osg::VertexArrayState Member List

This is the complete list of members for osg::VertexArrayState, including all inherited members.

_activeDispatchers | osg::VertexArrayState |
_colorArray | osg::VertexArrayState |
_currentEBO | osg::VertexArrayState |
_currentVBO | osg::VertexArrayState |
_ext | osg::VertexArrayState |
_fogCoordArray | osg::VertexArrayState |
_isVertexBufferObjectSupported | osg::VertexArrayState |
_normalArray | osg::VertexArrayState |
_observerSet | osg::Referenced | mutable protected
_previous_activeDispatchers | osg::VertexArrayState |
_refCount | osg::Referenced | mutable protected
_requiresSetArrays | osg::VertexArrayState |
_secondaryColorArray | osg::VertexArrayState |
_state | osg::VertexArrayState |
_stateObserverSet | osg::VertexArrayState |
_texCoordArrays | osg::VertexArrayState |
_vertexArray | osg::VertexArrayState |
_vertexArrayObject | osg::VertexArrayState |
_vertexAttribArrays | osg::VertexArrayState |
ActiveDispatchers typedef | osg::VertexArrayState |
addObserver(Observer *observer) const | osg::Referenced |
applyDisablingOfVertexAttributes(osg::State &state) | osg::VertexArrayState | inline
ArrayDispatchList typedef | osg::VertexArrayState |
assignAllDispatchers() | osg::VertexArrayState |
assignColorArrayDispatcher() | osg::VertexArrayState |
assignFogCoordArrayDispatcher() | osg::VertexArrayState |
assignNormalArrayDispatcher() | osg::VertexArrayState |
assignSecondaryColorArrayDispatcher() | osg::VertexArrayState |
assignTexCoordArrayDispatcher(unsigned int numUnits) | osg::VertexArrayState |
assignVertexArrayDispatcher() | osg::VertexArrayState |
assignVertexAttribArrayDispatcher(unsigned int numUnits) | osg::VertexArrayState |
bindElementBufferObject(osg::GLBufferObject *ebo) | osg::VertexArrayState | inline
bindVertexBufferObject(osg::GLBufferObject *vbo) | osg::VertexArrayState | inline
correctArrayDispatchAssigned(const ArrayDispatch *ad) | osg::VertexArrayState |
deleteUsingDeleteHandler() const | osg::Referenced | protected
deleteVertexArrayObject() | osg::VertexArrayState |
dirty() | osg::VertexArrayState |
disable(ArrayDispatch *vad, osg::State &state) | osg::VertexArrayState | inline
disableColorArray(osg::State &state) | osg::VertexArrayState | inline
disableFogCoordArray(osg::State &state) | osg::VertexArrayState | inline
disableNormalArray(osg::State &state) | osg::VertexArrayState | inline
disableSecondaryColorArray(osg::State &state) | osg::VertexArrayState | inline
disableTexCoordArray(osg::State &state, unsigned int unit) | osg::VertexArrayState | inline
disableTexCoordArrayAboveAndIncluding(osg::State &state, unsigned int index) | osg::VertexArrayState | inline
disableVertexArray(osg::State &state) | osg::VertexArrayState | inline
disableVertexAttribArray(osg::State &state, unsigned int unit) | osg::VertexArrayState | inline
disableVertexAttribArrayAboveAndIncluding(osg::State &state, unsigned int index) | osg::VertexArrayState | inline
generateVertexArrayObject() | osg::VertexArrayState |
getCurrentElementBufferObject() | osg::VertexArrayState | inline
getCurrentVertexBufferObject() | osg::VertexArrayState | inline
getDeleteHandler() | osg::Referenced | static
getGlobalReferencedMutex() | osg::Referenced | static
getObserverSet() const | osg::Referenced | inline
getOrCreateObserverSet() const | osg::Referenced |
getRefMutex() const | osg::Referenced | inline
getRequiresSetArrays() const | osg::VertexArrayState | inline
getThreadSafeRefUnref() const | osg::Referenced | inline
getVertexArrayObject() const | osg::VertexArrayState | inline
isVertexBufferObjectSupported() const | osg::VertexArrayState | inline
lazyDisablingOfVertexAttributes() | osg::VertexArrayState | inline
operator=(const Referenced &) | osg::Referenced | inline
ref() const | osg::Referenced | inline
referenceCount() const | osg::Referenced | inline
Referenced() | osg::Referenced |
Referenced(bool threadSafeRefUnref) | osg::Referenced | explicit
Referenced(const Referenced &) | osg::Referenced |
release() | osg::VertexArrayState |
removeObserver(Observer *observer) const | osg::Referenced |
resetBufferObjectPointers() | osg::VertexArrayState | inline
setArray(ArrayDispatch *vad, osg::State &state, const osg::Array *new_array) | osg::VertexArrayState |
setArray(ArrayDispatch *vad, osg::State &state, GLint size, GLenum type, GLsizei stride, const GLvoid *ptr, GLboolean normalized) | osg::VertexArrayState |
setColorArray(osg::State &state, const osg::Array *array) | osg::VertexArrayState | inline
setColorArray(osg::State &state, GLint size, GLenum type, GLsizei stride, const GLvoid *ptr, GLboolean normalized=GL_TRUE) | osg::VertexArrayState | inline
setCurrentElementBufferObject(osg::GLBufferObject *ebo) | osg::VertexArrayState | inline
setCurrentVertexBufferObject(osg::GLBufferObject *vbo) | osg::VertexArrayState | inline
setDeleteHandler(DeleteHandler *handler) | osg::Referenced | static
setFogCoordArray(osg::State &state, const osg::Array *array) | osg::VertexArrayState | inline
setInterleavedArrays(osg::State &state, GLenum format, GLsizei stride, const GLvoid *pointer) | osg::VertexArrayState |
setNormalArray(osg::State &state, const osg::Array *array) | osg::VertexArrayState | inline
setNormalArray(osg::State &state, GLenum type, GLsizei stride, const GLvoid *ptr, GLboolean normalized=GL_FALSE) | osg::VertexArrayState | inline
setRequiresSetArrays(bool flag) | osg::VertexArrayState | inline
setSecondaryColorArray(osg::State &state, const osg::Array *array) | osg::VertexArrayState | inline
setTexCoordArray(osg::State &state, unsigned int unit, const osg::Array *array) | osg::VertexArrayState | inline
setTexCoordArray(osg::State &state, unsigned int unit, GLint size, GLenum type, GLsizei stride, const GLvoid *ptr, GLboolean normalized=GL_FALSE) | osg::VertexArrayState | inline
setThreadSafeRefUnref(bool) | osg::Referenced | inline virtual
setVertexArray(osg::State &state, const osg::Array *array) | osg::VertexArrayState | inline
setVertexArray(osg::State &state, GLint size, GLenum type, GLsizei stride, const GLvoid *ptr, GLboolean normalized=GL_FALSE) | osg::VertexArrayState | inline
setVertexAttribArray(osg::State &state, unsigned int unit, const osg::Array *array) | osg::VertexArrayState | inline
setVertexBufferObjectSupported(bool flag) | osg::VertexArrayState | inline
signalObserversAndDelete(bool signalDelete, bool doDelete) const | osg::Referenced | protected
unbindElementBufferObject() | osg::VertexArrayState | inline
unbindVertexBufferObject() | osg::VertexArrayState | inline
unref() const | osg::Referenced | inline
unref_nodelete() const | osg::Referenced |
VertexArrayState(osg::State *state) | osg::VertexArrayState |
~Referenced() | osg::Referenced | protected virtual
~VertexArrayState() | osg::VertexArrayState | virtual