Vec3ui
Go to the documentation of this file.
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSG_VEC3UI
#define OSG_VEC3UI 1
namespace osg {
class Vec3ui
{
public:
typedef unsigned int value_type;
enum { num_components = 3 };
value_type _v[3];
Vec3ui() { _v[0]=0; _v[1]=0; _v[2]=0; }
Vec3ui(value_type r, value_type g, value_type b) { _v[0]=r; _v[1]=g; _v[2]=b; }
inline bool operator == (const Vec3ui& v) const { return _v[0]==v._v[0] && _v[1]==v._v[1] && _v[2]==v._v[2]; }
inline bool operator != (const Vec3ui& v) const { return _v[0]!=v._v[0] || _v[1]!=v._v[1] || _v[2]!=v._v[2]; }
inline bool operator < (const Vec3ui& v) const
{
if (_v[0]<v._v[0]) return true;
else if (_v[0]>v._v[0]) return false;
else if (_v[1]<v._v[1]) return true;
else if (_v[1]>v._v[1]) return false;
else return (_v[2]<v._v[2]);
}
inline value_type* ptr() { return _v; }
inline const value_type* ptr() const { return _v; }
inline void set(value_type r, value_type g, value_type b)
{
_v[0]=r; _v[1]=g; _v[2]=b;
}
inline void set( const Vec3ui& rhs)
{
_v[0]=rhs._v[0]; _v[1]=rhs._v[1]; _v[2]=rhs._v[2];
}
inline value_type& operator [] (unsigned int i) { return _v[i]; }
inline value_type operator [] (unsigned int i) const { return _v[i]; }
inline value_type& x() { return _v[0]; }
inline value_type& y() { return _v[1]; }
inline value_type& z() { return _v[2]; }
inline value_type x() const { return _v[0]; }
inline value_type y() const { return _v[1]; }
inline value_type z() const { return _v[2]; }
inline value_type& r() { return _v[0]; }
inline value_type& g() { return _v[1]; }
inline value_type& b() { return _v[2]; }
inline value_type r() const { return _v[0]; }
inline value_type g() const { return _v[1]; }
inline value_type b() const { return _v[2]; }
inline Vec3ui operator * (value_type rhs) const
{
return Vec3ui(_v[0]*rhs, _v[1]*rhs, _v[2]*rhs);
}
inline Vec3ui operator / (value_type rhs) const
{
return Vec3ui(_v[0]/rhs, _v[1]/rhs, _v[2]/rhs);
}
inline Vec3ui operator + (value_type rhs) const
{
return Vec3ui(_v[0]+rhs, _v[1]+rhs, _v[2]+rhs);
}
inline Vec3ui operator - (value_type rhs) const
{
return Vec3ui(_v[0]-rhs, _v[1]-rhs, _v[2]-rhs);
}
inline Vec3ui operator + (const Vec3ui& rhs) const
{
return Vec3ui(_v[0]+rhs._v[0], _v[1]+rhs._v[1], _v[2]+rhs._v[2]);
}
inline Vec3ui operator - (const Vec3ui& rhs) const
{
return Vec3ui(_v[0]-rhs._v[0], _v[1]-rhs._v[1], _v[2]-rhs._v[2]);
}
inline Vec3ui operator * (const Vec3ui& rhs) const
{
return Vec3ui(_v[0]*rhs._v[0], _v[1]*rhs._v[1], _v[2]*rhs._v[2]);
}
};
}
#endif
osg::Vec3ui::operator/
Vec3ui operator/(value_type rhs) const
Definition Vec3ui:87
osg::Vec3ui::Vec3ui
Vec3ui(value_type r, value_type g, value_type b)
Definition Vec3ui:36
osg::Vec3ui::ptr
value_type * ptr()
Definition Vec3ui:49
osg::Vec3ui::x
value_type x() const
Definition Vec3ui:69
osg::Vec3ui::operator<
bool operator<(const Vec3ui &v) const
Definition Vec3ui:40
osg::Vec3ui::num_components
@ num_components
Definition Vec3ui:29
osg::Vec3ui::value_type
unsigned int value_type
Definition Vec3ui:26
osg::Vec3ui::operator*
Vec3ui operator*(value_type rhs) const
Definition Vec3ui:82
osg::Vec3ui::g
value_type g() const
Definition Vec3ui:78
osg::Vec3ui::y
value_type & y()
Definition Vec3ui:66
osg::Vec3ui::x
value_type & x()
Definition Vec3ui:65
osg::Vec3ui::operator==
bool operator==(const Vec3ui &v) const
Definition Vec3ui:38
osg::Vec3ui::Vec3ui
Vec3ui()
Definition Vec3ui:34
osg::Vec3ui::b
value_type b() const
Definition Vec3ui:79
osg::Vec3ui::operator-
Vec3ui operator-(value_type rhs) const
Definition Vec3ui:97
osg::Vec3ui::y
value_type y() const
Definition Vec3ui:70
osg::Vec3ui::b
value_type & b()
Definition Vec3ui:75
osg::Vec3ui::_v
value_type _v[3]
Definition Vec3ui:32
osg::Vec3ui::r
value_type & r()
Definition Vec3ui:73
osg::Vec3ui::g
value_type & g()
Definition Vec3ui:74
osg::Vec3ui::operator[]
value_type & operator[](unsigned int i)
Definition Vec3ui:62
osg::Vec3ui::operator!=
bool operator!=(const Vec3ui &v) const
Definition Vec3ui:39
osg::Vec3ui::operator+
Vec3ui operator+(value_type rhs) const
Definition Vec3ui:92
osg::Vec3ui::z
value_type & z()
Definition Vec3ui:67
osg::Vec3ui::r
value_type r() const
Definition Vec3ui:77
osg::Vec3ui::set
void set(value_type r, value_type g, value_type b)
Definition Vec3ui:52
osg::Vec3ui::ptr
const value_type * ptr() const
Definition Vec3ui:50
osg::Vec3ui::set
void set(const Vec3ui &rhs)
Definition Vec3ui:57
osg::Vec3ui::z
value_type z() const
Definition Vec3ui:71
osg
Definition AlphaFunc:19