MorphTransformHardware
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/* -*-c++-*-
* Copyright (C) 2017 Julien Valentin <mp3butcher@hotmail.com>
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGANIMATION_MORPH_TRANSFORM_HARDWARE
#define OSGANIMATION_MORPH_TRANSFORM_HARDWARE 1
#include <osgAnimation/Export>
#include <osgAnimation/RigTransform>
#include <osgAnimation/VertexInfluence>
#include <osgAnimation/Bone>
#include <osg/Matrix>
#include <osg/Array>
#define MORPHTRANSHW_DEFAULTMORPHTEXTUREUNIT 7
namespace osgAnimation
{
class MorphGeometry;
class OSGANIMATION_EXPORT MorphTransformHardware : public MorphTransform
{
public:
MorphTransformHardware();
MorphTransformHardware(const MorphTransformHardware& rth, const osg::CopyOp& copyop);
META_Object(osgAnimation,MorphTransformHardware);
virtual void operator()(MorphGeometry&);
inline void setShader( osg::Shader*s ) { _shader=s; }
inline const osg::Shader * getShader() const { return _shader.get(); }
inline osg::Shader * getShader() { return _shader.get(); }
void setReservedTextureUnit(unsigned int t) { _reservedTextureUnit=t; }
unsigned int getReservedTextureUnit() const { return _reservedTextureUnit; }
protected:
bool init(MorphGeometry&);
osg::ref_ptr<osg::Uniform> _uniformTargetsWeight;
osg::ref_ptr<osg::Shader> _shader;
bool _needInit;
unsigned int _reservedTextureUnit;
};
}
#endif
Array
Bone
Matrix
RigTransform
VertexInfluence
osgAnimation::MorphGeometry
Definition MorphGeometry:28
osgAnimation::MorphTransformHardware::_uniformTargetsWeight
osg::ref_ptr< osg::Uniform > _uniformTargetsWeight
Definition MorphTransformHardware:57
osgAnimation::MorphTransformHardware::MorphTransformHardware
MorphTransformHardware(const MorphTransformHardware &rth, const osg::CopyOp &copyop)
osgAnimation::MorphTransformHardware::META_Object
META_Object(osgAnimation, MorphTransformHardware)
osgAnimation::MorphTransformHardware::_reservedTextureUnit
unsigned int _reservedTextureUnit
Definition MorphTransformHardware:61
osgAnimation::MorphTransformHardware::_needInit
bool _needInit
Definition MorphTransformHardware:60
osgAnimation::MorphTransformHardware::operator()
virtual void operator()(MorphGeometry &)
osgAnimation::MorphTransformHardware::getShader
osg::Shader * getShader()
Definition MorphTransformHardware:47
osgAnimation::MorphTransformHardware::MorphTransformHardware
MorphTransformHardware()
osgAnimation::MorphTransformHardware::_shader
osg::ref_ptr< osg::Shader > _shader
Definition MorphTransformHardware:58
osgAnimation::MorphTransformHardware::getReservedTextureUnit
unsigned int getReservedTextureUnit() const
Definition MorphTransformHardware:51
osgAnimation::MorphTransformHardware::init
bool init(MorphGeometry &)
osgAnimation::MorphTransformHardware::setShader
void setShader(osg::Shader *s)
Definition MorphTransformHardware:45
osgAnimation::MorphTransformHardware::setReservedTextureUnit
void setReservedTextureUnit(unsigned int t)
texture unit reserved for morphtarget TBO default is 7
Definition MorphTransformHardware:50
osgAnimation::MorphTransformHardware::getShader
const osg::Shader * getShader() const
Definition MorphTransformHardware:46
osgAnimation::MorphTransform::MorphTransform
MorphTransform()
Definition RigTransform:49
osg::CopyOp
Definition CopyOp:41
osg::Shader
Definition Shader:89
osg::ref_ptr
Definition ref_ptr:32
osgAnimation
Definition Action:34
Export
OSGANIMATION_EXPORT
#define OSGANIMATION_EXPORT
Definition osgAnimation/Export:40