## Uses of Class
javax.swing.plaf.InternalFrameUI

Packages that use InternalFrameUI
javax.swing: Provides a set of "lightweight" (all-Java language) components that, to the maximum degree possible, work the same on all platforms.
javax.swing.plaf.basic: Provides user interface objects built according to the Basic look and feel.
javax.swing.plaf.metal: Provides user interface objects built according to the Java look and feel (once codenamed Metal), which is the default look and feel.
javax.swing.plaf.multi: Provides user interface objects that combine two or more look and feels.
javax.swing.plaf.synth: Synth is a skinnable look and feel in which all painting is delegated.

### Uses of InternalFrameUI in javax.swing

Methods in javax.swing that return InternalFrameUI
`InternalFrameUI` JInternalFrame.`getUI()` Returns the look-and-feel object that renders this component.

Methods in javax.swing with parameters of type InternalFrameUI
`void` JInternalFrame.`setUI(InternalFrameUI ui)` Sets the UI delegate for this `JInternalFrame`.

### Uses of InternalFrameUI in javax.swing.plaf.basic

Subclasses of InternalFrameUI in javax.swing.plaf.basic
`class` `BasicInternalFrameUI` A basic L&F implementation of JInternalFrame.

### Uses of InternalFrameUI in javax.swing.plaf.metal

Subclasses of InternalFrameUI in javax.swing.plaf.metal
`class` `MetalInternalFrameUI` Metal implementation of JInternalFrame.

### Uses of InternalFrameUI in javax.swing.plaf.multi

Subclasses of InternalFrameUI in javax.swing.plaf.multi
`class` `MultiInternalFrameUI` A multiplexing UI used to combine `InternalFrameUI`s.

### Uses of InternalFrameUI in javax.swing.plaf.synth

Subclasses of InternalFrameUI in javax.swing.plaf.synth
`class` `SynthInternalFrameUI` Provides the Synth L&F UI delegate for `JInternalFrame`.