ConnectedParticleSystem
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGPARTICLE_CONNECTEDPARTICLESYSTEM
#define OSGPARTICLE_CONNECTEDPARTICLESYSTEM 1
#include <osgParticle/ParticleSystem>
namespace osgParticle
{
class OSGPARTICLE_EXPORT ConnectedParticleSystem: public osgParticle::ParticleSystem
{
public:
ConnectedParticleSystem();
ConnectedParticleSystem(const ConnectedParticleSystem& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY);
META_Object(osgParticle, ConnectedParticleSystem);
virtual Particle* createParticle(const Particle* ptemplate);
virtual void reuseParticle(int i);
virtual void drawImplementation(osg::RenderInfo& renderInfo) const;
const osgParticle::Particle* getStartParticle() const
{
return (_startParticle != Particle::INVALID_INDEX) ? &_particles[_startParticle] : 0;
}
osgParticle::Particle* getStartParticle()
{
return (_startParticle != Particle::INVALID_INDEX) ? &_particles[_startParticle] : 0;
}
void setMaxNumberOfParticlesToSkip(unsigned int maxNumberofParticlesToSkip){_maxNumberOfParticlesToSkip = maxNumberofParticlesToSkip;}
unsigned int getMaxNumberOfParticlesToSkip(){ return _maxNumberOfParticlesToSkip;}
protected:
virtual ~ConnectedParticleSystem();
ConnectedParticleSystem& operator=(const ConnectedParticleSystem&) { return *this; }
int _lastParticleCreated;
unsigned int _maxNumberOfParticlesToSkip;
int _startParticle;
};
}
#endif
ParticleSystem
osgParticle::ConnectedParticleSystem::ConnectedParticleSystem
ConnectedParticleSystem(const ConnectedParticleSystem &copy, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)
osgParticle::ConnectedParticleSystem::operator=
ConnectedParticleSystem & operator=(const ConnectedParticleSystem &)
Definition ConnectedParticleSystem:66
osgParticle::ConnectedParticleSystem::~ConnectedParticleSystem
virtual ~ConnectedParticleSystem()
osgParticle::ConnectedParticleSystem::createParticle
virtual Particle * createParticle(const Particle *ptemplate)
Create a new particle from the specified template (or the default one if ptemplate is null).
osgParticle::ConnectedParticleSystem::ConnectedParticleSystem
ConnectedParticleSystem()
osgParticle::ConnectedParticleSystem::getStartParticle
osgParticle::Particle * getStartParticle()
Get the particle from where the line or quadstrip starts to be drawn.
Definition ConnectedParticleSystem:51
osgParticle::ConnectedParticleSystem::getStartParticle
const osgParticle::Particle * getStartParticle() const
Get the (const) particle from where the line or quadstrip starts to be drawn.
Definition ConnectedParticleSystem:45
osgParticle::ConnectedParticleSystem::_startParticle
int _startParticle
Definition ConnectedParticleSystem:71
osgParticle::ConnectedParticleSystem::getMaxNumberOfParticlesToSkip
unsigned int getMaxNumberOfParticlesToSkip()
Get the maximum numbers of particles to be skipped during the predraw filtering.
Definition ConnectedParticleSystem:60
osgParticle::ConnectedParticleSystem::setMaxNumberOfParticlesToSkip
void setMaxNumberOfParticlesToSkip(unsigned int maxNumberofParticlesToSkip)
Set the maximum numbers of particles to be skipped during the predraw filtering.
Definition ConnectedParticleSystem:57
osgParticle::ConnectedParticleSystem::drawImplementation
virtual void drawImplementation(osg::RenderInfo &renderInfo) const
Draw the connected particles as either a line or a quad strip, depending upon viewing distance....
osgParticle::ConnectedParticleSystem::_lastParticleCreated
int _lastParticleCreated
Definition ConnectedParticleSystem:68
osgParticle::ConnectedParticleSystem::_maxNumberOfParticlesToSkip
unsigned int _maxNumberOfParticlesToSkip
Definition ConnectedParticleSystem:69
osgParticle::ConnectedParticleSystem::reuseParticle
virtual void reuseParticle(int i)
Reuse the i-th particle.
osgParticle::ConnectedParticleSystem::META_Object
META_Object(osgParticle, ConnectedParticleSystem)
osgParticle::ParticleSystem
Definition ParticleSystem:54
osgParticle::ParticleSystem::_particles
Particle_vector _particles
Definition ParticleSystem:286
osgParticle::Particle
Definition Particle:47
osgParticle::Particle::INVALID_INDEX
@ INVALID_INDEX
Definition Particle:53
osg::CopyOp
Definition CopyOp:41
osg::CopyOp::SHALLOW_COPY
@ SHALLOW_COPY
Definition CopyOp:47
osg::RenderInfo
Definition RenderInfo:28
osgParticle
Definition AccelOperator:27
OSGPARTICLE_EXPORT
#define OSGPARTICLE_EXPORT
Definition osgParticle/Export:40