Skeleton
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/* -*-c++-*-
* Copyright (C) 2008 Cedric Pinson <cedric.pinson@plopbyte.net>
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGANIMATION_SKELETON
#define OSGANIMATION_SKELETON 1
#include <osgAnimation/Export>
#include <osg/MatrixTransform>
#include <osg/Callback>
namespace osgAnimation
{
class OSGANIMATION_EXPORT Skeleton : public osg::MatrixTransform
{
public:
META_Node(osgAnimation, Skeleton);
class OSGANIMATION_EXPORT UpdateSkeleton : public osg::NodeCallback
{
public:
META_Object(osgAnimation, UpdateSkeleton);
UpdateSkeleton();
UpdateSkeleton(const UpdateSkeleton&, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY);
virtual void operator()(osg::Node* node, osg::NodeVisitor* nv);
bool needToValidate() const;
protected:
bool _needValidate;
};
Skeleton();
Skeleton(const Skeleton&, const osg::CopyOp&);
void setDefaultUpdateCallback();
};
}
#endif
Callback
MatrixTransform
osgAnimation::Skeleton::UpdateSkeleton::_needValidate
bool _needValidate
Definition Skeleton:39
osgAnimation::Skeleton::UpdateSkeleton::UpdateSkeleton
UpdateSkeleton()
osgAnimation::Skeleton::UpdateSkeleton::UpdateSkeleton
UpdateSkeleton(const UpdateSkeleton &, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)
osgAnimation::Skeleton::UpdateSkeleton::needToValidate
bool needToValidate() const
osgAnimation::Skeleton::UpdateSkeleton::META_Object
META_Object(osgAnimation, UpdateSkeleton)
osgAnimation::Skeleton::UpdateSkeleton::operator()
virtual void operator()(osg::Node *node, osg::NodeVisitor *nv)
osgAnimation::Skeleton::META_Node
META_Node(osgAnimation, Skeleton)
osgAnimation::Skeleton::setDefaultUpdateCallback
void setDefaultUpdateCallback()
osgAnimation::Skeleton::Skeleton
Skeleton()
osgAnimation::Skeleton::Skeleton
Skeleton(const Skeleton &, const osg::CopyOp &)
osg::CopyOp
Definition CopyOp:41
osg::CopyOp::SHALLOW_COPY
@ SHALLOW_COPY
Definition CopyOp:47
osg::MatrixTransform
Definition MatrixTransform:26
osg::NodeCallback
Definition Callback:215
osg::NodeVisitor
Definition NodeVisitor:82
osg::Node
Definition Node:72
osgAnimation
Definition Action:34
Export
OSGANIMATION_EXPORT
#define OSGANIMATION_EXPORT
Definition osgAnimation/Export:40