UpdateMaterial
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/* -*-c++-*-
* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGANIMATION_UPDATE_MATERIAL
#define OSGANIMATION_UPDATE_MATERIAL 1
#include <osgAnimation/AnimationUpdateCallback>
#include <osgAnimation/Export>
#include <osg/StateAttribute>
#include <osg/Material>
namespace osgAnimation
{
class OSGANIMATION_EXPORT UpdateMaterial : public AnimationUpdateCallback<osg::StateAttributeCallback>
{
protected:
osg::ref_ptr<Vec4Target> _diffuse;
public:
META_Object(osgAnimation, UpdateMaterial);
UpdateMaterial(const std::string& name = "");
UpdateMaterial(const UpdateMaterial& apc,const osg::CopyOp& copyop);
virtual void operator () (osg::StateAttribute*, osg::NodeVisitor*);
void update(osg::Material& material);
bool link(Channel* channel);
Vec4Target* getDiffuse();
};
}
#endif
AnimationUpdateCallback
Material
StateAttribute
osgAnimation::AnimationUpdateCallback< osg::StateAttributeCallback >::AnimationUpdateCallback
AnimationUpdateCallback()
Definition AnimationUpdateCallback:38
osgAnimation::Channel
Definition Channel:33
osgAnimation::UpdateMaterial::link
bool link(Channel *channel)
osgAnimation::UpdateMaterial::UpdateMaterial
UpdateMaterial(const std::string &name="")
osgAnimation::UpdateMaterial::getDiffuse
Vec4Target * getDiffuse()
osgAnimation::UpdateMaterial::META_Object
META_Object(osgAnimation, UpdateMaterial)
osgAnimation::UpdateMaterial::UpdateMaterial
UpdateMaterial(const UpdateMaterial &apc, const osg::CopyOp &copyop)
osgAnimation::UpdateMaterial::update
void update(osg::Material &material)
osgAnimation::UpdateMaterial::_diffuse
osg::ref_ptr< Vec4Target > _diffuse
Definition UpdateMaterial:29
osg::CopyOp
Definition CopyOp:41
osg::Material
Definition Material:32
osg::NodeVisitor
Definition NodeVisitor:82
osg::StateAttribute
Definition StateAttribute:77
osg::ref_ptr
Definition ref_ptr:32
osgAnimation
Definition Action:34
osgAnimation::Vec4Target
TemplateTarget< osg::Vec4 > Vec4Target
Definition Target:127
Export
OSGANIMATION_EXPORT
#define OSGANIMATION_EXPORT
Definition osgAnimation/Export:40