Module javafx.controls
Package javafx.scene.control.skin

# Class LabeledSkinBase<C extends Labeled>

java.lang.Object
javafx.scene.control.SkinBase<C>
javafx.scene.control.skin.LabeledSkinBase<C>

All Implemented Interfaces:
  `Skin<C>`

Direct Known Subclasses:
  `ButtonSkin`, `CellSkinBase`, `CheckBoxSkin`, `HyperlinkSkin`, `LabelSkin`, `RadioButtonSkin`, `TitledPaneSkin`, `ToggleButtonSkin`

public abstract class LabeledSkinBase<C extends Labeled> extends SkinBase<C>
Default skin implementation for controls extends `Labeled`.

Since:
  9
See Also:
  - `Labeled`

## Constructor Summary

Constructors
Constructor
Description
`LabeledSkinBase(C labeled)`
Constructor for LabeledSkinBase.

## Method Summary

Modifier and Type
Method
Description
`double`
`computeBaselineOffset(double topInset, double rightInset, double bottomInset, double leftInset)`
Calculates the baseline offset based on the first managed child.
`protected double`
`computeMaxHeight(double width, double topInset, double rightInset, double bottomInset, double leftInset)`
Computes the maximum allowable height of the Skin, based on the provided width.
`protected double`
`computeMaxWidth(double height, double topInset, double rightInset, double bottomInset, double leftInset)`
Computes the maximum allowable width of the Skin, based on the provided height.
`protected double`
`computeMinHeight(double width, double topInset, double rightInset, double bottomInset, double leftInset)`
Computes the minimum allowable height of the Skin, based on the provided width.
`protected double`
`computeMinWidth(double height, double topInset, double rightInset, double bottomInset, double leftInset)`
Compute and return the minimum width of this Labeled.
`protected double`
`computePrefHeight(double width, double topInset, double rightInset, double bottomInset, double leftInset)`
Calculates the preferred height of this `SkinBase`.
`protected double`
`computePrefWidth(double height, double topInset, double rightInset, double bottomInset, double leftInset)`
Calculates the preferred width of this `SkinBase`.
`protected void`
`layoutChildren(double x, double y, double w, double h)`
The Layout algorithm works like this: - Get the labeled w/h, graphic w/h, text w/h - Compute content w/h based on graphicVPos, graphicHPos, graphicTextGap, and graphic w/h and text w/h - (Note that the text content has been pre-truncated where necessary) - compute content x/y based on content w/h and labeled w/h and the labeled's hpos and vpos - position the graphic and text
`protected void`
`layoutLabelInArea(double x, double y, double w, double h)`
Performs the actual layout of the label content within the area given.
`protected void`
`layoutLabelInArea(double x, double y, double w, double h, Pos alignment)`
Performs the actual layout of the label content within the area given.
`protected Object`
`queryAccessibleAttribute(AccessibleAttribute attribute, Object... parameters)`
This method is called by the assistive technology to request the value for an attribute.
`protected void`
`updateChildren()`
Updates the children managed by LabeledSkinBase, which can be the Labeled graphic and/or a Text node.

### Methods inherited from class javafx.scene.control.SkinBase

`consumeMouseEvents, dispose, executeAccessibleAction, getChildren, getClassCssMetaData, getCssMetaData, getNode, getSkinnable, layoutInArea, layoutInArea, layoutInArea, positionInArea, positionInArea, pseudoClassStateChanged, registerChangeListener, snappedBottomInset, snappedLeftInset, snappedRightInset, snappedTopInset, snapPosition, snapPositionX, snapPositionY, snapSize, snapSizeX, snapSizeY, snapSpace, snapSpaceX, snapSpaceY, unregisterChangeListeners`

### Methods inherited from class java.lang.Object

`clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait`

## Constructor Details

### LabeledSkinBase

public LabeledSkinBase(C labeled)
Constructor for LabeledSkinBase. The Labeled must be specified, and cannot be null. At the conclusion of the constructor call, the skin will be marked as needsLayout, and will be fully configured based on the current state of the labeled. Any subsequent changes to the Labeled will be handled via listeners and applied appropriately.

Parameters:
  `labeled` - The labeled that this skin should be installed onto.

## Method Details

### updateChildren

protected void updateChildren()
Updates the children managed by LabeledSkinBase, which can be the Labeled graphic and/or a Text node. Only those nodes which actually must be used are used. For example, with a ContentDisplay of GRAPHIC_ONLY the text node is not added, and with a ContentDisplay of TEXT_ONLY, the graphic is not added.

### computeMinWidth

protected double computeMinWidth(double height, double topInset, double rightInset, double bottomInset, double leftInset)
Compute and return the minimum width of this Labeled. The minimum width is the smaller of the width of "..." and the width with the actual text. In this way, if the text width itself is smaller than the ellipsis then we should use that as the min width, otherwise the ellipsis needs to be the min width.

We use the same calculation here regardless of whether we are talking about a single or multiline labeled. So a multiline labeled may find that the width of the "..." is as small as it will ever get.

Overrides:
  `computeMinWidth` in class `SkinBase<C extends Labeled>`
Parameters:
  `height` - The height of the Skin, in case this value might dictate the minimum width.
  `topInset` - the pixel snapped top inset
  `rightInset` - the pixel snapped right inset
  `bottomInset` - the pixel snapped bottom inset
  `leftInset` - the pixel snapped left inset
Returns:
  A double representing the minimum width of this Skin.

### computeMinHeight

protected double computeMinHeight(double width, double topInset, double rightInset, double bottomInset, double leftInset)
Computes the minimum allowable height of the Skin, based on the provided width.

Overrides:
  `computeMinHeight` in class `SkinBase<C extends Labeled>`
Parameters:
  `width` - The width of the Skin, in case this value might dictate the minimum height.
  `topInset` - the pixel snapped top inset
  `rightInset` - the pixel snapped right inset
  `bottomInset` - the pixel snapped bottom inset
  `leftInset` - the pixel snapped left inset
Returns:
  A double representing the minimum height of this Skin.

### computePrefWidth

protected double computePrefWidth(double height, double topInset, double rightInset, double bottomInset, double leftInset)
Calculates the preferred width of this `SkinBase`. The default implementation calculates this width as the width of the area occupied by its managed children when they are positioned at their current positions at their preferred widths.

Overrides:
  `computePrefWidth` in class `SkinBase<C extends Labeled>`
Parameters:
  `height` - the height that should be used if preferred width depends on it
  `topInset` - the pixel snapped top inset
  `rightInset` - the pixel snapped right inset
  `bottomInset` - the pixel snapped bottom inset
  `leftInset` - the pixel snapped left inset
Returns:
  the calculated preferred width

### computePrefHeight

protected double computePrefHeight(double width, double topInset, double rightInset, double bottomInset, double leftInset)
Calculates the preferred height of this `SkinBase`. The default implementation calculates this height as the height of the area occupied by its managed children when they are positioned at their current positions at their preferred heights.

Overrides:
  `computePrefHeight` in class `SkinBase<C extends Labeled>`
Parameters:
  `width` - the width that should be used if preferred height depends on it
  `topInset` - the pixel snapped top inset
  `rightInset` - the pixel snapped right inset
  `bottomInset` - the pixel snapped bottom inset
  `leftInset` - the pixel snapped left inset
Returns:
  the calculated preferred height

### computeMaxWidth

protected double computeMaxWidth(double height, double topInset, double rightInset, double bottomInset, double leftInset)
Computes the maximum allowable width of the Skin, based on the provided height.

Overrides:
  `computeMaxWidth` in class `SkinBase<C extends Labeled>`
Parameters:
  `height` - The height of the Skin, in case this value might dictate the maximum width.
  `topInset` - the pixel snapped top inset
  `rightInset` - the pixel snapped right inset
  `bottomInset` - the pixel snapped bottom inset
  `leftInset` - the pixel snapped left inset
Returns:
  A double representing the maximum width of this Skin.

### computeMaxHeight

protected double computeMaxHeight(double width, double topInset, double rightInset, double bottomInset, double leftInset)
Computes the maximum allowable height of the Skin, based on the provided width.

Overrides:
  `computeMaxHeight` in class `SkinBase<C extends Labeled>`
Parameters:
  `width` - The width of the Skin, in case this value might dictate the maximum height.
  `topInset` - the pixel snapped top inset
  `rightInset` - the pixel snapped right inset
  `bottomInset` - the pixel snapped bottom inset
  `leftInset` - the pixel snapped left inset
Returns:
  A double representing the maximum height of this Skin.

### computeBaselineOffset

public double computeBaselineOffset(double topInset, double rightInset, double bottomInset, double leftInset)
Calculates the baseline offset based on the first managed child. If there is no such child, returns `Node.getBaselineOffset()`.

Overrides:
  `computeBaselineOffset` in class `SkinBase<C extends Labeled>`
Parameters:
  `topInset` - the pixel snapped top inset
  `rightInset` - the pixel snapped right inset
  `bottomInset` - the pixel snapped bottom inset
  `leftInset` - the pixel snapped left inset
Returns:
  baseline offset

### layoutChildren

protected void layoutChildren(double x, double y, double w, double h)
The Layout algorithm works like this: - Get the labeled w/h, graphic w/h, text w/h - Compute content w/h based on graphicVPos, graphicHPos, graphicTextGap, and graphic w/h and text w/h - (Note that the text content has been pre-truncated where necessary) - compute content x/y based on content w/h and labeled w/h and the labeled's hpos and vpos - position the graphic and text

Overrides:
  `layoutChildren` in class `SkinBase<C extends Labeled>`
Parameters:
  `x` - the x position
  `y` - the y position
  `w` - the width
  `h` - the height

### layoutLabelInArea

protected void layoutLabelInArea(double x, double y, double w, double h)
Performs the actual layout of the label content within the area given. This method is called by subclasses that override layoutChildren().

Parameters:
  `x` - The x position of the label part of the control, inside padding
  `y` - The y position of the label part of the control, inside padding
  `w` - The width of the label part of the control, not including padding
  `h` - The height of the label part of the control, not including padding

### layoutLabelInArea

protected void layoutLabelInArea(double x, double y, double w, double h, Pos alignment)
Performs the actual layout of the label content within the area given. This method is called by subclasses that override layoutChildren().

Parameters:
  `x` - The x position of the label part of the control, inside padding
  `y` - The y position of the label part of the control, inside padding
  `w` - The width of the label part of the control, not including padding
  `h` - The height of the label part of the control, not including padding
  `alignment` - The alignment of the label part of the control within the given area. If null, then the control's alignment will be used.

### queryAccessibleAttribute

protected Object queryAccessibleAttribute(AccessibleAttribute attribute, Object... parameters)
This method is called by the assistive technology to request the value for an attribute.

This method is commonly overridden by subclasses to implement attributes that are required for a specific role.
If a particular attribute is not handled, the superclass implementation must be called.

Overrides:
  `queryAccessibleAttribute` in class `SkinBase<C extends Labeled>`
Parameters:
  `attribute` - the requested attribute
  `parameters` - optional list of parameters
Returns:
  the value for the requested attribute
See Also:
  - `AccessibleAttribute`
  - `Node.queryAccessibleAttribute(javafx.scene.AccessibleAttribute, java.lang.Object...)`