Vec4b
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSG_VEC4B
#define OSG_VEC4B 1
namespace osg {
class Vec4b
{
public:
typedef signed char value_type;
enum { num_components = 4 };
value_type _v[4];
Vec4b() { _v[0]=0; _v[1]=0; _v[2]=0; _v[3]=0; }
Vec4b(value_type x, value_type y, value_type z, value_type w)
{
_v[0]=x;
_v[1]=y;
_v[2]=z;
_v[3]=w;
}
inline bool operator == (const Vec4b& v) const { return _v[0]==v._v[0] && _v[1]==v._v[1] && _v[2]==v._v[2] && _v[3]==v._v[3]; }
inline bool operator != (const Vec4b& v) const { return _v[0]!=v._v[0] || _v[1]!=v._v[1] || _v[2]!=v._v[2] || _v[3]!=v._v[3]; }
inline bool operator < (const Vec4b& v) const
{
if (_v[0]<v._v[0]) return true;
else if (_v[0]>v._v[0]) return false;
else if (_v[1]<v._v[1]) return true;
else if (_v[1]>v._v[1]) return false;
else if (_v[2]<v._v[2]) return true;
else if (_v[2]>v._v[2]) return false;
else return (_v[3]<v._v[3]);
}
inline value_type* ptr() { return _v; }
inline const value_type* ptr() const { return _v; }
inline void set( value_type x, value_type y, value_type z, value_type w)
{
_v[0]=x; _v[1]=y; _v[2]=z; _v[3]=w;
}
inline value_type& operator [] (unsigned int i) { return _v[i]; }
inline value_type operator [] (unsigned int i) const { return _v[i]; }
inline value_type& x() { return _v[0]; }
inline value_type& y() { return _v[1]; }
inline value_type& z() { return _v[2]; }
inline value_type& w() { return _v[3]; }
inline value_type x() const { return _v[0]; }
inline value_type y() const { return _v[1]; }
inline value_type z() const { return _v[2]; }
inline value_type w() const { return _v[3]; }
inline value_type& r() { return _v[0]; }
inline value_type& g() { return _v[1]; }
inline value_type& b() { return _v[2]; }
inline value_type& a() { return _v[3]; }
inline value_type r() const { return _v[0]; }
inline value_type g() const { return _v[1]; }
inline value_type b() const { return _v[2]; }
inline value_type a() const { return _v[3]; }
inline Vec4b operator * (float rhs) const
{
Vec4b col(*this);
col *= rhs;
return col;
}
inline Vec4b& operator *= (float rhs)
{
_v[0]=(value_type)((float)_v[0]*rhs);
_v[1]=(value_type)((float)_v[1]*rhs);
_v[2]=(value_type)((float)_v[2]*rhs);
_v[3]=(value_type)((float)_v[3]*rhs);
return *this;
}
inline Vec4b operator / (float rhs) const
{
Vec4b col(*this);
col /= rhs;
return col;
}
inline Vec4b& operator /= (float rhs)
{
float div = 1.0f/rhs;
*this *= div;
return *this;
}
inline Vec4b operator + (const Vec4b& rhs) const
{
return Vec4b(_v[0]+rhs._v[0], _v[1]+rhs._v[1],
_v[2]+rhs._v[2], _v[3]+rhs._v[3]);
}
inline Vec4b& operator += (const Vec4b& rhs)
{
_v[0] += rhs._v[0];
_v[1] += rhs._v[1];
_v[2] += rhs._v[2];
_v[3] += rhs._v[3];
return *this;
}
inline Vec4b operator - (const Vec4b& rhs) const
{
return Vec4b(_v[0]-rhs._v[0], _v[1]-rhs._v[1],
_v[2]-rhs._v[2], _v[3]-rhs._v[3]);
}
inline Vec4b& operator -= (const Vec4b& rhs)
{
_v[0]-=rhs._v[0];
_v[1]-=rhs._v[1];
_v[2]-=rhs._v[2];
_v[3]-=rhs._v[3];
return *this;
}
}; // end of class Vec4b
} // end of namespace osg
#endif
osg::Vec4b::operator+
Vec4b operator+(const Vec4b &rhs) const
Definition Vec4b:129
osg::Vec4b::value_type
signed char value_type
Definition Vec4b:30
osg::Vec4b::x
value_type x() const
Definition Vec4b:79
osg::Vec4b::y
value_type & y()
Definition Vec4b:75
osg::Vec4b::operator!=
bool operator!=(const Vec4b &v) const
Definition Vec4b:50
osg::Vec4b::b
value_type & b()
Definition Vec4b:86
osg::Vec4b::a
value_type & a()
Definition Vec4b:87
osg::Vec4b::r
value_type r() const
Definition Vec4b:89
osg::Vec4b::operator*=
Vec4b & operator*=(float rhs)
Definition Vec4b:103
osg::Vec4b::operator/
Vec4b operator/(float rhs) const
Definition Vec4b:113
osg::Vec4b::w
value_type & w()
Definition Vec4b:77
osg::Vec4b::set
void set(value_type x, value_type y, value_type z, value_type w)
Definition Vec4b:66
osg::Vec4b::r
value_type & r()
Definition Vec4b:84
osg::Vec4b::ptr
value_type * ptr()
Definition Vec4b:63
osg::Vec4b::operator==
bool operator==(const Vec4b &v) const
Definition Vec4b:48
osg::Vec4b::g
value_type & g()
Definition Vec4b:85
osg::Vec4b::y
value_type y() const
Definition Vec4b:80
osg::Vec4b::a
value_type a() const
Definition Vec4b:92
osg::Vec4b::operator*
Vec4b operator*(float rhs) const
Definition Vec4b:95
osg::Vec4b::x
value_type & x()
Definition Vec4b:74
osg::Vec4b::ptr
const value_type * ptr() const
Definition Vec4b:64
osg::Vec4b::num_components
@ num_components
Definition Vec4b:33
osg::Vec4b::Vec4b
Vec4b(value_type x, value_type y, value_type z, value_type w)
Definition Vec4b:40
osg::Vec4b::operator-
Vec4b operator-(const Vec4b &rhs) const
Definition Vec4b:148
osg::Vec4b::b
value_type b() const
Definition Vec4b:91
osg::Vec4b::g
value_type g() const
Definition Vec4b:90
osg::Vec4b::operator[]
value_type & operator[](unsigned int i)
Definition Vec4b:71
osg::Vec4b::w
value_type w() const
Definition Vec4b:82
osg::Vec4b::z
value_type & z()
Definition Vec4b:76
osg::Vec4b::operator/=
Vec4b & operator/=(float rhs)
Definition Vec4b:121
osg::Vec4b::operator-=
Vec4b & operator-=(const Vec4b &rhs)
Definition Vec4b:155
osg::Vec4b::z
value_type z() const
Definition Vec4b:81
osg::Vec4b::operator<
bool operator<(const Vec4b &v) const
Definition Vec4b:52
osg::Vec4b::Vec4b
Vec4b()
Definition Vec4b:38
osg::Vec4b::operator+=
Vec4b & operator+=(const Vec4b &rhs)
Definition Vec4b:138
osg::Vec4b::_v
value_type _v[4]
Definition Vec4b:35
osg
Definition AlphaFunc:19