osgShadow::ShadowTexture Member List

This is the complete list of members for osgShadow::ShadowTexture, including all inherited members.

_camera | osgShadow::ShadowTexture | protected
_dataVariance | osg::Object | protected
_dirty | osgShadow::ShadowTechnique | protected
_material | osgShadow::ShadowTexture | protected
_name | osg::Object | protected
_observerSet | osg::Referenced | mutable protected
_refCount | osg::Referenced | mutable protected
_shadowedScene | osgShadow::ShadowTechnique | protected
_stateset | osgShadow::ShadowTexture | protected
_texgen | osgShadow::ShadowTexture | protected
_texture | osgShadow::ShadowTexture | protected
_textureUnit | osgShadow::ShadowTexture | protected
_userDataContainer | osg::Object | protected
addObserver(Observer *observer) const | osg::Referenced |
asCallback() | osg::Object | inline virtual
asCallback() const | osg::Object | inline virtual
asCallbackObject() | osg::Object | inline virtual
asCallbackObject() const | osg::Object | inline virtual
asCamera() | osg::Object | inline virtual
asCamera() const | osg::Object | inline virtual
asDrawable() | osg::Object | inline virtual
asDrawable() const | osg::Object | inline virtual
asImage() | osg::Object | inline virtual
asImage() const | osg::Object | inline virtual
asNode() | osg::Object | inline virtual
asNode() const | osg::Object | inline virtual
asNodeVisitor() | osg::Object | inline virtual
asNodeVisitor() const | osg::Object | inline virtual
asStateAttribute() | osg::Object | inline virtual
asStateAttribute() const | osg::Object | inline virtual
asStateSet() | osg::Object | inline virtual
asStateSet() const | osg::Object | inline virtual
asUniform() | osg::Object | inline virtual
asUniform() const | osg::Object | inline virtual
asUserDataContainer() | osg::Object | inline virtual
asUserDataContainer() const | osg::Object | inline virtual
asValueObject() | osg::Object | inline virtual
asValueObject() const | osg::Object | inline virtual
className() const | osgShadow::ShadowTechnique | inline virtual
cleanSceneGraph() | osgShadow::ShadowTexture | virtual
clone(const CopyOp &) const =0 | osg::Object | pure virtual
cloneType() const =0 | osg::Object | pure virtual
computeDataVariance() | osg::Object | inline virtual
computeOrthogonalVector(const osg::Vec3 &direction) const | osgShadow::ShadowTechnique | protected
cull(osgUtil::CullVisitor &cv) | osgShadow::ShadowTexture | virtual
DataVariance enum name | osg::Object |
deleteUsingDeleteHandler() const | osg::Referenced | protected
dirty() | osgShadow::ShadowTechnique | inline virtual
DYNAMIC enum value | osg::Object |
getCompoundClassName() const | osg::Object | inline
getDataVariance() const | osg::Object | inline
getDeleteHandler() | osg::Referenced | static
getGlobalReferencedMutex() | osg::Referenced | static
getName() const | osg::Object | inline
getObserverSet() const | osg::Referenced | inline
getOrCreateObserverSet() const | osg::Referenced |
getOrCreateUserDataContainer() | osg::Object |
getRefMutex() const | osg::Referenced | inline
getShadowedScene() | osgShadow::ShadowTechnique | inline
getShadowedScene() const | osgShadow::ShadowTechnique | inline
getTextureUnit() const | osgShadow::ShadowTexture | inline
getThreadSafeRefUnref() const | osg::Referenced | inline
getUserData() | osg::Object | virtual
getUserData() const | osg::Object | virtual
getUserDataContainer() | osg::Object | inline
getUserDataContainer() const | osg::Object | inline
getUserValue(const std::string &name, T &value) const | osg::Object |
getUserValue(const std::string &name, T &value) const | osg::Object |
init() | osgShadow::ShadowTexture | virtual
isSameKindAs(const osg::Object *obj) const | osgShadow::ShadowTechnique | inline virtual
libraryName() const | osgShadow::ShadowTechnique | inline virtual
META_Object(osgShadow, ShadowTexture) | osgShadow::ShadowTexture |
Object() | osg::Object | inline
Object(bool threadSafeRefUnref) | osg::Object | inline explicit
Object(const Object &, const CopyOp &copyop=CopyOp::SHALLOW_COPY) | osg::Object |
osg::Referenced::operator=(const Referenced &) | osg::Referenced | inline
ref() const | osg::Referenced | inline
referenceCount() const | osg::Referenced | inline
Referenced() | osg::Referenced |
Referenced(bool threadSafeRefUnref) | osg::Referenced | explicit
Referenced(const Referenced &) | osg::Referenced |
releaseGLObjects(osg::State *=0) const | osgShadow::ShadowTexture | virtual
removeObserver(Observer *observer) const | osg::Referenced |
resizeGLObjectBuffers(unsigned int maxSize) | osgShadow::ShadowTexture | virtual
setDataVariance(DataVariance dv) | osg::Object | inline
setDeleteHandler(DeleteHandler *handler) | osg::Referenced | static
setName(const std::string &name) | osg::Object | inline virtual
setName(const char *name) | osg::Object | inline
setShadowedScene(ShadowedScene *ss) | osgShadow::ShadowTechnique | virtual
setTextureUnit(unsigned int unit) | osgShadow::ShadowTexture |
setThreadSafeRefUnref(bool threadSafe) | osg::Object | virtual
setUserData(Referenced *obj) | osg::Object | virtual
setUserData(const ref_ptr< T > &ud) | osg::Object | inline
setUserDataContainer(osg::UserDataContainer *udc) | osg::Object |
setUserDataContainer(const ref_ptr< T > &udc) | osg::Object | inline
setUserValue(const std::string &name, const T &value) | osg::Object |
ShadowTechnique() | osgShadow::ShadowTechnique |
ShadowTechnique(const ShadowTechnique &es, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY) | osgShadow::ShadowTechnique |
ShadowTexture() | osgShadow::ShadowTexture |
ShadowTexture(const ShadowTexture &es, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY) | osgShadow::ShadowTexture |
signalObserversAndDelete(bool signalDelete, bool doDelete) const | osg::Referenced | protected
STATIC enum value | osg::Object |
traverse(osg::NodeVisitor &nv) | osgShadow::ShadowTechnique | virtual
unref() const | osg::Referenced | inline
unref_nodelete() const | osg::Referenced |
UNSPECIFIED enum value | osg::Object |
update(osg::NodeVisitor &nv) | osgShadow::ShadowTexture | virtual
~Object() | osg::Object | protected virtual
~Referenced() | osg::Referenced | protected virtual
~ShadowTechnique() | osgShadow::ShadowTechnique | protected virtual
~ShadowTexture() | osgShadow::ShadowTexture | inline protected virtual