## Uses of Class
java.awt.GraphicsDevice

Packages that use GraphicsDevice
java.awt: Contains all of the classes for creating user interfaces and for painting graphics and images.

### Uses of GraphicsDevice in java.awt

Methods in java.awt that return GraphicsDevice
`abstract GraphicsDevice` GraphicsEnvironment.`getDefaultScreenDevice()` Returns the default screen `GraphicsDevice`.
`abstract GraphicsDevice` GraphicsConfiguration.`getDevice()` Returns the `GraphicsDevice` associated with this `GraphicsConfiguration`.
`GraphicsDevice` PointerInfo.`getDevice()` Returns the `GraphicsDevice` where the mouse pointer was at the moment this `PointerInfo` was created.
`abstract GraphicsDevice[]` GraphicsEnvironment.`getScreenDevices()` Returns an array of all of the screen `GraphicsDevice` objects.

Constructors in java.awt with parameters of type GraphicsDevice
Constructor and Description
`Robot(GraphicsDevice screen)` Creates a Robot for the given screen device.