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Using mesh attributes and traits

this example shows how to change the data type for positions, normals, colors, and texture,

In the previous tutorial (Using standard properties) we learned to use standard properties by calling the appropriate `request` method. Unlike the custom properties, where the user specifies the data type by passing the type to the handle (e.g. `MyMesh::FPropHandleT<` int>), the data types of the standard properties are defined by so-called mesh traits. With traits we can customize and extend the mesh data structure. We can do this by changing two important features

1. changing data type for positions, normals, colors, and texture coordinates
2. extend mesh entities Vertex, Face, Edge, and Halfedge (see tutorial 'Extending the mesh using traits')

Let's start. Every custom traits should derive from the default traits

struct MyTraits : OpenMesh::DefaultTraits
MyTraits
Definition smooth.cc:9
OpenMesh::DefaultTraits
Base class for all traits.
Definition Traits.hh:122

As mentioned, we can change the basic data types for the basic types `MyMesh::Point`, `MyMesh::Normal`, `MyMesh::Color`, and `MyMesh::TexCoord`. We can use the provided vector class or we use a different one from another library. Here we simply replace the default type `OpenMesh::Vec3f` (defined in the `OpenMesh::DefaultTraits`) for positions and normals with `OpenMesh::Vec3d`

typedef OpenMesh::Vec3d Point;
OpenMesh::VectorT
Definition Vector11T.hh:83
OpenMesh::DefaultTraits::Point
Vec3f Point
The default coordinate type is OpenMesh::Vec3f.
Definition Traits.hh:124
typedef OpenMesh::Vec3d Normal;
OpenMesh::DefaultTraits::Normal
Vec3f Normal
The default normal type is OpenMesh::Vec3f.
Definition Traits.hh:127

(In general it's better to have the same scalar type for the point and normal vector, for instance `double` in this case. Otherwise we have to cast quite a lot depending on the implementation of the vector class.)

Be aware that these settings overwrite the ones of the parent traits class! As we usually derive from the DefaultTraits let's have a close look.

Actually the struct `OpenMesh::DefaultTraits` is merely empty. It solely defines the types for `Point`, `Normal`, `TexCoord`, and `Color` and one attribute, that we used implicitly all the time:

// HalfedgeAttributes( OpenMesh::Attributes::PrevHalfedge );

The attribute `PrevHalfedge` is different, as it does not control a property. Yet it has a great impact on the resulting mesh type, as it adds additional information to the halfedge structure. The impact is twofold:

1. fast access to previous halfedge
2. increase of memory consumption

Using this feature depends highly on our needs. One situation where the previous halfedges are quite handy, is the mesh member function add_face(). The execution time for the member function drops dramatically, when the information about the previous halfedge is available. Usually we want to have this information. But if not, because we must save memory, we can easily remove it with

// HalfedgeAttributes( OpenMesh::Attributes::None );

Then we need 8 bytes less per edge, which can be quite a lot as one can derive from the Euler formula ( ), that for a regular triangle meshes with genus the number of edges is approximately three times the number of vertices : .

The complete source looks like this:

#include <iostream>
#include <typeinfo>
// --------------------
#include <OpenMesh/Core/IO/MeshIO.hh>
#include <OpenMesh/Core/Mesh/TriMesh_ArrayKernelT.hh>
#include <OpenMesh/Core/Geometry/VectorT.hh>
#ifndef DOXY_IGNORE_THIS
// Define my personal traits
struct MyTraits : OpenMesh::DefaultTraits
{
// Let Point and Normal be a vector of doubles
typedef OpenMesh::Vec3d Point;
typedef OpenMesh::Vec3d Normal;
// Already defined in OpenMesh::DefaultTraits
// HalfedgeAttributes( OpenMesh::Attributes::PrevHalfedge );
// Uncomment next line to disable attribute PrevHalfedge
// HalfedgeAttributes( OpenMesh::Attributes::None );
//
// or
//
// HalfedgeAttributes( 0 );
};
#endif
// Define my mesh with the new traits!
typedef OpenMesh::TriMesh_ArrayKernelT<MyTraits> MyMesh;
// ------------------------------------------------------------------ main ----
int main(int argc, char **argv)
{
MyMesh mesh;
if (argc!=2)
{
std::cerr << "Usage: " << argv[0] << " <input>\n";
return 1;
}
// Just make sure that point element type is double
if ( typeid( OpenMesh::vector_traits<MyMesh::Point>::value_type )
!= typeid(double) )
{
std::cerr << "Ouch! ERROR! Data type is wrong!\n";
return 1;
}
// Make sure that normal element type is double
if ( typeid( OpenMesh::vector_traits<MyMesh::Normal>::value_type )
!= typeid(double) )
{
std::cerr << "Ouch! ERROR! Data type is wrong!\n";
return 1;
}
// Add vertex normals as default property (ref. previous tutorial)
mesh.request_vertex_normals();
// Add face normals as default property
mesh.request_face_normals();
// load a mesh
OpenMesh::IO::Options opt;
if ( ! OpenMesh::IO::read_mesh(mesh,argv[1], opt))
{
std::cerr << "Error loading mesh from file " << argv[1] << std::endl;
return 1;
}
// If the file did not provide vertex normals, then calculate them
if ( !opt.check( OpenMesh::IO::Options::VertexNormal ) &&
mesh.has_face_normals() && mesh.has_vertex_normals() )
{
// let the mesh update the normals
mesh.update_normals();
}
// move all vertices one unit length along it's normal direction
for (MyMesh::VertexIter v_it = mesh.vertices_begin();
v_it != mesh.vertices_end(); ++v_it)
{
std::cout << "Vertex #" << *v_it << ": " << mesh.point( *v_it );
mesh.set_point( *v_it, mesh.point(*v_it)+mesh.normal(*v_it) );
std::cout << " moved to " << mesh.point( *v_it ) << std::endl;
}
return 0;
}
OpenMesh::IO::read_mesh
bool read_mesh(Mesh &_mesh, const std::string &_filename)
Read a mesh from file _filename.
Definition MeshIO.hh:95
OpenMesh::IO::Options
Set options for reader/writer modules.
Definition Options.hh:92
OpenMesh::IO::Options::VertexNormal
@ VertexNormal
Has (r) / store (w) vertex normals.
Definition Options.hh:105
OpenMesh::TriMesh_ArrayKernelT
Triangle mesh based on the ArrayKernel.
Definition TriMesh_ArrayKernelT.hh:96
OpenMesh::PolyMesh_ArrayKernelT
Polygonal mesh based on the ArrayKernel.
Definition PolyMesh_ArrayKernelT.hh:96
OpenMesh::PolyMeshT::update_normals
void update_normals()
Compute normals for all primitives.
Definition PolyMeshT_impl.hh:317
OpenMesh::PolyMeshT::VertexIter
Kernel::VertexIter VertexIter
Scalar type.
Definition PolyMeshT.hh:143
OpenMesh::vector_traits::value_type
T::value_type value_type
Type of the scalar value.
Definition vector_traits.hh:94