Shooter
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
//osgParticle - Copyright (C) 2002 Marco Jez
#ifndef OSGPARTICLE_SHOOTER
#define OSGPARTICLE_SHOOTER 1
#include <osg/CopyOp>
#include <osg/Object>
namespace osgParticle
{
class Particle;
class Shooter: public osg::Object
{
public:
inline Shooter();
inline Shooter(const Shooter& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY);
virtual const char* libraryName() const { return "osgParticle"; }
virtual const char* className() const { return "Shooter"; }
virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const Shooter *>(obj) != 0; }
virtual void shoot(Particle* P) const = 0;
protected:
virtual ~Shooter() {}
Shooter &operator=(const Shooter &) { return *this; }
};
// INLINE FUNCTIONS
inline Shooter::Shooter()
: osg::Object()
{
}
inline Shooter::Shooter(const Shooter& copy, const osg::CopyOp& copyop)
: osg::Object(copy, copyop)
{
}
}
#endif
CopyOp
Object
osgParticle::Particle
Definition Particle:47
osgParticle::Shooter::className
virtual const char * className() const
Definition Shooter:36
osgParticle::Shooter::libraryName
virtual const char * libraryName() const
Definition Shooter:35
osgParticle::Shooter::~Shooter
virtual ~Shooter()
Definition Shooter:46
osgParticle::Shooter::Shooter
Shooter()
Definition Shooter:52
osgParticle::Shooter::isSameKindAs
virtual bool isSameKindAs(const osg::Object *obj) const
Definition Shooter:37
osgParticle::Shooter::operator=
Shooter & operator=(const Shooter &)
Definition Shooter:47
osgParticle::Shooter::shoot
virtual void shoot(Particle *P) const =0
osg::CopyOp
Definition CopyOp:41
osg::CopyOp::SHALLOW_COPY
@ SHALLOW_COPY
Definition CopyOp:47
osg::Object
Definition Object:61
osg::Object::Object
Object()
Definition Object:69
osgParticle
Definition AccelOperator:27
osg
Definition AlphaFunc:19