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ValueAccessor0< _TreeType, IsSafe > Class Template Reference

ValueAccessor with no mutex and no node caching. More...

`#include <openvdb/tree/ValueAccessor.h>`

Inheritance diagram for ValueAccessor0< _TreeType, IsSafe >:

## Public Types

using | TreeType = _TreeType
using | ValueType = typename TreeType::ValueType
using | RootNodeT = typename TreeType::RootNodeType
using | LeafNodeT = typename TreeType::LeafNodeType
using | BaseT = ValueAccessorBase<TreeType, IsSafe>

## Public Member Functions

| ValueAccessor0 (TreeType &tree)
| ValueAccessor0 (const ValueAccessor0 &other)
ValueAccessor0 & | operator= (const ValueAccessor0 &other)
| ~ValueAccessor0 () override=default
bool | isCached (const Coord &) const
| Return `true` if nodes along the path to the given voxel have been cached.
const ValueType & | getValue (const Coord &xyz) const
| Return the value of the voxel at the given coordinates.
bool | isValueOn (const Coord &xyz) const
| Return the active state of the voxel at the given coordinates.
bool | probeValue (const Coord &xyz, ValueType &value) const
| Return the active state and, in value, the value of the voxel at the given coordinates.
int | getValueDepth (const Coord &xyz) const
bool | isVoxel (const Coord &xyz) const
void | setValue (const Coord &xyz, const ValueType &value)
| Set the value of the voxel at the given coordinates and mark the voxel as active.
void | setValueOn (const Coord &xyz, const ValueType &value)
void | setValueOnly (const Coord &xyz, const ValueType &value)
| Set the value of the voxel at the given coordinate but don't change its active state.
void | setValueOff (const Coord &xyz, const ValueType &value)
| Set the value of the voxel at the given coordinates and mark the voxel as inactive.
template<typename ModifyOp>
void | modifyValue (const Coord &xyz, const ModifyOp &op)
| Apply a functor to the value of the voxel at the given coordinates and mark the voxel as active.
template<typename ModifyOp>
void | modifyValueAndActiveState (const Coord &xyz, const ModifyOp &op)
| Apply a functor to the voxel at the given coordinates.
void | setActiveState (const Coord &xyz, bool on=true)
| Set the active state of the voxel at the given coordinates but don't change its value.
void | setValueOn (const Coord &xyz)
| Mark the voxel at the given coordinates as active but don't change its value.
void | setValueOff (const Coord &xyz)
| Mark the voxel at the given coordinates as inactive but don't change its value.
template<typename NodeT>
NodeT * | getNode ()
| Return the cached node of type NodeType. [Mainly for internal use].
template<typename NodeT>
void | insertNode (const Coord &, NodeT &)
void | addLeaf (LeafNodeT *leaf)
| Add the specified leaf to this tree, possibly creating a child branch in the process. If the leaf node already exists, replace it.
void | addTile (Index level, const Coord &xyz, const ValueType &value, bool state)
| Add a tile at the specified tree level that contains voxel (x, y, z), possibly deleting existing nodes or creating new nodes in the process.
template<typename NodeT>
void | eraseNode ()
LeafNodeT * | touchLeaf (const Coord &xyz)
template<typename NodeT>
NodeT * | probeNode (const Coord &xyz)
template<typename NodeT>
const NodeT * | probeConstNode (const Coord &xyz) const
LeafNodeT * | probeLeaf (const Coord &xyz)
const LeafNodeT * | probeConstLeaf (const Coord &xyz) const
const LeafNodeT * | probeLeaf (const Coord &xyz) const
void | clear () override
| Remove all nodes from this cache, then reinsert the root node.
_TreeType * | getTree () const
| Return a pointer to the tree associated with this accessor.
_TreeType & | tree () const
| Return a reference to the tree associated with this accessor.

## Static Public Member Functions

static Index | numCacheLevels ()
| Return the number of cache levels employed by this accessor.
static bool | isSafe ()
| Return true if this accessor is safe, i.e. registered by the tree from which it is constructed. Un-registered accessors can in rare cases be faster because it avoids the (small) overhead of registration, but they are unsafe if the tree is modified. So unless you're an expert it is highly recommended to set IsSafe = true (which is the default).

## Static Public Attributes

static constexpr bool | BypassLeafAPI = false
static const bool | IsConstTree

## Protected Attributes

_TreeType * | mTree

## Friends

template<typename>
class | Tree

## Detailed Description

template<typename _TreeType, bool IsSafe>
class openvdb::v10_0::tree::ValueAccessor0< _TreeType, IsSafe >

ValueAccessor with no mutex and no node caching.

This specialization is provided mainly for benchmarking. Accessors with caching will almost always be faster.

## Member Typedef Documentation

## BaseT

template<typename _TreeType, bool IsSafe>

using BaseT = ValueAccessorBase<TreeType, IsSafe>

## LeafNodeT

template<typename _TreeType, bool IsSafe>

using LeafNodeT = typename TreeType::LeafNodeType

## RootNodeT

template<typename _TreeType, bool IsSafe>

using RootNodeT = typename TreeType::RootNodeType

## TreeType

template<typename _TreeType, bool IsSafe>

using TreeType = _TreeType

## ValueType

template<typename _TreeType, bool IsSafe>

using ValueType = typename TreeType::ValueType

## Constructor & Destructor Documentation

## ValueAccessor0() [1/2]

template<typename _TreeType, bool IsSafe>

ValueAccessor0 | ( | TreeType & | tree | ) |

inline

## ValueAccessor0() [2/2]

template<typename _TreeType, bool IsSafe>

ValueAccessor0 | ( | const ValueAccessor0< _TreeType, IsSafe > & | other | ) |

inline

## ~ValueAccessor0()

template<typename _TreeType, bool IsSafe>

~ValueAccessor0 | ( |  | ) |

override default

## Member Function Documentation

## addLeaf()

template<typename _TreeType, bool IsSafe>

void addLeaf | ( | LeafNodeT * | leaf | ) |

inline

Add the specified leaf to this tree, possibly creating a child branch in the process. If the leaf node already exists, replace it.

## addTile()

template<typename _TreeType, bool IsSafe>

void addTile | ( | Index | level,
|  | const Coord & | xyz,
|  | const ValueType & | value,
|  | bool | state )

inline

Add a tile at the specified tree level that contains voxel (x, y, z), possibly deleting existing nodes or creating new nodes in the process.

## clear()

template<typename _TreeType, bool IsSafe>

void clear | ( |  | ) |

inline override virtual

Remove all nodes from this cache, then reinsert the root node.

Implements ValueAccessorBase< _TreeType, IsSafe >.

Reimplemented in ValueAccessor< TreeType, IsSafe, 0, tbb::null_mutex >.

## eraseNode()

template<typename _TreeType, bool IsSafe>
template<typename NodeT>

void eraseNode | ( |  | ) |

inline

If a node of the given type exists in the cache, remove it, so that isCached(xyz) returns `false` for any voxel (x, y, z) contained in that node. [Mainly for internal use]

## getNode()

template<typename _TreeType, bool IsSafe>
template<typename NodeT>

NodeT * getNode | ( |  | ) |

inline

Return the cached node of type NodeType. [Mainly for internal use].

## getTree()

_TreeType * getTree | ( |  | ) | const

inline inherited

Return a pointer to the tree associated with this accessor.

The pointer will be null only if the tree from which this accessor was constructed was subsequently deleted (which generally leaves the accessor in an unsafe state).

## getValue()

template<typename _TreeType, bool IsSafe>

const ValueType & getValue | ( | const Coord & | xyz | ) | const

inline

Return the value of the voxel at the given coordinates.

## getValueDepth()

template<typename _TreeType, bool IsSafe>

int getValueDepth | ( | const Coord & | xyz | ) | const

inline

Return the tree depth (0 = root) at which the value of voxel (x, y, z) resides, or -1 if (x, y, z) isn't explicitly represented in the tree (i.e., if it is implicitly a background voxel).

## insertNode()

template<typename _TreeType, bool IsSafe>
template<typename NodeT>

void insertNode | ( | const Coord & | ,
|  | NodeT & | )

inline

Cache the given node, which should lie along the path from the root node to the node containing voxel (x, y, z). [Mainly for internal use]

## isCached()

template<typename _TreeType, bool IsSafe>

bool isCached | ( | const Coord & |  | ) | const

inline

Return `true` if nodes along the path to the given voxel have been cached.

## isSafe()

bool isSafe | ( |  | ) |

inline static inherited

Return true if this accessor is safe, i.e. registered by the tree from which it is constructed. Un-registered accessors can in rare cases be faster because it avoids the (small) overhead of registration, but they are unsafe if the tree is modified. So unless you're an expert it is highly recommended to set IsSafe = true (which is the default).

## isValueOn()

template<typename _TreeType, bool IsSafe>

bool isValueOn | ( | const Coord & | xyz | ) | const

inline

Return the active state of the voxel at the given coordinates.

## isVoxel()

template<typename _TreeType, bool IsSafe>

bool isVoxel | ( | const Coord & | xyz | ) | const

inline

Return `true` if the value of voxel (x, y, z) resides at the leaf level of the tree, i.e., if it is not a tile value.

## modifyValue()

template<typename _TreeType, bool IsSafe>
template<typename ModifyOp>

void modifyValue | ( | const Coord & | xyz,
|  | const ModifyOp & | op )

inline

Apply a functor to the value of the voxel at the given coordinates and mark the voxel as active.

See Tree::modifyValue() for details.

## modifyValueAndActiveState()

template<typename _TreeType, bool IsSafe>
template<typename ModifyOp>

void modifyValueAndActiveState | ( | const Coord & | xyz,
|  | const ModifyOp & | op )

inline

Apply a functor to the voxel at the given coordinates.

See Tree::modifyValueAndActiveState() for details.

## numCacheLevels()

template<typename _TreeType, bool IsSafe>

Index numCacheLevels | ( |  | ) |

inline static

Return the number of cache levels employed by this accessor.

## operator=()

template<typename _TreeType, bool IsSafe>

ValueAccessor0 & operator= | ( | const ValueAccessor0< _TreeType, IsSafe > & | other | ) |

inline

## probeConstLeaf()

template<typename _TreeType, bool IsSafe>

const LeafNodeT * probeConstLeaf | ( | const Coord & | xyz | ) | const

inline

## probeConstNode()

template<typename _TreeType, bool IsSafe>
template<typename NodeT>

const NodeT * probeConstNode | ( | const Coord & | xyz | ) | const

inline

## probeLeaf() [1/2]

template<typename _TreeType, bool IsSafe>

LeafNodeT * probeLeaf | ( | const Coord & | xyz | ) |

inline

## probeLeaf() [2/2]

template<typename _TreeType, bool IsSafe>

const LeafNodeT * probeLeaf | ( | const Coord & | xyz | ) | const

inline

## probeNode()

template<typename _TreeType, bool IsSafe>
template<typename NodeT>

NodeT * probeNode | ( | const Coord & | xyz | ) |

inline

## probeValue()

template<typename _TreeType, bool IsSafe>

bool probeValue | ( | const Coord & | xyz,
|  | ValueType & | value ) const

inline

Return the active state and, in value, the value of the voxel at the given coordinates.

## setActiveState()

template<typename _TreeType, bool IsSafe>

void setActiveState | ( | const Coord & | xyz,
|  | bool | on = true )

inline

Set the active state of the voxel at the given coordinates but don't change its value.

## setValue()

template<typename _TreeType, bool IsSafe>

void setValue | ( | const Coord & | xyz,
|  | const ValueType & | value )

inline

Set the value of the voxel at the given coordinates and mark the voxel as active.

## setValueOff() [1/2]

template<typename _TreeType, bool IsSafe>

void setValueOff | ( | const Coord & | xyz | ) |

inline

Mark the voxel at the given coordinates as inactive but don't change its value.

## setValueOff() [2/2]

template<typename _TreeType, bool IsSafe>

void setValueOff | ( | const Coord & | xyz,
|  | const ValueType & | value )

inline

Set the value of the voxel at the given coordinates and mark the voxel as inactive.

## setValueOn() [1/2]

template<typename _TreeType, bool IsSafe>

void setValueOn | ( | const Coord & | xyz | ) |

inline

Mark the voxel at the given coordinates as active but don't change its value.

## setValueOn() [2/2]

template<typename _TreeType, bool IsSafe>

void setValueOn | ( | const Coord & | xyz,
|  | const ValueType & | value )

inline

## setValueOnly()

template<typename _TreeType, bool IsSafe>

void setValueOnly | ( | const Coord & | xyz,
|  | const ValueType & | value )

inline

Set the value of the voxel at the given coordinate but don't change its active state.

## touchLeaf()

template<typename _TreeType, bool IsSafe>

LeafNodeT * touchLeaf | ( | const Coord & | xyz | ) |

inline

## tree()

_TreeType & tree | ( |  | ) | const

inline inherited

Return a reference to the tree associated with this accessor.

## Friends And Related Symbol Documentation

## Tree

template<typename _TreeType, bool IsSafe>
template<typename>

friend class Tree

friend

## Member Data Documentation

## BypassLeafAPI

template<typename _TreeType, bool IsSafe>

bool BypassLeafAPI = false

static constexpr

## IsConstTree

const bool IsConstTree

static inherited

## mTree

_TreeType* mTree

protected inherited