Vec3ub
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSG_VEC3UB
#define OSG_VEC3UB 1
namespace osg {
class Vec3ub
{
public:
typedef unsigned char value_type;
enum { num_components = 3 };
value_type _v[3];
Vec3ub() { _v[0]=0; _v[1]=0; _v[2]=0; }
Vec3ub(value_type r, value_type g, value_type b) { _v[0]=r; _v[1]=g; _v[2]=b; }
inline bool operator == (const Vec3ub& v) const { return _v[0]==v._v[0] && _v[1]==v._v[1] && _v[2]==v._v[2]; }
inline bool operator != (const Vec3ub& v) const { return _v[0]!=v._v[0] || _v[1]!=v._v[1] || _v[2]!=v._v[2]; }
inline bool operator < (const Vec3ub& v) const
{
if (_v[0]<v._v[0]) return true;
else if (_v[0]>v._v[0]) return false;
else if (_v[1]<v._v[1]) return true;
else if (_v[1]>v._v[1]) return false;
else return (_v[2]<v._v[2]);
}
inline value_type* ptr() { return _v; }
inline const value_type* ptr() const { return _v; }
inline void set(value_type r, value_type g, value_type b)
{
_v[0]=r; _v[1]=g; _v[2]=b;
}
inline void set( const Vec3ub& rhs)
{
_v[0]=rhs._v[0]; _v[1]=rhs._v[1]; _v[2]=rhs._v[2];
}
inline value_type& operator [] (unsigned int i) { return _v[i]; }
inline value_type operator [] (unsigned int i) const { return _v[i]; }
inline value_type& x() { return _v[0]; }
inline value_type& y() { return _v[1]; }
inline value_type& z() { return _v[2]; }
inline value_type x() const { return _v[0]; }
inline value_type y() const { return _v[1]; }
inline value_type z() const { return _v[2]; }
inline value_type& r() { return _v[0]; }
inline value_type& g() { return _v[1]; }
inline value_type& b() { return _v[2]; }
inline value_type r() const { return _v[0]; }
inline value_type g() const { return _v[1]; }
inline value_type b() const { return _v[2]; }
inline Vec3ub operator * (float rhs) const
{
Vec3ub col(*this);
col *= rhs;
return col;
}
inline Vec3ub& operator *= (float rhs)
{
_v[0]=(value_type)((float)_v[0]*rhs);
_v[1]=(value_type)((float)_v[1]*rhs);
_v[2]=(value_type)((float)_v[2]*rhs);
return *this;
}
inline Vec3ub operator / (float rhs) const
{
Vec3ub col(*this);
col /= rhs;
return col;
}
inline Vec3ub& operator /= (float rhs)
{
float div = 1.0f/rhs;
*this *= div;
return *this;
}
inline Vec3ub operator + (const Vec3ub& rhs) const
{
return Vec3ub(_v[0]+rhs._v[0], _v[1]+rhs._v[1],
_v[2]+rhs._v[2]);
}
inline Vec3ub& operator += (const Vec3ub& rhs)
{
_v[0] += rhs._v[0];
_v[1] += rhs._v[1];
_v[2] += rhs._v[2];
return *this;
}
inline Vec3ub operator - (const Vec3ub& rhs) const
{
return Vec3ub(_v[0]-rhs._v[0], _v[1]-rhs._v[1],
_v[2]-rhs._v[2]);
}
inline Vec3ub& operator -= (const Vec3ub& rhs)
{
_v[0]-=rhs._v[0];
_v[1]-=rhs._v[1];
_v[2]-=rhs._v[2];
return *this;
}
}; // end of class Vec3ub
inline Vec3ub componentMultiply(const Vec3ub& lhs, const Vec3ub& rhs)
{
return Vec3ub(lhs[0]*rhs[0], lhs[1]*rhs[1], lhs[2]*rhs[2]);
}
inline Vec3ub componentDivide(const Vec3ub& lhs, const Vec3ub& rhs)
{
return Vec3ub(lhs[0]/rhs[0], lhs[1]/rhs[1], lhs[2]/rhs[2]);
}
} // end of namespace osg
#endif
osg::Vec3ub
Definition Vec3ub:26
osg::Vec3ub::y
value_type & y()
Definition Vec3ub:72
osg::Vec3ub::operator*=
Vec3ub & operator*=(float rhs)
Definition Vec3ub:96
osg::Vec3ub::z
value_type & z()
Definition Vec3ub:73
osg::Vec3ub::ptr
const value_type * ptr() const
Definition Vec3ub:56
osg::Vec3ub::operator-
Vec3ub operator-(const Vec3ub &rhs) const
Definition Vec3ub:139
osg::Vec3ub::value_type
unsigned char value_type
Definition Vec3ub:30
osg::Vec3ub::operator==
bool operator==(const Vec3ub &v) const
Definition Vec3ub:42
osg::Vec3ub::operator*
Vec3ub operator*(float rhs) const
Definition Vec3ub:88
osg::Vec3ub::operator+=
Vec3ub & operator+=(const Vec3ub &rhs)
Definition Vec3ub:130
osg::Vec3ub::operator-=
Vec3ub & operator-=(const Vec3ub &rhs)
Definition Vec3ub:146
osg::Vec3ub::set
void set(value_type r, value_type g, value_type b)
Definition Vec3ub:58
osg::Vec3ub::r
value_type r() const
Definition Vec3ub:83
osg::Vec3ub::operator[]
value_type & operator[](unsigned int i)
Definition Vec3ub:68
osg::Vec3ub::operator<
bool operator<(const Vec3ub &v) const
Definition Vec3ub:46
osg::Vec3ub::z
value_type z() const
Definition Vec3ub:77
osg::Vec3ub::set
void set(const Vec3ub &rhs)
Definition Vec3ub:63
osg::Vec3ub::b
value_type & b()
Definition Vec3ub:81
osg::Vec3ub::operator/=
Vec3ub & operator/=(float rhs)
Definition Vec3ub:113
osg::Vec3ub::g
value_type g() const
Definition Vec3ub:84
osg::Vec3ub::operator/
Vec3ub operator/(float rhs) const
Definition Vec3ub:105
osg::Vec3ub::num_components
@ num_components
Definition Vec3ub:33
osg::Vec3ub::x
value_type & x()
Definition Vec3ub:71
osg::Vec3ub::ptr
value_type * ptr()
Definition Vec3ub:55
osg::Vec3ub::Vec3ub
Vec3ub()
Definition Vec3ub:38
osg::Vec3ub::operator!=
bool operator!=(const Vec3ub &v) const
Definition Vec3ub:44
osg::Vec3ub::Vec3ub
Vec3ub(value_type r, value_type g, value_type b)
Definition Vec3ub:40
osg::Vec3ub::r
value_type & r()
Definition Vec3ub:79
osg::Vec3ub::b
value_type b() const
Definition Vec3ub:85
osg::Vec3ub::g
value_type & g()
Definition Vec3ub:80
osg::Vec3ub::_v
value_type _v[3]
Definition Vec3ub:35
osg::Vec3ub::x
value_type x() const
Definition Vec3ub:75
osg::Vec3ub::operator+
Vec3ub operator+(const Vec3ub &rhs) const
Definition Vec3ub:121
osg::Vec3ub::y
value_type y() const
Definition Vec3ub:76
osg
Definition AlphaFunc:19
osg::componentDivide
Vec2d componentDivide(const Vec2d &lhs, const Vec2d &rhs)
Definition Vec2d:187
osg::componentMultiply
Vec2d componentMultiply(const Vec2d &lhs, const Vec2d &rhs)
Definition Vec2d:181