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PointRasterizeSDFImpl.h File Reference

Go to the source code of this file.

## Namespaces

namespace | openvdb
namespace | openvdb::v10_0
namespace | openvdb::v10_0::points

## Functions

template<typename PointDataGridT, typename SdfT = typename PointDataGridT::template ValueConverter<float>::Type, typename FilterT = NullFilter, typename InterrupterT = util::NullInterrupter>
SdfT::Ptr | rasterizeSpheres (const PointDataGridT &points, const Real radius, const Real halfband=LEVEL_SET_HALF_WIDTH, math::Transform::Ptr transform=nullptr, const FilterT &filter=NullFilter(), InterrupterT *interrupter=nullptr)
| Narrow band sphere stamping with a uniform radius.
template<typename PointDataGridT, typename RadiusT = float, typename SdfT = typename PointDataGridT::template ValueConverter<float>::Type, typename FilterT = NullFilter, typename InterrupterT = util::NullInterrupter>
SdfT::Ptr | rasterizeSpheres (const PointDataGridT &points, const std::string &radius, const Real scale=1.0, const Real halfband=LEVEL_SET_HALF_WIDTH, math::Transform::Ptr transform=nullptr, const FilterT &filter=NullFilter(), InterrupterT *interrupter=nullptr)
| Narrow band sphere stamping with a varying radius.
template<typename PointDataGridT, typename AttributeTypes, typename SdfT = typename PointDataGridT::template ValueConverter<float>::Type, typename FilterT = NullFilter, typename InterrupterT = util::NullInterrupter>
GridPtrVec | rasterizeSpheres (const PointDataGridT &points, const Real radius, const std::vector< std::string > &attributes, const Real halfband=LEVEL_SET_HALF_WIDTH, math::Transform::Ptr transform=nullptr, const FilterT &filter=NullFilter(), InterrupterT *interrupter=nullptr)
| Narrow band sphere stamping with a uniform radius and closest point attribute transfer.
template<typename PointDataGridT, typename AttributeTypes, typename RadiusT = float, typename SdfT = typename PointDataGridT::template ValueConverter<float>::Type, typename FilterT = NullFilter, typename InterrupterT = util::NullInterrupter>
GridPtrVec | rasterizeSpheres (const PointDataGridT &points, const std::string &radius, const std::vector< std::string > &attributes, const Real scale=1.0, const Real halfband=LEVEL_SET_HALF_WIDTH, math::Transform::Ptr transform=nullptr, const FilterT &filter=NullFilter(), InterrupterT *interrupter=nullptr)
| Narrow band sphere stamping with a varying radius and closest point attribute transfer.
template<typename PointDataGridT, typename SdfT = typename PointDataGridT::template ValueConverter<float>::Type, typename FilterT = NullFilter, typename InterrupterT = util::NullInterrupter>
SdfT::Ptr | rasterizeSmoothSpheres (const PointDataGridT &points, const Real radius, const Real searchRadius, const Real halfband=LEVEL_SET_HALF_WIDTH, math::Transform::Ptr transform=nullptr, const FilterT &filter=NullFilter(), InterrupterT *interrupter=nullptr)
| Smoothed point distribution based sphere stamping with a uniform radius.
template<typename PointDataGridT, typename RadiusT = float, typename SdfT = typename PointDataGridT::template ValueConverter<float>::Type, typename FilterT = NullFilter, typename InterrupterT = util::NullInterrupter>
SdfT::Ptr | rasterizeSmoothSpheres (const PointDataGridT &points, const std::string &radius, const Real radiusScale, const Real searchRadius, const Real halfband=LEVEL_SET_HALF_WIDTH, math::Transform::Ptr transform=nullptr, const FilterT &filter=NullFilter(), InterrupterT *interrupter=nullptr)
| Smoothed point distribution based sphere stamping with a varying radius.
template<typename PointDataGridT, typename AttributeTypes, typename SdfT = typename PointDataGridT::template ValueConverter<float>::Type, typename FilterT = NullFilter, typename InterrupterT = util::NullInterrupter>
GridPtrVec | rasterizeSmoothSpheres (const PointDataGridT &points, const Real radius, const Real searchRadius, const std::vector< std::string > &attributes, const Real halfband=LEVEL_SET_HALF_WIDTH, math::Transform::Ptr transform=nullptr, const FilterT &filter=NullFilter(), InterrupterT *interrupter=nullptr)
| Smoothed point distribution based sphere stamping with a uniform radius and closest point attribute transfer.
template<typename PointDataGridT, typename AttributeTypes, typename RadiusT = float, typename SdfT = typename PointDataGridT::template ValueConverter<float>::Type, typename FilterT = NullFilter, typename InterrupterT = util::NullInterrupter>
GridPtrVec | rasterizeSmoothSpheres (const PointDataGridT &points, const std::string &radius, const Real radiusScale, const Real searchRadius, const std::vector< std::string > &attributes, const Real halfband=LEVEL_SET_HALF_WIDTH, math::Transform::Ptr transform=nullptr, const FilterT &filter=NullFilter(), InterrupterT *interrupter=nullptr)
| Smoothed point distribution based sphere stamping with a varying radius and closest point attribute transfer.

## Detailed Description

Author
  Nick Avramoussis