AntiSquish
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
//osgDragger - Copyright (C) 2007 Fugro-Jason B.V.
#ifndef _OSG_ANTISQUISH_
#define _OSG_ANTISQUISH_ 1
#include <osgManipulator/Export>
#include <osg/Transform>
#include <OpenThreads/Mutex>
namespace osgManipulator {
class OSGMANIPULATOR_EXPORT AntiSquish: public osg::Transform
{
public :
AntiSquish();
AntiSquish(const osg::Vec3d& pivot);
AntiSquish(const osg::Vec3d& pivot, const osg::Vec3d& position);
AntiSquish(const AntiSquish& pat, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
virtual osg::Object* cloneType() const { return new AntiSquish(); }
virtual osg::Object* clone(const osg::CopyOp& copyop) const { return new AntiSquish (*this,copyop); }
virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const AntiSquish *>(obj)!=NULL; }
virtual const char* libraryName() const { return "osgManipulator"; }
virtual const char* className() const { return "AntiSquish"; }
void setPivot(const osg::Vec3d& pvt)
{
_pivot = pvt;
_usePivot = true;
_cacheDirty = true;
}
const osg::Vec3d& getPivot() const { return _pivot; }
void setPosition(const osg::Vec3d& pos)
{
_position = pos;
_usePosition = true;
_cacheDirty = true;
}
const osg::Vec3d& getPosition() const { return _position; }
bool computeLocalToWorldMatrix(osg::Matrix& matrix,osg::NodeVisitor*) const;
bool computeWorldToLocalMatrix(osg::Matrix& matrix,osg::NodeVisitor*) const;
protected:
virtual ~AntiSquish();
bool computeUnSquishedMatrix(osg::Matrix&) const;
osg::Vec3d _pivot;
bool _usePivot;
osg::Vec3d _position;
bool _usePosition;
mutable OpenThreads::Mutex _cacheLock;
mutable bool _cacheDirty;
mutable osg::Matrix _cacheLocalToWorld;
mutable osg::Matrix _cache;
};
}
#endif
Mutex
Transform
OpenThreads::Mutex
This class provides an object-oriented thread mutex interface.
Definition Mutex:31
osgManipulator::AntiSquish::clone
virtual osg::Object * clone(const osg::CopyOp &copyop) const
Definition AntiSquish:38
osgManipulator::AntiSquish::_position
osg::Vec3d _position
Definition AntiSquish:77
osgManipulator::AntiSquish::AntiSquish
AntiSquish(const osg::Vec3d &pivot, const osg::Vec3d &position)
osgManipulator::AntiSquish::computeUnSquishedMatrix
bool computeUnSquishedMatrix(osg::Matrix &) const
osgManipulator::AntiSquish::_cacheLocalToWorld
osg::Matrix _cacheLocalToWorld
Definition AntiSquish:82
osgManipulator::AntiSquish::setPosition
void setPosition(const osg::Vec3d &pos)
Definition AntiSquish:56
osgManipulator::AntiSquish::_cacheLock
OpenThreads::Mutex _cacheLock
Definition AntiSquish:80
osgManipulator::AntiSquish::~AntiSquish
virtual ~AntiSquish()
osgManipulator::AntiSquish::cloneType
virtual osg::Object * cloneType() const
Definition AntiSquish:36
osgManipulator::AntiSquish::computeWorldToLocalMatrix
bool computeWorldToLocalMatrix(osg::Matrix &matrix, osg::NodeVisitor *) const
osgManipulator::AntiSquish::setPivot
void setPivot(const osg::Vec3d &pvt)
Definition AntiSquish:47
osgManipulator::AntiSquish::getPosition
const osg::Vec3d & getPosition() const
Definition AntiSquish:63
osgManipulator::AntiSquish::AntiSquish
AntiSquish(const AntiSquish &pat, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)
osgManipulator::AntiSquish::_pivot
osg::Vec3d _pivot
Definition AntiSquish:74
osgManipulator::AntiSquish::isSameKindAs
virtual bool isSameKindAs(const osg::Object *obj) const
Definition AntiSquish:40
osgManipulator::AntiSquish::_usePivot
bool _usePivot
Definition AntiSquish:75
osgManipulator::AntiSquish::libraryName
virtual const char * libraryName() const
Definition AntiSquish:42
osgManipulator::AntiSquish::className
virtual const char * className() const
Definition AntiSquish:44
osgManipulator::AntiSquish::_cache
osg::Matrix _cache
Definition AntiSquish:83
osgManipulator::AntiSquish::getPivot
const osg::Vec3d & getPivot() const
Definition AntiSquish:54
osgManipulator::AntiSquish::_cacheDirty
bool _cacheDirty
Definition AntiSquish:81
osgManipulator::AntiSquish::_usePosition
bool _usePosition
Definition AntiSquish:78
osgManipulator::AntiSquish::AntiSquish
AntiSquish()
osgManipulator::AntiSquish::computeLocalToWorldMatrix
bool computeLocalToWorldMatrix(osg::Matrix &matrix, osg::NodeVisitor *) const
osgManipulator::AntiSquish::AntiSquish
AntiSquish(const osg::Vec3d &pivot)
osg::CopyOp
Definition CopyOp:41
osg::CopyOp::SHALLOW_COPY
@ SHALLOW_COPY
Definition CopyOp:47
osg::NodeVisitor
Definition NodeVisitor:82
osg::Object
Definition Object:61
osg::Transform
Definition Transform:75
osg::Vec3d
Definition Vec3d:30
osgManipulator
Definition AntiSquish:23
osg::Matrix
Matrixd Matrix
Definition Matrix:27
Export
OSGMANIPULATOR_EXPORT
#define OSGMANIPULATOR_EXPORT
Definition osgManipulator/Export:27
NULL
#define NULL
Definition osg/Export:55