osg::State Member List

This is the complete list of members for osg::State, including all inherited members.

_abortRenderingPtr | osg::State | protected
_arrayDispatchers | osg::State | protected
_attributeBindingList | osg::State | protected
_attributeMap | osg::State | protected
_checkGLErrors | osg::State | protected
_colorAlias | osg::State | protected
_completeDynamicObjectRenderingCallback | osg::State | protected
_contextID | osg::State | protected
_currentActiveTextureUnit | osg::State | protected
_currentClientActiveTextureUnit | osg::State | protected
_currentDIBO | osg::State | protected
_currentPBO | osg::State | protected
_currentShaderCompositionProgram | osg::State | protected
_currentShaderCompositionUniformList | osg::State | protected
_currentVAO | osg::State | protected
_defineMap | osg::State | protected
_displaySettings | osg::State | protected
_drawBuffer | osg::State | protected
_dynamicObjectCount | osg::State | protected
_extensionMap | osg::State |
_extensionProcsInitialized | osg::State | protected
_fogCoordAlias | osg::State | protected
_forceVertexArrayObject | osg::State | protected
_forceVertexBufferObject | osg::State | protected
_frameStamp | osg::State | protected
_glActiveTexture | osg::State | protected
_glBindBuffer | osg::State | protected
_glClientActiveTexture | osg::State | protected
_glDisableVertexAttribArray | osg::State | protected
_glDrawArraysInstanced | osg::State | protected
_glDrawElementsInstanced | osg::State | protected
_glEnableVertexAttribArray | osg::State | protected
_glExtensions | osg::State | protected
_glFogCoordPointer | osg::State | protected
_glMaxTextureCoords | osg::State | protected
_glMaxTextureUnits | osg::State | protected
_glMultiTexCoord4f | osg::State | protected
_globalVertexArrayState | osg::State | protected
_glSecondaryColorPointer | osg::State | protected
_glVertexAttrib4f | osg::State | protected
_glVertexAttrib4fv | osg::State | protected
_glVertexAttribIPointer | osg::State | protected
_glVertexAttribLPointer | osg::State | protected
_glVertexAttribPointer | osg::State | protected
_gpuTick | osg::State | protected
_gpuTimestamp | osg::State | protected
_graphicsContext | osg::State | protected
_graphicsCostEstimator | osg::State | protected
_identity | osg::State | protected
_initialInverseViewMatrix | osg::State | protected
_initialViewMatrix | osg::State | protected
_isFogCoordSupported | osg::State | protected
_isSecondaryColorSupported | osg::State | protected
_isVertexArrayObjectSupported | osg::State | protected
_isVertexBufferObjectSupported | osg::State | protected
_lastAppliedProgramObject | osg::State | protected
_maxBufferObjectPoolSize | osg::State | protected
_maxTexturePoolSize | osg::State | protected
_modelView | osg::State | protected
_modelViewCache | osg::State | protected
_modelViewMatrixUniform | osg::State | protected
_modelViewProjectionMatrixUniform | osg::State | protected
_modeMap | osg::State | protected
_normalAlias | osg::State | protected
_normalMatrixUniform | osg::State | protected
_observerSet | osg::Referenced | mutable protected
_projection | osg::State | protected
_projectionMatrixUniform | osg::State | protected
_quadIndicesGLuint | osg::State |
_quadIndicesGLushort | osg::State |
_readBuffer | osg::State | protected
_refCount | osg::Referenced | mutable protected
_secondaryColorAlias | osg::State | protected
_shaderComposer | osg::State | protected
_shaderCompositionDirty | osg::State | protected
_shaderCompositionEnabled | osg::State | protected
_startTick | osg::State | protected
_stateStateStack | osg::State | protected
_texCoordAliasList | osg::State | protected
_textureAttributeMapList | osg::State | protected
_textureModeMapList | osg::State | protected
_timestampBits | osg::State | protected
_uniformMap | osg::State | protected
_useModelViewAndProjectionUniforms | osg::State | protected
_useVertexAttributeAliasing | osg::State | protected
_vas | osg::State | protected
_vertexAlias | osg::State | protected
ActiveTextureProc typedef | osg::State | protected
addObserver(Observer *observer) const | osg::Referenced |
apply(const StateSet *dstate) | osg::State |
apply() | osg::State |
applyAttribute(const StateAttribute *attribute) | osg::State | inline
applyAttribute(const StateAttribute *attribute, AttributeStack &as) | osg::State | inline protected
applyAttributeList(AttributeMap &attributeMap, const StateSet::AttributeList &attributeList) | osg::State | inline protected
applyAttributeListOnTexUnit(unsigned int unit, AttributeMap &attributeMap, const StateSet::AttributeList &attributeList) | osg::State | inline protected
applyAttributeMap(AttributeMap &attributeMap) | osg::State | inline protected
applyAttributeMapOnTexUnit(unsigned int unit, AttributeMap &attributeMap) | osg::State | inline protected
applyAttributeOnTexUnit(unsigned int unit, const StateAttribute *attribute, AttributeStack &as) | osg::State | inline protected
applyDefineList(DefineMap &uniformMap, const StateSet::DefineList &defineList) | osg::State | inline protected
applyDisablingOfVertexAttributes() | osg::State | inline
applyGlobalDefaultAttribute(AttributeStack &as) | osg::State | inline protected
applyGlobalDefaultAttributeOnTexUnit(unsigned int unit, AttributeStack &as) | osg::State | inline protected
applyMode(StateAttribute::GLMode mode, bool enabled) | osg::State | inline
applyMode(StateAttribute::GLMode mode, bool enabled, ModeStack &ms) | osg::State | inline protected
applyModeList(ModeMap &modeMap, const StateSet::ModeList &modeList) | osg::State | inline protected
applyModeListOnTexUnit(unsigned int unit, ModeMap &modeMap, const StateSet::ModeList &modeList) | osg::State | inline protected
applyModelViewAndProjectionUniformsIfRequired() | osg::State |
applyModelViewMatrix(const osg::RefMatrix *matrix) | osg::State |
applyModelViewMatrix(const osg::Matrix &) | osg::State |
applyModeMap(ModeMap &modeMap) | osg::State | inline protected
applyModeMapOnTexUnit(unsigned int unit, ModeMap &modeMap) | osg::State | inline protected
applyModeOnTexUnit(unsigned int unit, StateAttribute::GLMode mode, bool enabled, ModeStack &ms) | osg::State | inline protected
applyProjectionMatrix(const osg::RefMatrix *matrix) | osg::State |
applyShaderComposition() | osg::State |
applyShaderCompositionUniform(const osg::Uniform *uniform, StateAttribute::OverrideValue value=StateAttribute::ON) | osg::State | inline
applyTextureAttribute(unsigned int unit, const StateAttribute *attribute) | osg::State | inline
applyTextureMode(unsigned int unit, StateAttribute::GLMode mode, bool enabled) | osg::State | inline
applyUniformList(UniformMap &uniformMap, const StateSet::UniformList &uniformList) | osg::State | inline protected
applyUniformMap(UniformMap &uniformMap) | osg::State | inline protected
AttributeMap typedef | osg::State |
AttributePair typedef | osg::State |
AttributeVec typedef | osg::State |
BindBufferProc typedef | osg::State | protected
bindDrawIndirectBufferObject(osg::GLBufferObject *ibo) | osg::State | inline
bindElementBufferObject(osg::GLBufferObject *ebo) | osg::State | inline
bindPixelBufferObject(osg::GLBufferObject *pbo) | osg::State | inline
bindVertexArrayObject(const VertexArrayState *vas) | osg::State | inline
bindVertexArrayObject(GLuint vao) | osg::State | inline
bindVertexBufferObject(osg::GLBufferObject *vbo) | osg::State | inline
captureCurrentState(StateSet &stateset) const | osg::State |
CheckForGLErrors enum name | osg::State |
checkGLErrors(const char *str1=0, const char *str2=0) const | osg::State |
checkGLErrors(StateAttribute::GLMode mode) const | osg::State |
checkGLErrors(const StateAttribute *attribute) const | osg::State |
Color(float r, float g, float b, float a=1.0f) | osg::State | inline
convertVertexShaderSourceToOsgBuiltIns(std::string &source) const | osg::State |
decrementDynamicObjectCount() | osg::State | inline
deleteUsingDeleteHandler() const | osg::Referenced | protected
dirtyAllAttributes() | osg::State |
dirtyAllModes() | osg::State |
dirtyAllVertexArrays() | osg::State |
disableAllVertexArrays() | osg::State |
disableColorPointer() | osg::State | inline
disableFogCoordPointer() | osg::State | inline
disableNormalPointer() | osg::State | inline
disableSecondaryColorPointer() | osg::State | inline
disableTexCoordPointer(unsigned int unit) | osg::State | inline
disableTexCoordPointersAboveAndIncluding(unsigned int unit) | osg::State | inline
disableVertexAttribPointer(unsigned int index) | osg::State | inline
disableVertexAttribPointersAboveAndIncluding(unsigned int index) | osg::State | inline
DisableVertexAttribProc typedef | osg::State | protected
disableVertexPointer() | osg::State | inline
DrawArraysInstancedProc typedef | osg::State | protected
DrawElementsInstancedProc typedef | osg::State | protected
drawQuads(GLint first, GLsizei count, GLsizei primCount=0) | osg::State |
EnableVertexAttribProc typedef | osg::State | protected
ExtensionMap typedef | osg::State |
FogCoordPointerProc typedef | osg::State | protected
frameCompleted() | osg::State | virtual
get() | osg::State | inline
get() const | osg::State | inline
get() | osg::State | inline
get() const | osg::State | inline
getAbortRendering() const | osg::State | inline
getActiveDisplaySettings() | osg::State | inline
getActiveDisplaySettings() const | osg::State | inline
getActiveTextureUnit() const | osg::State | inline
getAttribLocation(const std::string &name) const | osg::State | inline
getAttributeBindingList() | osg::State | inline
getAttributeDispatchers() | osg::State | inline
getAttributeMap() const | osg::State | inline
getAttributeVec(const osg::StateAttribute *attribute) | osg::State | inline
getCheckForGLErrors() const | osg::State | inline
getClientActiveTextureUnit() const | osg::State |
getColorAlias() | osg::State | inline
getContextID() const | osg::State | inline
getCurrentElementBufferObject() | osg::State | inline
getCurrentPixelBufferObject() const | osg::State | inline
getCurrentShaderCompositionUniformList() | osg::State | inline
getCurrentVertexArrayObject() const | osg::State | inline
getCurrentVertexArrayState() const | osg::State | inline
getCurrentVertexBufferObject() | osg::State | inline
getCurrentViewport() const | osg::State | inline
getDefineMap() | osg::State | inline
getDefineMap() const | osg::State | inline
getDefineString(const osg::ShaderDefines &shaderDefines) | osg::State |
getDeleteHandler() | osg::Referenced | static
getDisplaySettings() const | osg::State | inline
getDrawBuffer() const | osg::State | inline
getDynamicObjectCount() const | osg::State | inline
getDynamicObjectRenderingCompletedCallback() | osg::State | inline
getFogCoordAlias() | osg::State | inline
getFrameStamp() | osg::State | inline
getFrameStamp() const | osg::State | inline
getGlobalDefaultAttribute(StateAttribute::Type type, unsigned int member=0) | osg::State | inline
getGlobalDefaultModeValue(StateAttribute::GLMode mode) | osg::State | inline
getGlobalDefaultTextureAttribute(unsigned int unit, StateAttribute::Type type, unsigned int member=0) | osg::State | inline
getGlobalDefaultTextureModeValue(unsigned int unit, StateAttribute::GLMode mode) | osg::State | inline
getGlobalReferencedMutex() | osg::Referenced | static
getGpuTick() const | osg::State | inline
getGpuTime() const | osg::State | inline
getGpuTimestamp() const | osg::State | inline
getGraphicsContext() | osg::State | inline
getGraphicsContext() const | osg::State | inline
getGraphicsCostEstimator() | osg::State | inline
getGraphicsCostEstimator() const | osg::State | inline
getInitialInverseViewMatrix() const | osg::State | inline
getInitialViewMatrix() const | osg::State | inline
getLastAppliedAttribute(StateAttribute::Type type, unsigned int member=0) const | osg::State |
getLastAppliedAttribute(const AttributeMap &attributeMap, StateAttribute::Type type, unsigned int member) const | osg::State | protected
getLastAppliedMode(StateAttribute::GLMode mode) const | osg::State |
getLastAppliedMode(const ModeMap &modeMap, StateAttribute::GLMode mode) const | osg::State | protected
getLastAppliedModeValue(StateAttribute::GLMode mode) | osg::State | inline
getLastAppliedProgramObject() const | osg::State | inline
getLastAppliedTextureAttribute(unsigned int unit, StateAttribute::Type type, unsigned int member=0) const | osg::State |
getLastAppliedTextureMode(unsigned int unit, StateAttribute::GLMode mode) const | osg::State |
getLastAppliedTextureModeValue(unsigned int unit, StateAttribute::GLMode mode) | osg::State | inline
getMaxBufferObjectPoolSize() const | osg::State | inline
getMaxTextureCoords() const | osg::State | inline
getMaxTexturePoolSize() const | osg::State | inline
getMaxTextureUnits() const | osg::State | inline
getModelViewMatrix() const | osg::State | inline
getModelViewMatrixUniform() | osg::State | inline
getModelViewProjectionMatrixUniform() | osg::State | inline
getModeMap() const | osg::State | inline
getModeValidity(StateAttribute::GLMode mode) | osg::State | inline
getNormalAlias() | osg::State | inline
getNormalMatrixUniform() | osg::State | inline
getObserverSet() const | osg::Referenced | inline
getOrCreateObserverSet() const | osg::Referenced |
getOrCreateTextureAttributeMap(unsigned int unit) | osg::State | inline protected
getOrCreateTextureModeMap(unsigned int unit) | osg::State | inline protected
getProjectionMatrix() const | osg::State | inline
getProjectionMatrixUniform() | osg::State | inline
getReadBuffer() const | osg::State | inline
getRefMutex() const | osg::Referenced | inline
getSecondaryColorAlias() | osg::State | inline
getShaderComposer() | osg::State | inline
getShaderComposer() const | osg::State | inline
getShaderCompositionEnabled() const | osg::State | inline
getStartTick() const | osg::State | inline
getStateSetStack() | osg::State | inline
getStateSetStackSize() | osg::State | inline
getTexCoordAliasList() | osg::State | inline
getTextureAttributeMapList() const | osg::State | inline
getTextureModeMapList() const | osg::State | inline
getThreadSafeRefUnref() const | osg::Referenced | inline
getTimestampBits() const | osg::State | inline
getUniformLocation(unsigned int uniformNameID) const | osg::State | inline
getUniformLocation(const std::string &uniformName) const | osg::State | inline
getUniformMap() const | osg::State | inline
getUseModelViewAndProjectionUniforms() const | osg::State | inline
getUseVertexAttributeAliasing() const | osg::State | inline
getVertexAlias() | osg::State | inline
getViewFrustum() const | osg::State |
glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei primcount) | osg::State | inline
glDrawBuffer(GLenum buffer) | osg::State |
glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount) | osg::State | inline
glReadBuffer(GLenum buffer) | osg::State |
haveAppliedAttribute(const StateAttribute *attribute) | osg::State |
haveAppliedAttribute(StateAttribute::Type type, unsigned int member=0) | osg::State |
haveAppliedAttribute(AttributeMap &attributeMap, const StateAttribute *attribute) | osg::State | protected
haveAppliedAttribute(AttributeMap &attributeMap, StateAttribute::Type type, unsigned int member) | osg::State | protected
haveAppliedMode(StateAttribute::GLMode mode, StateAttribute::GLModeValue value) | osg::State |
haveAppliedMode(StateAttribute::GLMode mode) | osg::State |
haveAppliedMode(ModeMap &modeMap, StateAttribute::GLMode mode, StateAttribute::GLModeValue value) | osg::State | protected
haveAppliedMode(ModeMap &modeMap, StateAttribute::GLMode mode) | osg::State | protected
haveAppliedTextureAttribute(unsigned int unit, const StateAttribute *attribute) | osg::State |
haveAppliedTextureAttribute(unsigned int unit, StateAttribute::Type type, unsigned int member=0) | osg::State |
haveAppliedTextureMode(unsigned int unit, StateAttribute::GLMode mode, StateAttribute::GLModeValue value) | osg::State |
haveAppliedTextureMode(unsigned int unit, StateAttribute::GLMode mode) | osg::State |
IndicesGLuint typedef | osg::State |
IndicesGLushort typedef | osg::State |
initializeExtensionProcs() | osg::State |
insertStateSet(unsigned int pos, const StateSet *dstate) | osg::State |
isFogCoordSupported() const | osg::State | inline
isSecondaryColorSupported() const | osg::State | inline
isVertexArrayObjectSupported() const | osg::State | inline
isVertexBufferObjectSupported() const | osg::State | inline
lazyDisablingOfVertexAttributes() | osg::State | inline
loadModelViewMatrix() | osg::State | protected
MatrixStack typedef | osg::State |
ModeMap typedef | osg::State |
MultiTexCoord(unsigned int unit, float x, float y=0.0f, float z=0.0f, float w=1.0f) | osg::State | inline
MultiTexCoord4fProc typedef | osg::State | protected
NEVER_CHECK_GL_ERRORS enum value | osg::State |
Normal(float x, float y, float z) | osg::State | inline
ONCE_PER_ATTRIBUTE enum value | osg::State |
ONCE_PER_FRAME enum value | osg::State |
operator=(const Referenced &) | osg::Referenced | inline
popAllStateSets() | osg::State |
popAttributeList(AttributeMap &attributeMap, const StateSet::AttributeList &attributeList) | osg::State | inline protected
popDefineList(DefineMap &uniformMap, const StateSet::DefineList &defineList) | osg::State | inline protected
popModeList(ModeMap &modeMap, const StateSet::ModeList &modeList) | osg::State | inline protected
popStateSet() | osg::State |
popStateSetStackToSize(unsigned int size) | osg::State | inline
popUniformList(UniformMap &uniformMap, const StateSet::UniformList &uniformList) | osg::State | inline protected
print(std::ostream &fout) const | osg::State |
pushAttributeList(AttributeMap &attributeMap, const StateSet::AttributeList &attributeList) | osg::State | inline protected
pushDefineList(DefineMap &defineMap, const StateSet::DefineList &defineList) | osg::State | inline protected
pushModeList(ModeMap &modeMap, const StateSet::ModeList &modeList) | osg::State | inline protected
pushStateSet(const StateSet *dstate) | osg::State |
pushUniformList(UniformMap &uniformMap, const StateSet::UniformList &uniformList) | osg::State | inline protected
ref() const | osg::Referenced | inline
referenceCount() const | osg::Referenced | inline
Referenced() | osg::Referenced |
Referenced(bool threadSafeRefUnref) | osg::Referenced | explicit
Referenced(const Referenced &) | osg::Referenced |
releaseGLObjects() | osg::State |
removeObserver(Observer *observer) const | osg::Referenced |
removeStateSet(unsigned int pos) | osg::State |
reset() | osg::State |
resetCurrentVertexArrayStateOnMatch(VertexArrayState *vas) | osg::State | inline
resetVertexAttributeAlias(bool compactAliasing=true, unsigned int numTextureUnits=8) | osg::State |
SecondaryColorPointerProc typedef | osg::State | protected
set(T *ptr) | osg::State | inline
set(GLExtensions *ptr) | osg::State | inline
setAbortRenderingPtr(bool *abortPtr) | osg::State | inline
setActiveTextureUnit(unsigned int unit) | osg::State | inline
setAttributeBindingList(const Program::AttribBindingList &attribBindingList) | osg::State | inline
setCheckForGLErrors(CheckForGLErrors check) | osg::State | inline
setClientActiveTextureUnit(unsigned int unit) | osg::State |
setColorAlias(const VertexAttribAlias &alias) | osg::State | inline
setColorPointer(const Array *array) | osg::State | inline
setColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr, GLboolean normalized=GL_TRUE) | osg::State | inline
setContextID(unsigned int contextID) | osg::State | inline
setCurrentElementBufferObject(osg::GLBufferObject *ebo) | osg::State | inline
setCurrentPixelBufferObject(osg::GLBufferObject *pbo) | osg::State | inline
setCurrentToGlobalVertexArrayState() | osg::State | inline
setCurrentVertexArrayObject(GLuint vao) | osg::State | inline
setCurrentVertexArrayState(VertexArrayState *vas) | osg::State | inline
setCurrentVertexBufferObject(osg::GLBufferObject *vbo) | osg::State | inline
setDeleteHandler(DeleteHandler *handler) | osg::Referenced | static
setDisplaySettings(DisplaySettings *vs) | osg::State | inline
setDynamicObjectCount(unsigned int count, bool callCallbackOnZero=false) | osg::State | inline
setDynamicObjectRenderingCompletedCallback(DynamicObjectRenderingCompletedCallback *cb) | osg::State | inline
setFogCoordAlias(const VertexAttribAlias &alias) | osg::State | inline
setFogCoordPointer(const Array *array) | osg::State | inline
setFrameStamp(FrameStamp *fs) | osg::State | inline
setGlobalDefaultAttribute(const StateAttribute *attribute) | osg::State | inline
setGlobalDefaultModeValue(StateAttribute::GLMode mode, bool enabled) | osg::State | inline
setGlobalDefaultTextureAttribute(unsigned int unit, const StateAttribute *attribute) | osg::State | inline
setGlobalDefaultTextureModeValue(unsigned int unit, StateAttribute::GLMode mode, bool enabled) | osg::State | inline
setGpuTimestamp(Timer_t tick, GLuint64 timestamp) | osg::State | inline
setGraphicsContext(GraphicsContext *context) | osg::State | inline
setGraphicsCostEstimator(GraphicsCostEstimator *gce) | osg::State | inline
setInitialViewMatrix(const osg::RefMatrix *matrix) | osg::State |
setInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer) | osg::State | inline
setLastAppliedProgramObject(const Program::PerContextProgram *program) | osg::State | inline
setMaxBufferObjectPoolSize(unsigned int size) | osg::State |
setMaxTexturePoolSize(unsigned int size) | osg::State |
setModeValidity(StateAttribute::GLMode mode, bool valid) | osg::State | inline
setNormalAlias(const VertexAttribAlias &alias) | osg::State | inline
setNormalPointer(const Array *array) | osg::State | inline
setNormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr, GLboolean normalized=GL_FALSE) | osg::State | inline
setSecondaryColorAlias(const VertexAttribAlias &alias) | osg::State | inline
setSecondaryColorPointer(const Array *array) | osg::State | inline
setShaderComposer(ShaderComposer *sc) | osg::State | inline
setShaderCompositionEnabled(bool flag) | osg::State | inline
setStartTick(Timer_t tick) | osg::State | inline
setTexCoordAliasList(const VertexAttribAliasList &aliasList) | osg::State | inline
setTexCoordPointer(unsigned int unit, const Array *array) | osg::State | inline
setTexCoordPointer(unsigned int unit, GLint size, GLenum type, GLsizei stride, const GLvoid *ptr, GLboolean normalized=GL_FALSE) | osg::State | inline
setThreadSafeRefUnref(bool) | osg::Referenced | inline virtual
setTimestampBits(int bits) | osg::State | inline
setUpVertexAttribAlias(VertexAttribAlias &alias, GLuint location, const std::string glName, const std::string osgName, const std::string &declaration) | osg::State | protected
setUseModelViewAndProjectionUniforms(bool flag) | osg::State | inline
setUseVertexAttributeAliasing(bool flag) | osg::State |
setVertexAlias(const VertexAttribAlias &alias) | osg::State | inline
setVertexAttribIPointer(unsigned int unit, const Array *array) | osg::State | inline
setVertexAttribLPointer(unsigned int unit, const Array *array) | osg::State | inline
setVertexAttribPointer(unsigned int unit, const Array *array) | osg::State | inline
setVertexPointer(const Array *array) | osg::State | inline
setVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr, GLboolean normalized=GL_FALSE) | osg::State | inline
signalObserversAndDelete(bool signalDelete, bool doDelete) const | osg::Referenced | protected
State() | osg::State |
StateSetStack typedef | osg::State |
supportsShaderRequirement(const std::string &shaderRequirement) | osg::State |
supportsShaderRequirements(const osg::ShaderDefines &shaderRequirements) | osg::State |
TexCoord(float x, float y=0.0f, float z=0.0f, float w=1.0f) | osg::State | inline
TextureAttributeMapList typedef | osg::State |
TextureModeMapList typedef | osg::State |
unbindDrawIndirectBufferObject() | osg::State | inline
unbindElementBufferObject() | osg::State | inline
unbindPixelBufferObject() | osg::State | inline
unbindVertexArrayObject() | osg::State | inline
unbindVertexBufferObject() | osg::State | inline
UniformMap typedef | osg::State |
unref() const | osg::Referenced | inline
unref_nodelete() const | osg::Referenced |
updateModelViewAndProjectionMatrixUniforms() | osg::State |
useVertexArrayObject(bool useVAO) const | osg::State | inline
useVertexBufferObject(bool useVBO) const | osg::State | inline
VerteAttrib(unsigned int location, float x, float y=0.0f, float z=0.0f, float w=0.0f) | osg::State | inline
Vertex(float x, float y, float z, float w=1.0f) | osg::State | inline
VertexAttrib4fProc typedef | osg::State | protected
VertexAttrib4fvProc typedef | osg::State | protected
VertexAttribAliasList typedef | osg::State |
VertexAttribIPointerProc typedef | osg::State | protected
VertexAttribLPointerProc typedef | osg::State | protected
VertexAttribPointerProc typedef | osg::State | protected
~Referenced() | osg::Referenced | protected virtual
~State() | osg::State | protected virtual