StackedRotateAxisElement
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/* -*-c++-*-
* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGANIMATION_STACKED_ROTATE_AXIS_ELEMENT
#define OSGANIMATION_STACKED_ROTATE_AXIS_ELEMENT 1
#include <osgAnimation/Export>
#include <osgAnimation/StackedTransformElement>
#include <osgAnimation/Target>
#include <osg/Vec3>
namespace osgAnimation
{
class OSGANIMATION_EXPORT StackedRotateAxisElement : public StackedTransformElement
{
public:
META_Object(osgAnimation, StackedRotateAxisElement);
StackedRotateAxisElement();
StackedRotateAxisElement(const StackedRotateAxisElement&, const osg::CopyOp&);
StackedRotateAxisElement(const std::string& name, const osg::Vec3& axis, double angle);
StackedRotateAxisElement(const osg::Vec3& axis, double angle);
void applyToMatrix(osg::Matrix& matrix) const;
osg::Matrix getAsMatrix() const;
bool isIdentity() const { return (_angle == 0); }
void update(float t = 0.0);
const osg::Vec3& getAxis() const;
double getAngle() const;
void setAxis(const osg::Vec3&);
void setAngle(double);
virtual Target* getOrCreateTarget();
virtual Target* getTarget() {return _target.get();}
virtual const Target* getTarget() const {return _target.get();}
protected:
osg::Vec3 _axis;
double _angle;
osg::ref_ptr<FloatTarget> _target;
};
}
#endif
StackedTransformElement
Target
Vec3
osgAnimation::StackedRotateAxisElement::getTarget
virtual Target * getTarget()
Definition StackedRotateAxisElement:47
osgAnimation::StackedRotateAxisElement::_angle
double _angle
Definition StackedRotateAxisElement:52
osgAnimation::StackedRotateAxisElement::getOrCreateTarget
virtual Target * getOrCreateTarget()
osgAnimation::StackedRotateAxisElement::getAngle
double getAngle() const
osgAnimation::StackedRotateAxisElement::META_Object
META_Object(osgAnimation, StackedRotateAxisElement)
osgAnimation::StackedRotateAxisElement::StackedRotateAxisElement
StackedRotateAxisElement(const StackedRotateAxisElement &, const osg::CopyOp &)
osgAnimation::StackedRotateAxisElement::_target
osg::ref_ptr< FloatTarget > _target
Definition StackedRotateAxisElement:53
osgAnimation::StackedRotateAxisElement::setAngle
void setAngle(double)
osgAnimation::StackedRotateAxisElement::getAsMatrix
osg::Matrix getAsMatrix() const
osgAnimation::StackedRotateAxisElement::StackedRotateAxisElement
StackedRotateAxisElement(const osg::Vec3 &axis, double angle)
osgAnimation::StackedRotateAxisElement::_axis
osg::Vec3 _axis
Definition StackedRotateAxisElement:51
osgAnimation::StackedRotateAxisElement::update
void update(float t=0.0)
osgAnimation::StackedRotateAxisElement::getAxis
const osg::Vec3 & getAxis() const
osgAnimation::StackedRotateAxisElement::applyToMatrix
void applyToMatrix(osg::Matrix &matrix) const
osgAnimation::StackedRotateAxisElement::StackedRotateAxisElement
StackedRotateAxisElement()
osgAnimation::StackedRotateAxisElement::StackedRotateAxisElement
StackedRotateAxisElement(const std::string &name, const osg::Vec3 &axis, double angle)
osgAnimation::StackedRotateAxisElement::getTarget
virtual const Target * getTarget() const
Definition StackedRotateAxisElement:48
osgAnimation::StackedRotateAxisElement::isIdentity
bool isIdentity() const
Definition StackedRotateAxisElement:38
osgAnimation::StackedRotateAxisElement::setAxis
void setAxis(const osg::Vec3 &)
osgAnimation::StackedTransformElement::StackedTransformElement
StackedTransformElement()
Definition StackedTransformElement:29
osgAnimation::Target
Definition Target:33
osg::CopyOp
Definition CopyOp:41
osg::ref_ptr
Definition ref_ptr:32
osgAnimation
Definition Action:34
osg::Vec3
Vec3f Vec3
Definition Vec3:21
osg::Matrix
Matrixd Matrix
Definition Matrix:27
Export
OSGANIMATION_EXPORT
#define OSGANIMATION_EXPORT
Definition osgAnimation/Export:40