Module javafx.graphics

# Package javafx.scene.shape

package javafx.scene.shape

Provides the set of 2D classes for defining and performing operations on objects related to two-dimensional geometry.

Related Packages
Package
Description
javafx.scene
Provides the core set of base classes for the JavaFX Scene Graph API.
Class
Description
Arc
The `Arc` class represents a 2D arc object, defined by a center point, start angle (in degrees), angular extent (length of the arc in degrees), and an arc type (`ArcType.OPEN`, `ArcType.CHORD`, or `ArcType.ROUND`).
ArcTo
A path element that forms an arc from the previous coordinates to the specified x and y coordinates using the specified radius.
ArcType
`ArcType` specifies the closure type for `Arc` objects.
Box
The `Box` class defines a 3 dimensional box with the specified size.
Circle
The `Circle` class creates a new circle with the specified radius and center location measured in pixels.
ClosePath
A path element which closes the current path.
CubicCurve
The `CubiCurve` class defines a cubic Bézier parametric curve segment in (x,y) coordinate space.
CubicCurveTo
Creates a curved path element, defined by three new points, by drawing a Cubic Bézier curve that intersects both the current coordinates and the specified coordinates `(x,y)`, using the specified points `(controlX1,controlY1)` and `(controlX2,controlY2)` as Bézier control points.
CullFace
Face culling setting for use with `Shape3D.cullFace`
Cylinder
The `Cylinder` class defines a 3 dimensional cylinder with the specified size.
DrawMode
Defines how the polygon is drawn when use with `Shape3D.drawMode`
Ellipse
The `Ellipse` class creates a new ellipse with the specified size and location in pixels
FillRule
The fill rule for determining the interior of the path.
HLineTo
Creates a horizontal line path element from the current point to x.
Line
This Line represents a line segment in `(x,y)` coordinate space.
LineTo
Creates a line path element by drawing a straight line from the current coordinate to the new coordinates.
Mesh
Base class for representing a 3D geometric surface.
MeshView
The `MeshView` class defines a surface with the specified 3D mesh data.
MoveTo
Creates an addition to the path by moving to the specified coordinates.
ObservableFaceArray
`ObservableFaceArray` is an `int[]` array that allows listeners to track changes when they occur.
Path
The `Path` class represents a simple shape and provides facilities required for basic construction and management of a geometric path.
PathElement
The `PathElement` class represents an abstract element of the `Path` that can represent any geometric objects like straight lines, arcs, quadratic curves, cubic curves, etc.
Polygon
Creates a polygon, defined by an array of x,y coordinates.
Polyline
Creates a polyline, defined by the array of the segment points.
QuadCurve
The `Quadcurve` class defines a quadratic Bézier parametric curve segment in (x,y) coordinate space.
QuadCurveTo
Creates a curved path element, defined by two new points, by drawing a Quadratic Bézier curve that intersects both the current coordinates and the specified coordinates `(x, y)`, using the specified point `(controlX, controlY)` as a Bézier control point.
Rectangle
The `Rectangle` class defines a rectangle with the specified size and location.
Shape
The `Shape` class provides definitions of common properties for objects that represent some form of geometric shape.
Shape3D
The `Shape3D` base class provides definitions of common properties for objects that represent some form of 3D geometric shape.
Sphere
The `Sphere` class defines a 3 dimensional sphere with the specified size.
StrokeLineCap
Defines the end cap style of a `Shape`.
StrokeLineJoin
Defines the line join style of a `Shape`.
StrokeType
Defines where to draw the stroke around the boundary of a Shape node.
SVGPath
The `SVGPath` class represents a simple shape that is constructed by parsing SVG path data from a String.
TriangleMesh
Defines a 3D triangle mesh that consists of its associated `VertexFormat` and a set of separate arrays of vertex components such as points, normals, texture coordinates, and an array of faces that define the individual triangles of the mesh.
VertexFormat
Defines the format of the vertices in a mesh.
VLineTo
Creates a vertical line path element from the current point to y.