PositionAttitudeTransform
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSG_POSITIONATTITUDETRANSFORM
#define OSG_POSITIONATTITUDETRANSFORM 1
#include <osg/Group>
#include <osg/Transform>
#include <osg/AnimationPath>
#include <osg/Vec3d>
#include <osg/Quat>
namespace osg {
class OSG_EXPORT PositionAttitudeTransform : public Transform
{
public :
PositionAttitudeTransform();
PositionAttitudeTransform(const PositionAttitudeTransform& pat,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
Transform(pat,copyop),
_position(pat._position),
_attitude(pat._attitude),
_scale(pat._scale),
_pivotPoint(pat._pivotPoint) {}
META_Node(osg, PositionAttitudeTransform);
virtual PositionAttitudeTransform* asPositionAttitudeTransform() { return this; }
virtual const PositionAttitudeTransform* asPositionAttitudeTransform() const { return this; }
inline void setPosition(const Vec3d& pos) { _position = pos; dirtyBound(); }
inline const Vec3d& getPosition() const { return _position; }
inline void setAttitude(const Quat& quat) { _attitude = quat; dirtyBound(); }
inline const Quat& getAttitude() const { return _attitude; }
inline void setScale(const Vec3d& scale) { _scale = scale; dirtyBound(); }
inline const Vec3d& getScale() const { return _scale; }
inline void setPivotPoint(const Vec3d& pivot) { _pivotPoint = pivot; dirtyBound(); }
inline const Vec3d& getPivotPoint() const { return _pivotPoint; }
virtual bool computeLocalToWorldMatrix(Matrix& matrix,NodeVisitor* nv) const;
virtual bool computeWorldToLocalMatrix(Matrix& matrix,NodeVisitor* nv) const;
protected :
virtual ~PositionAttitudeTransform() {}
Vec3d _position;
Quat _attitude;
Vec3d _scale;
Vec3d _pivotPoint;
};
}
#endif
AnimationPath
Group
Quat
Transform
Vec3d
osg::CopyOp
Definition CopyOp:41
osg::CopyOp::SHALLOW_COPY
@ SHALLOW_COPY
Definition CopyOp:47
osg::NodeVisitor
Definition NodeVisitor:82
osg::Node::dirtyBound
void dirtyBound()
osg::PositionAttitudeTransform::PositionAttitudeTransform
PositionAttitudeTransform(const PositionAttitudeTransform &pat, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
Definition PositionAttitudeTransform:33
osg::PositionAttitudeTransform::setPosition
void setPosition(const Vec3d &pos)
Definition PositionAttitudeTransform:46
osg::PositionAttitudeTransform::_position
Vec3d _position
Definition PositionAttitudeTransform:70
osg::PositionAttitudeTransform::~PositionAttitudeTransform
virtual ~PositionAttitudeTransform()
Definition PositionAttitudeTransform:68
osg::PositionAttitudeTransform::setScale
void setScale(const Vec3d &scale)
Definition PositionAttitudeTransform:54
osg::PositionAttitudeTransform::PositionAttitudeTransform
PositionAttitudeTransform()
osg::PositionAttitudeTransform::asPositionAttitudeTransform
virtual const PositionAttitudeTransform * asPositionAttitudeTransform() const
Definition PositionAttitudeTransform:44
osg::PositionAttitudeTransform::setPivotPoint
void setPivotPoint(const Vec3d &pivot)
Definition PositionAttitudeTransform:58
osg::PositionAttitudeTransform::getPivotPoint
const Vec3d & getPivotPoint() const
Definition PositionAttitudeTransform:59
osg::PositionAttitudeTransform::asPositionAttitudeTransform
virtual PositionAttitudeTransform * asPositionAttitudeTransform()
Definition PositionAttitudeTransform:43
osg::PositionAttitudeTransform::_scale
Vec3d _scale
Definition PositionAttitudeTransform:72
osg::PositionAttitudeTransform::computeWorldToLocalMatrix
virtual bool computeWorldToLocalMatrix(Matrix &matrix, NodeVisitor *nv) const
osg::PositionAttitudeTransform::getAttitude
const Quat & getAttitude() const
Definition PositionAttitudeTransform:51
osg::PositionAttitudeTransform::META_Node
META_Node(osg, PositionAttitudeTransform)
osg::PositionAttitudeTransform::setAttitude
void setAttitude(const Quat &quat)
Definition PositionAttitudeTransform:50
osg::PositionAttitudeTransform::_attitude
Quat _attitude
Definition PositionAttitudeTransform:71
osg::PositionAttitudeTransform::computeLocalToWorldMatrix
virtual bool computeLocalToWorldMatrix(Matrix &matrix, NodeVisitor *nv) const
osg::PositionAttitudeTransform::getPosition
const Vec3d & getPosition() const
Definition PositionAttitudeTransform:47
osg::PositionAttitudeTransform::getScale
const Vec3d & getScale() const
Definition PositionAttitudeTransform:55
osg::PositionAttitudeTransform::_pivotPoint
Vec3d _pivotPoint
Definition PositionAttitudeTransform:73
osg::Quat
Definition Quat:30
osg::Transform::Transform
Transform()
osg::Vec3d
Definition Vec3d:30
osg
Definition AlphaFunc:19
osg::Matrix
Matrixd Matrix
Definition Matrix:27
OSG_EXPORT
#define OSG_EXPORT
Definition osg/Export:39