# Uses of Package
java.awt

Packages that use java.awt
com.sun.java.accessibility.util: Provides a collection of interfaces and classes that compose the Java Accessibility Utilities.
java.applet: Provides the classes necessary to create an applet and the classes an applet uses to communicate with its applet context.
java.awt: Contains all of the classes for creating user interfaces and for painting graphics and images.
java.awt.dnd: Drag and Drop is a direct manipulation gesture found in many Graphical User Interface systems that provides a mechanism to transfer information between two entities logically associated with presentation elements in the GUI.
java.awt.event: Provides interfaces and classes for dealing with different types of events fired by AWT components.
java.awt.font: Provides classes and interface relating to fonts.
java.awt.geom: Provides the Java 2D classes for defining and performing operations on objects related to two-dimensional geometry.
java.awt.im: Provides classes and interfaces for the input method framework.
java.awt.im.spi: Provides interfaces that enable the development of input methods that can be used with any Java runtime environment.
java.awt.image: Provides classes for creating and modifying images.
java.awt.image.renderable: Provides classes and interfaces for producing rendering-independent images.
java.awt.print: Provides classes and interfaces for a general printing API.
java.beans: Contains classes related to developing beans -- components based on the JavaBeans™ architecture.
java.beans.beancontext: Provides classes and interfaces relating to bean context.
javax.accessibility: Defines a contract between user-interface components and an assistive technology that provides access to those components.
javax.imageio: The main package of the Java Image I/O API.
javax.print: Provides the principal classes and interfaces for the Java™ Print Service API.
javax.print.attribute.standard: Package `javax.print.attribute.standard` contains classes for specific printing attributes.
javax.swing: Provides a set of "lightweight" (all-Java language) components that, to the maximum degree possible, work the same on all platforms.
javax.swing.border: Provides classes and interface for drawing specialized borders around a Swing component.
javax.swing.colorchooser: Contains classes and interfaces used by the `JColorChooser` component.
javax.swing.event: Provides for events fired by Swing components.
javax.swing.plaf: Provides one interface and many abstract classes that Swing uses to provide its pluggable look-and-feel capabilities.
javax.swing.plaf.basic: Provides user interface objects built according to the Basic look and feel.
javax.swing.plaf.metal: Provides user interface objects built according to the Java look and feel (once codenamed Metal), which is the default look and feel.
javax.swing.plaf.multi: Provides user interface objects that combine two or more look and feels.
javax.swing.plaf.nimbus: Provides user interface objects built according to the cross-platform Nimbus look and feel.
javax.swing.plaf.synth: Synth is a skinnable look and feel in which all painting is delegated.
javax.swing.table: Provides classes and interfaces for dealing with `javax.swing.JTable`.
javax.swing.text: Provides classes and interfaces that deal with editable and noneditable text components.
javax.swing.text.html: Provides the class `HTMLEditorKit` and supporting classes for creating HTML text editors.
javax.swing.tree: Provides classes and interfaces for dealing with `javax.swing.JTree`.

Classes in java.awt used by com.sun.java.accessibility.util
AWTEvent: The root event class for all AWT events.
Color: The `Color` class is used to encapsulate colors in the default sRGB color space or colors in arbitrary color spaces identified by a `ColorSpace`.
Component: A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.
Cursor: A class to encapsulate the bitmap representation of the mouse cursor.
Dimension: The `Dimension` class encapsulates the width and height of a component (in integer precision) in a single object.
Font: The `Font` class represents fonts, which are used to render text in a visible way.
FontMetrics: The `FontMetrics` class defines a font metrics object, which encapsulates information about the rendering of a particular font on a particular screen.
IllegalComponentStateException: Signals that an AWT component is not in an appropriate state for the requested operation.
Point: A point representing a location in `(x,y)` coordinate space, specified in integer precision.
Rectangle: A `Rectangle` specifies an area in a coordinate space that is enclosed by the `Rectangle` object's upper-left point `(x,y)` in the coordinate space, its width, and its height.
Window: A `Window` object is a top-level window with no borders and no menubar.

Classes in java.awt used by java.applet
Component: A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.
Component.AccessibleAWTComponent: Inner class of Component used to provide default support for accessibility.
Container: A generic Abstract Window Toolkit(AWT) container object is a component that can contain other AWT components.
Container.AccessibleAWTContainer: Inner class of Container used to provide default support for accessibility.
Dimension: The `Dimension` class encapsulates the width and height of a component (in integer precision) in a single object.
HeadlessException: Thrown when code that is dependent on a keyboard, display, or mouse is called in an environment that does not support a keyboard, display, or mouse.
Image: The abstract class `Image` is the superclass of all classes that represent graphical images.
MenuContainer: The super class of all menu related containers.
Panel: `Panel` is the simplest container class.
Panel.AccessibleAWTPanel: This class implements accessibility support for the `Panel` class.

Classes in java.awt used by java.awt
Adjustable: The interface for objects which have an adjustable numeric value contained within a bounded range of values.
AlphaComposite: The `AlphaComposite` class implements basic alpha compositing rules for combining source and destination colors to achieve blending and transparency effects with graphics and images.
AWTEvent: The root event class for all AWT events.
AWTException: Signals that an Abstract Window Toolkit exception has occurred.
AWTKeyStroke: An `AWTKeyStroke` represents a key action on the keyboard, or equivalent input device.
BufferCapabilities: Capabilities and properties of buffers.
BufferCapabilities.FlipContents: A type-safe enumeration of the possible back buffer contents after page-flipping
Checkbox: A check box is a graphical component that can be in either an "on" (`true`) or "off" (`false`) state.
CheckboxGroup: The `CheckboxGroup` class is used to group together a set of `Checkbox` buttons.
Color: The `Color` class is used to encapsulate colors in the default sRGB color space or colors in arbitrary color spaces identified by a `ColorSpace`.
Component: A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.
Component.AccessibleAWTComponent: Inner class of Component used to provide default support for accessibility.
Component.BaselineResizeBehavior: Enumeration of the common ways the baseline of a component can change as the size changes.
ComponentOrientation: The ComponentOrientation class encapsulates the language-sensitive orientation that is to be used to order the elements of a component or of text.
Composite: The `Composite` interface, along with `CompositeContext`, defines the methods to compose a draw primitive with the underlying graphics area.
CompositeContext: The `CompositeContext` interface defines the encapsulated and optimized environment for a compositing operation.
Container: A generic Abstract Window Toolkit(AWT) container object is a component that can contain other AWT components.
Container.AccessibleAWTContainer: Inner class of Container used to provide default support for accessibility.
ContainerOrderFocusTraversalPolicy: A FocusTraversalPolicy that determines traversal order based on the order of child Components in a Container.
Cursor: A class to encapsulate the bitmap representation of the mouse cursor.
Desktop: The `Desktop` class allows interact with various desktop capabilities.
Desktop.Action: Represents an action type.
Dialog: A Dialog is a top-level window with a title and a border that is typically used to take some form of input from the user.
Dialog.ModalExclusionType: Any top-level window can be marked not to be blocked by modal dialogs.
Dialog.ModalityType: Modal dialogs block all input to some top-level windows.
Dimension: The `Dimension` class encapsulates the width and height of a component (in integer precision) in a single object.
DisplayMode: The `DisplayMode` class encapsulates the bit depth, height, width, and refresh rate of a `GraphicsDevice`.
Event: Deprecated. It is recommended that `AWTEvent` and its subclasses be used instead
EventQueue: `EventQueue` is a platform-independent class that queues events, both from the underlying peer classes and from trusted application classes.
FocusTraversalPolicy: A FocusTraversalPolicy defines the order in which Components with a particular focus cycle root are traversed.
Font: The `Font` class represents fonts, which are used to render text in a visible way.
FontFormatException: Thrown by method createFont in the `Font` class to indicate that the specified font is bad.
FontMetrics: The `FontMetrics` class defines a font metrics object, which encapsulates information about the rendering of a particular font on a particular screen.
Frame: A `Frame` is a top-level window with a title and a border.
Graphics: The `Graphics` class is the abstract base class for all graphics contexts that allow an application to draw onto components that are realized on various devices, as well as onto off-screen images.
Graphics2D: This `Graphics2D` class extends the `Graphics` class to provide more sophisticated control over geometry, coordinate transformations, color management, and text layout.
GraphicsConfigTemplate: The `GraphicsConfigTemplate` class is used to obtain a valid `GraphicsConfiguration`.
GraphicsConfiguration: The `GraphicsConfiguration` class describes the characteristics of a graphics destination such as a printer or monitor.
GraphicsDevice: The `GraphicsDevice` class describes the graphics devices that might be available in a particular graphics environment.
GraphicsDevice.WindowTranslucency: Kinds of translucency supported by the underlying system.
GraphicsEnvironment: The `GraphicsEnvironment` class describes the collection of `GraphicsDevice` objects and `Font` objects available to a Java(tm) application on a particular platform.
GridBagConstraints: The `GridBagConstraints` class specifies constraints for components that are laid out using the `GridBagLayout` class.
GridBagLayoutInfo: The `GridBagLayoutInfo` is an utility class for `GridBagLayout` layout manager.
HeadlessException: Thrown when code that is dependent on a keyboard, display, or mouse is called in an environment that does not support a keyboard, display, or mouse.
Image: The abstract class `Image` is the superclass of all classes that represent graphical images.
ImageCapabilities: Capabilities and properties of images.
Insets: An `Insets` object is a representation of the borders of a container.
ItemSelectable: The interface for objects which contain a set of items for which zero or more can be selected.
JobAttributes: A set of attributes which control a print job.
JobAttributes.DefaultSelectionType: A type-safe enumeration of possible default selection states.
JobAttributes.DestinationType: A type-safe enumeration of possible job destinations.
JobAttributes.DialogType: A type-safe enumeration of possible dialogs to display to the user.
JobAttributes.MultipleDocumentHandlingType: A type-safe enumeration of possible multiple copy handling states.
JobAttributes.SidesType: A type-safe enumeration of possible multi-page impositions.
KeyboardFocusManager: The KeyboardFocusManager is responsible for managing the active and focused Windows, and the current focus owner.
KeyEventDispatcher: A KeyEventDispatcher cooperates with the current KeyboardFocusManager in the targeting and dispatching of all KeyEvents.
KeyEventPostProcessor: A KeyEventPostProcessor cooperates with the current KeyboardFocusManager in the final resolution of all unconsumed KeyEvents.
LayoutManager: Defines the interface for classes that know how to lay out `Container`s.
LayoutManager2: Defines an interface for classes that know how to layout Containers based on a layout constraints object.
List: The `List` component presents the user with a scrolling list of text items.
Menu: A `Menu` object is a pull-down menu component that is deployed from a menu bar.
Menu.AccessibleAWTMenu: Inner class of Menu used to provide default support for accessibility.
MenuBar: The `MenuBar` class encapsulates the platform's concept of a menu bar bound to a frame.
MenuComponent: The abstract class `MenuComponent` is the superclass of all menu-related components.
MenuComponent.AccessibleAWTMenuComponent: Inner class of `MenuComponent` used to provide default support for accessibility.
MenuContainer: The super class of all menu related containers.
MenuItem: All items in a menu must belong to the class `MenuItem`, or one of its subclasses.
MenuItem.AccessibleAWTMenuItem: Inner class of MenuItem used to provide default support for accessibility.
MenuShortcut: The `MenuShortcut` class represents a keyboard accelerator for a MenuItem.
MultipleGradientPaint: This is the superclass for Paints which use a multiple color gradient to fill in their raster.
MultipleGradientPaint.ColorSpaceType: The color space in which to perform the gradient interpolation.
MultipleGradientPaint.CycleMethod: The method to use when painting outside the gradient bounds.
PageAttributes: A set of attributes which control the output of a printed page.
PageAttributes.ColorType: A type-safe enumeration of possible color states.
PageAttributes.MediaType: A type-safe enumeration of possible paper sizes.
PageAttributes.OrientationRequestedType: A type-safe enumeration of possible orientations.
PageAttributes.OriginType: A type-safe enumeration of possible origins.
PageAttributes.PrintQualityType: A type-safe enumeration of possible print qualities.
Paint: This `Paint` interface defines how color patterns can be generated for `Graphics2D` operations.
PaintContext: The `PaintContext` interface defines the encapsulated and optimized environment to generate color patterns in device space for fill or stroke operations on a `Graphics2D`.
Point: A point representing a location in `(x,y)` coordinate space, specified in integer precision.
PointerInfo: A class that describes the pointer position.
Polygon: The `Polygon` class encapsulates a description of a closed, two-dimensional region within a coordinate space.
PopupMenu: A class that implements a menu which can be dynamically popped up at a specified position within a component.
PrintJob: An abstract class which initiates and executes a print job.
Rectangle: A `Rectangle` specifies an area in a coordinate space that is enclosed by the `Rectangle` object's upper-left point `(x,y)` in the coordinate space, its width, and its height.
RenderingHints: The `RenderingHints` class defines and manages collections of keys and associated values which allow an application to provide input into the choice of algorithms used by other classes which perform rendering and image manipulation services.
RenderingHints.Key: Defines the base type of all keys used along with the `RenderingHints` class to control various algorithm choices in the rendering and imaging pipelines.
SecondaryLoop: A helper interface to run the nested event loop.
Shape: The `Shape` interface provides definitions for objects that represent some form of geometric shape.
SplashScreen: The splash screen can be displayed at application startup, before the Java Virtual Machine (JVM) starts.
Stroke: The `Stroke` interface allows a `Graphics2D` object to obtain a `Shape` that is the decorated outline, or stylistic representation of the outline, of the specified `Shape`.
SystemColor: A class to encapsulate symbolic colors representing the color of native GUI objects on a system.
SystemTray: The `SystemTray` class represents the system tray for a desktop.
Taskbar: The `Taskbar` class allows a Java application to interact with the system task area (taskbar, Dock, etc.).
Taskbar.Feature: List of provided features.
Taskbar.State: Kinds of available window progress states.
TextComponent: The `TextComponent` class is the superclass of any component that allows the editing of some text.
TextComponent.AccessibleAWTTextComponent: This class implements accessibility support for the `TextComponent` class.
Toolkit: This class is the abstract superclass of all actual implementations of the Abstract Window Toolkit.
Transparency: The `Transparency` interface defines the common transparency modes for implementing classes.
TrayIcon: A `TrayIcon` object represents a tray icon that can be added to the `system tray`.
TrayIcon.MessageType: The message type determines which icon will be displayed in the caption of the message, and a possible system sound a message may generate upon showing.
Window: A `Window` object is a top-level window with no borders and no menubar.
Window.AccessibleAWTWindow: This class implements accessibility support for the `Window` class.
Window.Type: Enumeration of available window types.

Classes in java.awt used by java.awt.dnd
Component: A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.
Cursor: A class to encapsulate the bitmap representation of the mouse cursor.
HeadlessException: Thrown when code that is dependent on a keyboard, display, or mouse is called in an environment that does not support a keyboard, display, or mouse.
Image: The abstract class `Image` is the superclass of all classes that represent graphical images.
Insets: An `Insets` object is a representation of the borders of a container.
Point: A point representing a location in `(x,y)` coordinate space, specified in integer precision.

Classes in java.awt used by java.awt.event
ActiveEvent: An interface for events that know how to dispatch themselves.
Adjustable: The interface for objects which have an adjustable numeric value contained within a bounded range of values.
AWTEvent: The root event class for all AWT events.
Component: A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.
Container: A generic Abstract Window Toolkit(AWT) container object is a component that can contain other AWT components.
ItemSelectable: The interface for objects which contain a set of items for which zero or more can be selected.
Point: A point representing a location in `(x,y)` coordinate space, specified in integer precision.
Rectangle: A `Rectangle` specifies an area in a coordinate space that is enclosed by the `Rectangle` object's upper-left point `(x,y)` in the coordinate space, its width, and its height.
Window: A `Window` object is a top-level window with no borders and no menubar.

Classes in java.awt used by java.awt.font
Font: The `Font` class represents fonts, which are used to render text in a visible way.
Graphics2D: This `Graphics2D` class extends the `Graphics` class to provide more sophisticated control over geometry, coordinate transformations, color management, and text layout.
Image: The abstract class `Image` is the superclass of all classes that represent graphical images.
Rectangle: A `Rectangle` specifies an area in a coordinate space that is enclosed by the `Rectangle` object's upper-left point `(x,y)` in the coordinate space, its width, and its height.
Shape: The `Shape` interface provides definitions for objects that represent some form of geometric shape.

Classes in java.awt used by java.awt.geom
Rectangle: A `Rectangle` specifies an area in a coordinate space that is enclosed by the `Rectangle` object's upper-left point `(x,y)` in the coordinate space, its width, and its height.
Shape: The `Shape` interface provides definitions for objects that represent some form of geometric shape.

Classes in java.awt used by java.awt.im
AWTEvent: The root event class for all AWT events.
Component: A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.
Rectangle: A `Rectangle` specifies an area in a coordinate space that is enclosed by the `Rectangle` object's upper-left point `(x,y)` in the coordinate space, its width, and its height.

Classes in java.awt used by java.awt.im.spi
AWTEvent: The root event class for all AWT events.
AWTException: Signals that an Abstract Window Toolkit exception has occurred.
Image: The abstract class `Image` is the superclass of all classes that represent graphical images.
Rectangle: A `Rectangle` specifies an area in a coordinate space that is enclosed by the `Rectangle` object's upper-left point `(x,y)` in the coordinate space, its width, and its height.
Window: A `Window` object is a top-level window with no borders and no menubar.

Classes in java.awt used by java.awt.image
BufferCapabilities: Capabilities and properties of buffers.
Graphics: The `Graphics` class is the abstract base class for all graphics contexts that allow an application to draw onto components that are realized on various devices, as well as onto off-screen images.
Graphics2D: This `Graphics2D` class extends the `Graphics` class to provide more sophisticated control over geometry, coordinate transformations, color management, and text layout.
GraphicsConfiguration: The `GraphicsConfiguration` class describes the characteristics of a graphics destination such as a printer or monitor.
Image: The abstract class `Image` is the superclass of all classes that represent graphical images.
ImageCapabilities: Capabilities and properties of images.
Point: A point representing a location in `(x,y)` coordinate space, specified in integer precision.
Rectangle: A `Rectangle` specifies an area in a coordinate space that is enclosed by the `Rectangle` object's upper-left point `(x,y)` in the coordinate space, its width, and its height.
RenderingHints: The `RenderingHints` class defines and manages collections of keys and associated values which allow an application to provide input into the choice of algorithms used by other classes which perform rendering and image manipulation services.
Transparency: The `Transparency` interface defines the common transparency modes for implementing classes.

Classes in java.awt used by java.awt.image.renderable
RenderingHints: The `RenderingHints` class defines and manages collections of keys and associated values which allow an application to provide input into the choice of algorithms used by other classes which perform rendering and image manipulation services.
Shape: The `Shape` interface provides definitions for objects that represent some form of geometric shape.

Classes in java.awt used by java.awt.print
Graphics: The `Graphics` class is the abstract base class for all graphics contexts that allow an application to draw onto components that are realized on various devices, as well as onto off-screen images.
HeadlessException: Thrown when code that is dependent on a keyboard, display, or mouse is called in an environment that does not support a keyboard, display, or mouse.

Classes in java.awt used by java.beans
Component: A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.
Graphics: The `Graphics` class is the abstract base class for all graphics contexts that allow an application to draw onto components that are realized on various devices, as well as onto off-screen images.
Image: The abstract class `Image` is the superclass of all classes that represent graphical images.
Rectangle: A `Rectangle` specifies an area in a coordinate space that is enclosed by the `Rectangle` object's upper-left point `(x,y)` in the coordinate space, its width, and its height.

Classes in java.awt used by java.beans.beancontext
Component: A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.
Container: A generic Abstract Window Toolkit(AWT) container object is a component that can contain other AWT components.

Classes in java.awt used by javax.accessibility
Color: The `Color` class is used to encapsulate colors in the default sRGB color space or colors in arbitrary color spaces identified by a `ColorSpace`.
Cursor: A class to encapsulate the bitmap representation of the mouse cursor.
Dimension: The `Dimension` class encapsulates the width and height of a component (in integer precision) in a single object.
Font: The `Font` class represents fonts, which are used to render text in a visible way.
FontMetrics: The `FontMetrics` class defines a font metrics object, which encapsulates information about the rendering of a particular font on a particular screen.
IllegalComponentStateException: Signals that an AWT component is not in an appropriate state for the requested operation.
Point: A point representing a location in `(x,y)` coordinate space, specified in integer precision.
Rectangle: A `Rectangle` specifies an area in a coordinate space that is enclosed by the `Rectangle` object's upper-left point `(x,y)` in the coordinate space, its width, and its height.

Classes in java.awt used by javax.imageio
Dimension: The `Dimension` class encapsulates the width and height of a component (in integer precision) in a single object.
Point: A point representing a location in `(x,y)` coordinate space, specified in integer precision.
Rectangle: A `Rectangle` specifies an area in a coordinate space that is enclosed by the `Rectangle` object's upper-left point `(x,y)` in the coordinate space, its width, and its height.

Classes in java.awt used by javax.print
GraphicsConfiguration: The `GraphicsConfiguration` class describes the characteristics of a graphics destination such as a printer or monitor.
HeadlessException: Thrown when code that is dependent on a keyboard, display, or mouse is called in an environment that does not support a keyboard, display, or mouse.

Classes in java.awt used by javax.print.attribute.standard
Window: A `Window` object is a top-level window with no borders and no menubar.

Classes in java.awt used by javax.swing
Adjustable: The interface for objects which have an adjustable numeric value contained within a bounded range of values.
AWTKeyStroke: An `AWTKeyStroke` represents a key action on the keyboard, or equivalent input device.
BasicStroke: The `BasicStroke` class defines a basic set of rendering attributes for the outlines of graphics primitives, which are rendered with a `Graphics2D` object that has its Stroke attribute set to this `BasicStroke`.
Color: The `Color` class is used to encapsulate colors in the default sRGB color space or colors in arbitrary color spaces identified by a `ColorSpace`.
Component: A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.
Component.AccessibleAWTComponent: Inner class of Component used to provide default support for accessibility.
Component.BaselineResizeBehavior: Enumeration of the common ways the baseline of a component can change as the size changes.
ComponentOrientation: The ComponentOrientation class encapsulates the language-sensitive orientation that is to be used to order the elements of a component or of text.
Container: A generic Abstract Window Toolkit(AWT) container object is a component that can contain other AWT components.
Container.AccessibleAWTContainer: Inner class of Container used to provide default support for accessibility.
Cursor: A class to encapsulate the bitmap representation of the mouse cursor.
DefaultKeyboardFocusManager: The default KeyboardFocusManager for AWT applications.
Dialog: A Dialog is a top-level window with a title and a border that is typically used to take some form of input from the user.
Dialog.AccessibleAWTDialog: This class implements accessibility support for the `Dialog` class.
Dialog.ModalityType: Modal dialogs block all input to some top-level windows.
Dimension: The `Dimension` class encapsulates the width and height of a component (in integer precision) in a single object.
FocusTraversalPolicy: A FocusTraversalPolicy defines the order in which Components with a particular focus cycle root are traversed.
Font: The `Font` class represents fonts, which are used to render text in a visible way.
FontMetrics: The `FontMetrics` class defines a font metrics object, which encapsulates information about the rendering of a particular font on a particular screen.
Frame: A `Frame` is a top-level window with a title and a border.
Frame.AccessibleAWTFrame: This class implements accessibility support for the `Frame` class.
Graphics: The `Graphics` class is the abstract base class for all graphics contexts that allow an application to draw onto components that are realized on various devices, as well as onto off-screen images.
Graphics2D: This `Graphics2D` class extends the `Graphics` class to provide more sophisticated control over geometry, coordinate transformations, color management, and text layout.
GraphicsConfiguration: The `GraphicsConfiguration` class describes the characteristics of a graphics destination such as a printer or monitor.
HeadlessException: Thrown when code that is dependent on a keyboard, display, or mouse is called in an environment that does not support a keyboard, display, or mouse.
IllegalComponentStateException: Signals that an AWT component is not in an appropriate state for the requested operation.
Image: The abstract class `Image` is the superclass of all classes that represent graphical images.
Insets: An `Insets` object is a representation of the borders of a container.
ItemSelectable: The interface for objects which contain a set of items for which zero or more can be selected.
KeyboardFocusManager: The KeyboardFocusManager is responsible for managing the active and focused Windows, and the current focus owner.
KeyEventDispatcher: A KeyEventDispatcher cooperates with the current KeyboardFocusManager in the targeting and dispatching of all KeyEvents.
KeyEventPostProcessor: A KeyEventPostProcessor cooperates with the current KeyboardFocusManager in the final resolution of all unconsumed KeyEvents.
LayoutManager: Defines the interface for classes that know how to lay out `Container`s.
LayoutManager2: Defines an interface for classes that know how to layout Containers based on a layout constraints object.
MediaTracker: The `MediaTracker` class is a utility class to track the status of a number of media objects.
MenuContainer: The super class of all menu related containers.
Paint: This `Paint` interface defines how color patterns can be generated for `Graphics2D` operations.
Panel: `Panel` is the simplest container class.
Panel.AccessibleAWTPanel: This class implements accessibility support for the `Panel` class.
Point: A point representing a location in `(x,y)` coordinate space, specified in integer precision.
Rectangle: A `Rectangle` specifies an area in a coordinate space that is enclosed by the `Rectangle` object's upper-left point `(x,y)` in the coordinate space, its width, and its height.
Shape: The `Shape` interface provides definitions for objects that represent some form of geometric shape.
Window: A `Window` object is a top-level window with no borders and no menubar.
Window.AccessibleAWTWindow: This class implements accessibility support for the `Window` class.

Classes in java.awt used by javax.swing.border
BasicStroke: The `BasicStroke` class defines a basic set of rendering attributes for the outlines of graphics primitives, which are rendered with a `Graphics2D` object that has its Stroke attribute set to this `BasicStroke`.
Color: The `Color` class is used to encapsulate colors in the default sRGB color space or colors in arbitrary color spaces identified by a `ColorSpace`.
Component: A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.
Component.BaselineResizeBehavior: Enumeration of the common ways the baseline of a component can change as the size changes.
Dimension: The `Dimension` class encapsulates the width and height of a component (in integer precision) in a single object.
Font: The `Font` class represents fonts, which are used to render text in a visible way.
Graphics: The `Graphics` class is the abstract base class for all graphics contexts that allow an application to draw onto components that are realized on various devices, as well as onto off-screen images.
Insets: An `Insets` object is a representation of the borders of a container.
Paint: This `Paint` interface defines how color patterns can be generated for `Graphics2D` operations.
Rectangle: A `Rectangle` specifies an area in a coordinate space that is enclosed by the `Rectangle` object's upper-left point `(x,y)` in the coordinate space, its width, and its height.

Classes in java.awt used by javax.swing.colorchooser
Color: The `Color` class is used to encapsulate colors in the default sRGB color space or colors in arbitrary color spaces identified by a `ColorSpace`.
Component: A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.
Container: A generic Abstract Window Toolkit(AWT) container object is a component that can contain other AWT components.
Graphics: The `Graphics` class is the abstract base class for all graphics contexts that allow an application to draw onto components that are realized on various devices, as well as onto off-screen images.
MenuContainer: The super class of all menu related containers.

Classes in java.awt used by javax.swing.event
AWTEvent: The root event class for all AWT events.
Component: A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.
Container: A generic Abstract Window Toolkit(AWT) container object is a component that can contain other AWT components.

Classes in java.awt used by javax.swing.plaf
AWTEvent: The root event class for all AWT events.
Color: The `Color` class is used to encapsulate colors in the default sRGB color space or colors in arbitrary color spaces identified by a `ColorSpace`.
Component: A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.
Component.BaselineResizeBehavior: Enumeration of the common ways the baseline of a component can change as the size changes.
Dimension: The `Dimension` class encapsulates the width and height of a component (in integer precision) in a single object.
Font: The `Font` class represents fonts, which are used to render text in a visible way.
Graphics: The `Graphics` class is the abstract base class for all graphics contexts that allow an application to draw onto components that are realized on various devices, as well as onto off-screen images.
Image: The abstract class `Image` is the superclass of all classes that represent graphical images.
Insets: An `Insets` object is a representation of the borders of a container.
Paint: This `Paint` interface defines how color patterns can be generated for `Graphics2D` operations.
Point: A point representing a location in `(x,y)` coordinate space, specified in integer precision.
Rectangle: A `Rectangle` specifies an area in a coordinate space that is enclosed by the `Rectangle` object's upper-left point `(x,y)` in the coordinate space, its width, and its height.
Transparency: The `Transparency` interface defines the common transparency modes for implementing classes.

Classes in java.awt used by javax.swing.plaf.basic
Color: The `Color` class is used to encapsulate colors in the default sRGB color space or colors in arbitrary color spaces identified by a `ColorSpace`.
Component: A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.
Component.BaselineResizeBehavior: Enumeration of the common ways the baseline of a component can change as the size changes.
Container: A generic Abstract Window Toolkit(AWT) container object is a component that can contain other AWT components.
Dimension: The `Dimension` class encapsulates the width and height of a component (in integer precision) in a single object.
Font: The `Font` class represents fonts, which are used to render text in a visible way.
FontMetrics: The `FontMetrics` class defines a font metrics object, which encapsulates information about the rendering of a particular font on a particular screen.
Graphics: The `Graphics` class is the abstract base class for all graphics contexts that allow an application to draw onto components that are realized on various devices, as well as onto off-screen images.
Graphics2D: This `Graphics2D` class extends the `Graphics` class to provide more sophisticated control over geometry, coordinate transformations, color management, and text layout.
GridBagConstraints: The `GridBagConstraints` class specifies constraints for components that are laid out using the `GridBagLayout` class.
Insets: An `Insets` object is a representation of the borders of a container.
ItemSelectable: The interface for objects which contain a set of items for which zero or more can be selected.
LayoutManager: Defines the interface for classes that know how to lay out `Container`s.
LayoutManager2: Defines an interface for classes that know how to layout Containers based on a layout constraints object.
MenuContainer: The super class of all menu related containers.
Point: A point representing a location in `(x,y)` coordinate space, specified in integer precision.
Rectangle: A `Rectangle` specifies an area in a coordinate space that is enclosed by the `Rectangle` object's upper-left point `(x,y)` in the coordinate space, its width, and its height.
Shape: The `Shape` interface provides definitions for objects that represent some form of geometric shape.
Window: A `Window` object is a top-level window with no borders and no menubar.

Classes in java.awt used by javax.swing.plaf.metal
Color: The `Color` class is used to encapsulate colors in the default sRGB color space or colors in arbitrary color spaces identified by a `ColorSpace`.
Component: A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.
Container: A generic Abstract Window Toolkit(AWT) container object is a component that can contain other AWT components.
Dimension: The `Dimension` class encapsulates the width and height of a component (in integer precision) in a single object.
Graphics: The `Graphics` class is the abstract base class for all graphics contexts that allow an application to draw onto components that are realized on various devices, as well as onto off-screen images.
Insets: An `Insets` object is a representation of the borders of a container.
ItemSelectable: The interface for objects which contain a set of items for which zero or more can be selected.
LayoutManager: Defines the interface for classes that know how to lay out `Container`s.
MenuContainer: The super class of all menu related containers.
Point: A point representing a location in `(x,y)` coordinate space, specified in integer precision.
Rectangle: A `Rectangle` specifies an area in a coordinate space that is enclosed by the `Rectangle` object's upper-left point `(x,y)` in the coordinate space, its width, and its height.

Classes in java.awt used by javax.swing.plaf.multi
Dimension: The `Dimension` class encapsulates the width and height of a component (in integer precision) in a single object.
Graphics: The `Graphics` class is the abstract base class for all graphics contexts that allow an application to draw onto components that are realized on various devices, as well as onto off-screen images.
Point: A point representing a location in `(x,y)` coordinate space, specified in integer precision.
Rectangle: A `Rectangle` specifies an area in a coordinate space that is enclosed by the `Rectangle` object's upper-left point `(x,y)` in the coordinate space, its width, and its height.

Classes in java.awt used by javax.swing.plaf.nimbus
Color: The `Color` class is used to encapsulate colors in the default sRGB color space or colors in arbitrary color spaces identified by a `ColorSpace`.
Dimension: The `Dimension` class encapsulates the width and height of a component (in integer precision) in a single object.
Font: The `Font` class represents fonts, which are used to render text in a visible way.
Graphics2D: This `Graphics2D` class extends the `Graphics` class to provide more sophisticated control over geometry, coordinate transformations, color management, and text layout.
Insets: An `Insets` object is a representation of the borders of a container.
LinearGradientPaint: The `LinearGradientPaint` class provides a way to fill a `Shape` with a linear color gradient pattern.
RadialGradientPaint: The `RadialGradientPaint` class provides a way to fill a shape with a circular radial color gradient pattern.

Classes in java.awt used by javax.swing.plaf.synth
Color: The `Color` class is used to encapsulate colors in the default sRGB color space or colors in arbitrary color spaces identified by a `ColorSpace`.
Component: A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.
Container: A generic Abstract Window Toolkit(AWT) container object is a component that can contain other AWT components.
Dimension: The `Dimension` class encapsulates the width and height of a component (in integer precision) in a single object.
Font: The `Font` class represents fonts, which are used to render text in a visible way.
FontMetrics: The `FontMetrics` class defines a font metrics object, which encapsulates information about the rendering of a particular font on a particular screen.
Graphics: The `Graphics` class is the abstract base class for all graphics contexts that allow an application to draw onto components that are realized on various devices, as well as onto off-screen images.
Insets: An `Insets` object is a representation of the borders of a container.
LayoutManager: Defines the interface for classes that know how to lay out `Container`s.
Rectangle: A `Rectangle` specifies an area in a coordinate space that is enclosed by the `Rectangle` object's upper-left point `(x,y)` in the coordinate space, its width, and its height.

Classes in java.awt used by javax.swing.table
Color: The `Color` class is used to encapsulate colors in the default sRGB color space or colors in arbitrary color spaces identified by a `ColorSpace`.
Component: A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.
Component.AccessibleAWTComponent: Inner class of Component used to provide default support for accessibility.
Container: A generic Abstract Window Toolkit(AWT) container object is a component that can contain other AWT components.
Container.AccessibleAWTContainer: Inner class of Container used to provide default support for accessibility.
Dimension: The `Dimension` class encapsulates the width and height of a component (in integer precision) in a single object.
MenuContainer: The super class of all menu related containers.
Point: A point representing a location in `(x,y)` coordinate space, specified in integer precision.
Rectangle: A `Rectangle` specifies an area in a coordinate space that is enclosed by the `Rectangle` object's upper-left point `(x,y)` in the coordinate space, its width, and its height.

Classes in java.awt used by javax.swing.text
Color: The `Color` class is used to encapsulate colors in the default sRGB color space or colors in arbitrary color spaces identified by a `ColorSpace`.
Component: A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.
Component.AccessibleAWTComponent: Inner class of Component used to provide default support for accessibility.
Container: A generic Abstract Window Toolkit(AWT) container object is a component that can contain other AWT components.
Container.AccessibleAWTContainer: Inner class of Container used to provide default support for accessibility.
Dimension: The `Dimension` class encapsulates the width and height of a component (in integer precision) in a single object.
Font: The `Font` class represents fonts, which are used to render text in a visible way.
FontMetrics: The `FontMetrics` class defines a font metrics object, which encapsulates information about the rendering of a particular font on a particular screen.
Graphics: The `Graphics` class is the abstract base class for all graphics contexts that allow an application to draw onto components that are realized on various devices, as well as onto off-screen images.
Graphics2D: This `Graphics2D` class extends the `Graphics` class to provide more sophisticated control over geometry, coordinate transformations, color management, and text layout.
Insets: An `Insets` object is a representation of the borders of a container.
MenuContainer: The super class of all menu related containers.
Point: A point representing a location in `(x,y)` coordinate space, specified in integer precision.
Rectangle: A `Rectangle` specifies an area in a coordinate space that is enclosed by the `Rectangle` object's upper-left point `(x,y)` in the coordinate space, its width, and its height.
Shape: The `Shape` interface provides definitions for objects that represent some form of geometric shape.

Classes in java.awt used by javax.swing.text.html
Color: The `Color` class is used to encapsulate colors in the default sRGB color space or colors in arbitrary color spaces identified by a `ColorSpace`.
Component: A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.
Cursor: A class to encapsulate the bitmap representation of the mouse cursor.
Font: The `Font` class represents fonts, which are used to render text in a visible way.
Graphics: The `Graphics` class is the abstract base class for all graphics contexts that allow an application to draw onto components that are realized on various devices, as well as onto off-screen images.
Image: The abstract class `Image` is the superclass of all classes that represent graphical images.
Rectangle: A `Rectangle` specifies an area in a coordinate space that is enclosed by the `Rectangle` object's upper-left point `(x,y)` in the coordinate space, its width, and its height.
Shape: The `Shape` interface provides definitions for objects that represent some form of geometric shape.

Classes in java.awt used by javax.swing.tree
Color: The `Color` class is used to encapsulate colors in the default sRGB color space or colors in arbitrary color spaces identified by a `ColorSpace`.
Component: A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.
Container: A generic Abstract Window Toolkit(AWT) container object is a component that can contain other AWT components.
Dimension: The `Dimension` class encapsulates the width and height of a component (in integer precision) in a single object.
Font: The `Font` class represents fonts, which are used to render text in a visible way.
Graphics: The `Graphics` class is the abstract base class for all graphics contexts that allow an application to draw onto components that are realized on various devices, as well as onto off-screen images.
MenuContainer: The super class of all menu related containers.
Rectangle: A `Rectangle` specifies an area in a coordinate space that is enclosed by the `Rectangle` object's upper-left point `(x,y)` in the coordinate space, its width, and its height.