GLDefines File Reference
`#include <osg/Referenced>`
`#include <osg/GL>`
`#include <string>`

Go to the source code of this file.

## Namespaces

namespace | osg

## Macros

#define | OSG_GLDEFINES 1
#define | GL_SAMPLER_1D_ARRAY_EXT 0x8DC0
#define | GL_SAMPLER_2D_ARRAY_EXT 0x8DC1
#define | GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3
#define | GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4
#define | GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
#define | GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
#define | GL_VERSION_2_0 1
#define | GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION
#define | GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
#define | GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
#define | GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
#define | GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
#define | GL_CURRENT_VERTEX_ATTRIB 0x8626
#define | GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
#define | GL_STENCIL_BACK_FUNC 0x8800
#define | GL_STENCIL_BACK_FAIL 0x8801
#define | GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
#define | GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
#define | GL_MAX_DRAW_BUFFERS 0x8824
#define | GL_DRAW_BUFFER0 0x8825
#define | GL_DRAW_BUFFER1 0x8826
#define | GL_DRAW_BUFFER2 0x8827
#define | GL_DRAW_BUFFER3 0x8828
#define | GL_DRAW_BUFFER4 0x8829
#define | GL_DRAW_BUFFER5 0x882A
#define | GL_DRAW_BUFFER6 0x882B
#define | GL_DRAW_BUFFER7 0x882C
#define | GL_DRAW_BUFFER8 0x882D
#define | GL_DRAW_BUFFER9 0x882E
#define | GL_DRAW_BUFFER10 0x882F
#define | GL_DRAW_BUFFER11 0x8830
#define | GL_DRAW_BUFFER12 0x8831
#define | GL_DRAW_BUFFER13 0x8832
#define | GL_DRAW_BUFFER14 0x8833
#define | GL_DRAW_BUFFER15 0x8834
#define | GL_BLEND_EQUATION_ALPHA 0x883D
#define | GL_POINT_SPRITE 0x8861
#define | GL_COORD_REPLACE 0x8862
#define | GL_MAX_VERTEX_ATTRIBS 0x8869
#define | GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
#define | GL_MAX_TEXTURE_COORDS 0x8871
#define | GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
#define | GL_FRAGMENT_SHADER 0x8B30
#define | GL_VERTEX_SHADER 0x8B31
#define | GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
#define | GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
#define | GL_MAX_VARYING_FLOATS 0x8B4B
#define | GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
#define | GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
#define | GL_SHADER_TYPE 0x8B4F
#define | GL_FLOAT_VEC2 0x8B50
#define | GL_FLOAT_VEC3 0x8B51
#define | GL_FLOAT_VEC4 0x8B52
#define | GL_INT_VEC2 0x8B53
#define | GL_INT_VEC3 0x8B54
#define | GL_INT_VEC4 0x8B55
#define | GL_BOOL 0x8B56
#define | GL_BOOL_VEC2 0x8B57
#define | GL_BOOL_VEC3 0x8B58
#define | GL_BOOL_VEC4 0x8B59
#define | GL_FLOAT_MAT2 0x8B5A
#define | GL_FLOAT_MAT3 0x8B5B
#define | GL_FLOAT_MAT4 0x8B5C
#define | GL_DELETE_STATUS 0x8B80
#define | GL_COMPILE_STATUS 0x8B81
#define | GL_LINK_STATUS 0x8B82
#define | GL_VALIDATE_STATUS 0x8B83
#define | GL_INFO_LOG_LENGTH 0x8B84
#define | GL_ATTACHED_SHADERS 0x8B85
#define | GL_ACTIVE_UNIFORMS 0x8B86
#define | GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
#define | GL_SHADER_SOURCE_LENGTH 0x8B88
#define | GL_ACTIVE_ATTRIBUTES 0x8B89
#define | GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
#define | GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
#define | GL_SHADING_LANGUAGE_VERSION 0x8B8C
#define | GL_CURRENT_PROGRAM 0x8B8D
#define | GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
#define | GL_LOWER_LEFT 0x8CA1
#define | GL_UPPER_LEFT 0x8CA2
#define | GL_STENCIL_BACK_REF 0x8CA3
#define | GL_STENCIL_BACK_VALUE_MASK 0x8CA4
#define | GL_STENCIL_BACK_WRITEMASK 0x8CA5
#define | GL_SAMPLER_2D 0x8B5E
#define | GL_SAMPLER_CUBE 0x8B60
#define | GL_SAMPLER_1D 0x8B5D
#define | GL_SAMPLER_3D 0x8B5F
#define | GL_SAMPLER_1D_SHADOW 0x8B61
#define | GL_SAMPLER_2D_SHADOW 0x8B62
#define | GL_VERSION_2_1 1
#define | GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
#define | GL_PIXEL_PACK_BUFFER 0x88EB
#define | GL_PIXEL_UNPACK_BUFFER 0x88EC
#define | GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
#define | GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
#define | GL_FLOAT_MAT2x3 0x8B65
#define | GL_FLOAT_MAT2x4 0x8B66
#define | GL_FLOAT_MAT3x2 0x8B67
#define | GL_FLOAT_MAT3x4 0x8B68
#define | GL_FLOAT_MAT4x2 0x8B69
#define | GL_FLOAT_MAT4x3 0x8B6A
#define | GL_SRGB 0x8C40
#define | GL_SRGB8 0x8C41
#define | GL_SRGB_ALPHA 0x8C42
#define | GL_SRGB8_ALPHA8 0x8C43
#define | GL_SLUMINANCE_ALPHA 0x8C44
#define | GL_SLUMINANCE8_ALPHA8 0x8C45
#define | GL_SLUMINANCE 0x8C46
#define | GL_SLUMINANCE8 0x8C47
#define | GL_COMPRESSED_SRGB 0x8C48
#define | GL_COMPRESSED_SRGB_ALPHA 0x8C49
#define | GL_COMPRESSED_SLUMINANCE 0x8C4A
#define | GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B
#define | GL_FRAMEBUFFER_SRGB 0x8DB9
#define | GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA
#define | GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB
#define | GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC
#define | GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD
#define | GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE
#define | GL_LINES_ADJACENCY_EXT 0x000A
#define | GL_LINE_STRIP_ADJACENCY_EXT 0x000B
#define | GL_TRIANGLES_ADJACENCY_EXT 0x000C
#define | GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D
#define | GL_MAX_VARYING_COMPONENTS 0x8B4B
#define | GL_GEOMETRY_SHADER 0x8DD9
#define | GL_GEOMETRY_VERTICES_OUT 0x8916
#define | GL_GEOMETRY_INPUT_TYPE 0x8917
#define | GL_GEOMETRY_OUTPUT_TYPE 0x8918
#define | GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
#define | GL_MAX_GEOMETRY_VARYING_COMPONENTS 0x8DDD
#define | GL_MAX_VERTEX_VARYING_COMPONENTS 0x8DDE
#define | GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
#define | GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
#define | GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
#define | GL_LINES_ADJACENCY 0x000A
#define | GL_LINE_STRIP_ADJACENCY 0x000B
#define | GL_TRIANGLES_ADJACENCY 0x000C
#define | GL_TRIANGLE_STRIP_ADJACENCY 0x000D
#define | GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
#define | GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT 0x8DA9
#define | GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
#define | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
#define | GL_PROGRAM_POINT_SIZE 0x8642
#define | GL_PATCHES 0x000E
#define | GL_PATCH_VERTICES 0x8E72
#define | GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73
#define | GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74
#define | GL_MAX_PATCH_VERTICES 0x8E7D
#define | GL_MAX_TESS_GEN_LEVEL 0x8E7E
#define | GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F
#define | GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80
#define | GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81
#define | GL_MAX_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82
#define | GL_MAX_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83
#define | GL_MAX_MAX_TESS_PATCH_COMPONENTS 0x8E84
#define | GL_MAX_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85
#define | GL_MAX_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86
#define | GL_MAX_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89
#define | GL_MAX_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A
#define | GL_MAX_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C
#define | GL_MAX_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D
#define | GL_MAX_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E
#define | GL_MAX_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F
#define | GL_TESS_EVALUATION_SHADER 0x8E87
#define | GL_TESS_CONTROL_SHADER 0x8E88
#define | GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75
#define | GL_TESS_GEN_MODE 0x8E76
#define | GL_TESS_GEN_SPACING 0x8E77
#define | GL_TESS_GEN_VERTEX_ORDER 0x8E78
#define | GL_TESS_GEN_POINT_MODE 0x8E79
#define | GL_ISOLINES 0x8E7A
#define | GL_FRACTIONAL_ODD 0x8E7B
#define | GL_FRACTIONAL_EVEN 0x8E7C
#define | GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0
#define | GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1
#define | GL_SAMPLER_1D_ARRAY_EXT 0x8DC0
#define | GL_SAMPLER_2D_ARRAY_EXT 0x8DC1
#define | GL_SAMPLER_BUFFER_EXT 0x8DC2
#define | GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3
#define | GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4
#define | GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5
#define | GL_UNSIGNED_INT_VEC2_EXT 0x8DC6
#define | GL_UNSIGNED_INT_VEC3_EXT 0x8DC7
#define | GL_UNSIGNED_INT_VEC4_EXT 0x8DC8
#define | GL_INT_SAMPLER_1D_EXT 0x8DC9
#define | GL_INT_SAMPLER_2D_EXT 0x8DCA
#define | GL_INT_SAMPLER_3D_EXT 0x8DCB
#define | GL_INT_SAMPLER_CUBE_EXT 0x8DCC
#define | GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD
#define | GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE
#define | GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF
#define | GL_INT_SAMPLER_BUFFER_EXT 0x8DD0
#define | GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1
#define | GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2
#define | GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3
#define | GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4
#define | GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5
#define | GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6
#define | GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7
#define | GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8
#define | GL_MIN_PROGRAM_TEXEL_OFFSET_EXT 0x8904
#define | GL_MAX_PROGRAM_TEXEL_OFFSET_EXT 0x8905
#define | GL_UNIFORM_BUFFER 0x8A11
#define | GL_UNIFORM_BUFFER_BINDING 0x8A28
#define | GL_UNIFORM_BUFFER_START 0x8A29
#define | GL_UNIFORM_BUFFER_SIZE 0x8A2A
#define | GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
#define | GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
#define | GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
#define | GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
#define | GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
#define | GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
#define | GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
#define | GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
#define | GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
#define | GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
#define | GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
#define | GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
#define | GL_UNIFORM_TYPE 0x8A37
#define | GL_UNIFORM_SIZE 0x8A38
#define | GL_UNIFORM_NAME_LENGTH 0x8A39
#define | GL_UNIFORM_BLOCK_INDEX 0x8A3A
#define | GL_UNIFORM_OFFSET 0x8A3B
#define | GL_UNIFORM_ARRAY_STRIDE 0x8A3C
#define | GL_UNIFORM_MATRIX_STRIDE 0x8A3D
#define | GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
#define | GL_UNIFORM_BLOCK_BINDING 0x8A3F
#define | GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
#define | GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
#define | GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
#define | GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
#define | GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
#define | GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
#define | GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
#define | GL_INVALID_INDEX 0xFFFFFFFFu
#define | GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
#define | GL_PROGRAM_BINARY_LENGTH 0x8741
#define | GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
#define | GL_PROGRAM_BINARY_FORMATS 0x87FF
#define | GL_DOUBLE_VEC2 0x8FFC
#define | GL_DOUBLE_VEC3 0x8FFD
#define | GL_DOUBLE_VEC4 0x8FFE
#define | GL_DOUBLE_MAT2 0x8F46
#define | GL_DOUBLE_MAT3 0x8F47
#define | GL_DOUBLE_MAT4 0x8F48
#define | GL_DOUBLE_MAT2x3 0x8F49
#define | GL_DOUBLE_MAT2x4 0x8F4A
#define | GL_DOUBLE_MAT3x2 0x8F4B
#define | GL_DOUBLE_MAT3x4 0x8F4C
#define | GL_DOUBLE_MAT4x2 0x8F4D
#define | GL_DOUBLE_MAT4x3 0x8F4E
#define | GL_SAMPLER_2D_MULTISAMPLE 0x9108
#define | GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
#define | GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
#define | GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
#define | GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
#define | GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
#define | GL_IMAGE_1D 0x904C
#define | GL_IMAGE_2D 0x904D
#define | GL_IMAGE_3D 0x904E
#define | GL_IMAGE_2D_RECT 0x904F
#define | GL_IMAGE_CUBE 0x9050
#define | GL_IMAGE_BUFFER 0x9051
#define | GL_IMAGE_1D_ARRAY 0x9052
#define | GL_IMAGE_2D_ARRAY 0x9053
#define | GL_IMAGE_CUBE_MAP_ARRAY 0x9054
#define | GL_IMAGE_2D_MULTISAMPLE 0x9055
#define | GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056
#define | GL_INT_IMAGE_1D 0x9057
#define | GL_INT_IMAGE_2D 0x9058
#define | GL_INT_IMAGE_3D 0x9059
#define | GL_INT_IMAGE_2D_RECT 0x905A
#define | GL_INT_IMAGE_CUBE 0x905B
#define | GL_INT_IMAGE_BUFFER 0x905C
#define | GL_INT_IMAGE_1D_ARRAY 0x905D
#define | GL_INT_IMAGE_2D_ARRAY 0x905E
#define | GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F
#define | GL_INT_IMAGE_2D_MULTISAMPLE 0x9060
#define | GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061
#define | GL_UNSIGNED_INT_IMAGE_1D 0x9062
#define | GL_UNSIGNED_INT_IMAGE_2D 0x9063
#define | GL_UNSIGNED_INT_IMAGE_3D 0x9064
#define | GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065
#define | GL_UNSIGNED_INT_IMAGE_CUBE 0x9066
#define | GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067
#define | GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068
#define | GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069
#define | GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A
#define | GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B
#define | GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C
#define | GL_SAMPLER_2D_RECT 0x8B63
#define | GL_SAMPLER_2D_RECT_SHADOW 0x8B64
#define | GL_SAMPLER_BUFFER 0x8DC2
#define | GL_INT_SAMPLER_2D_RECT 0x8DCD
#define | GL_INT_SAMPLER_BUFFER 0x8DD0
#define | GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
#define | GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
#define | GL_TEXTURE_BUFFER 0x8C2A
#define | GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
#define | GL_TEXTURE_BINDING_BUFFER 0x8C2C
#define | GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
#define | GL_TEXTURE_RECTANGLE 0x84F5
#define | GL_TEXTURE_BINDING_RECTANGLE 0x84F6
#define | GL_PROXY_TEXTURE_RECTANGLE 0x84F7
#define | GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
#define | GL_RGB_SNORM 0x8F92
#define | GL_RGBA_SNORM 0x8F93
#define | GL_R8_SNORM 0x8F94
#define | GL_RG8_SNORM 0x8F95
#define | GL_RGB8_SNORM 0x8F96
#define | GL_RGBA8_SNORM 0x8F97
#define | GL_R16_SNORM 0x8F98
#define | GL_RG16_SNORM 0x8F99
#define | GL_RGB16_SNORM 0x8F9A
#define | GL_RGBA16_SNORM 0x8F9B
#define | GL_SIGNED_NORMALIZED 0x8F9C
#define | GL_PRIMITIVE_RESTART 0x8F9D
#define | GL_PRIMITIVE_RESTART_INDEX 0x8F9E
#define | GL_RED_SNORM 0x8F90
#define | GL_RG_SNORM 0x8F91
#define | GL_SAMPLER_CUBE_MAP_ARRAY 0x900C
#define | GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D
#define | GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E
#define | GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F
#define | GL_DRAW_INDIRECT_BUFFER 0x8F3F
#define | GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43
#define | GL_ATOMIC_COUNTER_BUFFER 0x92C0
#define | GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1
#define | GL_ATOMIC_COUNTER_BUFFER_START 0x92C2
#define | GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3
#define | GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4
#define | GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5
#define | GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6
#define | GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7
#define | GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8
#define | GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9
#define | GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA
#define | GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB
#define | GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC
#define | GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD
#define | GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE
#define | GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF
#define | GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0
#define | GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1
#define | GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2
#define | GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3
#define | GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4
#define | GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5
#define | GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6
#define | GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7
#define | GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8
#define | GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC
#define | GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9
#define | GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA
#define | GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB
#define | GL_COMPUTE_SHADER 0x91B9
#define | GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB
#define | GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC
#define | GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD
#define | GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262
#define | GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263
#define | GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264
#define | GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265
#define | GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266
#define | GL_MAX_COMPUTE_LOCAL_INVOCATIONS 0x90EB
#define | GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE
#define | GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF
#define | GL_COMPUTE_LOCAL_WORK_SIZE 0x8267
#define | GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC
#define | GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED
#define | GL_DISPATCH_INDIRECT_BUFFER 0x90EE
#define | GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF
#define | GL_COMPUTE_SHADER_BIT 0x00000020
#define | GL_LOWER_LEFT 0x8CA1
#define | GL_UPPER_LEFT 0x8CA2
#define | GL_CLIP_ORIGIN 0x935C
#define | GL_CLIP_DEPTH_MODE 0x935D
#define | GL_NEGATIVE_ONE_TO_ONE 0x935E
#define | GL_ZERO_TO_ONE 0x935F
#define | GL_DEPTH_CLAMP 0x864F
#define | GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
#define | GL_FIRST_VERTEX_CONVENTION 0x8E4D
#define | GL_LAST_VERTEX_CONVENTION 0x8E4E
#define | GL_PROVOKING_VERTEX 0x8E4F
#define | GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
#define | GL_SHADER_STORAGE_BARRIER_BIT 0x00002000
#define | GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39
#define | GL_SHADER_STORAGE_BUFFER 0x90D2
#define | GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3
#define | GL_SHADER_STORAGE_BUFFER_START 0x90D4
#define | GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5
#define | GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6
#define | GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7
#define | GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8
#define | GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9
#define | GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA
#define | GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB
#define | GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC
#define | GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD
#define | GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE
#define | GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF
#define | GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001
#define | GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002
#define | GL_UNIFORM_BARRIER_BIT 0x00000004
#define | GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008
#define | GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
#define | GL_COMMAND_BARRIER_BIT 0x00000040
#define | GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080
#define | GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100
#define | GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200
#define | GL_FRAMEBUFFER_BARRIER_BIT 0x00000400
#define | GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800
#define | GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000
#define | GL_MAP_READ_BIT 0x0001
#define | GL_MAP_WRITE_BIT 0x0002
#define | GL_MAP_INVALIDATE_RANGE_BIT 0x0004
#define | GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
#define | GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
#define | GL_MAP_UNSYNCHRONIZED_BIT 0x0020
#define | GL_INT64_ARB 0x140E
#define | GL_UNSIGNED_INT64_ARB 0x140F
#define | GL_INT64_VEC2_ARB 0x8FE9
#define | GL_INT64_VEC3_ARB 0x8FEA
#define | GL_INT64_VEC4_ARB 0x8FEB
#define | GL_UNSIGNED_INT64_VEC2_ARB 0x8FF5
#define | GL_UNSIGNED_INT64_VEC3_ARB 0x8FF6
#define | GL_UNSIGNED_INT64_VEC4_ARB 0x8FF7
#define | GL_KHR_debug 1
#define | GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
#define | GL_STACK_OVERFLOW 0x0503
#define | GL_STACK_UNDERFLOW 0x0504
#define | GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
#define | GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
#define | GL_DEBUG_CALLBACK_FUNCTION 0x8244
#define | GL_DEBUG_CALLBACK_USER_PARAM 0x8245
#define | GL_DEBUG_SOURCE_API 0x8246
#define | GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247
#define | GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248
#define | GL_DEBUG_SOURCE_THIRD_PARTY 0x8249
#define | GL_DEBUG_SOURCE_APPLICATION 0x824A
#define | GL_DEBUG_SOURCE_OTHER 0x824B
#define | GL_DEBUG_TYPE_ERROR 0x824C
#define | GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
#define | GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E
#define | GL_DEBUG_TYPE_PORTABILITY 0x824F
#define | GL_DEBUG_TYPE_PERFORMANCE 0x8250
#define | GL_DEBUG_TYPE_OTHER 0x8251
#define | GL_DEBUG_TYPE_MARKER 0x8268
#define | GL_DEBUG_TYPE_PUSH_GROUP 0x8269
#define | GL_DEBUG_TYPE_POP_GROUP 0x826A
#define | GL_DEBUG_SEVERITY_NOTIFICATION 0x826B
#define | GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C
#define | GL_DEBUG_GROUP_STACK_DEPTH 0x826D
#define | GL_BUFFER 0x82E0
#define | GL_SHADER 0x82E1
#define | GL_PROGRAM 0x82E2
#define | GL_QUERY 0x82E3
#define | GL_PROGRAM_PIPELINE 0x82E4
#define | GL_SAMPLER 0x82E6
#define | GL_DISPLAY_LIST 0x82E7
#define | GL_MAX_LABEL_LENGTH 0x82E8
#define | GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143
#define | GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144
#define | GL_DEBUG_LOGGED_MESSAGES 0x9145
#define | GL_DEBUG_SEVERITY_HIGH 0x9146
#define | GL_DEBUG_SEVERITY_MEDIUM 0x9147
#define | GL_DEBUG_SEVERITY_LOW 0x9148
#define | GL_DEBUG_OUTPUT 0x92E0
#define | GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
#define | GL_OBJECT_TYPE 0x9112
#define | GL_SYNC_CONDITION 0x9113
#define | GL_SYNC_STATUS 0x9114
#define | GL_SYNC_FLAGS 0x9115
#define | GL_SYNC_FENCE 0x9116
#define | GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
#define | GL_UNSIGNALED 0x9118
#define | GL_SIGNALED 0x9119
#define | GL_ALREADY_SIGNALED 0x911A
#define | GL_TIMEOUT_EXPIRED 0x911B
#define | GL_CONDITION_SATISFIED 0x911C
#define | GL_WAIT_FAILED 0x911D
#define | GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
#define | GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
#define | GL_TEXTURE_2D_ARRAY 0x8C1A
#define | GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
#define | GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
#define | GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
#define | GL_COMPARE_REF_DEPTH_TO_TEXTURE 0x884E
#define | GL_SAMPLER_2D_ARRAY 0x8DC1
#define | GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
#define | GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
#define | GL_MAX_3D_TEXTURE_SIZE 0x8073
#define | GL_TEXTURE_MIN_LOD 0x813A
#define | GL_TEXTURE_MAX_LOD 0x813B
#define | GL_TEXTURE_LOD_BIAS 0x8501
#define | GL_INTERLEAVED_ATTRIBS 0x8C8C
#define | GL_SEPARATE_ATTRIBS 0x8C8D
#define | GL_RASTERIZER_DISCARD 0x8C89
#define | GL_ALPHA_TEST 0x0BC0

## Typedefs

typedef char | GLchar
typedef struct __GLsync * | osg::GLsync
typedef ptrdiff_t | osg::GLsizeiptr
typedef ptrdiff_t | osg::GLintptr

## Macro Definition Documentation

## GL_ACTIVE_ATOMIC_COUNTER_BUFFERS

#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9

## GL_ACTIVE_ATTRIBUTE_MAX_LENGTH

#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A

## GL_ACTIVE_ATTRIBUTES

#define GL_ACTIVE_ATTRIBUTES 0x8B89

## GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH

#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35

## GL_ACTIVE_UNIFORM_BLOCKS

#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36

## GL_ACTIVE_UNIFORM_MAX_LENGTH

#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87

## GL_ACTIVE_UNIFORMS

#define GL_ACTIVE_UNIFORMS 0x8B86

## GL_ALPHA_TEST

#define GL_ALPHA_TEST 0x0BC0

Referenced by osg::AlphaFunc::getModeUsage().

## GL_ALREADY_SIGNALED

#define GL_ALREADY_SIGNALED 0x911A

## GL_ATOMIC_COUNTER_BARRIER_BIT

#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000

## GL_ATOMIC_COUNTER_BUFFER

#define GL_ATOMIC_COUNTER_BUFFER 0x92C0

## GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES

#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6

## GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS

#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5

## GL_ATOMIC_COUNTER_BUFFER_BINDING

#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1

## GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE

#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4

## GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER

#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED

## GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER

#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB

## GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER

#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA

## GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER

#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8

## GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER

#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9

## GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER

#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7

## GL_ATOMIC_COUNTER_BUFFER_SIZE

#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3

## GL_ATOMIC_COUNTER_BUFFER_START

#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2

## GL_ATTACHED_SHADERS

#define GL_ATTACHED_SHADERS 0x8B85

## GL_BLEND_EQUATION_ALPHA

#define GL_BLEND_EQUATION_ALPHA 0x883D

## GL_BLEND_EQUATION_RGB

#define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION

## GL_BOOL

#define GL_BOOL 0x8B56

## GL_BOOL_VEC2

#define GL_BOOL_VEC2 0x8B57

## GL_BOOL_VEC3

#define GL_BOOL_VEC3 0x8B58

## GL_BOOL_VEC4

#define GL_BOOL_VEC4 0x8B59

## GL_BUFFER

#define GL_BUFFER 0x82E0

## GL_BUFFER_UPDATE_BARRIER_BIT

#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200

## GL_CLIP_DEPTH_MODE

#define GL_CLIP_DEPTH_MODE 0x935D

## GL_CLIP_ORIGIN

#define GL_CLIP_ORIGIN 0x935C

## GL_COMMAND_BARRIER_BIT

#define GL_COMMAND_BARRIER_BIT 0x00000040

## GL_COMPARE_REF_DEPTH_TO_TEXTURE

#define GL_COMPARE_REF_DEPTH_TO_TEXTURE 0x884E

## GL_COMPILE_STATUS

#define GL_COMPILE_STATUS 0x8B81

## GL_COMPRESSED_SLUMINANCE

#define GL_COMPRESSED_SLUMINANCE 0x8C4A

## GL_COMPRESSED_SLUMINANCE_ALPHA

#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B

## GL_COMPRESSED_SRGB

#define GL_COMPRESSED_SRGB 0x8C48

## GL_COMPRESSED_SRGB_ALPHA

#define GL_COMPRESSED_SRGB_ALPHA 0x8C49

## GL_COMPUTE_LOCAL_WORK_SIZE

#define GL_COMPUTE_LOCAL_WORK_SIZE 0x8267

## GL_COMPUTE_SHADER

#define GL_COMPUTE_SHADER 0x91B9

## GL_COMPUTE_SHADER_BIT

#define GL_COMPUTE_SHADER_BIT 0x00000020

## GL_CONDITION_SATISFIED

#define GL_CONDITION_SATISFIED 0x911C

## GL_CONTEXT_FLAG_DEBUG_BIT

#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002

## GL_COORD_REPLACE

#define GL_COORD_REPLACE 0x8862

## GL_CURRENT_PROGRAM

#define GL_CURRENT_PROGRAM 0x8B8D

## GL_CURRENT_RASTER_SECONDARY_COLOR

#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F

## GL_CURRENT_VERTEX_ATTRIB

#define GL_CURRENT_VERTEX_ATTRIB 0x8626

## GL_DEBUG_CALLBACK_FUNCTION

#define GL_DEBUG_CALLBACK_FUNCTION 0x8244

## GL_DEBUG_CALLBACK_USER_PARAM

#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245

## GL_DEBUG_GROUP_STACK_DEPTH

#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D

## GL_DEBUG_LOGGED_MESSAGES

#define GL_DEBUG_LOGGED_MESSAGES 0x9145

## GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH

#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243

## GL_DEBUG_OUTPUT

#define GL_DEBUG_OUTPUT 0x92E0

## GL_DEBUG_OUTPUT_SYNCHRONOUS

#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242

## GL_DEBUG_SEVERITY_HIGH

#define GL_DEBUG_SEVERITY_HIGH 0x9146

## GL_DEBUG_SEVERITY_LOW

#define GL_DEBUG_SEVERITY_LOW 0x9148

## GL_DEBUG_SEVERITY_MEDIUM

#define GL_DEBUG_SEVERITY_MEDIUM 0x9147

## GL_DEBUG_SEVERITY_NOTIFICATION

#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B

## GL_DEBUG_SOURCE_API

#define GL_DEBUG_SOURCE_API 0x8246

## GL_DEBUG_SOURCE_APPLICATION

#define GL_DEBUG_SOURCE_APPLICATION 0x824A

## GL_DEBUG_SOURCE_OTHER

#define GL_DEBUG_SOURCE_OTHER 0x824B

## GL_DEBUG_SOURCE_SHADER_COMPILER

#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248

## GL_DEBUG_SOURCE_THIRD_PARTY

#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249

## GL_DEBUG_SOURCE_WINDOW_SYSTEM

#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247

## GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR

#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D

## GL_DEBUG_TYPE_ERROR

#define GL_DEBUG_TYPE_ERROR 0x824C

## GL_DEBUG_TYPE_MARKER

#define GL_DEBUG_TYPE_MARKER 0x8268

## GL_DEBUG_TYPE_OTHER

#define GL_DEBUG_TYPE_OTHER 0x8251

## GL_DEBUG_TYPE_PERFORMANCE

#define GL_DEBUG_TYPE_PERFORMANCE 0x8250

## GL_DEBUG_TYPE_POP_GROUP

#define GL_DEBUG_TYPE_POP_GROUP 0x826A

## GL_DEBUG_TYPE_PORTABILITY

#define GL_DEBUG_TYPE_PORTABILITY 0x824F

## GL_DEBUG_TYPE_PUSH_GROUP

#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269

## GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR

#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E

## GL_DELETE_STATUS

#define GL_DELETE_STATUS 0x8B80

## GL_DEPTH_CLAMP

#define GL_DEPTH_CLAMP 0x864F

## GL_DISPATCH_INDIRECT_BUFFER

#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE

## GL_DISPATCH_INDIRECT_BUFFER_BINDING

#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF

## GL_DISPLAY_LIST

#define GL_DISPLAY_LIST 0x82E7

## GL_DOUBLE_MAT2

#define GL_DOUBLE_MAT2 0x8F46

## GL_DOUBLE_MAT2x3

#define GL_DOUBLE_MAT2x3 0x8F49

## GL_DOUBLE_MAT2x4

#define GL_DOUBLE_MAT2x4 0x8F4A

## GL_DOUBLE_MAT3

#define GL_DOUBLE_MAT3 0x8F47

## GL_DOUBLE_MAT3x2

#define GL_DOUBLE_MAT3x2 0x8F4B

## GL_DOUBLE_MAT3x4

#define GL_DOUBLE_MAT3x4 0x8F4C

## GL_DOUBLE_MAT4

#define GL_DOUBLE_MAT4 0x8F48

## GL_DOUBLE_MAT4x2

#define GL_DOUBLE_MAT4x2 0x8F4D

## GL_DOUBLE_MAT4x3

#define GL_DOUBLE_MAT4x3 0x8F4E

## GL_DOUBLE_VEC2

#define GL_DOUBLE_VEC2 0x8FFC

## GL_DOUBLE_VEC3

#define GL_DOUBLE_VEC3 0x8FFD

## GL_DOUBLE_VEC4

#define GL_DOUBLE_VEC4 0x8FFE

## GL_DRAW_BUFFER0

#define GL_DRAW_BUFFER0 0x8825

## GL_DRAW_BUFFER1

#define GL_DRAW_BUFFER1 0x8826

## GL_DRAW_BUFFER10

#define GL_DRAW_BUFFER10 0x882F

## GL_DRAW_BUFFER11

#define GL_DRAW_BUFFER11 0x8830

## GL_DRAW_BUFFER12

#define GL_DRAW_BUFFER12 0x8831

## GL_DRAW_BUFFER13

#define GL_DRAW_BUFFER13 0x8832

## GL_DRAW_BUFFER14

#define GL_DRAW_BUFFER14 0x8833

## GL_DRAW_BUFFER15

#define GL_DRAW_BUFFER15 0x8834

## GL_DRAW_BUFFER2

#define GL_DRAW_BUFFER2 0x8827

## GL_DRAW_BUFFER3

#define GL_DRAW_BUFFER3 0x8828

## GL_DRAW_BUFFER4

#define GL_DRAW_BUFFER4 0x8829

## GL_DRAW_BUFFER5

#define GL_DRAW_BUFFER5 0x882A

## GL_DRAW_BUFFER6

#define GL_DRAW_BUFFER6 0x882B

## GL_DRAW_BUFFER7

#define GL_DRAW_BUFFER7 0x882C

## GL_DRAW_BUFFER8

#define GL_DRAW_BUFFER8 0x882D

## GL_DRAW_BUFFER9

#define GL_DRAW_BUFFER9 0x882E

## GL_DRAW_INDIRECT_BUFFER

#define GL_DRAW_INDIRECT_BUFFER 0x8F3F

Referenced by osg::State::unbindDrawIndirectBufferObject().

## GL_DRAW_INDIRECT_BUFFER_BINDING

#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43

## GL_ELEMENT_ARRAY_BARRIER_BIT

#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002

## GL_FIRST_VERTEX_CONVENTION

#define GL_FIRST_VERTEX_CONVENTION 0x8E4D

## GL_FLOAT_MAT2

#define GL_FLOAT_MAT2 0x8B5A

## GL_FLOAT_MAT2x3

#define GL_FLOAT_MAT2x3 0x8B65

## GL_FLOAT_MAT2x4

#define GL_FLOAT_MAT2x4 0x8B66

## GL_FLOAT_MAT3

#define GL_FLOAT_MAT3 0x8B5B

## GL_FLOAT_MAT3x2

#define GL_FLOAT_MAT3x2 0x8B67

## GL_FLOAT_MAT3x4

#define GL_FLOAT_MAT3x4 0x8B68

## GL_FLOAT_MAT4

#define GL_FLOAT_MAT4 0x8B5C

## GL_FLOAT_MAT4x2

#define GL_FLOAT_MAT4x2 0x8B69

## GL_FLOAT_MAT4x3

#define GL_FLOAT_MAT4x3 0x8B6A

## GL_FLOAT_VEC2

#define GL_FLOAT_VEC2 0x8B50

## GL_FLOAT_VEC3

#define GL_FLOAT_VEC3 0x8B51

## GL_FLOAT_VEC4

#define GL_FLOAT_VEC4 0x8B52

## GL_FRACTIONAL_EVEN

#define GL_FRACTIONAL_EVEN 0x8E7C

## GL_FRACTIONAL_ODD

#define GL_FRACTIONAL_ODD 0x8E7B

## GL_FRAGMENT_SHADER

#define GL_FRAGMENT_SHADER 0x8B30

## GL_FRAGMENT_SHADER_DERIVATIVE_HINT

#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B

## GL_FRAMEBUFFER_ATTACHMENT_LAYERED

#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7

## GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER [1/2]

#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4

## GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER [2/2]

#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4

## GL_FRAMEBUFFER_BARRIER_BIT

#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400

## GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT

#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT 0x8DA9

## GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS

#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8

## GL_FRAMEBUFFER_SRGB

#define GL_FRAMEBUFFER_SRGB 0x8DB9

## GL_GEOMETRY_INPUT_TYPE

#define GL_GEOMETRY_INPUT_TYPE 0x8917

## GL_GEOMETRY_INPUT_TYPE_EXT

#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB

## GL_GEOMETRY_OUTPUT_TYPE

#define GL_GEOMETRY_OUTPUT_TYPE 0x8918

## GL_GEOMETRY_OUTPUT_TYPE_EXT

#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC

## GL_GEOMETRY_SHADER

#define GL_GEOMETRY_SHADER 0x8DD9

## GL_GEOMETRY_VERTICES_OUT

#define GL_GEOMETRY_VERTICES_OUT 0x8916

## GL_GEOMETRY_VERTICES_OUT_EXT

#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA

## GL_IMAGE_1D

#define GL_IMAGE_1D 0x904C

## GL_IMAGE_1D_ARRAY

#define GL_IMAGE_1D_ARRAY 0x9052

## GL_IMAGE_2D

#define GL_IMAGE_2D 0x904D

## GL_IMAGE_2D_ARRAY

#define GL_IMAGE_2D_ARRAY 0x9053

## GL_IMAGE_2D_MULTISAMPLE

#define GL_IMAGE_2D_MULTISAMPLE 0x9055

## GL_IMAGE_2D_MULTISAMPLE_ARRAY

#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056

## GL_IMAGE_2D_RECT

#define GL_IMAGE_2D_RECT 0x904F

## GL_IMAGE_3D

#define GL_IMAGE_3D 0x904E

## GL_IMAGE_BUFFER

#define GL_IMAGE_BUFFER 0x9051

## GL_IMAGE_CUBE

#define GL_IMAGE_CUBE 0x9050

## GL_IMAGE_CUBE_MAP_ARRAY

#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054

## GL_INFO_LOG_LENGTH

#define GL_INFO_LOG_LENGTH 0x8B84

## GL_INT64_ARB

#define GL_INT64_ARB 0x140E

## GL_INT64_VEC2_ARB

#define GL_INT64_VEC2_ARB 0x8FE9

## GL_INT64_VEC3_ARB

#define GL_INT64_VEC3_ARB 0x8FEA

## GL_INT64_VEC4_ARB

#define GL_INT64_VEC4_ARB 0x8FEB

## GL_INT_IMAGE_1D

#define GL_INT_IMAGE_1D 0x9057

## GL_INT_IMAGE_1D_ARRAY

#define GL_INT_IMAGE_1D_ARRAY 0x905D

## GL_INT_IMAGE_2D

#define GL_INT_IMAGE_2D 0x9058

## GL_INT_IMAGE_2D_ARRAY

#define GL_INT_IMAGE_2D_ARRAY 0x905E

## GL_INT_IMAGE_2D_MULTISAMPLE

#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060

## GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY

#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061

## GL_INT_IMAGE_2D_RECT

#define GL_INT_IMAGE_2D_RECT 0x905A

## GL_INT_IMAGE_3D

#define GL_INT_IMAGE_3D 0x9059

## GL_INT_IMAGE_BUFFER

#define GL_INT_IMAGE_BUFFER 0x905C

## GL_INT_IMAGE_CUBE

#define GL_INT_IMAGE_CUBE 0x905B

## GL_INT_IMAGE_CUBE_MAP_ARRAY

#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F

## GL_INT_SAMPLER_1D_ARRAY_EXT

#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE

## GL_INT_SAMPLER_1D_EXT

#define GL_INT_SAMPLER_1D_EXT 0x8DC9

## GL_INT_SAMPLER_2D_ARRAY_EXT

#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF

## GL_INT_SAMPLER_2D_EXT

#define GL_INT_SAMPLER_2D_EXT 0x8DCA

## GL_INT_SAMPLER_2D_MULTISAMPLE

#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109

## GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY

#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C

## GL_INT_SAMPLER_2D_RECT

#define GL_INT_SAMPLER_2D_RECT 0x8DCD

## GL_INT_SAMPLER_2D_RECT_EXT

#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD

## GL_INT_SAMPLER_3D_EXT

#define GL_INT_SAMPLER_3D_EXT 0x8DCB

## GL_INT_SAMPLER_BUFFER

#define GL_INT_SAMPLER_BUFFER 0x8DD0

## GL_INT_SAMPLER_BUFFER_EXT

#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0

## GL_INT_SAMPLER_CUBE_EXT

#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC

## GL_INT_SAMPLER_CUBE_MAP_ARRAY

#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E

## GL_INT_VEC2

#define GL_INT_VEC2 0x8B53

## GL_INT_VEC3

#define GL_INT_VEC3 0x8B54

## GL_INT_VEC4

#define GL_INT_VEC4 0x8B55

## GL_INTERLEAVED_ATTRIBS

#define GL_INTERLEAVED_ATTRIBS 0x8C8C

## GL_INVALID_INDEX

#define GL_INVALID_INDEX 0xFFFFFFFFu

Referenced by osg::Program::UniformBlockInfo::UniformBlockInfo().

## GL_ISOLINES

#define GL_ISOLINES 0x8E7A

## GL_KHR_debug

#define GL_KHR_debug 1

## GL_LAST_VERTEX_CONVENTION

#define GL_LAST_VERTEX_CONVENTION 0x8E4E

## GL_LINE_STRIP_ADJACENCY

#define GL_LINE_STRIP_ADJACENCY 0x000B

Referenced by osg::TemplatePrimitiveFunctor< T >::drawArrays(), and osg::TemplatePrimitiveFunctor< T >::drawElementsTemplate().

## GL_LINE_STRIP_ADJACENCY_EXT

#define GL_LINE_STRIP_ADJACENCY_EXT 0x000B

## GL_LINES_ADJACENCY

#define GL_LINES_ADJACENCY 0x000A

## GL_LINES_ADJACENCY_EXT

#define GL_LINES_ADJACENCY_EXT 0x000A

## GL_LINK_STATUS

#define GL_LINK_STATUS 0x8B82

## GL_LOWER_LEFT [1/2]

#define GL_LOWER_LEFT 0x8CA1

## GL_LOWER_LEFT [2/2]

#define GL_LOWER_LEFT 0x8CA1

## GL_MAP_FLUSH_EXPLICIT_BIT

#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010

## GL_MAP_INVALIDATE_BUFFER_BIT

#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008

## GL_MAP_INVALIDATE_RANGE_BIT

#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004

## GL_MAP_READ_BIT

#define GL_MAP_READ_BIT 0x0001

## GL_MAP_UNSYNCHRONIZED_BIT

#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020

## GL_MAP_WRITE_BIT

#define GL_MAP_WRITE_BIT 0x0002

## GL_MAX_3D_TEXTURE_SIZE

#define GL_MAX_3D_TEXTURE_SIZE 0x8073

## GL_MAX_ARRAY_TEXTURE_LAYERS

#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF

## GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS

#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC

## GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE

#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8

## GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS

#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1

## GL_MAX_COMBINED_ATOMIC_COUNTERS

#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7

## GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS

#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266

## GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS

#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33

## GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS

#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32

## GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES

#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39

## GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS

#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC

## GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS

#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D

## GL_MAX_COMBINED_UNIFORM_BLOCKS

#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E

## GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS

#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31

## GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS

#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264

## GL_MAX_COMPUTE_ATOMIC_COUNTERS

#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265

## GL_MAX_COMPUTE_IMAGE_UNIFORMS

#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD

## GL_MAX_COMPUTE_LOCAL_INVOCATIONS

#define GL_MAX_COMPUTE_LOCAL_INVOCATIONS 0x90EB

## GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS

#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB

## GL_MAX_COMPUTE_SHARED_MEMORY_SIZE

#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262

## GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS

#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC

## GL_MAX_COMPUTE_UNIFORM_BLOCKS

#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB

## GL_MAX_COMPUTE_UNIFORM_COMPONENTS

#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263

## GL_MAX_COMPUTE_WORK_GROUP_COUNT

#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE

## GL_MAX_COMPUTE_WORK_GROUP_SIZE

#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF

## GL_MAX_DEBUG_GROUP_STACK_DEPTH

#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C

## GL_MAX_DEBUG_LOGGED_MESSAGES

#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144

## GL_MAX_DEBUG_MESSAGE_LENGTH

#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143

## GL_MAX_DRAW_BUFFERS

#define GL_MAX_DRAW_BUFFERS 0x8824

## GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS

#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0

## GL_MAX_FRAGMENT_ATOMIC_COUNTERS

#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6

## GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS

#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA

## GL_MAX_FRAGMENT_UNIFORM_BLOCKS

#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D

## GL_MAX_FRAGMENT_UNIFORM_COMPONENTS

#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49

## GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS

#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF

## GL_MAX_GEOMETRY_ATOMIC_COUNTERS

#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5

## GL_MAX_GEOMETRY_OUTPUT_VERTICES

#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0

## GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS

#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7

## GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS

#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29

## GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS

#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1

## GL_MAX_GEOMETRY_UNIFORM_BLOCKS

#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C

## GL_MAX_GEOMETRY_UNIFORM_COMPONENTS

#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF

## GL_MAX_GEOMETRY_VARYING_COMPONENTS

#define GL_MAX_GEOMETRY_VARYING_COMPONENTS 0x8DDD

## GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT

#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD

## GL_MAX_LABEL_LENGTH

#define GL_MAX_LABEL_LENGTH 0x82E8

## GL_MAX_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS

#define GL_MAX_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E

## GL_MAX_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS

#define GL_MAX_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F

## GL_MAX_MAX_TESS_CONTROL_INPUT_COMPONENTS

#define GL_MAX_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C

## GL_MAX_MAX_TESS_CONTROL_OUTPUT_COMPONENTS

#define GL_MAX_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83

## GL_MAX_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS

#define GL_MAX_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85

## GL_MAX_MAX_TESS_CONTROL_UNIFORM_BLOCKS

#define GL_MAX_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89

## GL_MAX_MAX_TESS_EVALUATION_INPUT_COMPONENTS

#define GL_MAX_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D

## GL_MAX_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS

#define GL_MAX_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86

## GL_MAX_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS

#define GL_MAX_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82

## GL_MAX_MAX_TESS_EVALUATION_UNIFORM_BLOCKS

#define GL_MAX_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A

## GL_MAX_MAX_TESS_PATCH_COMPONENTS

#define GL_MAX_MAX_TESS_PATCH_COMPONENTS 0x8E84

## GL_MAX_PATCH_VERTICES

#define GL_MAX_PATCH_VERTICES 0x8E7D

## GL_MAX_PROGRAM_TEXEL_OFFSET_EXT

#define GL_MAX_PROGRAM_TEXEL_OFFSET_EXT 0x8905

## GL_MAX_RECTANGLE_TEXTURE_SIZE

#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8

## GL_MAX_SERVER_WAIT_TIMEOUT

#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111

## GL_MAX_SHADER_STORAGE_BLOCK_SIZE

#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE

## GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS

#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD

## GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS

#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD

## GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS

#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3

## GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS

#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8

## GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS

#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81

## GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS

#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F

## GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS

#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE

## GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS

#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4

## GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS

#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9

## GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS

#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80

## GL_MAX_TESS_GEN_LEVEL

#define GL_MAX_TESS_GEN_LEVEL 0x8E7E

## GL_MAX_TEXTURE_BUFFER_SIZE

#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B

## GL_MAX_TEXTURE_COORDS

#define GL_MAX_TEXTURE_COORDS 0x8871

## GL_MAX_TEXTURE_IMAGE_UNITS

#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872

## GL_MAX_UNIFORM_BLOCK_SIZE

#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30

## GL_MAX_UNIFORM_BUFFER_BINDINGS

#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F

## GL_MAX_VARYING_COMPONENTS

#define GL_MAX_VARYING_COMPONENTS 0x8B4B

## GL_MAX_VARYING_FLOATS

#define GL_MAX_VARYING_FLOATS 0x8B4B

## GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS

#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC

## GL_MAX_VERTEX_ATOMIC_COUNTERS

#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2

## GL_MAX_VERTEX_ATTRIBS

#define GL_MAX_VERTEX_ATTRIBS 0x8869

## GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS

#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6

## GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS

#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C

## GL_MAX_VERTEX_UNIFORM_BLOCKS

#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B

## GL_MAX_VERTEX_UNIFORM_COMPONENTS

#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A

## GL_MAX_VERTEX_VARYING_COMPONENTS

#define GL_MAX_VERTEX_VARYING_COMPONENTS 0x8DDE

## GL_MAX_VERTEX_VARYING_COMPONENTS_EXT

#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE

## GL_MIN_PROGRAM_TEXEL_OFFSET_EXT

#define GL_MIN_PROGRAM_TEXEL_OFFSET_EXT 0x8904

## GL_NEGATIVE_ONE_TO_ONE

#define GL_NEGATIVE_ONE_TO_ONE 0x935E

## GL_NUM_PROGRAM_BINARY_FORMATS

#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE

## GL_OBJECT_TYPE

#define GL_OBJECT_TYPE 0x9112

## GL_PATCH_DEFAULT_INNER_LEVEL

#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73

## GL_PATCH_DEFAULT_OUTER_LEVEL

#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74

## GL_PATCH_VERTICES

#define GL_PATCH_VERTICES 0x8E72

## GL_PATCHES

#define GL_PATCHES 0x000E

## GL_PIXEL_BUFFER_BARRIER_BIT

#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080

## GL_PIXEL_PACK_BUFFER

#define GL_PIXEL_PACK_BUFFER 0x88EB

## GL_PIXEL_PACK_BUFFER_BINDING

#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED

## GL_PIXEL_UNPACK_BUFFER

#define GL_PIXEL_UNPACK_BUFFER 0x88EC

## GL_PIXEL_UNPACK_BUFFER_BINDING

#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF

## GL_POINT_SPRITE

#define GL_POINT_SPRITE 0x8861

## GL_POINT_SPRITE_COORD_ORIGIN

#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0

## GL_PRIMITIVE_RESTART

#define GL_PRIMITIVE_RESTART 0x8F9D

## GL_PRIMITIVE_RESTART_INDEX

#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E

## GL_PROGRAM

#define GL_PROGRAM 0x82E2

## GL_PROGRAM_BINARY_FORMATS

#define GL_PROGRAM_BINARY_FORMATS 0x87FF

## GL_PROGRAM_BINARY_LENGTH

#define GL_PROGRAM_BINARY_LENGTH 0x8741

## GL_PROGRAM_BINARY_RETRIEVABLE_HINT

#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257

## GL_PROGRAM_PIPELINE

#define GL_PROGRAM_PIPELINE 0x82E4

## GL_PROGRAM_POINT_SIZE

#define GL_PROGRAM_POINT_SIZE 0x8642

## GL_PROVOKING_VERTEX

#define GL_PROVOKING_VERTEX 0x8E4F

## GL_PROXY_TEXTURE_2D_ARRAY

#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B

## GL_PROXY_TEXTURE_RECTANGLE

#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7

## GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION

#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C

## GL_QUERY

#define GL_QUERY 0x82E3

## GL_R16_SNORM

#define GL_R16_SNORM 0x8F98

## GL_R8_SNORM

#define GL_R8_SNORM 0x8F94

## GL_RASTERIZER_DISCARD

#define GL_RASTERIZER_DISCARD 0x8C89

## GL_RED_SNORM

#define GL_RED_SNORM 0x8F90

## GL_RG16_SNORM

#define GL_RG16_SNORM 0x8F99

## GL_RG8_SNORM

#define GL_RG8_SNORM 0x8F95

## GL_RG_SNORM

#define GL_RG_SNORM 0x8F91

## GL_RGB16_SNORM

#define GL_RGB16_SNORM 0x8F9A

## GL_RGB8_SNORM

#define GL_RGB8_SNORM 0x8F96

## GL_RGB_SNORM

#define GL_RGB_SNORM 0x8F92

## GL_RGBA16_SNORM

#define GL_RGBA16_SNORM 0x8F9B

## GL_RGBA8_SNORM

#define GL_RGBA8_SNORM 0x8F97

## GL_RGBA_SNORM

#define GL_RGBA_SNORM 0x8F93

## GL_SAMPLER

#define GL_SAMPLER 0x82E6

## GL_SAMPLER_1D

#define GL_SAMPLER_1D 0x8B5D

## GL_SAMPLER_1D_ARRAY_EXT [1/2]

#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0

## GL_SAMPLER_1D_ARRAY_EXT [2/2]

#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0

## GL_SAMPLER_1D_ARRAY_SHADOW_EXT [1/2]

#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3

## GL_SAMPLER_1D_ARRAY_SHADOW_EXT [2/2]

#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3

## GL_SAMPLER_1D_SHADOW

#define GL_SAMPLER_1D_SHADOW 0x8B61

## GL_SAMPLER_2D

#define GL_SAMPLER_2D 0x8B5E

## GL_SAMPLER_2D_ARRAY

#define GL_SAMPLER_2D_ARRAY 0x8DC1

## GL_SAMPLER_2D_ARRAY_EXT [1/2]

#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1

## GL_SAMPLER_2D_ARRAY_EXT [2/2]

#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1

## GL_SAMPLER_2D_ARRAY_SHADOW

#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4

## GL_SAMPLER_2D_ARRAY_SHADOW_EXT [1/2]

#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4

## GL_SAMPLER_2D_ARRAY_SHADOW_EXT [2/2]

#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4

## GL_SAMPLER_2D_MULTISAMPLE

#define GL_SAMPLER_2D_MULTISAMPLE 0x9108

## GL_SAMPLER_2D_MULTISAMPLE_ARRAY

#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B

## GL_SAMPLER_2D_RECT

#define GL_SAMPLER_2D_RECT 0x8B63

## GL_SAMPLER_2D_RECT_SHADOW

#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64

## GL_SAMPLER_2D_SHADOW

#define GL_SAMPLER_2D_SHADOW 0x8B62

## GL_SAMPLER_3D

#define GL_SAMPLER_3D 0x8B5F

## GL_SAMPLER_BUFFER

#define GL_SAMPLER_BUFFER 0x8DC2

## GL_SAMPLER_BUFFER_EXT

#define GL_SAMPLER_BUFFER_EXT 0x8DC2

## GL_SAMPLER_CUBE

#define GL_SAMPLER_CUBE 0x8B60

## GL_SAMPLER_CUBE_MAP_ARRAY

#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C

## GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW

#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D

## GL_SAMPLER_CUBE_SHADOW_EXT

#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5

## GL_SEPARATE_ATTRIBS

#define GL_SEPARATE_ATTRIBS 0x8C8D

## GL_SHADER

#define GL_SHADER 0x82E1

## GL_SHADER_IMAGE_ACCESS_BARRIER_BIT

#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020

## GL_SHADER_SOURCE_LENGTH

#define GL_SHADER_SOURCE_LENGTH 0x8B88

## GL_SHADER_STORAGE_BARRIER_BIT

#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000

## GL_SHADER_STORAGE_BUFFER

#define GL_SHADER_STORAGE_BUFFER 0x90D2

## GL_SHADER_STORAGE_BUFFER_BINDING

#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3

## GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT

#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF

## GL_SHADER_STORAGE_BUFFER_SIZE

#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5

## GL_SHADER_STORAGE_BUFFER_START

#define GL_SHADER_STORAGE_BUFFER_START 0x90D4

## GL_SHADER_TYPE

#define GL_SHADER_TYPE 0x8B4F

## GL_SHADING_LANGUAGE_VERSION

#define GL_SHADING_LANGUAGE_VERSION 0x8B8C

## GL_SIGNALED

#define GL_SIGNALED 0x9119

## GL_SIGNED_NORMALIZED

#define GL_SIGNED_NORMALIZED 0x8F9C

## GL_SLUMINANCE

#define GL_SLUMINANCE 0x8C46

## GL_SLUMINANCE8

#define GL_SLUMINANCE8 0x8C47

## GL_SLUMINANCE8_ALPHA8

#define GL_SLUMINANCE8_ALPHA8 0x8C45

## GL_SLUMINANCE_ALPHA

#define GL_SLUMINANCE_ALPHA 0x8C44

## GL_SRGB

#define GL_SRGB 0x8C40

## GL_SRGB8

#define GL_SRGB8 0x8C41

## GL_SRGB8_ALPHA8

#define GL_SRGB8_ALPHA8 0x8C43

## GL_SRGB_ALPHA

#define GL_SRGB_ALPHA 0x8C42

## GL_STACK_OVERFLOW

#define GL_STACK_OVERFLOW 0x0503

## GL_STACK_UNDERFLOW

#define GL_STACK_UNDERFLOW 0x0504

## GL_STENCIL_BACK_FAIL

#define GL_STENCIL_BACK_FAIL 0x8801

## GL_STENCIL_BACK_FUNC

#define GL_STENCIL_BACK_FUNC 0x8800

## GL_STENCIL_BACK_PASS_DEPTH_FAIL

#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802

## GL_STENCIL_BACK_PASS_DEPTH_PASS

#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803

## GL_STENCIL_BACK_REF

#define GL_STENCIL_BACK_REF 0x8CA3

## GL_STENCIL_BACK_VALUE_MASK

#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4

## GL_STENCIL_BACK_WRITEMASK

#define GL_STENCIL_BACK_WRITEMASK 0x8CA5

## GL_SYNC_CONDITION

#define GL_SYNC_CONDITION 0x9113

## GL_SYNC_FENCE

#define GL_SYNC_FENCE 0x9116

## GL_SYNC_FLAGS

#define GL_SYNC_FLAGS 0x9115

## GL_SYNC_FLUSH_COMMANDS_BIT

#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001

## GL_SYNC_GPU_COMMANDS_COMPLETE

#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117

## GL_SYNC_STATUS

#define GL_SYNC_STATUS 0x9114

## GL_TESS_CONTROL_OUTPUT_VERTICES

#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75

## GL_TESS_CONTROL_SHADER

#define GL_TESS_CONTROL_SHADER 0x8E88

## GL_TESS_EVALUATION_SHADER

#define GL_TESS_EVALUATION_SHADER 0x8E87

## GL_TESS_GEN_MODE

#define GL_TESS_GEN_MODE 0x8E76

## GL_TESS_GEN_POINT_MODE

#define GL_TESS_GEN_POINT_MODE 0x8E79

## GL_TESS_GEN_SPACING

#define GL_TESS_GEN_SPACING 0x8E77

## GL_TESS_GEN_VERTEX_ORDER

#define GL_TESS_GEN_VERTEX_ORDER 0x8E78

## GL_TEXTURE_2D_ARRAY

#define GL_TEXTURE_2D_ARRAY 0x8C1A

Referenced by osg::Texture2DArray::getTextureTarget().

## GL_TEXTURE_BINDING_2D_ARRAY

#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D

## GL_TEXTURE_BINDING_BUFFER

#define GL_TEXTURE_BINDING_BUFFER 0x8C2C

## GL_TEXTURE_BINDING_RECTANGLE

#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6

## GL_TEXTURE_BUFFER

#define GL_TEXTURE_BUFFER 0x8C2A

Referenced by osg::TextureBuffer::getTextureTarget().

## GL_TEXTURE_BUFFER_DATA_STORE_BINDING

#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D

## GL_TEXTURE_CUBE_MAP_SEAMLESS

#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F

## GL_TEXTURE_FETCH_BARRIER_BIT

#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008

## GL_TEXTURE_LOD_BIAS

#define GL_TEXTURE_LOD_BIAS 0x8501

## GL_TEXTURE_MAX_LOD

#define GL_TEXTURE_MAX_LOD 0x813B

## GL_TEXTURE_MIN_LOD

#define GL_TEXTURE_MIN_LOD 0x813A

## GL_TEXTURE_RECTANGLE

#define GL_TEXTURE_RECTANGLE 0x84F5

Referenced by osg::TextureRectangle::getTextureTarget().

## GL_TEXTURE_UPDATE_BARRIER_BIT

#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100

## GL_TIMEOUT_EXPIRED

#define GL_TIMEOUT_EXPIRED 0x911B

## GL_TIMEOUT_IGNORED

#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull

## GL_TRANSFORM_FEEDBACK_BARRIER_BIT

#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800

## GL_TRIANGLE_STRIP_ADJACENCY

#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D

## GL_TRIANGLE_STRIP_ADJACENCY_EXT

#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D

## GL_TRIANGLES_ADJACENCY

#define GL_TRIANGLES_ADJACENCY 0x000C

## GL_TRIANGLES_ADJACENCY_EXT

#define GL_TRIANGLES_ADJACENCY_EXT 0x000C

## GL_UNIFORM_ARRAY_STRIDE

#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C

## GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX

#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA

## GL_UNIFORM_BARRIER_BIT

#define GL_UNIFORM_BARRIER_BIT 0x00000004

## GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES

#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43

## GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS

#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42

## GL_UNIFORM_BLOCK_BINDING

#define GL_UNIFORM_BLOCK_BINDING 0x8A3F

## GL_UNIFORM_BLOCK_DATA_SIZE

#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40

## GL_UNIFORM_BLOCK_INDEX

#define GL_UNIFORM_BLOCK_INDEX 0x8A3A

## GL_UNIFORM_BLOCK_NAME_LENGTH

#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41

## GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER

#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC

## GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER

#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46

## GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER

#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45

## GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER

#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0

## GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER

#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1

## GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER

#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44

## GL_UNIFORM_BUFFER

#define GL_UNIFORM_BUFFER 0x8A11

## GL_UNIFORM_BUFFER_BINDING

#define GL_UNIFORM_BUFFER_BINDING 0x8A28

## GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT

#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34

## GL_UNIFORM_BUFFER_SIZE

#define GL_UNIFORM_BUFFER_SIZE 0x8A2A

## GL_UNIFORM_BUFFER_START

#define GL_UNIFORM_BUFFER_START 0x8A29

## GL_UNIFORM_IS_ROW_MAJOR

#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E

## GL_UNIFORM_MATRIX_STRIDE

#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D

## GL_UNIFORM_NAME_LENGTH

#define GL_UNIFORM_NAME_LENGTH 0x8A39

## GL_UNIFORM_OFFSET

#define GL_UNIFORM_OFFSET 0x8A3B

## GL_UNIFORM_SIZE

#define GL_UNIFORM_SIZE 0x8A38

## GL_UNIFORM_TYPE

#define GL_UNIFORM_TYPE 0x8A37

## GL_UNSIGNALED

#define GL_UNSIGNALED 0x9118

## GL_UNSIGNED_INT64_ARB

#define GL_UNSIGNED_INT64_ARB 0x140F

## GL_UNSIGNED_INT64_VEC2_ARB

#define GL_UNSIGNED_INT64_VEC2_ARB 0x8FF5

## GL_UNSIGNED_INT64_VEC3_ARB

#define GL_UNSIGNED_INT64_VEC3_ARB 0x8FF6

## GL_UNSIGNED_INT64_VEC4_ARB

#define GL_UNSIGNED_INT64_VEC4_ARB 0x8FF7

## GL_UNSIGNED_INT_ATOMIC_COUNTER

#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB

## GL_UNSIGNED_INT_IMAGE_1D

#define GL_UNSIGNED_INT_IMAGE_1D 0x9062

## GL_UNSIGNED_INT_IMAGE_1D_ARRAY

#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068

## GL_UNSIGNED_INT_IMAGE_2D

#define GL_UNSIGNED_INT_IMAGE_2D 0x9063

## GL_UNSIGNED_INT_IMAGE_2D_ARRAY

#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069

## GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE

#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B

## GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY

#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C

## GL_UNSIGNED_INT_IMAGE_2D_RECT

#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065

## GL_UNSIGNED_INT_IMAGE_3D

#define GL_UNSIGNED_INT_IMAGE_3D 0x9064

## GL_UNSIGNED_INT_IMAGE_BUFFER

#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067

## GL_UNSIGNED_INT_IMAGE_CUBE

#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066

## GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY

#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A

## GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT

#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6

## GL_UNSIGNED_INT_SAMPLER_1D_EXT

#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1

## GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT

#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7

## GL_UNSIGNED_INT_SAMPLER_2D_EXT

#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2

## GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE

#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A

## GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY

#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D

## GL_UNSIGNED_INT_SAMPLER_2D_RECT

#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5

## GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT

#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5

## GL_UNSIGNED_INT_SAMPLER_3D_EXT

#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3

## GL_UNSIGNED_INT_SAMPLER_BUFFER

#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8

## GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT

#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8

## GL_UNSIGNED_INT_SAMPLER_CUBE_EXT

#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4

## GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY

#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F

## GL_UNSIGNED_INT_VEC2_EXT

#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6

## GL_UNSIGNED_INT_VEC3_EXT

#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7

## GL_UNSIGNED_INT_VEC4_EXT

#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8

## GL_UPPER_LEFT [1/2]

#define GL_UPPER_LEFT 0x8CA2

## GL_UPPER_LEFT [2/2]

#define GL_UPPER_LEFT 0x8CA2

## GL_VALIDATE_STATUS

#define GL_VALIDATE_STATUS 0x8B83

## GL_VERSION_2_0

#define GL_VERSION_2_0 1

## GL_VERSION_2_1

#define GL_VERSION_2_1 1

## GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT

#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001

## GL_VERTEX_ATTRIB_ARRAY_ENABLED

#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622

## GL_VERTEX_ATTRIB_ARRAY_NORMALIZED

#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A

## GL_VERTEX_ATTRIB_ARRAY_POINTER

#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645

## GL_VERTEX_ATTRIB_ARRAY_SIZE

#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623

## GL_VERTEX_ATTRIB_ARRAY_STRIDE

#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624

## GL_VERTEX_ATTRIB_ARRAY_TYPE

#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625

## GL_VERTEX_PROGRAM_POINT_SIZE

#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642

## GL_VERTEX_PROGRAM_TWO_SIDE

#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643

## GL_VERTEX_SHADER

#define GL_VERTEX_SHADER 0x8B31

## GL_WAIT_FAILED

#define GL_WAIT_FAILED 0x911D

## GL_ZERO_TO_ONE

#define GL_ZERO_TO_ONE 0x935F

## OSG_GLDEFINES

#define OSG_GLDEFINES 1

## Typedef Documentation

## GLchar

typedef char GLchar