XnPropNames.h
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#ifndef __XN_PROP_NAMES_H__
#define __XN_PROP_NAMES_H__
//ProductionNode
#define XN_PROP_STATE_READY "xnStateReady" // int. Meant only for mock nodes.
//Generator
#define XN_PROP_IS_GENERATING "xnIsGenerating" //int
#define XN_PROP_MIRROR "xnMirror" //int
#define XN_PROP_TIMESTAMP "xnTimeStamp" //int
#define XN_PROP_FRAME_ID "xnFrameID" //int
#define XN_PROP_NEWDATA "xnNewData" //general. Meant only for mock nodes.
#define XN_PROP_FRAME_SYNCED_WITH "xnFrameSyncedWith" // String. name of the frame synced
//MapGenerator
#define XN_PROP_MAP_OUTPUT_MODE "xnMapOutputMode" //general
#define XN_PROP_SUPPORTED_MAP_OUTPUT_MODES_COUNT "xnSupportedMapOutputModesCount" //int
#define XN_PROP_SUPPORTED_MAP_OUTPUT_MODES "xnSupportedMapOutputModes" //general
#define XN_PROP_CROPPING "xnCropping" //general
#define XN_PROP_BYTES_PER_PIXEL "xnBytesPerPixel" //int
//ImageGenerator
#define XN_PROP_SUPPORTED_PIXEL_FORMATS "xnSupportedPixelFormats" //general
#define XN_PROP_PIXEL_FORMAT "xnPixelFormat" //int
//GestureGenerator
#define XN_PROP_GESTURE_RECOGNIZED "xnGestureRecognized" //general
#define XN_PROP_GESTURE_PROGRESS "xnGestureProgress" //general
//DepthGenerator
#define XN_PROP_DEVICE_MAX_DEPTH "xnDeviceMaxDepth" //int
#define XN_PROP_SUPPORTED_USER_POSITIONS_COUNT "xnSupportedUserPositionsCount" //int
#define XN_PROP_USER_POSITIONS "xnUserPositions" //general
#define XN_PROP_FIELD_OF_VIEW "xnFOV" // general (XnFieldOfView)
//AudioGenerator
#define XN_PROP_WAVE_OUTPUT_MODE "xnWaveOutputMode" //general
#define XN_PROP_WAVE_SUPPORTED_OUTPUT_MODES_COUNT "xnWaveSupportedOutputModesCount" //int
#define XN_PROP_WAVE_SUPPORTED_OUTPUT_MODES "xnWaveSupportedOutputModes" //general
#endif //__XN_PROP_NAMES_H__