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Activate.h File Reference

Implementation of topological activation/deactivation. More...

`#include <openvdb/Types.h>`
`#include <openvdb/Grid.h>`
`#include <openvdb/math/Math.h>`
`#include <openvdb/tree/NodeManager.h>`
`#include <openvdb/openvdb.h>`
`#include <openvdb/points/PointDataGrid.h>`

Go to the source code of this file.

## Namespaces

namespace | openvdb
namespace | openvdb::v10_0
namespace | openvdb::v10_0::tools

## Functions

template<typename GridOrTree>
void | activate (GridOrTree &, const typename GridOrTree::ValueType &value, const typename GridOrTree::ValueType &tolerance=zeroVal< typename GridOrTree::ValueType >(), const bool threaded=true)
| Mark as active any inactive tiles or voxels in the given grid or tree whose values are equal to value (optionally to within the given tolerance).
template<typename GridOrTree>
void | deactivate (GridOrTree &, const typename GridOrTree::ValueType &value, const typename GridOrTree::ValueType &tolerance=zeroVal< typename GridOrTree::ValueType >(), const bool threaded=true)
| Mark as inactive any active tiles or voxels in the given grid or tree whose values are equal to value (optionally to within the given tolerance).

## Detailed Description

Implementation of topological activation/deactivation.

Author
  Ken Museth