StackedMatrixElement
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/* -*-c++-*-
* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGANIMATION_STACKED_MATRIX_ELEMENT
#define OSGANIMATION_STACKED_MATRIX_ELEMENT 1
#include <osg/Object>
#include <osgAnimation/Export>
#include <osgAnimation/StackedTransformElement>
#include <osgAnimation/Target>
namespace osgAnimation
{
class OSGANIMATION_EXPORT StackedMatrixElement : public StackedTransformElement
{
public:
META_Object(osgAnimation, StackedMatrixElement);
StackedMatrixElement();
StackedMatrixElement(const StackedMatrixElement&, const osg::CopyOp&);
StackedMatrixElement(const std::string& name, const osg::Matrix& matrix);
StackedMatrixElement(const osg::Matrix& matrix);
void applyToMatrix(osg::Matrix& matrix) const { matrix = _matrix * matrix; }
osg::Matrix getAsMatrix() const { return _matrix; }
const osg::Matrix& getMatrix() const { return _matrix;}
void setMatrix(const osg::Matrix& matrix) { _matrix = matrix;}
bool isIdentity() const { return _matrix.isIdentity(); }
void update(float t = 0.0);
virtual Target* getOrCreateTarget();
virtual Target* getTarget() {return _target.get();}
virtual const Target* getTarget() const {return _target.get();}
protected:
osg::Matrix _matrix;
osg::ref_ptr<MatrixTarget> _target;
};
}
#endif
Object
StackedTransformElement
Target
osgAnimation::StackedMatrixElement::applyToMatrix
void applyToMatrix(osg::Matrix &matrix) const
Definition StackedMatrixElement:37
osgAnimation::StackedMatrixElement::StackedMatrixElement
StackedMatrixElement(const std::string &name, const osg::Matrix &matrix)
osgAnimation::StackedMatrixElement::META_Object
META_Object(osgAnimation, StackedMatrixElement)
osgAnimation::StackedMatrixElement::StackedMatrixElement
StackedMatrixElement(const osg::Matrix &matrix)
osgAnimation::StackedMatrixElement::getTarget
virtual Target * getTarget()
Definition StackedMatrixElement:44
osgAnimation::StackedMatrixElement::StackedMatrixElement
StackedMatrixElement()
osgAnimation::StackedMatrixElement::getMatrix
const osg::Matrix & getMatrix() const
Definition StackedMatrixElement:39
osgAnimation::StackedMatrixElement::_matrix
osg::Matrix _matrix
Definition StackedMatrixElement:48
osgAnimation::StackedMatrixElement::isIdentity
bool isIdentity() const
Definition StackedMatrixElement:41
osgAnimation::StackedMatrixElement::_target
osg::ref_ptr< MatrixTarget > _target
Definition StackedMatrixElement:49
osgAnimation::StackedMatrixElement::setMatrix
void setMatrix(const osg::Matrix &matrix)
Definition StackedMatrixElement:40
osgAnimation::StackedMatrixElement::getTarget
virtual const Target * getTarget() const
Definition StackedMatrixElement:45
osgAnimation::StackedMatrixElement::StackedMatrixElement
StackedMatrixElement(const StackedMatrixElement &, const osg::CopyOp &)
osgAnimation::StackedMatrixElement::update
void update(float t=0.0)
osgAnimation::StackedMatrixElement::getAsMatrix
osg::Matrix getAsMatrix() const
Definition StackedMatrixElement:38
osgAnimation::StackedMatrixElement::getOrCreateTarget
virtual Target * getOrCreateTarget()
osgAnimation::StackedTransformElement::StackedTransformElement
StackedTransformElement()
Definition StackedTransformElement:29
osgAnimation::Target
Definition Target:33
osg::CopyOp
Definition CopyOp:41
osg::ref_ptr
Definition ref_ptr:32
osgAnimation
Definition Action:34
osg::Matrix
Matrixd Matrix
Definition Matrix:27
Export
OSGANIMATION_EXPORT
#define OSGANIMATION_EXPORT
Definition osgAnimation/Export:40