& verts = polygons.triangle(i);
for (int v = 0; v < 3; ++v) {
const unsigned pointIdx = verts[v];
if (pointMask[pointIdx] == 1) {
newPoints[pointIdx] +=
pointList[verts[0]] + pointList[verts[1]] + pointList[verts[2]];
pointUpdates[pointIdx] = uint8_t(pointUpdates[pointIdx] + 3);
}
}
}
}
for (size_t n = 0, N = pointListSize; n < N; ++n) {
if (pointUpdates[n] > 0) {
const double weight = 1.0 / double(pointUpdates[n]);
pointList[n] = newPoints[n] * float(weight);
}
}
}
template<typename GridType>
void
doVolumeToMesh(
const GridType& grid,
std::vector<Vec3s>& points,
std::vector<Vec3I>& triangles,
std::vector<Vec4I>& quads,
double isovalue,
double adaptivity,
bool relaxDisorientedTriangles)
{
static_assert(std::is_scalar<typename GridType::ValueType>::value,
"volume to mesh conversion is supported only for scalar grids");
VolumeToMesh mesher(isovalue, adaptivity, relaxDisorientedTriangles);
mesher(grid);
// Preallocate the point list
points.clear();
points.resize(mesher.pointListSize());
{ // Copy points
volume_to_mesh_internal::PointListCopy ptnCpy(mesher.pointList(), points);
tbb::parallel_for(tbb::blocked_range<size_t>(0, points.size()), ptnCpy);
mesher.pointList().reset(nullptr);
}
PolygonPoolList& polygonPoolList = mesher.polygonPoolList();
{ // Preallocate primitive lists
size_t numQuads = 0, numTriangles = 0;
for (size_t n = 0, N = mesher.polygonPoolListSize(); n < N; ++n) {
openvdb::tools::PolygonPool& polygons = polygonPoolList[n];
numTriangles += polygons.numTriangles();
numQuads += polygons.numQuads();
}
triangles.clear();
triangles.resize(numTriangles);
quads.clear();
quads.resize(numQuads);
}
// Copy primitives
size_t qIdx = 0, tIdx = 0;
for (size_t n = 0, N = mesher.polygonPoolListSize(); n < N; ++n) {
openvdb::tools::PolygonPool& polygons = polygonPoolList[n];
for (size_t i = 0, I = polygons.numQuads(); i < I; ++i) {
quads[qIdx++] = polygons.quad(i);
}
for (size_t i = 0, I = polygons.numTriangles(); i < I; ++i) {
triangles[tIdx++] = polygons.triangle(i);
}
}
}
} // volume_to_mesh_internal namespace
/// @endcond
////////////////////////////////////////
inline
PolygonPool::PolygonPool()
: mNumQuads(0)
, mNumTriangles(0)
, mQuads(nullptr)
, mTriangles(nullptr)
, mQuadFlags(nullptr)
, mTriangleFlags(nullptr)
{
}
inline
PolygonPool::PolygonPool(const size_t numQuads, const size_t numTriangles)
: mNumQuads(numQuads)
, mNumTriangles(numTriangles)
, mQuads(new openvdb::Vec4I[mNumQuads])
, mTriangles(new openvdb::Vec3I[mNumTriangles])
, mQuadFlags(new char[mNumQuads])
, mTriangleFlags(new char[mNumTriangles])
{
}
inline void
PolygonPool::copy(const PolygonPool& rhs)
{
resetQuads(rhs.numQuads());
resetTriangles(rhs.numTriangles());
for (size_t i = 0; i < mNumQuads; ++i) {
mQuads[i] = rhs.mQuads[i];
mQuadFlags[i] = rhs.mQuadFlags[i];
}
for (size_t i = 0; i < mNumTriangles; ++i) {
mTriangles[i] = rhs.mTriangles[i];
mTriangleFlags[i] = rhs.mTriangleFlags[i];
}
}
inline void
PolygonPool::resetQuads(size_t size)
{
mNumQuads = size;
mQuads.reset(new openvdb::Vec4I[mNumQuads]);
mQuadFlags.reset(new char[mNumQuads]);
}
inline void
PolygonPool::clearQuads()
{
mNumQuads = 0;
mQuads.reset(nullptr);
mQuadFlags.reset(nullptr);
}
inline void
PolygonPool::resetTriangles(size_t size)
{
mNumTriangles = size;
mTriangles.reset(new openvdb::Vec3I[mNumTriangles]);
mTriangleFlags.reset(new char[mNumTriangles]);
}
inline void
PolygonPool::clearTriangles()
{
mNumTriangles = 0;
mTriangles.reset(nullptr);
mTriangleFlags.reset(nullptr);
}
inline bool
PolygonPool::trimQuads(const size_t n, bool reallocate)
{
if (!(n < mNumQuads)) return false;
if (reallocate) {
if (n == 0) {
mQuads.reset(nullptr);
} else {
std::unique_ptr<openvdb::Vec4I[]> quads(new openvdb::Vec4I[n]);
std::unique_ptr<char[]> flags(new char[n]);
for (size_t i = 0; i < n; ++i) {
quads[i] = mQuads[i];
flags[i] = mQuadFlags[i];
}
mQuads.swap(quads);
mQuadFlags.swap(flags);
}
}
mNumQuads = n;
return true;
}
inline bool
PolygonPool::trimTrinagles(const size_t n, bool reallocate)
{
if (!(n < mNumTriangles)) return false;
if (reallocate) {
if (n == 0) {
mTriangles.reset(nullptr);
} else {
std::unique_ptr<openvdb::Vec3I[]> triangles(new openvdb::Vec3I[n]);
std::unique_ptr<char[]> flags(new char[n]);
for (size_t i = 0; i < n; ++i) {
triangles[i] = mTriangles[i];
flags[i] = mTriangleFlags[i];
}
mTriangles.swap(triangles);
mTriangleFlags.swap(flags);
}
}
mNumTriangles = n;
return true;
}
////////////////////////////////////////
inline
VolumeToMesh::VolumeToMesh(double isovalue, double adaptivity, bool relaxDisorientedTriangles)
: mPoints(nullptr)
, mPolygons()
, mPointListSize(0)
, mSeamPointListSize(0)
, mPolygonPoolListSize(0)
, mIsovalue(isovalue)
, mPrimAdaptivity(adaptivity)
, mSecAdaptivity(0.0)
, mRefGrid(GridBase::ConstPtr())
, mSurfaceMaskGrid(GridBase::ConstPtr())
, mAdaptivityGrid(GridBase::ConstPtr())
, mAdaptivityMaskTree(TreeBase::ConstPtr())
, mRefSignTree(TreeBase::Ptr())
, mRefIdxTree(TreeBase::Ptr())
, mInvertSurfaceMask(false)
, mRelaxDisorientedTriangles(relaxDisorientedTriangles)
, mQuantizedSeamPoints(nullptr)
, mPointFlags(0)
{
}
inline void
VolumeToMesh::setRefGrid(const GridBase::ConstPtr& grid, double secAdaptivity)
{
mRefGrid = grid;
mSecAdaptivity = secAdaptivity;
// Clear out old auxiliary data
mRefSignTree = TreeBase::Ptr();
mRefIdxTree = TreeBase::Ptr();
mSeamPointListSize = 0;
mQuantizedSeamPoints.reset(nullptr);
}
inline void
VolumeToMesh::setSurfaceMask(const GridBase::ConstPtr& mask, bool invertMask)
{
mSurfaceMaskGrid = mask;
mInvertSurfaceMask = invertMask;
}
inline void
VolumeToMesh::setSpatialAdaptivity(const GridBase::ConstPtr& grid)
{
mAdaptivityGrid = grid;
}
inline void
VolumeToMesh::setAdaptivityMask(const TreeBase::ConstPtr& tree)
{
mAdaptivityMaskTree = tree;
}
template<typename InputGridType>
inline void
VolumeToMesh::operator()(const InputGridType& inputGrid)
{
// input data types
using InputTreeType = typename InputGridType::TreeType;
using InputLeafNodeType = typename InputTreeType::LeafNodeType;
using InputValueType = typename InputLeafNodeType::ValueType;
// auxiliary data types
using FloatTreeType = typename InputTreeType::template ValueConverter<float>::Type;
using FloatGridType = Grid<FloatTreeType>;
using BoolTreeType = typename InputTreeType::template ValueConverter<bool>::Type;
using Int16TreeType = typename InputTreeType::template ValueConverter<Int16>::Type;
using Int16LeafNodeType = typename Int16TreeType::LeafNodeType;
using Index32TreeType = typename InputTreeType::template ValueConverter<Index32>::Type;
using Index32LeafNodeType = typename Index32TreeType::LeafNodeType;
// clear old data
mPointListSize = 0;
mPoints.reset();
mPolygonPoolListSize = 0;
mPolygons.reset();
mPointFlags.clear();
// settings
const math::Transform& transform = inputGrid.transform();
const InputValueType isovalue = InputValueType(mIsovalue);
const float adaptivityThreshold = float(mPrimAdaptivity);
const bool adaptive = mPrimAdaptivity > 1e-7 || mSecAdaptivity > 1e-7;
// The default surface orientation is setup for level set and bool/mask grids.
// Boolean grids are handled correctly by their value type. Signed distance fields,
// unsigned distance fields and fog volumes have the same value type but use different
// inside value classifications.
const bool invertSurfaceOrientation = (!volume_to_mesh_internal::isBoolValue<InputValueType>()
&& (inputGrid.getGridClass() != openvdb::GRID_LEVEL_SET));
// references, masks and auxiliary data
const InputTreeType& inputTree = inputGrid.tree();
BoolTreeType intersectionTree(false), adaptivityMask(false);
if (mAdaptivityMaskTree && mAdaptivityMaskTree->type() == BoolTreeType::treeType()) {
const BoolTreeType *refAdaptivityMask=
static_cast<const BoolTreeType*>(mAdaptivityMaskTree.get());
adaptivityMask.topologyUnion(*refAdaptivityMask);
}
Int16TreeType signFlagsTree(0);
Index32TreeType pointIndexTree(std::numeric_limits<Index32>::max());
// collect auxiliary data
volume_to_mesh_internal::identifySurfaceIntersectingVoxels(
intersectionTree, inputTree, isovalue);
volume_to_mesh_internal::applySurfaceMask(intersectionTree, adaptivityMask,
inputGrid, mSurfaceMaskGrid, mInvertSurfaceMask, isovalue);
if (intersectionTree.empty()) return;
volume_to_mesh_internal::computeAuxiliaryData(
signFlagsTree, pointIndexTree, intersectionTree, inputTree, isovalue);
intersectionTree.clear();
std::vector<Index32LeafNodeType*> pointIndexLeafNodes;
pointIndexTree.getNodes(pointIndexLeafNodes);
std::vector<Int16LeafNodeType*> signFlagsLeafNodes;
signFlagsTree.getNodes(signFlagsLeafNodes);
const tbb::blocked_range<size_t> auxiliaryLeafNodeRange(0, signFlagsLeafNodes.size());
// optionally collect auxiliary data from a reference volume.
Int16TreeType* refSignFlagsTree = nullptr;
Index32TreeType* refPointIndexTree = nullptr;
InputTreeType const* refInputTree = nullptr;
if (mRefGrid && mRefGrid->type() == InputGridType::gridType()) {
const InputGridType* refGrid = static_cast<const InputGridType*>(mRefGrid.get());
refInputTree = &refGrid->tree();
if (!mRefSignTree && !mRefIdxTree) {
// first time, collect and cache auxiliary data.
typename Int16TreeType::Ptr refSignFlagsTreePt(new Int16TreeType(0));
typename Index32TreeType::Ptr refPointIndexTreePt(
new Index32TreeType(std::numeric_limits<Index32>::max()));
BoolTreeType refIntersectionTree(false);
volume_to_mesh_internal::identifySurfaceIntersectingVoxels(
refIntersectionTree, *refInputTree, isovalue);
volume_to_mesh_internal::computeAuxiliaryData(*refSignFlagsTreePt,
*refPointIndexTreePt, refIntersectionTree, *refInputTree, isovalue);
mRefSignTree = refSignFlagsTreePt;
mRefIdxTree = refPointIndexTreePt;
}
if (mRefSignTree && mRefIdxTree) {
// get cached auxiliary data
refSignFlagsTree = static_cast<Int16TreeType*>(mRefSignTree.get());
refPointIndexTree = static_cast<Index32TreeType*>(mRefIdxTree.get());
}
if (refSignFlagsTree && refPointIndexTree) {
// generate seam line sample points
volume_to_mesh_internal::markSeamLineData(signFlagsTree, *refSignFlagsTree);
if (mSeamPointListSize == 0) {
// count unique points on reference surface
std::vector<Int16LeafNodeType*> refSignFlagsLeafNodes;
refSignFlagsTree->getNodes(refSignFlagsLeafNodes);
std::unique_ptr<Index32[]> leafNodeOffsets(
new Index32[refSignFlagsLeafNodes.size()]);
tbb::parallel_for(tbb::blocked_range<size_t>(0, refSignFlagsLeafNodes.size()),
volume_to_mesh_internal::LeafNodePointCount<Int16LeafNodeType::LOG2DIM>(
refSignFlagsLeafNodes, leafNodeOffsets));
{
Index32 count = 0;
for (size_t n = 0, N = refSignFlagsLeafNodes.size(); n < N; ++n) {
const Index32 tmp = leafNodeOffsets[n];
leafNodeOffsets[n] = count;
count += tmp;
}
mSeamPointListSize = size_t(count);
}
if (mSeamPointListSize != 0) {
mQuantizedSeamPoints.reset(new uint32_t[mSeamPointListSize]);
std::memset(mQuantizedSeamPoints.get(), 0, sizeof(uint32_t) * mSeamPointListSize);
std::vector<Index32LeafNodeType*> refPointIndexLeafNodes;
refPointIndexTree->getNodes(refPointIndexLeafNodes);
tbb::parallel_for(tbb::blocked_range<size_t>(0, refPointIndexLeafNodes.size()),
volume_to_mesh_internal::MapPoints<Index32LeafNodeType>(
refPointIndexLeafNodes, refSignFlagsLeafNodes, leafNodeOffsets));
}
}
if (mSeamPointListSize != 0) {
tbb::parallel_for(auxiliaryLeafNodeRange,
volume_to_mesh_internal::SeamLineWeights<InputTreeType>(
signFlagsLeafNodes, inputTree, *refPointIndexTree, *refSignFlagsTree,
mQuantizedSeamPoints.get(), isovalue));
}
}
}
const bool referenceMeshing = refSignFlagsTree && refPointIndexTree && refInputTree;
// adapt and count unique points
std::unique_ptr<Index32[]> leafNodeOffsets(new Index32[signFlagsLeafNodes.size()]);
if (adaptive) {
volume_to_mesh_internal::MergeVoxelRegions<InputGridType> mergeOp(
inputGrid, pointIndexTree, pointIndexLeafNodes, signFlagsLeafNodes,
isovalue, adaptivityThreshold, invertSurfaceOrientation);
if (mAdaptivityGrid && mAdaptivityGrid->type() == FloatGridType::gridType()) {
const FloatGridType* adaptivityGrid =
static_cast<const FloatGridType*>(mAdaptivityGrid.get());
mergeOp.setSpatialAdaptivity(*adaptivityGrid);
}
if (!adaptivityMask.empty()) {
mergeOp.setAdaptivityMask(adaptivityMask);
}
if (referenceMeshing) {
mergeOp.setRefSignFlagsData(*refSignFlagsTree, float(mSecAdaptivity));
}
tbb::parallel_for(auxiliaryLeafNodeRange, mergeOp);
volume_to_mesh_internal::AdaptiveLeafNodePointCount<Index32LeafNodeType>
op(pointIndexLeafNodes, signFlagsLeafNodes, leafNodeOffsets);
tbb::parallel_for(auxiliaryLeafNodeRange, op);
} else {
volume_to_mesh_internal::LeafNodePointCount<Int16LeafNodeType::LOG2DIM>
op(signFlagsLeafNodes, leafNodeOffsets);
tbb::parallel_for(auxiliaryLeafNodeRange, op);
}
{
Index32 pointCount = 0;
for (size_t n = 0, N = signFlagsLeafNodes.size(); n < N; ++n) {
const Index32 tmp = leafNodeOffsets[n];
leafNodeOffsets[n] = pointCount;
pointCount += tmp;
}
mPointListSize = size_t(pointCount);
mPoints.reset(new openvdb::Vec3s[mPointListSize]);
mPointFlags.clear();
}
// compute points
{
volume_to_mesh_internal::ComputePoints<InputTreeType>
op(mPoints.get(), inputTree, pointIndexLeafNodes,
signFlagsLeafNodes, leafNodeOffsets, transform, mIsovalue);
if (referenceMeshing) {
mPointFlags.resize(mPointListSize);
op.setRefData(*refInputTree, *refPointIndexTree, *refSignFlagsTree,
mQuantizedSeamPoints.get(), mPointFlags.data());
}
tbb::parallel_for(auxiliaryLeafNodeRange, op);
}
// compute polygons
mPolygonPoolListSize = signFlagsLeafNodes.size();
mPolygons.reset(new PolygonPool[mPolygonPoolListSize]);
if (adaptive) {
using PrimBuilder = volume_to_mesh_internal::AdaptivePrimBuilder;
volume_to_mesh_internal::ComputePolygons<Int16TreeType, PrimBuilder>
op(signFlagsLeafNodes, signFlagsTree, pointIndexTree,
mPolygons, invertSurfaceOrientation);
if (referenceMeshing) {
op.setRefSignTree(refSignFlagsTree);
}
tbb::parallel_for(auxiliaryLeafNodeRange, op);
} else {
using PrimBuilder = volume_to_mesh_internal::UniformPrimBuilder;
volume_to_mesh_internal::ComputePolygons<Int16TreeType, PrimBuilder>
op(signFlagsLeafNodes, signFlagsTree, pointIndexTree,
mPolygons, invertSurfaceOrientation);
if (referenceMeshing) {
op.setRefSignTree(refSignFlagsTree);
}
tbb::parallel_for(auxiliaryLeafNodeRange, op);
}
signFlagsTree.clear();
pointIndexTree.clear();
if (adaptive && mRelaxDisorientedTriangles) {
volume_to_mesh_internal::relaxDisorientedTriangles(invertSurfaceOrientation,
inputTree, transform, mPolygons, mPolygonPoolListSize, mPoints, mPointListSize);
}
if (referenceMeshing) {
volume_to_mesh_internal::subdivideNonplanarSeamLineQuads(
mPolygons, mPolygonPoolListSize, mPoints, mPointListSize, mPointFlags);
volume_to_mesh_internal::reviseSeamLineFlags(mPolygons, mPolygonPoolListSize, mPointFlags);
}
}
////////////////////////////////////////
template<typename GridType>
void volumeToMesh(
const GridType& grid,
std::vector<Vec3s>& points,
std::vector<Vec3I>& triangles,
std::vector<Vec4I>& quads,
double isovalue,
double adaptivity,
bool relaxDisorientedTriangles)
{
volume_to_mesh_internal::doVolumeToMesh(grid, points, triangles, quads,
isovalue, adaptivity, relaxDisorientedTriangles);
}
template<typename GridType>
void volumeToMesh(
const GridType& grid,
std::vector<Vec3s>& points,
std::vector<Vec4I>& quads,
double isovalue)
{
std::vector<Vec3I> triangles;
volumeToMesh(grid, points, triangles, quads, isovalue, 0.0, true);
}
////////////////////////////////////////
// Explicit Template Instantiation
#ifdef OPENVDB_USE_EXPLICIT_INSTANTIATION
#ifdef OPENVDB_INSTANTIATE_VOLUMETOMESH
#include <openvdb/util/ExplicitInstantiation.h>
#endif
#define _FUNCTION(TreeT) \
void volumeToMesh(const Grid<TreeT>&, std::vector<Vec3s>&, std::vector<Vec4I>&, double)
OPENVDB_NUMERIC_TREE_INSTANTIATE(_FUNCTION)
#undef _FUNCTION
#define _FUNCTION(TreeT) \
void volumeToMesh(const Grid<TreeT>&, std::vector<Vec3s>&, std::vector<Vec3I>&, std::vector<Vec4I>&, double, double, bool)
OPENVDB_NUMERIC_TREE_INSTANTIATE(_FUNCTION)
#undef _FUNCTION
#endif // OPENVDB_USE_EXPLICIT_INSTANTIATION
} // namespace tools
} // namespace OPENVDB_VERSION_NAME
} // namespace openvdb
#endif // OPENVDB_TOOLS_VOLUME_TO_MESH_HAS_BEEN_INCLUDED
ExplicitInstantiation.h
value
ValueT value
Definition GridBuilder.h:1290
Operators.h
Platform.h
Util.h
ValueAccessor.h
openvdb::v10_0::GridBase
Abstract base class for typed grids.
Definition Grid.h:78
openvdb::v10_0::GridBase::ConstPtr
SharedPtr< const GridBase > ConstPtr
Definition Grid.h:81
openvdb::v10_0::Grid
Container class that associates a tree with a transform and metadata.
Definition Grid.h:571
openvdb::v10_0::Grid::clear
void clear() override
Empty this grid, so that all voxels become inactive background voxels.
Definition Grid.h:727
openvdb::v10_0::ValueError
Definition Exceptions.h:65
openvdb::v10_0::math::CoordBBox
Axis-aligned bounding box of signed integer coordinates.
Definition Coord.h:249
openvdb::v10_0::math::Coord
Signed (x, y, z) 32-bit integer coordinates.
Definition Coord.h:25
openvdb::v10_0::math::Coord::offsetBy
Coord offsetBy(Int32 dx, Int32 dy, Int32 dz) const
Definition Coord.h:91
openvdb::v10_0::math::Coord::reset
Coord & reset(Int32 x, Int32 y, Int32 z)
Reset all three coordinates with the specified arguments.
Definition Coord.h:69
openvdb::v10_0::math::Mat3::transpose
Mat3 transpose() const
returns transpose of this
Definition Mat3.h:454
openvdb::v10_0::math::Mat3< double >::identity
static const Mat3< double > & identity()
Definition Mat3.h:121
openvdb::v10_0::math::Transform
Definition Transform.h:40
openvdb::v10_0::math::Vec3
Definition Vec3.h:24
openvdb::v10_0::math::Vec3::dot
T dot(const Vec3< T > &v) const
Dot product.
Definition Vec3.h:191
openvdb::v10_0::math::Vec3::z
T & z()
Definition Vec3.h:87
openvdb::v10_0::math::Vec3::normalize
bool normalize(T eps=T(1.0e-7))
this = normalized this
Definition Vec3.h:362
openvdb::v10_0::math::Vec4
Definition Vec4.h:25
openvdb::v10_0::tools::PolygonPool
Collection of quads and triangles.
Definition VolumeToMesh.h:103
openvdb::v10_0::tools::PolygonPool::copy
void copy(const PolygonPool &rhs)
Definition VolumeToMesh.h:4703
openvdb::v10_0::tools::PolygonPool::triangle
const openvdb::Vec3I & triangle(size_t n) const
Definition VolumeToMesh.h:129
openvdb::v10_0::tools::PolygonPool::resetQuads
void resetQuads(size_t size)
Definition VolumeToMesh.h:4721
openvdb::v10_0::tools::PolygonPool::numTriangles
const size_t & numTriangles() const
Definition VolumeToMesh.h:126
openvdb::v10_0::tools::PolygonPool::clearQuads
void clearQuads()
Definition VolumeToMesh.h:4730
openvdb::v10_0::tools::PolygonPool::clearTriangles
void clearTriangles()
Definition VolumeToMesh.h:4748
openvdb::v10_0::tools::PolygonPool::quadFlags
const char & quadFlags(size_t n) const
Definition VolumeToMesh.h:135
openvdb::v10_0::tools::PolygonPool::quad
openvdb::Vec4I & quad(size_t n)
Definition VolumeToMesh.h:122
openvdb::v10_0::tools::PolygonPool::triangle
openvdb::Vec3I & triangle(size_t n)
Definition VolumeToMesh.h:128
openvdb::v10_0::tools::PolygonPool::triangleFlags
char & triangleFlags(size_t n)
Definition VolumeToMesh.h:137
openvdb::v10_0::tools::PolygonPool::numQuads
const size_t & numQuads() const
Definition VolumeToMesh.h:120
openvdb::v10_0::tools::PolygonPool::trimTrinagles
bool trimTrinagles(const size_t n, bool reallocate=false)
Definition VolumeToMesh.h:4786
openvdb::v10_0::tools::PolygonPool::triangleFlags
const char & triangleFlags(size_t n) const
Definition VolumeToMesh.h:138
openvdb::v10_0::tools::PolygonPool::resetTriangles
void resetTriangles(size_t size)
Definition VolumeToMesh.h:4739
openvdb::v10_0::tools::PolygonPool::quad
const openvdb::Vec4I & quad(size_t n) const
Definition VolumeToMesh.h:123
openvdb::v10_0::tools::PolygonPool::PolygonPool
PolygonPool()
Definition VolumeToMesh.h:4679
openvdb::v10_0::tools::PolygonPool::quadFlags
char & quadFlags(size_t n)
Definition VolumeToMesh.h:134
openvdb::v10_0::tools::PolygonPool::trimQuads
bool trimQuads(const size_t n, bool reallocate=false)
Definition VolumeToMesh.h:4757
openvdb::v10_0::tree::TreeBase::Ptr
SharedPtr< TreeBase > Ptr
Definition Tree.h:39
openvdb::v10_0::tree::TreeBase::ConstPtr
SharedPtr< const TreeBase > ConstPtr
Definition Tree.h:40
openvdb::v10_0::tree::ValueAccessor
Definition ValueAccessor.h:191
openvdb::v10_0::math::Mat3d
Mat3< double > Mat3d
Definition Mat3.h:834
openvdb::v10_0::math::Vec3d
Vec3< double > Vec3d
Definition Vec3.h:664
openvdb::v10_0::math::Vec4i
Vec4< int32_t > Vec4i
Definition Vec4.h:559
openvdb::v10_0::math::Vec3i
Vec3< int32_t > Vec3i
Definition Vec3.h:661
openvdb::v10_0::math::Vec3s
Vec3< float > Vec3s
Definition Vec3.h:663
openvdb::v10_0::points::point_move_internal::IndexArray
std::vector< Index > IndexArray
Definition PointMove.h:161
openvdb::v10_0::points
Definition AttributeArray.h:41
openvdb::v10_0::points::pointCount
Index64 pointCount(const PointDataTreeT &tree, const FilterT &filter=NullFilter(), const bool inCoreOnly=false, const bool threaded=true)
Count the total number of points in a PointDataTree.
Definition PointCount.h:88
openvdb::v10_0::tools::composite::max
const std::enable_if<!VecTraits< T >::IsVec, T >::type & max(const T &a, const T &b)
Definition Composite.h:110
openvdb::v10_0::tools::volumeToMesh
void volumeToMesh(const GridType &grid, std::vector< Vec3s > &points, std::vector< Vec4I > &quads, double isovalue=0.0)
Uniformly mesh any scalar grid that has a continuous isosurface.
Definition VolumeToMesh.h:5199
openvdb::v10_0::tools::POLYFLAG_FRACTURE_SEAM
@ POLYFLAG_FRACTURE_SEAM
Definition VolumeToMesh.h:98
openvdb::v10_0::tools::POLYFLAG_EXTERIOR
@ POLYFLAG_EXTERIOR
Definition VolumeToMesh.h:98
openvdb::v10_0::tools::POLYFLAG_SUBDIVIDED
@ POLYFLAG_SUBDIVIDED
Definition VolumeToMesh.h:98
openvdb::v10_0::tools::PointList
std::unique_ptr< openvdb::Vec3s[]> PointList
Point and primitive list types.
Definition VolumeToMesh.h:160
openvdb::v10_0::tools::PolygonPoolList
std::unique_ptr< PolygonPool[]> PolygonPoolList
Point and primitive list types.
Definition VolumeToMesh.h:161
openvdb::v10_0::tools::findFeaturePoint
Vec3d findFeaturePoint(const std::vector< Vec3d > &points, const std::vector< Vec3d > &normals)
Given a set of tangent elements, points with corresponding normals, this method returns the intersect...
Definition VolumeToMesh.h:279
openvdb::v10_0::tree
Definition PointDataGrid.h:169
openvdb::v10_0::util::INVALID_IDX
OPENVDB_API const Index32 INVALID_IDX
openvdb::v10_0::Index
Index32 Index
Definition Types.h:54
openvdb::v10_0::Vec4I
math::Vec4< Index32 > Vec4I
Definition Types.h:88
openvdb::v10_0::Int16
int16_t Int16
Definition Types.h:55
openvdb::v10_0::GRID_LEVEL_SET
@ GRID_LEVEL_SET
Definition Types.h:416
openvdb::v10_0::Index32
uint32_t Index32
Definition Types.h:52
openvdb::v10_0::Vec3I
math::Vec3< Index32 > Vec3I
Definition Types.h:73
openvdb::v10_0::TreeBase
tree::TreeBase TreeBase
Definition Grid.h:26
openvdb
Definition Exceptions.h:13
OPENVDB_THROW
#define OPENVDB_THROW(exception, message)
Definition Exceptions.h:74
openvdb.h
openvdb::v10_0::math::ISGradient::result
static Vec3< typename Accessor::ValueType > result(const Accessor &grid, const Coord &ijk)
Definition Operators.h:103
openvdb::v10_0::tools::VolumeToMesh
Mesh any scalar grid that has a continuous isosurface.
Definition VolumeToMesh.h:170
openvdb::v10_0::tools::VolumeToMesh::VolumeToMesh
VolumeToMesh(double isovalue=0, double adaptivity=0, bool relaxDisorientedTriangles=true)
Definition VolumeToMesh.h:4818
openvdb::v10_0::tools::VolumeToMesh::setRefGrid
void setRefGrid(const GridBase::ConstPtr &grid, double secAdaptivity=0)
When surfacing fractured SDF fragments, the original unfractured SDF grid can be used to eliminate se...
Definition VolumeToMesh.h:4842
openvdb::v10_0::tools::VolumeToMesh::polygonPoolList
PolygonPoolList & polygonPoolList()
Definition VolumeToMesh.h:188
openvdb::v10_0::tools::VolumeToMesh::pointList
PointList & pointList()
Definition VolumeToMesh.h:184
openvdb::v10_0::tools::VolumeToMesh::polygonPoolListSize
size_t polygonPoolListSize() const
Definition VolumeToMesh.h:187
openvdb::v10_0::tools::VolumeToMesh::pointFlags
std::vector< uint8_t > & pointFlags()
Definition VolumeToMesh.h:191
openvdb::v10_0::tools::VolumeToMesh::pointListSize
size_t pointListSize() const
Definition VolumeToMesh.h:183
openvdb::v10_0::tools::VolumeToMesh::pointList
const PointList & pointList() const
Definition VolumeToMesh.h:185
openvdb::v10_0::tools::VolumeToMesh::polygonPoolList
const PolygonPoolList & polygonPoolList() const
Definition VolumeToMesh.h:189
openvdb::v10_0::tools::VolumeToMesh::setSpatialAdaptivity
void setSpatialAdaptivity(const GridBase::ConstPtr &grid)
Definition VolumeToMesh.h:4864
openvdb::v10_0::tools::VolumeToMesh::operator()
void operator()(const InputGridType &)
Main call.
Definition VolumeToMesh.h:4879
openvdb::v10_0::tools::VolumeToMesh::setSurfaceMask
void setSurfaceMask(const GridBase::ConstPtr &mask, bool invertMask=false)
Definition VolumeToMesh.h:4856
openvdb::v10_0::tools::VolumeToMesh::setAdaptivityMask
void setAdaptivityMask(const TreeBase::ConstPtr &tree)
Definition VolumeToMesh.h:4871
openvdb::v10_0::tools::VolumeToMesh::pointFlags
const std::vector< uint8_t > & pointFlags() const
Definition VolumeToMesh.h:192
OPENVDB_VERSION_NAME
#define OPENVDB_VERSION_NAME
The version namespace name for this library version.
Definition version.h.in:121
OPENVDB_USE_VERSION_NAMESPACE
#define OPENVDB_USE_VERSION_NAMESPACE
Definition version.h.in:212
OPENVDB_NUMERIC_TREE_INSTANTIATE
#define OPENVDB_NUMERIC_TREE_INSTANTIATE(Function)
Definition version.h.in:158